@@ -0,0 +1,129 @@ | |||
// | |||
// Copyright (c) 2013 Mikko Mononen memon@inside.org | |||
// | |||
// This software is provided 'as-is', without any express or implied | |||
// warranty. In no event will the authors be held liable for any damages | |||
// arising from the use of this software. | |||
// Permission is granted to anyone to use this software for any purpose, | |||
// including commercial applications, and to alter it and redistribute it | |||
// freely, subject to the following restrictions: | |||
// 1. The origin of this software must not be misrepresented; you must not | |||
// claim that you wrote the original software. If you use this software | |||
// in a product, an acknowledgment in the product documentation would be | |||
// appreciated but is not required. | |||
// 2. Altered source versions must be plainly marked as such, and must not be | |||
// misrepresented as being the original software. | |||
// 3. This notice may not be removed or altered from any source distribution. | |||
// | |||
#include <stdio.h> | |||
#define GLFW_INCLUDE_ES3 | |||
#include <GLFW/glfw3.h> | |||
#include "nanovg.h" | |||
#define NANOVG_GL3_IMPLEMENTATION | |||
#define NANOVG_GLES3 | |||
#include "nanovg_gl3.h" | |||
#include "demo.h" | |||
void errorcb(int error, const char* desc) | |||
{ | |||
printf("GLFW error: %s\n", desc); | |||
} | |||
int blowup = 0; | |||
static void key(GLFWwindow* window, int key, int scancode, int action, int mods) | |||
{ | |||
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) | |||
glfwSetWindowShouldClose(window, GL_TRUE); | |||
if (key == GLFW_KEY_SPACE && action == GLFW_PRESS) | |||
blowup = !blowup; | |||
} | |||
int main() | |||
{ | |||
GLFWwindow* window; | |||
struct DemoData data; | |||
struct NVGcontext* vg = NULL; | |||
struct FPScounter fps; | |||
double prevt = 0; | |||
if (!glfwInit()) { | |||
printf("Failed to init GLFW."); | |||
return -1; | |||
} | |||
initFPS(&fps); | |||
glfwSetErrorCallback(errorcb); | |||
glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API); | |||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); | |||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); | |||
window = glfwCreateWindow(1000, 600, "NanoVG", NULL, NULL); | |||
// window = glfwCreateWindow(1000, 600, "NanoVG", glfwGetPrimaryMonitor(), NULL); | |||
if (!window) { | |||
glfwTerminate(); | |||
return -1; | |||
} | |||
glfwSetKeyCallback(window, key); | |||
glfwMakeContextCurrent(window); | |||
vg = nvgCreateGL3(512, 512, NVG_ANTIALIAS); | |||
if (vg == NULL) { | |||
printf("Could not init nanovg.\n"); | |||
return -1; | |||
} | |||
if (loadDemoData(vg, &data) == -1) | |||
return -1; | |||
glfwSwapInterval(0); | |||
glfwSetTime(0); | |||
prevt = glfwGetTime(); | |||
while (!glfwWindowShouldClose(window)) | |||
{ | |||
double mx, my, t, dt; | |||
int width, height; | |||
t = glfwGetTime(); | |||
dt = t - prevt; | |||
prevt = t; | |||
updateFPS(&fps, dt); | |||
glfwGetCursorPos(window, &mx, &my); | |||
glfwGetFramebufferSize(window, &width, &height); | |||
// Update and render | |||
glViewport(0, 0, width, height); | |||
glClearColor(0.3f, 0.3f, 0.32f, 1.0f); | |||
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); | |||
glEnable(GL_BLEND); | |||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |||
glEnable(GL_CULL_FACE); | |||
glDisable(GL_DEPTH_TEST); | |||
nvgBeginFrame(vg, width, height); | |||
renderDemo(vg, mx,my, width,height, t, blowup, &data); | |||
renderFPS(vg, 5,5, &fps); | |||
glEnable(GL_DEPTH_TEST); | |||
glfwSwapBuffers(window); | |||
