- added support to take screen shots - added support to render to frame buffer using premultiplied alpha - fixed spelling NVGaling -> NVGalignshared-context
@@ -7,6 +7,8 @@ | |||
#endif | |||
#include <GLFW/glfw3.h> | |||
#include "nanovg.h" | |||
#define STB_IMAGE_WRITE_IMPLEMENTATION | |||
#include "stb_image_write.h" | |||
#ifdef _MSC_VER | |||
@@ -850,3 +852,105 @@ void renderDemo(struct NVGcontext* vg, float mx, float my, float width, float he | |||
nvgRestore(vg); | |||
} | |||
static int mini(int a, int b) { return a < b ? a : b; } | |||
static void unpremultiplyAlpha(unsigned char* image, int w, int h, int stride) | |||
{ | |||
int x,y; | |||
// Unpremultiply | |||
for (y = 0; y < h; y++) { | |||
unsigned char *row = &image[y*stride]; | |||
for (x = 0; x < w; x++) { | |||
int r = row[0], g = row[1], b = row[2], a = row[3]; | |||
if (a != 0) { | |||
row[0] = (int)mini(r*255/a, 255); | |||
row[1] = (int)mini(g*255/a, 255); | |||
row[2] = (int)mini(b*255/a, 255); | |||
} | |||
row += 4; | |||
} | |||
} | |||
// Defringe | |||
for (y = 0; y < h; y++) { | |||
unsigned char *row = &image[y*stride]; | |||
for (x = 0; x < w; x++) { | |||
int r = 0, g = 0, b = 0, a = row[3], n = 0; | |||
if (a == 0) { | |||
if (x-1 > 0 && row[-1] != 0) { | |||
r += row[-4]; | |||
g += row[-3]; | |||
b += row[-2]; | |||
n++; | |||
} | |||
if (x+1 < w && row[7] != 0) { | |||
r += row[4]; | |||
g += row[5]; | |||
b += row[6]; | |||
n++; | |||
} | |||
if (y-1 > 0 && row[-stride+3] != 0) { | |||
r += row[-stride]; | |||
g += row[-stride+1]; | |||
b += row[-stride+2]; | |||
n++; | |||
} | |||
if (y+1 < h && row[stride+3] != 0) { | |||
r += row[stride]; | |||
g += row[stride+1]; | |||
b += row[stride+2]; | |||
n++; | |||
} | |||
if (n > 0) { | |||
row[0] = r/n; | |||
row[1] = g/n; | |||
row[2] = b/n; | |||
} | |||
} | |||
row += 4; | |||
} | |||
} | |||
} | |||
static void setAlpha(unsigned char* image, int w, int h, int stride, unsigned char a) | |||
{ | |||
int x, y; | |||
for (y = 0; y < h; y++) { | |||
unsigned char* row = &image[y*stride]; | |||
for (x = 0; x < w; x++) | |||
row[x*4+3] = a; | |||
} | |||
} | |||
static void flipHorizontal(unsigned char* image, int w, int h, int stride) | |||
{ | |||
int i = 0, j = h-1, k; | |||
while (i < j) { | |||
unsigned char* ri = &image[i * stride]; | |||
unsigned char* rj = &image[j * stride]; | |||
for (k = 0; k < w*4; k++) { | |||
unsigned char t = ri[k]; | |||
ri[k] = rj[k]; | |||
rj[k] = t; | |||
} | |||
i++; | |||
j--; | |||
} | |||
} | |||
void saveScreenShot(int w, int h, int premult, const char* name) | |||
{ | |||
unsigned char* image = (unsigned char*)malloc(w*h*4); | |||
if (image == NULL) | |||
return; | |||
glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, image); | |||
if (premult) | |||
unpremultiplyAlpha(image, w, h, w*4); | |||
else | |||
setAlpha(image, w, h, w*4, 255); | |||
flipHorizontal(image, w, h, w*4); | |||
stbi_write_png(name, w, h, 4, image, w*4); | |||
free(image); | |||
} | |||
@@ -16,6 +16,8 @@ int loadDemoData(struct NVGcontext* vg, struct DemoData* data); | |||
void freeDemoData(struct NVGcontext* vg, struct DemoData* data); | |||
void renderDemo(struct NVGcontext* vg, float mx, float my, float width, float height, float t, int blowup, struct DemoData* data); | |||
void saveScreenShot(int w, int h, int premult, const char* name); | |||
#ifdef __cplusplus | |||
} | |||
#endif | |||
@@ -34,6 +34,8 @@ void errorcb(int error, const char* desc) | |||
} | |||
int blowup = 0; | |||
int screenshot = 0; | |||
int premult = 0; | |||
static void key(GLFWwindow* window, int key, int scancode, int action, int mods) | |||
{ | |||
@@ -43,6 +45,10 @@ static void key(GLFWwindow* window, int key, int scancode, int action, int mods) | |||
glfwSetWindowShouldClose(window, GL_TRUE); | |||
if (key == GLFW_KEY_SPACE && action == GLFW_PRESS) | |||
blowup = !blowup; | |||
if (key == GLFW_KEY_S && action == GLFW_PRESS) | |||
screenshot = 1; | |||
if (key == GLFW_KEY_P && action == GLFW_PRESS) | |||
premult = !premult; | |||
} | |||
int main() | |||
@@ -124,7 +130,10 @@ int main() | |||
// Update and render | |||
glViewport(0, 0, fbWidth, fbHeight); | |||
glClearColor(0.3f, 0.3f, 0.32f, 1.0f); | |||
if (premult) | |||
glClearColor(0,0,0,0); | |||
else | |||
glClearColor(0.3f, 0.3f, 0.32f, 1.0f); | |||
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); | |||
glEnable(GL_BLEND); | |||
@@ -132,7 +141,7 @@ int main() | |||
