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@@ -643,9 +643,16 @@ static int glnvg__renderCreateTexture(void* uptr, int type, int w, int h, int im |
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, w, h, 0, GL_RED, GL_UNSIGNED_BYTE, data); |
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#endif |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
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if (imageFlags & NVG_IMAGE_GENERATE_MIPMAPS) |
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{ |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
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} |
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else |
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{ |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
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} |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
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glPixelStorei(GL_UNPACK_ALIGNMENT, 4); |
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#ifndef NANOVG_GLES2 |
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); |
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