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// |
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// Copyright (c) 2013 Mikko Mononen memon@inside.org |
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// |
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// This software is provided 'as-is', without any express or implied |
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// warranty. In no event will the authors be held liable for any damages |
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// arising from the use of this software. |
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// Permission is granted to anyone to use this software for any purpose, |
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// including commercial applications, and to alter it and redistribute it |
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// freely, subject to the following restrictions: |
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// 1. The origin of this software must not be misrepresented; you must not |
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// claim that you wrote the original software. If you use this software |
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// in a product, an acknowledgment in the product documentation would be |
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// appreciated but is not required. |
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// 2. Altered source versions must be plainly marked as such, and must not be |
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// misrepresented as being the original software. |
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// 3. This notice may not be removed or altered from any source distribution. |
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// |
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#include <stdio.h> |
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#define GLFW_INCLUDE_ES3 |
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#include <GLFW/glfw3.h> |
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#include "nanovg.h" |
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#define NANOVG_GL3_IMPLEMENTATION |
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#define NANOVG_GLES3 |
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#include "nanovg_gl3.h" |
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#include "demo.h" |
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void errorcb(int error, const char* desc) |
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{ |
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printf("GLFW error: %s\n", desc); |
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} |
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int blowup = 0; |
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static void key(GLFWwindow* window, int key, int scancode, int action, int mods) |
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{ |
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if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) |
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glfwSetWindowShouldClose(window, GL_TRUE); |
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if (key == GLFW_KEY_SPACE && action == GLFW_PRESS) |
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blowup = !blowup; |
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} |
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int main() |
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{ |
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GLFWwindow* window; |
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struct DemoData data; |
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struct NVGcontext* vg = NULL; |
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struct FPScounter fps; |
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double prevt = 0; |
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if (!glfwInit()) { |
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printf("Failed to init GLFW."); |
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return -1; |
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} |
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initFPS(&fps); |
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glfwSetErrorCallback(errorcb); |
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glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API); |
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); |
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); |
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window = glfwCreateWindow(1000, 600, "NanoVG", NULL, NULL); |
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// window = glfwCreateWindow(1000, 600, "NanoVG", glfwGetPrimaryMonitor(), NULL); |
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if (!window) { |
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glfwTerminate(); |
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return -1; |
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} |
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glfwSetKeyCallback(window, key); |
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glfwMakeContextCurrent(window); |
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vg = nvgCreateGL3(512, 512, NVG_ANTIALIAS); |
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if (vg == NULL) { |
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printf("Could not init nanovg.\n"); |
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return -1; |
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} |
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if (loadDemoData(vg, &data) == -1) |
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return -1; |
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glfwSwapInterval(0); |
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glfwSetTime(0); |
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prevt = glfwGetTime(); |
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while (!glfwWindowShouldClose(window)) |
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{ |
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double mx, my, t, dt; |
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int width, height; |
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t = glfwGetTime(); |
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dt = t - prevt; |
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prevt = t; |
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updateFPS(&fps, dt); |
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glfwGetCursorPos(window, &mx, &my); |
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glfwGetFramebufferSize(window, &width, &height); |
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// Update and render |
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glViewport(0, 0, width, height); |
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glClearColor(0.3f, 0.3f, 0.32f, 1.0f); |
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glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); |
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glEnable(GL_BLEND); |
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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glEnable(GL_CULL_FACE); |
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glDisable(GL_DEPTH_TEST); |
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nvgBeginFrame(vg, width, height); |
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renderDemo(vg, mx,my, width,height, t, blowup, &data); |
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renderFPS(vg, 5,5, &fps); |
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glEnable(GL_DEPTH_TEST); |
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glfwSwapBuffers(window); |
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glfwPollEvents(); |
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} |
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freeDemoData(vg, &data); |
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nvgDeleteGL3(vg); |
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glfwTerminate(); |
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return 0; |
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} |