glEnable(GL_CULL_FACE); | |||
glDisable(GL_DEPTH_TEST); | |||
nvgBeginFrame(vg, winWidth, winHeight, pxRatio); | |||
nvgBeginFrame(vg, winWidth, winHeight, pxRatio, premult ? NVG_PREMULTIPLIED_ALPHA : NVG_STRAIGHT_ALPHA); | |||
renderDemo(vg, mx,my, winWidth,winHeight, t, blowup, &data); | |||
renderGraph(vg, 5,5, &fps); | |||
@@ -141,6 +150,11 @@ int main() | |||
glEnable(GL_DEPTH_TEST); | |||
if (screenshot) { | |||
screenshot = 0; | |||
saveScreenShot(fbWidth, fbHeight, premult, "dump.png"); | |||
} | |||
glfwSwapBuffers(window); | |||
glfwPollEvents(); | |||
} | |||
@@ -38,6 +38,8 @@ void errorcb(int error, const char* desc) | |||
} | |||
int blowup = 0; | |||
int screenshot = 0; | |||
int premult = 0; | |||
static void key(GLFWwindow* window, int key, int scancode, int action, int mods) | |||
{ | |||
@@ -47,6 +49,10 @@ static void key(GLFWwindow* window, int key, int scancode, int action, int mods) | |||
glfwSetWindowShouldClose(window, GL_TRUE); | |||
if (key == GLFW_KEY_SPACE && action == GLFW_PRESS) | |||
blowup = !blowup; | |||
if (key == GLFW_KEY_S && action == GLFW_PRESS) | |||
screenshot = 1; | |||
if (key == GLFW_KEY_P && action == GLFW_PRESS) | |||
premult = !premult; | |||
} | |||
int main() | |||
@@ -139,7 +145,10 @@ int main() | |||
// Update and render | |||
glViewport(0, 0, fbWidth, fbHeight); | |||
glClearColor(0.3f, 0.3f, 0.32f, 1.0f); | |||
if (premult) | |||
glClearColor(0,0,0,0); | |||
else | |||
glClearColor(0.3f, 0.3f, 0.32f, 1.0f); | |||
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); | |||
glEnable(GL_BLEND); | |||
@@ -147,7 +156,7 @@ int main() | |||
glEnable(GL_CULL_FACE); | |||
glDisable(GL_DEPTH_TEST); | |||
nvgBeginFrame(vg, winWidth, winHeight, pxRatio); | |||
nvgBeginFrame(vg, winWidth, winHeight, pxRatio, premult ? NVG_PREMULTIPLIED_ALPHA : NVG_STRAIGHT_ALPHA); | |||
renderDemo(vg, mx,my, winWidth,winHeight, t, blowup, &data); | |||
@@ -171,6 +180,11 @@ int main() | |||
for (i = 0; i < n; i++) | |||
updateGraph(&gpuGraph, gpuTimes[i]); | |||
if (screenshot) { | |||
screenshot = 0; | |||
saveScreenShot(fbWidth, fbHeight, premult, "dump.png"); | |||
} | |||
glfwSwapBuffers(window); | |||
glfwPollEvents(); | |||
} | |||
@@ -32,6 +32,8 @@ void errorcb(int error, const char* desc) | |||
} | |||
int blowup = 0; | |||
int screenshot = 0; | |||
int premult = 0; | |||
static void key(GLFWwindow* window, int key, int scancode, int action, int mods) | |||
{ | |||
@@ -41,6 +43,10 @@ static void key(GLFWwindow* window, int key, int scancode, int action, int mods) | |||
glfwSetWindowShouldClose(window, GL_TRUE); | |||
if (key == GLFW_KEY_SPACE && action == GLFW_PRESS) | |||
blowup = !blowup; | |||
if (key == GLFW_KEY_S && action == GLFW_PRESS) | |||
screenshot = 1; | |||
if (key == GLFW_KEY_P && action == GLFW_PRESS) | |||
premult = !premult; | |||
} | |||
int main() | |||
@@ -109,7 +115,10 @@ int main() | |||
// Update and render | |||
glViewport(0, 0, fbWidth, fbHeight); | |||
glClearColor(0.3f, 0.3f, 0.32f, 1.0f); | |||
if (premult) | |||
glClearColor(0,0,0,0); | |||
else | |||
glClearColor(0.3f, 0.3f, 0.32f, 1.0f); | |||
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); | |||
glEnable(GL_BLEND); | |||
@@ -117,13 +126,18 @@ int main() | |||
glEnable(GL_CULL_FACE); | |||
glDisable(GL_DEPTH_TEST); | |||
nvgBeginFrame(vg, winWidth, winHeight, pxRatio); | |||
nvgBeginFrame(vg, winWidth, winHeight, pxRatio, premult ? NVG_PREMULTIPLIED_ALPHA : NVG_STRAIGHT_ALPHA); | |||
renderDemo(vg, mx,my, winWidth,winHeight, t, blowup, &data); | |||
renderGraph(vg, 5,5, &fps); | |||
nvgEndFrame(vg); | |||
if (screenshot) { | |||
screenshot = 0; | |||
saveScreenShot(fbWidth, fbHeight, premult, "dump.png"); | |||
} | |||
glEnable(GL_DEPTH_TEST); | |||
glfwSwapBuffers(window); | |||
@@ -32,6 +32,8 @@ void errorcb(int error, const char* desc) | |||
} | |||
int blowup = 0; | |||
int screenshot = 0; | |||
int premult = 0; | |||
static void key(GLFWwindow* window, int key, int scancode, int action, int mods) | |||
{ | |||
@@ -41,6 +43,10 @@ static void key(GLFWwindow* window, int key, int scancode, int action, int mods) | |||
glfwSetWindowShouldClose(window, GL_TRUE); | |||
if (key == GLFW_KEY_SPACE && action == GLFW_PRESS) | |||
blowup = !blowup; | |||
if (key == GLFW_KEY_S && action == GLFW_PRESS) | |||
screenshot = 1; | |||
if (key == GLFW_KEY_P && action == GLFW_PRESS) | |||
premult = !premult; | |||
} | |||
int main() | |||
@@ -109,7 +115,10 @@ int main() | |||
