14 Commits (43a8dcc981c9df8e87dbf34c7a0affcfb4f81ed8)

Author SHA1 Message Date
  Ryan Alexander fa12dd899b Use highp precision when available for GLES 11 years ago
  StarWing bea097165b add external APIs to GL backend to get native Texture Id. 11 years ago
  Mikko Mononen effe1a5fce Fix for issue #81 11 years ago
  Douglas Cox eff24cc040 Removed GL_BLEND disable and enable inside glnvg__fill() to prevent performance warning: 11 years ago
  Mikko Mononen 02ca24ad75 Fix to update alloc count after successful alloc 11 years ago
  Mikko Mononen 7f55decf8f More error checking on allocations 11 years ago
  Mikko Mononen b2d93429e5 Fixed issue #80 11 years ago
  Christian Forfang d7344e0699 Added glFrontFace(GL_CCW) to glnvg__renderFlush 11 years ago
  Mikko Mononen 9d62d28bdf Fix for issue #69 11 years ago
  Andrew Corrigan ee1e66e721 fixes texture formats for GLES2/GLES3 11 years ago
  Mikko Mononen 5a4e5a3d7c Added nvgCurrentTransform() and exposed matrix functions 11 years ago
  Mikko Mononen be16b4dff3 Made old GL backends obsolete, added docs 11 years ago
  Mikko Mononen b54faeff30 Added TODO about GLES2 pixel shader precision 11 years ago
  Mikko Mononen 407cd75a98 Fixed rendering artefacts when not using uniform buffers 11 years ago
  Mikko Mononen 8f16ad0e07 Clear frag uniforms before filling 11 years ago
  Mikko Mononen 9d367dcb81 GL3buf backend supports GL2 too (not yet enabled) 11 years ago
  Mikko Mononen 2d5c1845ac Removed unused function 11 years ago
  Doug Binks 3d3582cd9a Moved to floating point color via NVGcolor structure. 11 years ago
  Mikko Mononen 0262883c55 Fixes for AA on retina, a bit finer tessellation 11 years ago
  Mikko Mononen 8b55ae414e Improved miter and bevel line joins 11 years ago
  Mikko Mononen ba3c0cbce1 Fix for issue #40: Added support to render using premultiplied alpha 11 years ago
  Doug Binks 5d8e63c81c Another reset pixel storage settings after load texture. 11 years ago
  Doug Binks a5965635a6 Reset pixel storage settings after load texture. 11 years ago
  Mikko Mononen 99bd7b358e Moving variables at top of blocks for better VC support 11 years ago
  Mikko Mononen b043187a51 gl3buf refactoring 11 years ago
  Mikko Mononen 85fb384a3d UBO fixes 11 years ago
  Mikko Mononen 3b8c63b6d5 Fixed bug on ubo allocation, formatting fixes 11 years ago
  Kyle Gretchev fa8d2a9d03 Added glMapBuffer cast 11 years ago
  Doug Binks 16ff847c0f Move to using uniform buffer objects for fragment shader, which is set once per frame. 11 years ago
  Doug Binks ddf95cef5f Corrected some spaces to tabs. 11 years ago
  Doug Binks c86e247433 Moved per call view uniform update to once per frame UBO update. 11 years ago
  Mikko Mononen 9576341b7e Reversed path winding to make it actually ccw 11 years ago
  Doug Binks e6841cb628 Simplified attrib binding and removed color vertex attribute for a reasonable perf bonus. 11 years ago
  Mikko Mononen 277d5ebb3b Added experimental GL3 back end which buffers whole frame 11 years ago
  Mikko Mononen 6840bf8478 Simplified back-end API a little 11 years ago
  Mikko Mononen 1378269815 Fixed unused variables and scissor under zoom 11 years ago
  Kyle Gretchev 4aefd89450 Added float cast to viewport size 11 years ago
  Andrew Corrigan 79e2d7cad8 stdio.h 11 years ago
  Andrew Corrigan 1fe6cb36dc NANOVG_GLES2_IMPLEMENTATION implies NANOVG_GLES2 11 years ago
  Mikko Mononen a888e741ac Use GL_R8 instead of GL_RED on ES3 11 years ago
  Mikko Mononen d41083886a Added retina/hi-dpi support 11 years ago
  Mikko Mononen 8cb6eea358 Tweaks to GL ES 11 years ago
  Andrew Corrigan c0883e3e6a GLES3 11 years ago
  Mikko Mononen cd376082ba Added MSAA option for backends 11 years ago
  Mikko Mononen abbf2792c1 Merged GL2 and GLES2 backends 11 years ago
  Mikko Mononen 56574f6eb3 Apply font scaling to nvgTextBounds and nvgVertMetrics 11 years ago
  Mikko Mononen 3d3c302e6c GL3 uber shader 11 years ago
  Mikko Mononen 6bf81b6727 GL3: Combined vert shaders, fixed half pixel offset 11 years ago
  Mikko Mononen 39602081e8 Fix for issue #11, added C++ guards 11 years ago
  Mikko Mononen 8b234ca953 Improved rendering performance of convex shapes and on gl3 back-end 11 years ago