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@@ -367,7 +367,7 @@ static void glnvg__getUniforms(struct GLNVGshader* shader) |
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static int glnvg__renderCreate(void* uptr) |
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{ |
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struct GLNVGcontext* gl = (struct GLNVGcontext*)uptr; |
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int align = 1; |
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int align = 4; |
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// TODO: mediump float may not be enough for GLES2 in iOS. |
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// see the following discussion: https://github.com/memononen/nanovg/issues/46 |
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