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@@ -369,6 +369,8 @@ static int glnvg__renderCreate(void* uptr) |
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struct GLNVGcontext* gl = (struct GLNVGcontext*)uptr; |
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int align = 1; |
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// TODO: mediump float may not be enough for GLES2 in iOS. |
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// see the following discussion: https://github.com/memononen/nanovg/issues/46 |
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static const char* shaderHeader = |
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#if defined NANOVG_GL2 |
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"#define NANOVG_GL2 1\n"; |
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