glfwPollEvents(); | |||
} | |||
freeDemoData(vg, &data); | |||
nvgDeleteGL3(vg); | |||
glfwTerminate(); | |||
return 0; | |||
} |
@@ -132,8 +132,33 @@ solution "nanovg" | |||
links { "nanovg" } | |||
configuration { "linux" } | |||
links { "X11","Xrandr", "rt", "GL", "GLU", "pthread", "m", "glfw3", "GLEW" } | |||
defines { "NANOVG_GLEW" } | |||
links { "X11","Xrandr", "rt", "GL", "GLU", "pthread", "m", "glfw3" } | |||
configuration { "windows" } | |||
links { "glu32","opengl32", "gdi32", "winmm", "user32" } | |||
configuration { "macosx" } | |||
links { "glfw3" } | |||
linkoptions { "-framework OpenGL", "-framework Cocoa", "-framework IOKit", "-framework CoreVideo" } | |||
configuration "Debug" | |||
defines { "DEBUG" } | |||
flags { "Symbols", "ExtraWarnings"} | |||
configuration "Release" | |||
defines { "NDEBUG" } | |||
flags { "Optimize", "ExtraWarnings"} | |||
project "example_gles3" | |||
kind "ConsoleApp" | |||
language "C" | |||
files { "example/example_gles3.c", "example/demo.c" } | |||
includedirs { "src", "example" } | |||
targetdir("build") | |||
links { "nanovg" } | |||
configuration { "linux" } | |||
links { "X11","Xrandr", "rt", "GL", "GLU", "pthread", "m", "glfw3" } | |||
configuration { "windows" } | |||
links { "glu32","opengl32", "gdi32", "winmm", "user32" } | |||
@@ -248,7 +248,12 @@ static int glnvg__renderCreate(void* uptr) | |||
struct GLNVGcontext* gl = (struct GLNVGcontext*)uptr; | |||
static const char* fillVertShader = | |||
#ifdef NANOVG_GLES3 | |||
"#version 300 es\n" | |||
"precision mediump float;\n" | |||
#else | |||
"#version 150 core\n" | |||
#endif | |||
"uniform vec2 viewSize;\n" | |||
"in vec2 vertex;\n" | |||
"in vec2 tcoord;\n" | |||
@@ -264,7 +269,12 @@ static int glnvg__renderCreate(void* uptr) | |||
"}\n"; | |||
static const char* fillFragShaderEdgeAA = | |||
#ifdef NANOVG_GLES3 | |||
"#version 300 es\n" | |||
"precision mediump float;\n" | |||
#else | |||
"#version 150 core\n" | |||
#endif | |||
"uniform mat3 scissorMat;\n" | |||
"uniform vec2 scissorExt;\n" | |||
"uniform mat3 paintMat;\n" | |||
@@ -330,7 +340,12 @@ static int glnvg__renderCreate(void* uptr) | |||
"}\n"; | |||
static const char* fillFragShader = | |||
#ifdef NANOVG_GLES3 | |||
"#version 300 es\n" | |||
"precision mediump float;\n" | |||
#else | |||
"#version 150 core\n" | |||
#endif | |||
"uniform mat3 scissorMat;\n" | |||
"uniform vec2 scissorExt;\n" | |||
"uniform mat3 paintMat;\n" | |||
@@ -429,7 +444,11 @@ static int glnvg__renderCreateTexture(void* uptr, int type, int w, int h, const | |||
if (type == NVG_TEXTURE_RGBA) | |||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); | |||
else | |||
#ifdef NANOVG_GLES3 | |||
glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, w, h, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, data); | |||
#else | |||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, w, h, 0, GL_RED, GL_UNSIGNED_BYTE, data); | |||
#endif | |||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | |||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | |||
@@ -462,7 +481,11 @@ static int glnvg__renderUpdateTexture(void* uptr, int image, int x, int y, int w | |||
if (tex->type == NVG_TEXTURE_RGBA) | |||
glTexSubImage2D(GL_TEXTURE_2D, 0, x,y, w,h, GL_RGBA, GL_UNSIGNED_BYTE, data); | |||
else | |||
#ifdef NANOVG_GLES3 | |||
glTexSubImage2D(GL_TEXTURE_2D, 0, x,y, w,h, GL_LUMINANCE, GL_UNSIGNED_BYTE, data); | |||
#else | |||
glTexSubImage2D(GL_TEXTURE_2D, 0, x,y, w,h, GL_RED, GL_UNSIGNED_BYTE, data); | |||
#endif | |||
return 1; | |||
} | |||