127 Commits (0dbf53ebadd2206b27370daba6bb7ee0cf65aadd)

Author SHA1 Message Date
  Mikko Mononen be16b4dff3 Made old GL backends obsolete, added docs 11 years ago
  Mikko Mononen 6edc46e5b0 Allow small strokes, fixed textBoxBounds() 11 years ago
  Mikko Mononen b54faeff30 Added TODO about GLES2 pixel shader precision 11 years ago
  Mikko Mononen b416f76b1c Added nvgTextBoxBounds, fixed nvgTextBounds 11 years ago
  Mikko Mononen 407cd75a98 Fixed rendering artefacts when not using uniform buffers 11 years ago
  Mikko Mononen 8f16ad0e07 Clear frag uniforms before filling 11 years ago
  Mikko Mononen 9d367dcb81 GL3buf backend supports GL2 too (not yet enabled) 11 years ago
  Mikko Mononen fdb96903c8 Fixed text related calculations for hi-dpi rendering 11 years ago
  Mikko Mononen 7a282bd934 Added some TODOs, no return value for textbox 11 years ago
  Mikko Mononen 635f4a4afb Added multi-line text drawing 11 years ago
  Mikko Mononen ff8b521506 Added text break line and glyph position functions 11 years ago
  Mikko Mononen 2d5c1845ac Removed unused function 11 years ago
  Mikko Mononen 888103db39 Adjusted tessellation 11 years ago
  Mikko Mononen 8d88a9b38e Fixed bug in fonsTextIterNext() 11 years ago
  Doug Binks f398f26018 Bugfix to nvgRGBf 11 years ago
  Doug Binks c3f50b9c01 Removed nvgIsBlack, and added isBlack to demo.c 11 years ago
  Doug Binks 253dc627e7 Added nvgTransRGBAf 11 years ago
  Doug Binks a83913bc87 Added nvgRGBf and nvgRGBAf constructor functions. 11 years ago
  Doug Binks 466ab4b19a Converted spaces to tabs. 11 years ago
  Doug Binks d16b4df7fd Warning/Error fix: added int return type to nvgIsBlack 11 years ago
  Doug Binks 730b8c2edd Converted gl3 unbuffered version. 11 years ago
  Doug Binks 5ed1b21855 Converted gl2 path. 11 years ago
  Doug Binks 3d3582cd9a Moved to floating point color via NVGcolor structure. 11 years ago
  Mikko Mononen b47f256607 Updated fontstash 11 years ago
  Mikko Mononen 0262883c55 Fixes for AA on retina, a bit finer tessellation 11 years ago
  Kyle Gretchev db5c78fb00 Variable initialization, unused var removal, and casts. 11 years ago
  Mikko Mononen 8b55ae414e Improved miter and bevel line joins 11 years ago
  Mikko Mononen 22e58d6d83 Merged latest changes from fontstash 11 years ago
  Mikko Mononen ba3c0cbce1 Fix for issue #40: Added support to render using premultiplied alpha 11 years ago
  Sebastian Wagner 7013386026 fixed error return value 11 years ago
  Mikko Mononen 5de5c1d2a0 Improve stroke rendering 11 years ago
  Andrew Corrigan 38bb65617e reduces warnings 11 years ago
  Doug Binks 5d8e63c81c Another reset pixel storage settings after load texture. 11 years ago
  Doug Binks a5965635a6 Reset pixel storage settings after load texture. 11 years ago
  Caleb Gingles fbdc947802 Improve VC support 11 years ago
  Caleb Gingles 731cb55221 Update nanovg.c 11 years ago
  Mikko Mononen 99bd7b358e Moving variables at top of blocks for better VC support 11 years ago
  Mikko Mononen 0c6d5d3702 Added NVG_ANTIALIAS into read me, commented line cap/join 11 years ago
  Jim Tilander 683785dbfa Quick guard against NULL ptr dereference of texture type on CPU side 11 years ago
  Mikko Mononen b043187a51 gl3buf refactoring 11 years ago
  Mikko Mononen 85fb384a3d UBO fixes 11 years ago
  Mikko Mononen 3b8c63b6d5 Fixed bug on ubo allocation, formatting fixes 11 years ago
  Kyle Gretchev fa8d2a9d03 Added glMapBuffer cast 11 years ago
  Mikko Mononen 4a1e66a515 Do bevels only at control points 11 years ago
  Mikko Mononen 0ec2be7a6c Added support for line caps and joins 11 years ago
  Jim Tilander 8e434b0467 Fixed some warnings with MS compiler 11 years ago
  Doug Binks 16ff847c0f Move to using uniform buffer objects for fragment shader, which is set once per frame. 11 years ago
  Doug Binks ddf95cef5f Corrected some spaces to tabs. 11 years ago
  Doug Binks c86e247433 Moved per call view uniform update to once per frame UBO update. 11 years ago
  Mikko Mononen 9576341b7e Reversed path winding to make it actually ccw 11 years ago