// Update and render | |||
glViewport(0, 0, fbWidth, fbHeight); | |||
glClearColor(0.3f, 0.3f, 0.32f, 1.0f); | |||
if (premult) | |||
glClearColor(0,0,0,0); | |||
else | |||
glClearColor(0.3f, 0.3f, 0.32f, 1.0f); | |||
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); | |||
glEnable(GL_BLEND); | |||
@@ -117,7 +126,7 @@ int main() | |||
glEnable(GL_CULL_FACE); | |||
glDisable(GL_DEPTH_TEST); | |||
nvgBeginFrame(vg, winWidth, winHeight, pxRatio); | |||
nvgBeginFrame(vg, winWidth, winHeight, pxRatio, premult ? NVG_PREMULTIPLIED_ALPHA : NVG_STRAIGHT_ALPHA); | |||
renderDemo(vg, mx,my, winWidth,winHeight, t, blowup, &data); | |||
renderGraph(vg, 5,5, &fps); | |||
@@ -126,6 +135,11 @@ int main() | |||
glEnable(GL_DEPTH_TEST); | |||
if (screenshot) { | |||
screenshot = 0; | |||
saveScreenShot(fbWidth, fbHeight, premult, "dump.png"); | |||
} | |||
glfwSwapBuffers(window); | |||
glfwPollEvents(); | |||
} | |||
@@ -0,0 +1,511 @@ | |||
/* stbiw-0.92 - public domain - http://nothings.org/stb/stb_image_write.h | |||
writes out PNG/BMP/TGA images to C stdio - Sean Barrett 2010 | |||
no warranty implied; use at your own risk | |||
Before including, | |||
#define STB_IMAGE_WRITE_IMPLEMENTATION | |||
in the file that you want to have the implementation. | |||
ABOUT: | |||
This header file is a library for writing images to C stdio. It could be | |||
adapted to write to memory or a general streaming interface; let me know. | |||
The PNG output is not optimal; it is 20-50% larger than the file | |||
written by a decent optimizing implementation. This library is designed | |||
for source code compactness and simplicitly, not optimal image file size | |||
or run-time performance. | |||
USAGE: | |||
There are three functions, one for each image file format: | |||
int stbi_write_png(char const *filename, int w, int h, int comp, const void *data, int stride_in_bytes); | |||
int stbi_write_bmp(char const *filename, int w, int h, int comp, const void *data); | |||
int stbi_write_tga(char const *filename, int w, int h, int comp, const void *data); | |||
Each function returns 0 on failure and non-0 on success. | |||
The functions create an image file defined by the parameters. The image | |||
is a rectangle of pixels stored from left-to-right, top-to-bottom. | |||
Each pixel contains 'comp' channels of data stored interleaved with 8-bits | |||
per channel, in the following order: 1=Y, 2=YA, 3=RGB, 4=RGBA. (Y is | |||
monochrome color.) The rectangle is 'w' pixels wide and 'h' pixels tall. | |||
The *data pointer points to the first byte of the top-left-most pixel. | |||
For PNG, "stride_in_bytes" is the distance in bytes from the first byte of | |||
a row of pixels to the first byte of the next row of pixels. | |||
PNG creates output files with the same number of components as the input. | |||
The BMP and TGA formats expand Y to RGB in the file format. BMP does not | |||
output alpha. | |||
PNG supports writing rectangles of data even when the bytes storing rows of | |||
data are not consecutive in memory (e.g. sub-rectangles of a larger image), | |||
by supplying the stride between the beginning of adjacent rows. The other | |||
formats do not. (Thus you cannot write a native-format BMP through the BMP | |||
writer, both because it is in BGR order and because it may have padding | |||
at the end of the line.) | |||
*/ | |||
#ifndef INCLUDE_STB_IMAGE_WRITE_H | |||
#define INCLUDE_STB_IMAGE_WRITE_H | |||
#ifdef __cplusplus | |||
extern "C" { | |||
#endif | |||
extern int stbi_write_png(char const *filename, int w, int h, int comp, const void *data, int stride_in_bytes); | |||
extern int stbi_write_bmp(char const *filename, int w, int h, int comp, const void *data); | |||
extern int stbi_write_tga(char const *filename, int w, int h, int comp, const void *data); | |||
#ifdef __cplusplus | |||
} | |||
#endif | |||
#endif//INCLUDE_STB_IMAGE_WRITE_H | |||
#ifdef STB_IMAGE_WRITE_IMPLEMENTATION | |||
#include <stdarg.h> | |||
#include <stdlib.h> | |||
#include <stdio.h> | |||
#include <string.h> | |||
#include <assert.h> | |||
typedef unsigned int stbiw_uint32; | |||
typedef int stb_image_write_test[sizeof(stbiw_uint32)==4 ? 1 : -1]; | |||
static void writefv(FILE *f, const char *fmt, va_list v) | |||
{ | |||
while (*fmt) { | |||
switch (*fmt++) { | |||
case ' ': break; | |||
case '1': { unsigned char x = (unsigned char) va_arg(v, int); fputc(x,f); break; } | |||
case '2': { int x = va_arg(v,int); unsigned char b[2]; | |||
