Doug Binks
a1e99ea940
Bug fix for index into queries.
11 years ago
Doug Binks
bb6b19c410
Added GPU timer and fixed up formatting.
11 years ago
Doug Binks
a63854859e
Added an inner frame CPU timer.
Needs names for the UI components to distinguish them, and probably stacking vertically for easier comparison.
11 years ago
Mikko Mononen
b043187a51
gl3buf refactoring
- implemented missing scissor from draw triangles
- buffer a whole frame of uniforms
- moved paint to uniform conversion earlier
- simplified render loops and data structures
- renamed bunch of things
- combined shaders, use define to disable AA
11 years ago
Mikko Mononen
85fb384a3d
UBO fixes
- correct fix for ubo memroy allocation (use returned alignment instead
of struct size)
- separated convex fill to own command type
- moved uboPos to call struct
11 years ago
Mikko Mononen
3b8c63b6d5
Fixed bug on ubo allocation, formatting fixes
11 years ago
Mikko Mononen
3bc6c53ebd
Merge pull request #29 from devnought/dev
Added glMapBuffer cast
11 years ago
Kyle Gretchev
fa8d2a9d03
Added glMapBuffer cast
Cast void* to char* to remove compiler warning in C++ project in VS2013
11 years ago
Mikko Mononen
79c0746285
Merge pull request #28 from jtilander/master
Fixed some warnings with MS compiler
11 years ago
Mikko Mononen
24b51f1d63
Merge pull request #27 from dougbinks/develop2
Moved nanovg_gl3buf.h to uniform buffers
11 years ago
Mikko Mononen
4a1e66a515
Do bevels only at control points
11 years ago
Mikko Mononen
0ec2be7a6c
Added support for line caps and joins
11 years ago
Jim Tilander
8e434b0467
Fixed some warnings with MS compiler
11 years ago
Doug Binks
16ff847c0f
Move to using uniform buffer objects for fragment shader, which is set once per frame.
11 years ago
Doug Binks
4a51b78069
Merge branch 'master' of https://github.com/memononen/nanovg into develop2
11 years ago
Doug Binks
ddf95cef5f
Corrected some spaces to tabs.
11 years ago
Doug Binks
c86e247433
Moved per call view uniform update to once per frame UBO update.
11 years ago
Mikko Mononen
9576341b7e
Reversed path winding to make it actually ccw
11 years ago
Mikko Mononen
aa3925e945
Merge pull request #26 from dougbinks/develop2
Win32 modification to get code to run, and performance increase for buffered gl3
11 years ago
Doug Binks
e6841cb628
Simplified attrib binding and removed color vertex attribute for a reasonable perf bonus.
11 years ago
Doug Binks
37c03fa881
win32 changes.
11 years ago
Mikko Mononen
3aa2d9e19f
Merge pull request #23 from andrewcorrigan/master
STBI_NOTUSED
11 years ago
Mikko Mononen
277d5ebb3b
Added experimental GL3 back end which buffers whole frame
11 years ago
Mikko Mononen
6840bf8478
Simplified back-end API a little
- removed assize from the back-end api
- moved image to paint in renderTriangles call
11 years ago
Mikko Mononen
1378269815
Fixed unused variables and scissor under zoom
- added NVG_NOTUSED to suppress unused param warnings
- fixed scissor anti-aliased border width when zoomed
11 years ago
Mikko Mononen
fa402cbeaa
Merge pull request #22 from devnought/cwarn
Added float cast to viewport size
11 years ago
Andrew Corrigan
a1001539ae
STBI_NOTUSED
11 years ago
Kyle Gretchev
28e40aeb30
gl2 size cast
11 years ago
Mikko Mononen
e39b6cb9ee
Merge pull request #20 from andrewcorrigan/master
stdio.h
11 years ago
Kyle Gretchev
4aefd89450
Added float cast to viewport size
Added float cast to remove compiler warnings.
11 years ago
Andrew Corrigan
74dddb693e
suppresses "explicitly assigning a variable to itself warning" and potential unused parameter warnings
11 years ago
Andrew Corrigan
79e2d7cad8
stdio.h
11 years ago
Mikko Mononen
2c5f10f33f
Merge pull request #19 from andrewcorrigan/master
NANOVG_GLES2_IMPLEMENTATION implies NANOVG_GLES2
11 years ago
Andrew Corrigan
1fe6cb36dc
NANOVG_GLES2_IMPLEMENTATION implies NANOVG_GLES2
11 years ago
Mikko Mononen
a888e741ac
Use GL_R8 instead of GL_RED on ES3
11 years ago
Mikko Mononen
d41083886a
Added retina/hi-dpi support
- fixed off-by-one pixels from demo
- added device-pixel-ratio support (retina support)
- added nvgEndFrame()
11 years ago
Mikko Mononen
8cb6eea358
Tweaks to GL ES
- use nvgCreateGLES2() instead of nvgCreateGL2() when NANOVG_GLES2 is
specified (ditto for gl3)
- use GL_RED instead of GL_LUMINANCE in ES3
11 years ago
Mikko Mononen
ecb0a9c394
Removed scaling from nvgTextBounds and nvgVertMetrics and commented the behavior
11 years ago
Mikko Mononen
6446ee236a
Merge pull request #17 from andrewcorrigan/master
GLES3
11 years ago
Andrew Corrigan
c0883e3e6a
GLES3
11 years ago
Mikko Mononen
d2acabf325
Fixes for GLES2
11 years ago
Mikko Mononen
cd376082ba
Added MSAA option for backends
- added option to turn off AA fringe generation
- added examples which use no AA fringes and MSAA
11 years ago
Mikko Mononen
abbf2792c1
Merged GL2 and GLES2 backends
- merged GL ES2 and GL2 backends
- GL2 uses now same structure as GL3
11 years ago
Mikko Mononen
c8a3ba4b69
Added OpenGL ES 2.0 back end
11 years ago
Mikko Mononen
56574f6eb3
Apply font scaling to nvgTextBounds and nvgVertMetrics
11 years ago
Mikko Mononen
3d3c302e6c
GL3 uber shader
- added milliseconds to fps counter
- smooth fps reading a bit more
- changed GL3 to uber shader
11 years ago
Mikko Mononen
6bf81b6727
GL3: Combined vert shaders, fixed half pixel offset
11 years ago
Mikko Mononen
39602081e8
Fix for issue #11, added C++ guards
11 years ago
Mikko Mononen
9f4993e6ff
Apllied vs2010 compiler fixes from fontstash.
11 years ago
Mikko Mononen
336de19a16
Better rounding for quantization to remove text rendering jitter
11 years ago