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@@ -443,7 +443,7 @@ static int glnvg__renderCreate(void* uptr) |
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static const char* fillFragShader = |
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"#ifdef GL_ES\n" |
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"#if defined(GL_FRAGMENT_PRECISION_HIGH) || defined(NANOVG_GL3)\n" |
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"#if defined(GL_FRAGMENT_PRECISION_HIGH) || defined(NANOVG_GL3)\n" |
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" precision highp float;\n" |
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"#else\n" |
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" precision mediump float;\n" |
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