b[0] = (unsigned char) x; b[1] = (unsigned char) (x>>8); | |||
fwrite(b,2,1,f); break; } | |||
case '4': { stbiw_uint32 x = va_arg(v,int); unsigned char b[4]; | |||
b[0]=(unsigned char)x; b[1]=(unsigned char)(x>>8); | |||
b[2]=(unsigned char)(x>>16); b[3]=(unsigned char)(x>>24); | |||
fwrite(b,4,1,f); break; } | |||
default: | |||
assert(0); | |||
return; | |||
} | |||
} | |||
} | |||
static void write3(FILE *f, unsigned char a, unsigned char b, unsigned char c) | |||
{ | |||
unsigned char arr[3]; | |||
arr[0] = a, arr[1] = b, arr[2] = c; | |||
fwrite(arr, 3, 1, f); | |||
} | |||
static void write_pixels(FILE *f, int rgb_dir, int vdir, int x, int y, int comp, void *data, int write_alpha, int scanline_pad) | |||
{ | |||
unsigned char bg[3] = { 255, 0, 255}, px[3]; | |||
stbiw_uint32 zero = 0; | |||
int i,j,k, j_end; | |||
if (y <= 0) | |||
return; | |||
if (vdir < 0) | |||
j_end = -1, j = y-1; | |||
else | |||
j_end = y, j = 0; | |||
for (; j != j_end; j += vdir) { | |||
for (i=0; i < x; ++i) { | |||
unsigned char *d = (unsigned char *) data + (j*x+i)*comp; | |||
if (write_alpha < 0) | |||
fwrite(&d[comp-1], 1, 1, f); | |||
switch (comp) { | |||
case 1: | |||
case 2: write3(f, d[0],d[0],d[0]); | |||
break; | |||
case 4: | |||
if (!write_alpha) { | |||
// composite against pink background | |||
for (k=0; k < 3; ++k) | |||
px[k] = bg[k] + ((d[k] - bg[k]) * d[3])/255; | |||
write3(f, px[1-rgb_dir],px[1],px[1+rgb_dir]); | |||
break; | |||
} | |||
/* FALLTHROUGH */ | |||
case 3: | |||
write3(f, d[1-rgb_dir],d[1],d[1+rgb_dir]); | |||
break; | |||
} | |||
if (write_alpha > 0) | |||
fwrite(&d[comp-1], 1, 1, f); | |||
} | |||
fwrite(&zero,scanline_pad,1,f); | |||
} | |||
} | |||
static int outfile(char const *filename, int rgb_dir, int vdir, int x, int y, int comp, void *data, int alpha, int pad, const char *fmt, ...) | |||
{ | |||
FILE *f; | |||
if (y < 0 || x < 0) return 0; | |||
f = fopen(filename, "wb"); | |||
if (f) { | |||
va_list v; | |||
va_start(v, fmt); | |||
writefv(f, fmt, v); | |||
va_end(v); | |||
write_pixels(f,rgb_dir,vdir,x,y,comp,data,alpha,pad); | |||
fclose(f); | |||
} | |||
return f != NULL; | |||
} | |||
int stbi_write_bmp(char const *filename, int x, int y, int comp, const void *data) | |||
{ | |||
int pad = (-x*3) & 3; | |||
return outfile(filename,-1,-1,x,y,comp,(void *) data,0,pad, | |||
"11 4 22 4" "4 44 22 444444", | |||
'B', 'M', 14+40+(x*3+pad)*y, 0,0, 14+40, // file header | |||
40, x,y, 1,24, 0,0,0,0,0,0); // bitmap header | |||
} | |||
int stbi_write_tga(char const *filename, int x, int y, int comp, const void *data) | |||
{ | |||
int has_alpha = !(comp & 1); | |||
return outfile(filename, -1,-1, x, y, comp, (void *) data, has_alpha, 0, | |||
"111 221 2222 11", 0,0,2, 0,0,0, 0,0,x,y, 24+8*has_alpha, 8*has_alpha); | |||
} | |||
// stretchy buffer; stbi__sbpush() == vector<>::push_back() -- stbi__sbcount() == vector<>::size() | |||
#define stbi__sbraw(a) ((int *) (a) - 2) | |||
#define stbi__sbm(a) stbi__sbraw(a)[0] | |||
#define stbi__sbn(a) stbi__sbraw(a)[1] | |||
#define stbi__sbneedgrow(a,n) ((a)==0 || stbi__sbn(a)+n >= stbi__sbm(a)) | |||
#define stbi__sbmaybegrow(a,n) (stbi__sbneedgrow(a,(n)) ? stbi__sbgrow(a,n) : 0) | |||
#define stbi__sbgrow(a,n) stbi__sbgrowf((void **) &(a), (n), sizeof(*(a))) | |||
#define stbi__sbpush(a, v) (stbi__sbmaybegrow(a,1), (a)[stbi__sbn(a)++] = (v)) | |||
#define stbi__sbcount(a) ((a) ? stbi__sbn(a) : 0) | |||
#define stbi__sbfree(a) ((a) ? free(stbi__sbraw(a)),0 : 0) | |||
static void *stbi__sbgrowf(void **arr, int increment, int itemsize) | |||
{ | |||
int m = *arr ? 2*stbi__sbm(*arr)+increment : increment+1; | |||
void *p = realloc(*arr ? stbi__sbraw(*arr) : 0, itemsize * m + sizeof(int)*2); | |||
assert(p); | |||
if (p) { | |||
if (!*arr) ((int *) p)[1] = 0; | |||
*arr = (void *) ((int *) p + 2); | |||
stbi__sbm(*arr) = m; | |||
} | |||
return *arr; | |||
} | |||
static unsigned char *stbi__zlib_flushf(unsigned char *data, unsigned int *bitbuffer, int *bitcount) | |||
{ | |||
while (*bitcount >= 8) { | |||
stbi__sbpush(data, (unsigned char) *bitbuffer); | |||
*bitbuffer >>= 8; | |||
*bitcount -= 8; | |||
} | |||
return data; | |||
} | |||
static int stbi__zlib_bitrev(int code, int codebits) | |||
{ | |||
int res=0; | |||
while (codebits--) { | |||
res = (res << 1) | (code & 1); | |||
code >>= 1; | |||
} | |||
return res; | |||
} | |||
