|  |  | @@ -798,7 +798,7 @@ static void glnvg__renderFlush(void* uptr) | 
		
	
		
			
			|  |  |  | // upload ubo for frag shaders - maximum ubos is 2x num calls | 
		
	
		
			
			|  |  |  | glBindBuffer(GL_UNIFORM_BUFFER, gl->uboFragBuf); | 
		
	
		
			
			|  |  |  | glBufferData(GL_UNIFORM_BUFFER, 2 * gl->ncalls * sizeof(struct GLNVGuboFrag), 0, GL_STREAM_DRAW); | 
		
	
		
			
			|  |  |  | char* buff =  glMapBuffer( GL_UNIFORM_BUFFER, GL_WRITE_ONLY ); | 
		
	
		
			
			|  |  |  | char* buff =  (char*)glMapBuffer( GL_UNIFORM_BUFFER, GL_WRITE_ONLY ); | 
		
	
		
			
			|  |  |  | for (i = 0; i < gl->ncalls; i++) { | 
		
	
		
			
			|  |  |  | struct GLNVGcall* call = &gl->calls[i]; | 
		
	
		
			
			|  |  |  | struct GLNVGuboFrag* ubo = (struct GLNVGuboFrag*)buff; | 
		
	
	
		
			
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