jules
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51b2068576
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Introjucer: added company name property to project, and better exe property info generation in MSVC resource files. Added method OpenGLComponent::rebuildContext().
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13 years ago |
jules
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75e9f9102e
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Introjucer: fixed a problem when creating new exporters. Added better error reporting for GL shader compilation. Linux http fix.
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13 years ago |
jules
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2e664976ec
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Changed the introjucer's config list system: each exporter now contains its own list of configs. If you load an old project, its global config list will be copied into each of its exporters. Added x64 support for VC2010 projects, as an option in its configs.
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13 years ago |
jules
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47fa7c992b
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OpenGLComponent changes: new requirement that when using a background thread, your subclass must call stopRenderThread() in its destructor to avoid race conditions.
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13 years ago |
jules
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a6fe278654
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Avoided spurious mouse-up when double-clicking win32 native titlebars. More OpenGL fixes.
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13 years ago |
jules
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4d332b6bb3
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OpenGL fixes for flickering and rounding errors. RelativeCoordinate expression parsing work. Tweaks for AudioProcessorGraph params and OSX thread naming calls.
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13 years ago |
jules
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4f0c2c0fb8
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More openGL shader fixes. VST fix for Wavelab.
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13 years ago |
jules
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a66691b061
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OpenGL tiled image fix.
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13 years ago |
jules
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32aae7a2b3
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Android audio fix. OpenGL tiling bug fix.
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13 years ago |
jules
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493a78f33d
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More openGL: removed problematic gl_FragCoord use; made shaders work in GLES2.
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13 years ago |
jules
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b65b34ad40
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More openGL refactoring, completion of all-shader graphic pipeline.
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13 years ago |
jules
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7c486b83d8
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Removed the OpenGLRenderingTarget class (which wasn't a good fit with the way openGL actually works)
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13 years ago |
jules
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9b16df83cf
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GL fixes for iOS/Android.
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13 years ago |
jules
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4870ea28dd
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Refactored the dynamically-loaded OpenGL extension functions from being static to being members of a specific context object. This entails lots of OpenGLContext references being passed around all over the place, and has meant that a few static helper functions are no longer available.
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13 years ago |
jules
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a997490f17
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Updated the OpenGLComponent so that it can render sub-components when using a background thread, and changed the demo to use this mode (which is faster).
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13 years ago |
jules
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c38916b675
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OpenGL renderer optimisations.
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13 years ago |
jules
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43d9a4eb16
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New class: ThreadLocalValue.
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13 years ago |
jules
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5e795134fc
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Added a read/write lock to the glyph cache. OpenGL shader fix.
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13 years ago |
jules
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2c0902833d
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Lock for multithreaded font rendering. Tweaks for some openGL settings. Updated the demo to have an openGL rendering engine option.
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13 years ago |
jules
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115d86817f
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Minor win32 GL fix.
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13 years ago |
jules
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0d1c72f0b1
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More openGL: using VBOs when rendering with shaders.
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13 years ago |
jules
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df8b3618c2
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OpenGL vertex attribute helper.
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13 years ago |
jules
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37d8a65407
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More OpenGL shader work.
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13 years ago |
jules
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a56a285e58
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OpenGL work: renamed OpenGLGraphicsContext class, and made it use shaders for rendering where available.
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13 years ago |
jules
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bbac5a8790
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New class: OpenGLShaderProgram, and GL clean-ups.
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13 years ago |
jules
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f703feb61e
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OpenGL improvements.
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13 years ago |
jules
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c1ab947a53
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Couple of minor windowing fixes.
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13 years ago |
jules
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ea6df1c8f1
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New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action.
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13 years ago |
jules
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6b7496c893
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Handy new functions: createCopyIfNotNull(), and ScopedPointer::createCopy()
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13 years ago |
jules
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84d438aebc
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Revamped the introjucer's settings page, making it easier to navigate than the old tabbed layout. Also, tweaked Viewport to be more resilient to changes in its content's size.
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13 years ago |
jules
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9bccfebea7
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OpenGL development.
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13 years ago |
jules
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75ad1071ad
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OpenGL renderer optimisations. Renamed Colour::fromFloatRGBA.
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13 years ago |
jules
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7cf9e480b2
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Some new 3D utility classes: Vector3D, Matrix3D, Quaternion, Draggable3DOrientation.
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13 years ago |
jules
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6f71bfdf89
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OpenGL renderer optimisations.
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13 years ago |
jules
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34840062ef
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Made the x and y members public in the Point class.
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13 years ago |
jules
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115a171d76
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Big OpenGLRenderer rewrite, plus a revamped OpenGL demo page to demonstrate 2D rendering.
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13 years ago |
jules
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b480ff14a2
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Fixed a typo in image conversion.
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13 years ago |
jules
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0b1cdf6ab1
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Refactoring of image storage: new classes ImageType, ImagePixelData, SoftwareImageType, NativeImageType, OpenGLImageType.
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13 years ago |
jules
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d1e4e9b9d0
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OpenGL development (OpenGLRenderer now more-or-less works)
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13 years ago |
jules
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0422e4ced9
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More OpenGL work.
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13 years ago |
jules
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7404020717
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New method LookAndFeel::createGraphicsContext(). More OpenGL refactoring.
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13 years ago |
jules
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04c35b28e6
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OpenGL refactoring.
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13 years ago |
jules
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2f3f3b9639
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More OpenGL classes (do not use yet - work in progress!)
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13 years ago |
jules
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9eb2e337d3
|
Minor additions to ValueTree, Time. OpenGL work. Update to introjucer MSVC .sln file generation.
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13 years ago |
jules
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0e478bf131
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More OpenGL work.
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13 years ago |
jules
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b23e5c4515
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ImageButton fix. OpenGL refactoring.
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13 years ago |
jules
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be3565ac98
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Refactored some rendering code.
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13 years ago |
jules
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f31dca5f2f
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More OpenGL work.
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13 years ago |
jules
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61f5ca11ab
|
More OpenGL fixes and work.
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13 years ago |
jules
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4afcdaaaba
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Added some OpenGL framebuffer functionality.
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13 years ago |