static unsigned int stbi__zlib_countm(unsigned char *a, unsigned char *b, int limit) | |||
{ | |||
int i; | |||
for (i=0; i < limit && i < 258; ++i) | |||
if (a[i] != b[i]) break; | |||
return i; | |||
} | |||
static unsigned int stbi__zhash(unsigned char *data) | |||
{ | |||
stbiw_uint32 hash = data[0] + (data[1] << 8) + (data[2] << 16); | |||
hash ^= hash << 3; | |||
hash += hash >> 5; | |||
hash ^= hash << 4; | |||
hash += hash >> 17; | |||
hash ^= hash << 25; | |||
hash += hash >> 6; | |||
return hash; | |||
} | |||
#define stbi__zlib_flush() (out = stbi__zlib_flushf(out, &bitbuf, &bitcount)) | |||
#define stbi__zlib_add(code,codebits) \ | |||
(bitbuf |= (code) << bitcount, bitcount += (codebits), stbi__zlib_flush()) | |||
#define stbi__zlib_huffa(b,c) stbi__zlib_add(stbi__zlib_bitrev(b,c),c) | |||
// default huffman tables | |||
#define stbi__zlib_huff1(n) stbi__zlib_huffa(0x30 + (n), 8) | |||
#define stbi__zlib_huff2(n) stbi__zlib_huffa(0x190 + (n)-144, 9) | |||
#define stbi__zlib_huff3(n) stbi__zlib_huffa(0 + (n)-256,7) | |||
#define stbi__zlib_huff4(n) stbi__zlib_huffa(0xc0 + (n)-280,8) | |||
#define stbi__zlib_huff(n) ((n) <= 143 ? stbi__zlib_huff1(n) : (n) <= 255 ? stbi__zlib_huff2(n) : (n) <= 279 ? stbi__zlib_huff3(n) : stbi__zlib_huff4(n)) | |||
#define stbi__zlib_huffb(n) ((n) <= 143 ? stbi__zlib_huff1(n) : stbi__zlib_huff2(n)) | |||
#define stbi__ZHASH 16384 | |||
unsigned char * stbi_zlib_compress(unsigned char *data, int data_len, int *out_len, int quality) | |||
{ | |||
static unsigned short lengthc[] = { 3,4,5,6,7,8,9,10,11,13,15,17,19,23,27,31,35,43,51,59,67,83,99,115,131,163,195,227,258, 259 }; | |||
static unsigned char lengtheb[]= { 0,0,0,0,0,0,0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0 }; | |||
static unsigned short distc[] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193,257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577, 32768 }; | |||
static unsigned char disteb[] = { 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13 }; | |||
unsigned int bitbuf=0; | |||
int i,j, bitcount=0; | |||
unsigned char *out = NULL; | |||
unsigned char **hash_table[stbi__ZHASH]; // 64KB on the stack! | |||
if (quality < 5) quality = 5; | |||
stbi__sbpush(out, 0x78); // DEFLATE 32K window | |||
stbi__sbpush(out, 0x5e); // FLEVEL = 1 | |||
stbi__zlib_add(1,1); // BFINAL = 1 | |||
stbi__zlib_add(1,2); // BTYPE = 1 -- fixed huffman | |||
for (i=0; i < stbi__ZHASH; ++i) | |||
hash_table[i] = NULL; | |||
i=0; | |||
while (i < data_len-3) { | |||
// hash next 3 bytes of data to be compressed | |||
int h = stbi__zhash(data+i)&(stbi__ZHASH-1), best=3; | |||
unsigned char *bestloc = 0; | |||
unsigned char **hlist = hash_table[h]; | |||
int n = stbi__sbcount(hlist); | |||
for (j=0; j < n; ++j) { | |||
if (hlist[j]-data > i-32768) { // if entry lies within window | |||
int d = stbi__zlib_countm(hlist[j], data+i, data_len-i); | |||
if (d >= best) best=d,bestloc=hlist[j]; | |||
} | |||
} | |||
// when hash table entry is too long, delete half the entries | |||
if (hash_table[h] && stbi__sbn(hash_table[h]) == 2*quality) { | |||
memcpy(hash_table[h], hash_table[h]+quality, sizeof(hash_table[h][0])*quality); | |||
stbi__sbn(hash_table[h]) = quality; | |||
} | |||
stbi__sbpush(hash_table[h],data+i); | |||
if (bestloc) { | |||
// "lazy matching" - check match at *next* byte, and if it's better, do cur byte as literal | |||
h = stbi__zhash(data+i+1)&(stbi__ZHASH-1); | |||
hlist = hash_table[h]; | |||
n = stbi__sbcount(hlist); | |||
for (j=0; j < n; ++j) { | |||
if (hlist[j]-data > i-32767) { | |||
int e = stbi__zlib_countm(hlist[j], data+i+1, data_len-i-1); | |||
if (e > best) { // if next match is better, bail on current match | |||
bestloc = NULL; | |||
break; | |||
} | |||
} | |||
} | |||
} | |||
if (bestloc) { | |||
int d = data+i - bestloc; // distance back | |||
assert(d <= 32767 && best <= 258); | |||
for (j=0; best > lengthc[j+1]-1; ++j); | |||
stbi__zlib_huff(j+257); | |||
if (lengtheb[j]) stbi__zlib_add(best - lengthc[j], lengtheb[j]); | |||
for (j=0; d > distc[j+1]-1; ++j); | |||
stbi__zlib_add(stbi__zlib_bitrev(j,5),5); | |||
if (disteb[j]) stbi__zlib_add(d - distc[j], disteb[j]); | |||
i += best; | |||
} else { | |||
stbi__zlib_huffb(data[i]); | |||
++i; | |||
} | |||
} | |||
// write out final bytes | |||
for (;i < data_len; ++i) | |||
stbi__zlib_huffb(data[i]); | |||
stbi__zlib_huff(256); // end of block | |||
// pad with 0 bits to byte boundary | |||
while (bitcount) | |||
