Browse Source

Introjucer: fixed a problem when creating new exporters. Added better error reporting for GL shader compilation. Linux http fix.

tags/2021-05-28
jules 13 years ago
parent
commit
75e9f9102e
5 changed files with 45 additions and 18 deletions
  1. +5
    -5
      extras/Introjucer/Source/Project Saving/jucer_ProjectExporter.cpp
  2. +1
    -1
      modules/juce_core/native/juce_linux_Network.cpp
  3. +1
    -0
      modules/juce_opengl/native/juce_OpenGLExtensions.h
  4. +27
    -10
      modules/juce_opengl/opengl/juce_OpenGLShaderProgram.cpp
  5. +11
    -2
      modules/juce_opengl/opengl/juce_OpenGLShaderProgram.h

+ 5
- 5
extras/Introjucer/Source/Project Saving/jucer_ProjectExporter.cpp View File

@@ -67,11 +67,11 @@ ProjectExporter* ProjectExporter::createNewExporter (Project& project, const int
{
case 0: exp = new XCodeProjectExporter (project, ValueTree (XCodeProjectExporter ::getValueTreeTypeName (false)), false); break;
case 1: exp = new XCodeProjectExporter (project, ValueTree (XCodeProjectExporter ::getValueTreeTypeName (true)), true); break;
case 3: exp = new MSVCProjectExporterVC2005 (project, ValueTree (MSVCProjectExporterVC2005::getValueTreeTypeName())); break;
case 4: exp = new MSVCProjectExporterVC2008 (project, ValueTree (MSVCProjectExporterVC2008::getValueTreeTypeName())); break;
case 5: exp = new MSVCProjectExporterVC2010 (project, ValueTree (MSVCProjectExporterVC2010::getValueTreeTypeName())); break;
case 6: exp = new MakefileProjectExporter (project, ValueTree (MakefileProjectExporter ::getValueTreeTypeName())); break;
case 7: exp = new AndroidProjectExporter (project, ValueTree (AndroidProjectExporter ::getValueTreeTypeName())); break;
case 2: exp = new MSVCProjectExporterVC2005 (project, ValueTree (MSVCProjectExporterVC2005::getValueTreeTypeName())); break;
case 3: exp = new MSVCProjectExporterVC2008 (project, ValueTree (MSVCProjectExporterVC2008::getValueTreeTypeName())); break;
case 4: exp = new MSVCProjectExporterVC2010 (project, ValueTree (MSVCProjectExporterVC2010::getValueTreeTypeName())); break;
case 5: exp = new MakefileProjectExporter (project, ValueTree (MakefileProjectExporter ::getValueTreeTypeName())); break;
case 6: exp = new AndroidProjectExporter (project, ValueTree (AndroidProjectExporter ::getValueTreeTypeName())); break;
default: jassertfalse; return 0;
}


+ 1
- 1
modules/juce_core/native/juce_linux_Network.cpp View File

@@ -416,7 +416,7 @@ private:
}
else
{
port = 0; // indicates the default port
port = 80;
if (nextSlash >= 0)
host = url.substring (7, nextSlash);


+ 1
- 0
modules/juce_opengl/native/juce_OpenGLExtensions.h View File

@@ -65,6 +65,7 @@
USE_FUNCTION (glUseProgram, void, (GLuint p1), (p1))\
USE_FUNCTION (glGetShaderiv, void, (GLuint p1, GLenum p2, GLint* p3), (p1, p2, p3))\
USE_FUNCTION (glGetShaderInfoLog, void, (GLuint p1, GLsizei p2, GLsizei* p3, GLchar* p4), (p1, p2, p3, p4))\
USE_FUNCTION (glGetProgramInfoLog, void, (GLuint p1, GLsizei p2, GLsizei* p3, GLchar* p4), (p1, p2, p3, p4))\
USE_FUNCTION (glGetProgramiv, void, (GLuint p1, GLenum p2, GLint* p3), (p1, p2, p3))\
USE_FUNCTION (glGetUniformLocation, GLint, (GLuint p1, const GLchar* p2), (p1, p2))\
USE_FUNCTION (glGetAttribLocation, GLint, (GLuint p1, const GLchar* p2), (p1, p2))\


+ 27
- 10
modules/juce_opengl/opengl/juce_OpenGLShaderProgram.cpp View File

@@ -50,14 +50,13 @@ double OpenGLShaderProgram::getLanguageVersion()
#endif
}
void OpenGLShaderProgram::addShader (const char* const code, GLenum type)
bool OpenGLShaderProgram::addShader (const char* const code, GLenum type)
{
GLuint shaderID = context.extensions.glCreateShader (type);
context.extensions.glShaderSource (shaderID, 1, (const GLchar**) &code, nullptr);
context.extensions.glCompileShader (shaderID);
#if JUCE_DEBUG
GLint status = 0;
GLint status = GL_FALSE;
context.extensions.glGetShaderiv (shaderID, GL_COMPILE_STATUS, &status);
if (status == GL_FALSE)
@@ -65,24 +64,42 @@ void OpenGLShaderProgram::addShader (const char* const code, GLenum type)
GLchar infoLog [16384];
GLsizei infologLength = 0;
context.extensions.glGetShaderInfoLog (shaderID, sizeof (infoLog), &infologLength, infoLog);
DBG (String (infoLog, infologLength));
errorLog = String (infoLog, infologLength);
#if JUCE_DEBUG
DBG (errorLog);
jassertfalse;
#endif
return false;
}
#endif
context.extensions.glAttachShader (programID, shaderID);
context.extensions.glDeleteShader (shaderID);
return true;
}
void OpenGLShaderProgram::link() noexcept
bool OpenGLShaderProgram::link() noexcept
{
context.extensions.glLinkProgram (programID);
#if JUCE_DEBUG
GLint status = 0;
GLint status = GL_FALSE;
context.extensions.glGetProgramiv (programID, GL_LINK_STATUS, &status);
jassert (status != GL_FALSE);
#endif
if (status == GL_FALSE)
{
GLchar infoLog [16384];
GLsizei infologLength = 0;
context.extensions.glGetProgramInfoLog (programID, sizeof (infoLog), &infologLength, infoLog);
errorLog = String (infoLog, infologLength);
#if JUCE_DEBUG
DBG (errorLog);
jassertfalse;
#endif
}
return status != GL_FALSE;
}
void OpenGLShaderProgram::use() const noexcept


+ 11
- 2
modules/juce_opengl/opengl/juce_OpenGLShaderProgram.h View File

@@ -56,14 +56,22 @@ public:
fails to compile correctly.
The shaderType parameter could be GL_VERTEX_SHADER, GL_FRAGMENT_SHADER, etc.
@returns true if the shader compiled successfully. If not, you can call
getLastError() to find out what happened.
*/
void addShader (const char* const shaderSourceCode, GLenum shaderType);
bool addShader (const char* const shaderSourceCode, GLenum shaderType);
/** Links all the compiled shaders into a usable program.
If your app is built in debug mode, this method will assert if the program
fails to link correctly.
@returns true if the program linked successfully. If not, you can call
getLastError() to find out what happened.
*/
void link() noexcept;
bool link() noexcept;
/** Get the output for the last shader compilation or link that failed. */
const String& getLastError() const noexcept { return errorLog; }
/** Selects this program into the current context. */
void use() const noexcept;
@@ -132,6 +140,7 @@ public:
private:
const OpenGLContext& context;
String errorLog;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (OpenGLShaderProgram);
};


Loading…
Cancel
Save