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@@ -728,7 +728,7 @@ static void glnvg__renderFill(void* uptr, struct NVGpaint* paint, struct NVGscis |
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glDisable(GL_BLEND); |
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glEnable(GL_STENCIL_TEST); |
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glStencilMask(0xff); |
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glStencilFunc(GL_ALWAYS, 0, ~0); |
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glStencilFunc(GL_ALWAYS, 0, ~0U); |
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glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); |
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glUseProgram(gl->shader.prog); |
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