stbi__zlib_add(0,1); | |||
for (i=0; i < stbi__ZHASH; ++i) | |||
(void) stbi__sbfree(hash_table[i]); | |||
{ | |||
// compute adler32 on input | |||
unsigned int i=0, s1=1, s2=0, blocklen = data_len % 5552; | |||
int j=0; | |||
while (j < data_len) { | |||
for (i=0; i < blocklen; ++i) s1 += data[j+i], s2 += s1; | |||
s1 %= 65521, s2 %= 65521; | |||
j += blocklen; | |||
blocklen = 5552; | |||
} | |||
stbi__sbpush(out, (unsigned char) (s2 >> 8)); | |||
stbi__sbpush(out, (unsigned char) s2); | |||
stbi__sbpush(out, (unsigned char) (s1 >> 8)); | |||
stbi__sbpush(out, (unsigned char) s1); | |||
} | |||
*out_len = stbi__sbn(out); | |||
// make returned pointer freeable | |||
memmove(stbi__sbraw(out), out, *out_len); | |||
return (unsigned char *) stbi__sbraw(out); | |||
} | |||
unsigned int stbi__crc32(unsigned char *buffer, int len) | |||
{ | |||
static unsigned int crc_table[256]; | |||
unsigned int crc = ~0u; | |||
int i,j; | |||
if (crc_table[1] == 0) | |||
for(i=0; i < 256; i++) | |||
for (crc_table[i]=i, j=0; j < 8; ++j) | |||
crc_table[i] = (crc_table[i] >> 1) ^ (crc_table[i] & 1 ? 0xedb88320 : 0); | |||
for (i=0; i < len; ++i) | |||
crc = (crc >> 8) ^ crc_table[buffer[i] ^ (crc & 0xff)]; | |||
return ~crc; | |||
} | |||
#define stbi__wpng4(o,a,b,c,d) ((o)[0]=(unsigned char)(a),(o)[1]=(unsigned char)(b),(o)[2]=(unsigned char)(c),(o)[3]=(unsigned char)(d),(o)+=4) | |||
#define stbi__wp32(data,v) stbi__wpng4(data, (v)>>24,(v)>>16,(v)>>8,(v)); | |||
#define stbi__wptag(data,s) stbi__wpng4(data, s[0],s[1],s[2],s[3]) | |||
static void stbi__wpcrc(unsigned char **data, int len) | |||
{ | |||
unsigned int crc = stbi__crc32(*data - len - 4, len+4); | |||
stbi__wp32(*data, crc); | |||
} | |||
static unsigned char stbi__paeth(int a, int b, int c) | |||
{ | |||
int p = a + b - c, pa = abs(p-a), pb = abs(p-b), pc = abs(p-c); | |||
if (pa <= pb && pa <= pc) return (unsigned char) a; | |||
if (pb <= pc) return (unsigned char) b; | |||
return (unsigned char) c; | |||
} | |||
unsigned char *stbi_write_png_to_mem(unsigned char *pixels, int stride_bytes, int x, int y, int n, int *out_len) | |||
{ | |||
int ctype[5] = { -1, 0, 4, 2, 6 }; | |||
unsigned char sig[8] = { 137,80,78,71,13,10,26,10 }; | |||
unsigned char *out,*o, *filt, *zlib; | |||
signed char *line_buffer; | |||
int i,j,k,p,zlen; | |||
if (stride_bytes == 0) | |||
stride_bytes = x * n; | |||
filt = (unsigned char *) malloc((x*n+1) * y); if (!filt) return 0; | |||
line_buffer = (signed char *) malloc(x * n); if (!line_buffer) { free(filt); return 0; } | |||
for (j=0; j < y; ++j) { | |||
static int mapping[] = { 0,1,2,3,4 }; | |||
static int firstmap[] = { 0,1,0,5,6 }; | |||
int *mymap = j ? mapping : firstmap; | |||
int best = 0, bestval = 0x7fffffff; | |||
for (p=0; p < 2; ++p) { | |||
for (k= p?best:0; k < 5; ++k) { | |||
int type = mymap[k],est=0; | |||
unsigned char *z = pixels + stride_bytes*j; | |||
for (i=0; i < n; ++i) | |||
switch (type) { | |||
case 0: line_buffer[i] = z[i]; break; | |||
case 1: line_buffer[i] = z[i]; break; | |||
case 2: line_buffer[i] = z[i] - z[i-stride_bytes]; break; | |||
case 3: line_buffer[i] = z[i] - (z[i-stride_bytes]>>1); break; | |||
case 4: line_buffer[i] = (signed char) (z[i] - stbi__paeth(0,z[i-stride_bytes],0)); break; | |||
case 5: line_buffer[i] = z[i]; break; | |||
case 6: line_buffer[i] = z[i]; break; | |||
} | |||
for (i=n; i < x*n; ++i) { | |||
switch (type) { | |||
case 0: line_buffer[i] = z[i]; break; | |||
case 1: line_buffer[i] = z[i] - z[i-n]; break; | |||
case 2: line_buffer[i] = z[i] - z[i-stride_bytes]; break; | |||
case 3: line_buffer[i] = z[i] - ((z[i-n] + z[i-stride_bytes])>>1); break; | |||
case 4: line_buffer[i] = z[i] - stbi__paeth(z[i-n], z[i-stride_bytes], z[i-stride_bytes-n]); break; | |||
case 5: line_buffer[i] = z[i] - (z[i-n]>>1); break; | |||
case 6: line_buffer[i] = z[i] - stbi__paeth(z[i-n], 0,0); break; | |||
} | |||
} | |||
if (p) break; | |||
for (i=0; i < x*n; ++i) | |||
est += abs((signed char) line_buffer[i]); | |||
if (est < bestval) { bestval = est; best = k; } | |||
} | |||
} | |||
// when we get here, best contains the filter type, and line_buffer contains the data | |||
filt[j*(x*n+1)] = (unsigned char) best; | |||
memcpy(filt+j*(x*n+1)+1, line_buffer, x*n); | |||
} | |||
free(line_buffer); | |||
zlib = stbi_zlib_compress(filt, y*( x*n+1), &zlen, 8); // increase 8 to get smaller but use more memory | |||
free(filt); | |||
if (!zlib) return 0; | |||
