- nvgTextBounds() API changed, assumes x,y as input too
- fixed nvgTextBounds() return values
- added nvgTextBoxBounds()
- text line width is handle more consistently
- added note about return values of text measure funds
- changed demo to show text(box)bounds usage
- made uniform buffer support behind separate define for easier toggling
- calculate scissor and stroke alpha outside type selection to simplify
the shader (or else it produces rendering artefacts)
- restore default pixel store settings instead of restoring old state
- set active texture to 0 when starting to render a frame
- added support for GL(ES)2 for nanovg_gl3buf (something is still not
quite there)
- nanovg now sets all required GL state
- removed compiler warnings about unused vars
- added debug configs for the lib
- added more data for font stash text iterator (ptr to current and next
position in string, code point)
- renamed nvgVertMetrics() to nvgTextMetrics()
- added nvgTextGlyphPositions() which returns glyph x position for the
text
- added nvgTextBreakLines breaks a text into multiple rows based on
newlines and max row width
- tweaked tessellation tolerance
- changed tessellation flatness test which produces less vertices
(especially when using straight lines)
- added nvgDebugDumpPathCache which allows to dump path cache state to
stout
- implemented missing scissor from draw triangles
- buffer a whole frame of uniforms
- moved paint to uniform conversion earlier
- simplified render loops and data structures
- renamed bunch of things
- combined shaders, use define to disable AA
- correct fix for ubo memroy allocation (use returned alignment instead
of struct size)
- separated convex fill to own command type
- moved uboPos to call struct