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@@ -1027,9 +1027,9 @@ static void nvg__flattenPaths(struct NVGcontext* ctx, float m) |
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// Enforce winding. |
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if (path->count > 2) { |
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area = nvg__polyArea(pts, path->count); |
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if (path->winding == NVG_CCW && area > 0.0f) |
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if (path->winding == NVG_CCW && area < 0.0f) |
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nvg__polyReverse(pts, path->count); |
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if (path->winding == NVG_CW && area < 0.0f) |
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if (path->winding == NVG_CW && area > 0.0f) |
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nvg__polyReverse(pts, path->count); |
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} |
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@@ -1077,7 +1077,7 @@ static void nvg__flattenPaths(struct NVGcontext* ctx, float m) |
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if ((dmr2 * m*m) < 1.0f) { |
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cross = p1->dx * p0->dy - p0->dx * p1->dy; |
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p1->flags |= NVG_BEVEL; |
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if (cross < 0) { |
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if (cross > 0.0f) { |
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p1->flags |= NVG_LEFT; |
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nleft++; |
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} |
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@@ -1149,19 +1149,19 @@ static int nvg__expandStrokeAndFill(struct NVGcontext* ctx, int feats, float w) |
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float dlx1 = p1->dy; |
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float dly1 = -p1->dx; |
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if (p1->flags & NVG_LEFT) { |
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float lx = p1->x - p1->dmx * wo; |
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float ly = p1->y - p1->dmy * wo; |
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float lx = p1->x + p1->dmx * wo; |
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float ly = p1->y + p1->dmy * wo; |
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nvg__vset(dst, lx, ly, 0.5f,1); dst++; |
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} else { |
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float lx0 = p1->x - dlx0 * wo; |
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float ly0 = p1->y - dly0 * wo; |
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float lx1 = p1->x - dlx1 * wo; |
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float ly1 = p1->y - dly1 * wo; |
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float lx0 = p1->x + dlx0 * wo; |
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float ly0 = p1->y + dly0 * wo; |
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float lx1 = p1->x + dlx1 * wo; |
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float ly1 = p1->y + dly1 * wo; |
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nvg__vset(dst, lx0, ly0, 0.5f,1); dst++; |
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nvg__vset(dst, lx1, ly1, 0.5f,1); dst++; |
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} |
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} else { |
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nvg__vset(dst, p1->x - (p1->dmx * wo), p1->y - (p1->dmy * wo), 0.5f,1); dst++; |
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nvg__vset(dst, p1->x + (p1->dmx * wo), p1->y + (p1->dmy * wo), 0.5f,1); dst++; |
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} |
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p0 = p1++; |
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} |
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@@ -1181,7 +1181,7 @@ static int nvg__expandStrokeAndFill(struct NVGcontext* ctx, int feats, float w) |
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// Calculate fringe |
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if (feats & NVG_STROKE) { |
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float lw = w + wo, rw = w - wo; |
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float u0 = 0, u1 = 1; |
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float ru = 1, lu = 0; |
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int loop = ((feats & NVG_CAPS) && path->closed == 0) ? 0 : 1; |
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dst = verts; |
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path->stroke = dst; |
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@@ -1190,7 +1190,7 @@ static int nvg__expandStrokeAndFill(struct NVGcontext* ctx, int feats, float w) |
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// the shape can be rendered without stenciling. |
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if (convex) { |
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lw = wo; // This should generate the same vertex as fill inset above. |
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u1 = 0.5f; // Set outline fade at middle. |
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lu = 0.5f; // Set outline fade at middle. |
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} |
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if (loop) { |
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@@ -1215,10 +1215,10 @@ static int nvg__expandStrokeAndFill(struct NVGcontext* ctx, int feats, float w) |
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nvg__normalize(&dx, &dy); |
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dlx = dy; |
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dly = -dx; |
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nvg__vset(dst, p0->x + dlx*rw - dx*aa, p0->y + dly*rw - dy*aa, u0,0); dst++; |
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nvg__vset(dst, p0->x - dlx*lw - dx*aa, p0->y - dly*lw - dy*aa, u1,0); dst++; |
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nvg__vset(dst, p0->x + dlx*rw, p0->y + dly * rw, u0,1); dst++; |
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nvg__vset(dst, p0->x - dlx*lw, p0->y - dly * lw, u1,1); dst++; |
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nvg__vset(dst, p0->x + dlx*lw - dx*aa, p0->y + dly*lw - dy*aa, lu,0); dst++; |
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nvg__vset(dst, p0->x - dlx*rw - dx*aa, p0->y - dly*rw - dy*aa, ru,0); dst++; |
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nvg__vset(dst, p0->x + dlx*lw, p0->y + dly * lw, lu,1); dst++; |
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nvg__vset(dst, p0->x - dlx*rw, p0->y - dly * rw, ru,1); dst++; |
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} |
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for (j = s; j < e; ++j) { |