// each tag requires 12 bytes of overhead | |||
out = (unsigned char *) malloc(8 + 12+13 + 12+zlen + 12); | |||
if (!out) return 0; | |||
*out_len = 8 + 12+13 + 12+zlen + 12; | |||
o=out; | |||
memcpy(o,sig,8); o+= 8; | |||
stbi__wp32(o, 13); // header length | |||
stbi__wptag(o, "IHDR"); | |||
stbi__wp32(o, x); | |||
stbi__wp32(o, y); | |||
*o++ = 8; | |||
*o++ = (unsigned char) ctype[n]; | |||
*o++ = 0; | |||
*o++ = 0; | |||
*o++ = 0; | |||
stbi__wpcrc(&o,13); | |||
stbi__wp32(o, zlen); | |||
stbi__wptag(o, "IDAT"); | |||
memcpy(o, zlib, zlen); o += zlen; free(zlib); | |||
stbi__wpcrc(&o, zlen); | |||
stbi__wp32(o,0); | |||
stbi__wptag(o, "IEND"); | |||
stbi__wpcrc(&o,0); | |||
assert(o == out + *out_len); | |||
return out; | |||
} | |||
int stbi_write_png(char const *filename, int x, int y, int comp, const void *data, int stride_bytes) | |||
{ | |||
FILE *f; | |||
int len; | |||
unsigned char *png = stbi_write_png_to_mem((unsigned char *) data, stride_bytes, x, y, comp, &len); | |||
if (!png) return 0; | |||
f = fopen(filename, "wb"); | |||
if (!f) { free(png); return 0; } | |||
fwrite(png, 1, len, f); | |||
fclose(f); | |||
free(png); | |||
return 1; | |||
} | |||
#endif // STB_IMAGE_WRITE_IMPLEMENTATION | |||
/* Revision history | |||
0.92 (2010-08-01) | |||
casts to unsigned char to fix warnings | |||
0.91 (2010-07-17) | |||
first public release | |||
0.90 first internal release | |||
*/ |
@@ -107,6 +107,7 @@ struct NVGcontext { | |||
float devicePxRatio; | |||
struct FONScontext* fs; | |||
int fontImage; | |||
int alphaBlend; | |||
int drawCallCount; | |||
int fillTriCount; | |||
int strokeTriCount; | |||
@@ -200,6 +201,8 @@ struct NVGcontext* nvgCreateInternal(struct NVGparams* params) | |||
ctx->ncommands = 0; | |||
ctx->ccommands = NVG_INIT_PATH_SIZE; | |||
ctx->alphaBlend = NVG_STRAIGHT_ALPHA; | |||
ctx->cache = nvg__allocPathCache(); | |||
if (ctx->cache == NULL) goto error; | |||
@@ -249,7 +252,7 @@ void nvgDeleteInternal(struct NVGcontext* ctx) | |||
free(ctx); | |||
} | |||
void nvgBeginFrame(struct NVGcontext* ctx, int windowWidth, int windowHeight, float devicePixelRatio) | |||
void nvgBeginFrame(struct NVGcontext* ctx, int windowWidth, int windowHeight, float devicePixelRatio, int alphaBlend) | |||
{ | |||
/* printf("Tris: draws:%d fill:%d stroke:%d text:%d TOT:%d\n", | |||
ctx->drawCallCount, ctx->fillTriCount, ctx->strokeTriCount, ctx->textTriCount, | |||
@@ -260,8 +263,9 @@ void nvgBeginFrame(struct NVGcontext* ctx, int windowWidth, int windowHeight, fl | |||
nvgReset(ctx); | |||
nvg__setDevicePixelRatio(ctx, devicePixelRatio); | |||
ctx->alphaBlend = alphaBlend; | |||
ctx->params.renderViewport(ctx->params.userPtr, windowWidth, windowHeight); | |||
ctx->params.renderViewport(ctx->params.userPtr, windowWidth, windowHeight, ctx->alphaBlend); | |||
ctx->drawCallCount = 0; | |||
ctx->fillTriCount = 0; | |||
@@ -271,7 +275,7 @@ void nvgBeginFrame(struct NVGcontext* ctx, int windowWidth, int windowHeight, fl | |||
void nvgEndFrame(struct NVGcontext* ctx) | |||
{ | |||
ctx->params.renderFlush(ctx->params.userPtr); | |||
ctx->params.renderFlush(ctx->params.userPtr, ctx->alphaBlend); | |||
} | |||
unsigned int nvgRGB(unsigned char r, unsigned char g, unsigned char b) | |||
@@ -62,7 +62,7 @@ enum NVGpatternRepeat { | |||
NVG_REPEATY = 0x02, // Repeat image pattern in Y direction | |||
}; | |||
enum NVGaling { | |||
enum NVGalign { | |||
// Horizontal align | |||
NVG_ALIGN_LEFT = 1<<0, // Default, align text horizontally to left. | |||
NVG_ALIGN_CENTER = 1<<1, // Align text horizontally to center. | |||
@@ -74,6 +74,10 @@ enum NVGaling { | |||
NVG_ALIGN_BASELINE = 1<<6, // Default, align text vertically to baseline. | |||
}; | |||
enum NVGalpha { | |||
NVG_STRAIGHT_ALPHA, | |||
NVG_PREMULTIPLIED_ALPHA, | |||
}; | |||
// Begin drawing a new frame | |||
// Calls to nanovg drawing API should be wrapped in nvgBeginFrame() & nvgEndFrame() | |||
@@ -83,7 +87,11 @@ enum NVGaling { | |||
// For example, GLFW returns two dimension for an opened window: window size and | |||
// frame buffer size. In that case you would set windowWidth/Height to the window size | |||
// devicePixelRatio to: frameBufferWidth / windowWidth. | |||
void nvgBeginFrame(struct NVGcontext* ctx, int windowWidth, int windowHeight, float devicePixelRatio); | |||
// AlphaBlend controls if drawing the shapes to the render target should be done using straight or | |||
