45 Commits (b7a4792291c70d28f7da234befab8b84dc7a2372)

Author SHA1 Message Date
  Thom de Villa b7a4792291 fixed type usage 9 years ago
  Olli Wang 2300bf3594 Fixed syntax error of checking defined identifier 10 years ago
  Olli Wang c120079425 Added nvgCancelFrame() 10 years ago
  Olli Wang 8e401a5f42 Fix for issue #162 10 years ago
  Andre Weissflog 4aadf46465 Don't set redundant GL state (glBindTexture, glStencilFunc, glStencilMask) 10 years ago
  Andre Weissflog aa6751ee4a Merge uniforms into a single uniform array, reducing number of glUniform calls. 10 years ago
  Mikko Mononen 994b60b83f Moved image repeat (tiling) from pattern to image creation 10 years ago
  Mikko Mononen 96f08f4ca4 Fix for issue #155 10 years ago
  Andre Weissflog e9add93849 Fix texture completeness for non-POT textures on GLES2/WebGL 10 years ago
  Philipp Rockel 697bfd824d Restore openGL state / unbind buffer 10 years ago
  Mikko Mononen 19f19847fe Typedef'd structs. 11 years ago
  Andrew Corrigan cb5f9cdd50 spaces --> tabs 11 years ago
  Andrew Corrigan ad1f260b91 spaces --> tabs 11 years ago
  Andrew Corrigan ad59d66bf0 only specifies precision for fragment shader, vertex shader defaults to highp as per gles2/gles3 spec 11 years ago
  StarWing 4712e5b615 Auto detect and resize text atlas texture. 11 years ago
  Andrew Corrigan 0ffc9d5d4e allows for nanovg_gl prototypes to be declared simultaneously for multiple backends 11 years ago
  Christopher Maughan 101b1a9c3a Fixed curlies 11 years ago
  Christopher Maughan a23e6c4818 Also set the mipmap flag for GL ;) 11 years ago
  Christopher Maughan b79ab71a71 Added mipmap generation option - useful for clients that need images with mipmaps for better quality scaling. 11 years ago
  Scott Graham aefc9a6104 use -1 as the 'no scissor' value, rather than 0, so that 0 width still scissors 11 years ago
  Christian Forfang 119f315a75 Fixed memory leak 11 years ago
  Mikko Mononen 709475c513 API changed! Fixed slowdown, Shader uses premultiplied colors 11 years ago
  StarWing 9b8de47d79 fix nvgCreateImageFromHandle for GLES2/3. 11 years ago
  Mikko Mononen 003561e721 Fix for issue #92 11 years ago
  Mikko Mononen 84bec2962e Fix for issue #95 11 years ago
  Mikko Mononen 7a06c56edb Fixes and tweaks for frame buffer handling 11 years ago
  Ryan Alexander fa12dd899b Use highp precision when available for GLES 11 years ago
  StarWing bea097165b add external APIs to GL backend to get native Texture Id. 11 years ago
  Mikko Mononen effe1a5fce Fix for issue #81 11 years ago
  Douglas Cox eff24cc040 Removed GL_BLEND disable and enable inside glnvg__fill() to prevent performance warning: 11 years ago
  Mikko Mononen 02ca24ad75 Fix to update alloc count after successful alloc 11 years ago
  Mikko Mononen 7f55decf8f More error checking on allocations 11 years ago
  Mikko Mononen b2d93429e5 Fixed issue #80 11 years ago
  Christian Forfang d7344e0699 Added glFrontFace(GL_CCW) to glnvg__renderFlush 11 years ago
  Mikko Mononen 9d62d28bdf Fix for issue #69 11 years ago
  Andrew Corrigan ee1e66e721 fixes texture formats for GLES2/GLES3 11 years ago
  Mikko Mononen 5a4e5a3d7c Added nvgCurrentTransform() and exposed matrix functions 11 years ago
  Mikko Mononen be16b4dff3 Made old GL backends obsolete, added docs 11 years ago
  Mikko Mononen b54faeff30 Added TODO about GLES2 pixel shader precision 11 years ago
  Mikko Mononen 407cd75a98 Fixed rendering artefacts when not using uniform buffers 11 years ago
  Mikko Mononen 8f16ad0e07 Clear frag uniforms before filling 11 years ago
  Mikko Mononen 9d367dcb81 GL3buf backend supports GL2 too (not yet enabled) 11 years ago
  Mikko Mononen 2d5c1845ac Removed unused function 11 years ago
  Doug Binks 3d3582cd9a Moved to floating point color via NVGcolor structure. 11 years ago
  Mikko Mononen 0262883c55 Fixes for AA on retina, a bit finer tessellation 11 years ago
  Mikko Mononen 8b55ae414e Improved miter and bevel line joins 11 years ago
  Mikko Mononen ba3c0cbce1 Fix for issue #40: Added support to render using premultiplied alpha 11 years ago
  Doug Binks 5d8e63c81c Another reset pixel storage settings after load texture. 11 years ago
  Doug Binks a5965635a6 Reset pixel storage settings after load texture. 11 years ago
  Mikko Mononen 99bd7b358e Moving variables at top of blocks for better VC support 11 years ago