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@@ -1228,39 +1228,39 @@ static int nvg__expandStrokeAndFill(struct NVGcontext* ctx, int feats, float w) |
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float dlx1 = p1->dy; |
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float dly1 = -p1->dx; |
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if (p1->flags & NVG_LEFT) { |
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float rx0 = p1->x + dlx0 * rw; |
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float ry0 = p1->y + dly0 * rw; |
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float rx1 = p1->x + dlx1 * rw; |
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float ry1 = p1->y + dly1 * rw; |
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float lx = p1->x - p1->dmx * lw; |
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float ly = p1->y - p1->dmy * lw; |
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nvg__vset(dst, rx0, ry0, u0,1); dst++; |
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nvg__vset(dst, lx, ly, u1,1); dst++; |
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nvg__vset(dst, rx1, ry1, u0,1); dst++; |
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nvg__vset(dst, lx, ly, u1,1); dst++; |
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float rx0 = p1->x - dlx0 * rw; |
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float ry0 = p1->y - dly0 * rw; |
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float rx1 = p1->x - dlx1 * rw; |
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float ry1 = p1->y - dly1 * rw; |
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float lx = p1->x + p1->dmx * lw; |
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float ly = p1->y + p1->dmy * lw; |
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nvg__vset(dst, lx, ly, lu,1); dst++; |
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nvg__vset(dst, rx0, ry0, ru,1); dst++; |
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nvg__vset(dst, lx, ly, lu,1); dst++; |
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nvg__vset(dst, rx1, ry1, ru,1); dst++; |
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} else { |
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float rx = p1->x + p1->dmx * rw; |
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float ry = p1->y + p1->dmy * rw; |
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float lx0 = p1->x - dlx0 * lw; |
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float ly0 = p1->y - dly0 * lw; |
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float lx1 = p1->x - dlx1 * lw; |
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float ly1 = p1->y - dly1 * lw; |
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nvg__vset(dst, rx, ry, u0,1); dst++; |
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nvg__vset(dst, lx0, ly0, u1,1); dst++; |
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nvg__vset(dst, rx, ry, u0,1); dst++; |
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nvg__vset(dst, lx1, ly1, u1,1); dst++; |
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float rx = p1->x - p1->dmx * rw; |
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float ry = p1->y - p1->dmy * rw; |
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float lx0 = p1->x + dlx0 * lw; |
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float ly0 = p1->y + dly0 * lw; |
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float lx1 = p1->x + dlx1 * lw; |
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float ly1 = p1->y + dly1 * lw; |
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nvg__vset(dst, lx0, ly0, lu,1); dst++; |
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nvg__vset(dst, rx, ry, ru,1); dst++; |
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nvg__vset(dst, lx1, ly1, lu,1); dst++; |
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nvg__vset(dst, rx, ry, ru,1); dst++; |
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} |
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} else { |
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nvg__vset(dst, p1->x + (p1->dmx * rw), p1->y + (p1->dmy * rw), u0,1); dst++; |
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nvg__vset(dst, p1->x - (p1->dmx * lw), p1->y - (p1->dmy * lw), u1,1); dst++; |
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nvg__vset(dst, p1->x + (p1->dmx * lw), p1->y + (p1->dmy * lw), lu,1); dst++; |
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nvg__vset(dst, p1->x - (p1->dmx * rw), p1->y - (p1->dmy * rw), ru,1); dst++; |
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} |
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p0 = p1++; |
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} |
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if (loop) { |
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// Loop it |
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nvg__vset(dst, verts[0].x, verts[0].y, u0,1); dst++; |
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nvg__vset(dst, verts[1].x, verts[1].y, u1,1); dst++; |
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nvg__vset(dst, verts[0].x, verts[0].y, lu,1); dst++; |
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nvg__vset(dst, verts[1].x, verts[1].y, ru,1); dst++; |
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} else { |
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// Add cap |
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float dx, dy, dlx, dly; |
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@@ -1269,10 +1269,10 @@ static int nvg__expandStrokeAndFill(struct NVGcontext* ctx, int feats, float w) |
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nvg__normalize(&dx, &dy); |
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dlx = dy; |
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dly = -dx; |
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nvg__vset(dst, p1->x + dlx*rw, p1->y + dly * rw, u0,1); dst++; |
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nvg__vset(dst, p1->x - dlx*lw, p1->y - dly * lw, u1,1); dst++; |
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nvg__vset(dst, p1->x + dlx*rw + dx*aa, p1->y + dly*rw + dy*aa, u0,0); dst++; |
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nvg__vset(dst, p1->x - dlx*lw + dx*aa, p1->y - dly*lw + dy*aa, u1,0); dst++; |
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nvg__vset(dst, p1->x + dlx*lw, p1->y + dly * lw, lu,1); dst++; |
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nvg__vset(dst, p1->x - dlx*rw, p1->y - dly * rw, ru,1); dst++; |
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nvg__vset(dst, p1->x + dlx*lw + dx*aa, p1->y + dly*lw + dy*aa, lu,0); dst++; |
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nvg__vset(dst, p1->x - dlx*rw + dx*aa, p1->y - dly*rw + dy*aa, ru,0); dst++; |
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} |
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path->nstroke = (int)(dst - verts); |
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