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Moving variables at top of blocks for better VC support

shared-context
Mikko Mononen 11 years ago
parent
commit
99bd7b358e
4 changed files with 19 additions and 15 deletions
  1. +7
    -5
      src/nanovg.c
  2. +5
    -4
      src/nanovg_gl2.h
  3. +5
    -4
      src/nanovg_gl3.h
  4. +2
    -2
      src/nanovg_gl3buf.h

+ 7
- 5
src/nanovg.c View File

@@ -322,15 +322,17 @@ static float nvg__hue(float h, float m1, float m2)

unsigned int nvgHSLA(float h, float s, float l, unsigned char a)
{
float m1, m2;
unsigned char r,g,b;
h = nvg__modf(h, 1.0f);
if (h < 0.0f) h += 1.0f;
s = nvg__clampf(s, 0.0f, 1.0f);
l = nvg__clampf(l, 0.0f, 1.0f);
float m2 = l <= 0.5f ? (l * (1 + s)) : (l + s - l * s);
float m1 = 2 * l - m2;
unsigned char r = (unsigned char)nvg__clampf(nvg__hue(h + 1.0f/3.0f, m1, m2) * 255.0f, 0, 255);
unsigned char g = (unsigned char)nvg__clampf(nvg__hue(h, m1, m2) * 255.0f, 0, 255);
unsigned char b = (unsigned char)nvg__clampf(nvg__hue(h - 1.0f/3.0f, m1, m2) * 255.0f, 0, 255);
m2 = l <= 0.5f ? (l * (1 + s)) : (l + s - l * s);
m1 = 2 * l - m2;
r = (unsigned char)nvg__clampf(nvg__hue(h + 1.0f/3.0f, m1, m2) * 255.0f, 0, 255);
g = (unsigned char)nvg__clampf(nvg__hue(h, m1, m2) * 255.0f, 0, 255);
b = (unsigned char)nvg__clampf(nvg__hue(h - 1.0f/3.0f, m1, m2) * 255.0f, 0, 255);
return nvgRGBA(r,g,b,a);
}



+ 5
- 4
src/nanovg_gl2.h View File

@@ -533,12 +533,12 @@ static void glnvg__xformIdentity(float* t)

static void glnvg__xformInverse(float* inv, float* t)
{
double det = (double)t[0] * t[3] - (double)t[2] * t[1];
double invdet, det = (double)t[0] * t[3] - (double)t[2] * t[1];
if (det > -1e-6 && det < 1e-6) {
glnvg__xformIdentity(t);
return;
}
double invdet = 1.0 / det;
invdet = 1.0 / det;
inv[0] = (float)(t[3] * invdet);
inv[2] = (float)(-t[2] * invdet);
inv[4] = (float)(((double)t[2] * t[5] - (double)t[3] * t[4]) * invdet);
@@ -564,13 +564,14 @@ static int glnvg__setupPaint(struct GLNVGcontext* gl, struct NVGpaint* paint, st
{
float innerCol[4];
float outerCol[4];
glnvg__toFloatColor(innerCol, paint->innerColor);
glnvg__toFloatColor(outerCol, paint->outerColor);
struct GLNVGtexture* tex = NULL;
float invxform[6], paintMat[9], scissorMat[9];
float scissorx = 0, scissory = 0;
float scissorsx = 0, scissorsy = 0;

glnvg__toFloatColor(innerCol, paint->innerColor);
glnvg__toFloatColor(outerCol, paint->outerColor);

glnvg__xformInverse(invxform, paint->xform);
glnvg__xformToMat3x3(paintMat, invxform);



+ 5
- 4
src/nanovg_gl3.h View File

@@ -539,12 +539,12 @@ static void glnvg__xformIdentity(float* t)

static void glnvg__xformInverse(float* inv, float* t)
{
double det = (double)t[0] * t[3] - (double)t[2] * t[1];
double invdet, det = (double)t[0] * t[3] - (double)t[2] * t[1];
if (det > -1e-6 && det < 1e-6) {
glnvg__xformIdentity(t);
return;
}
double invdet = 1.0 / det;
invdet = 1.0 / det;
inv[0] = (float)(t[3] * invdet);
inv[2] = (float)(-t[2] * invdet);
inv[4] = (float)(((double)t[2] * t[5] - (double)t[3] * t[4]) * invdet);
@@ -570,13 +570,14 @@ static int glnvg__setupPaint(struct GLNVGcontext* gl, struct NVGpaint* paint, st
{
float innerCol[4];
float outerCol[4];
glnvg__toFloatColor(innerCol, paint->innerColor);
glnvg__toFloatColor(outerCol, paint->outerColor);
struct GLNVGtexture* tex = NULL;
float invxform[6], paintMat[9], scissorMat[9];
float scissorx = 0, scissory = 0;
float scissorsx = 0, scissorsy = 0;

glnvg__toFloatColor(innerCol, paint->innerColor);
glnvg__toFloatColor(outerCol, paint->outerColor);

glnvg__xformInverse(invxform, paint->xform);
glnvg__xformToMat3x3(paintMat, invxform);



+ 2
- 2
src/nanovg_gl3buf.h View File

@@ -531,12 +531,12 @@ static void glnvg__xformIdentity(float* t)

static void glnvg__xformInverse(float* inv, float* t)
{
double det = (double)t[0] * t[3] - (double)t[2] * t[1];
double invdet, det = (double)t[0] * t[3] - (double)t[2] * t[1];
if (det > -1e-6 && det < 1e-6) {
glnvg__xformIdentity(t);
return;
}
double invdet = 1.0 / det;
invdet = 1.0 / det;
inv[0] = (float)(t[3] * invdet);
inv[2] = (float)(-t[2] * invdet);
inv[4] = (float)(((double)t[2] * t[5] - (double)t[3] * t[4]) * invdet);


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