// premultiplied alpha. If rendering directly to framebuffer you probably want to use NVG_STRAIGHT_ALPHA, | |||
// if rendering to texture which should contain transparent regions NVG_PREMULTIPLIED_ALPHA is the | |||
// right choice. | |||
void nvgBeginFrame(struct NVGcontext* ctx, int windowWidth, int windowHeight, float devicePixelRatio, int alphaBlend); | |||
// Ends drawing flushing remaining render state. | |||
void nvgEndFrame(struct NVGcontext* ctx); | |||
@@ -430,8 +438,8 @@ struct NVGparams { | |||
int (*renderDeleteTexture)(void* uptr, int image); | |||
int (*renderUpdateTexture)(void* uptr, int image, int x, int y, int w, int h, const unsigned char* data); | |||
int (*renderGetTextureSize)(void* uptr, int image, int* w, int* h); | |||
void (*renderViewport)(void* uptr, int width, int height); | |||
void (*renderFlush)(void* uptr); | |||
void (*renderViewport)(void* uptr, int width, int height, int alphaBlend); | |||
void (*renderFlush)(void* uptr, int alphaBlend); | |||
void (*renderFill)(void* uptr, struct NVGpaint* paint, struct NVGscissor* scissor, const float* bounds, const struct NVGpath* paths, int npaths); | |||
void (*renderStroke)(void* uptr, struct NVGpaint* paint, struct NVGscissor* scissor, float strokeWidth, const struct NVGpath* paths, int npaths); | |||
void (*renderTriangles)(void* uptr, struct NVGpaint* paint, struct NVGscissor* scissor, const struct NVGvertex* verts, int nverts); | |||
@@ -626,17 +626,24 @@ static int glnvg__setupPaint(struct GLNVGcontext* gl, struct NVGpaint* paint, st | |||
return 1; | |||
} | |||
static void glnvg__renderViewport(void* uptr, int width, int height) | |||
static void glnvg__renderViewport(void* uptr, int width, int height, int alphaBlend) | |||
{ | |||
struct GLNVGcontext* gl = (struct GLNVGcontext*)uptr; | |||
gl->viewWidth = (float)width; | |||
gl->viewHeight = (float)height; | |||
if (alphaBlend == NVG_PREMULTIPLIED_ALPHA) | |||
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); | |||
else | |||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |||
} | |||
static void glnvg__renderFlush(void* uptr) | |||
static void glnvg__renderFlush(void* uptr, int alphaBlend) | |||
{ | |||
// struct GLNVGcontext* gl = (struct GLNVGcontext*)uptr; | |||
NVG_NOTUSED(uptr); | |||
NVG_NOTUSED(alphaBlend); | |||
} | |||
static int glnvg__maxVertCount(const struct NVGpath* paths, int npaths) | |||
@@ -632,14 +632,19 @@ static int glnvg__setupPaint(struct GLNVGcontext* gl, struct NVGpaint* paint, st | |||
return 1; | |||
} | |||
static void glnvg__renderViewport(void* uptr, int width, int height) | |||
static void glnvg__renderViewport(void* uptr, int width, int height, int alphaBlend) | |||
{ | |||
struct GLNVGcontext* gl = (struct GLNVGcontext*)uptr; | |||
gl->viewWidth = (float)width; | |||
gl->viewHeight = (float)height; | |||
if (alphaBlend == NVG_PREMULTIPLIED_ALPHA) | |||
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); | |||
else | |||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |||
} | |||
static void glnvg__renderFlush(void* uptr) | |||
static void glnvg__renderFlush(void* uptr, int alphaBlend) | |||
{ | |||
// struct GLNVGcontext* gl = (struct GLNVGcontext*)uptr; | |||
NVG_NOTUSED(uptr); | |||
@@ -636,9 +636,10 @@ static void glnvg__setUniforms(struct GLNVGcontext* gl, int uniformOffset, int i | |||
} | |||
} | |||
static void glnvg__renderViewport(void* uptr, int width, int height) | |||
static void glnvg__renderViewport(void* uptr, int width, int height, int alphaBlend) | |||
{ | |||
struct GLNVGcontext* gl = (struct GLNVGcontext*)uptr; | |||
NVG_NOTUSED(alphaBlend); | |||
gl->view[0] = (float)width; | |||
gl->view[1] = (float)height; | |||
} | |||
@@ -727,7 +728,7 @@ static void glnvg__triangles(struct GLNVGcontext* gl, struct GLNVGcall* call) | |||
glDrawArrays(GL_TRIANGLES, call->triangleOffset, call->triangleCount); | |||
} | |||
static void glnvg__renderFlush(void* uptr) | |||
static void glnvg__renderFlush(void* uptr, int alphaBlend) | |||
{ | |||
struct GLNVGcontext* gl = (struct GLNVGcontext*)uptr; | |||
int i; | |||
@@ -736,6 +737,10 @@ static void glnvg__renderFlush(void* uptr) | |||
glUseProgram(gl->shader.prog); | |||
glEnable(GL_CULL_FACE); | |||
if (alphaBlend == NVG_PREMULTIPLIED_ALPHA) | |||
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); | |||
else | |||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |||
// Upload ubo for frag shaders | |||
glBindBuffer(GL_UNIFORM_BUFFER, gl->fragBuf); | |||