| @@ -67,11 +67,11 @@ ProjectExporter* ProjectExporter::createNewExporter (Project& project, const int | |||
| { | |||
| case 0: exp = new XCodeProjectExporter (project, ValueTree (XCodeProjectExporter ::getValueTreeTypeName (false)), false); break; | |||
| case 1: exp = new XCodeProjectExporter (project, ValueTree (XCodeProjectExporter ::getValueTreeTypeName (true)), true); break; | |||
| case 3: exp = new MSVCProjectExporterVC2005 (project, ValueTree (MSVCProjectExporterVC2005::getValueTreeTypeName())); break; | |||
| case 4: exp = new MSVCProjectExporterVC2008 (project, ValueTree (MSVCProjectExporterVC2008::getValueTreeTypeName())); break; | |||
| case 5: exp = new MSVCProjectExporterVC2010 (project, ValueTree (MSVCProjectExporterVC2010::getValueTreeTypeName())); break; | |||
| case 6: exp = new MakefileProjectExporter (project, ValueTree (MakefileProjectExporter ::getValueTreeTypeName())); break; | |||
| case 7: exp = new AndroidProjectExporter (project, ValueTree (AndroidProjectExporter ::getValueTreeTypeName())); break; | |||
| case 2: exp = new MSVCProjectExporterVC2005 (project, ValueTree (MSVCProjectExporterVC2005::getValueTreeTypeName())); break; | |||
| case 3: exp = new MSVCProjectExporterVC2008 (project, ValueTree (MSVCProjectExporterVC2008::getValueTreeTypeName())); break; | |||
| case 4: exp = new MSVCProjectExporterVC2010 (project, ValueTree (MSVCProjectExporterVC2010::getValueTreeTypeName())); break; | |||
| case 5: exp = new MakefileProjectExporter (project, ValueTree (MakefileProjectExporter ::getValueTreeTypeName())); break; | |||
| case 6: exp = new AndroidProjectExporter (project, ValueTree (AndroidProjectExporter ::getValueTreeTypeName())); break; | |||
| default: jassertfalse; return 0; | |||
| } | |||
| @@ -416,7 +416,7 @@ private: | |||
| } | |||
| else | |||
| { | |||
| port = 0; // indicates the default port | |||
| port = 80; | |||
| if (nextSlash >= 0) | |||
| host = url.substring (7, nextSlash); | |||
| @@ -65,6 +65,7 @@ | |||
| USE_FUNCTION (glUseProgram, void, (GLuint p1), (p1))\ | |||
| USE_FUNCTION (glGetShaderiv, void, (GLuint p1, GLenum p2, GLint* p3), (p1, p2, p3))\ | |||
| USE_FUNCTION (glGetShaderInfoLog, void, (GLuint p1, GLsizei p2, GLsizei* p3, GLchar* p4), (p1, p2, p3, p4))\ | |||
| USE_FUNCTION (glGetProgramInfoLog, void, (GLuint p1, GLsizei p2, GLsizei* p3, GLchar* p4), (p1, p2, p3, p4))\ | |||
| USE_FUNCTION (glGetProgramiv, void, (GLuint p1, GLenum p2, GLint* p3), (p1, p2, p3))\ | |||
| USE_FUNCTION (glGetUniformLocation, GLint, (GLuint p1, const GLchar* p2), (p1, p2))\ | |||
| USE_FUNCTION (glGetAttribLocation, GLint, (GLuint p1, const GLchar* p2), (p1, p2))\ | |||
| @@ -50,14 +50,13 @@ double OpenGLShaderProgram::getLanguageVersion() | |||
| #endif | |||
| } | |||
| void OpenGLShaderProgram::addShader (const char* const code, GLenum type) | |||
| bool OpenGLShaderProgram::addShader (const char* const code, GLenum type) | |||
| { | |||
| GLuint shaderID = context.extensions.glCreateShader (type); | |||
| context.extensions.glShaderSource (shaderID, 1, (const GLchar**) &code, nullptr); | |||
| context.extensions.glCompileShader (shaderID); | |||
| #if JUCE_DEBUG | |||
| GLint status = 0; | |||
| GLint status = GL_FALSE; | |||
| context.extensions.glGetShaderiv (shaderID, GL_COMPILE_STATUS, &status); | |||
| if (status == GL_FALSE) | |||
| @@ -65,24 +64,42 @@ void OpenGLShaderProgram::addShader (const char* const code, GLenum type) | |||
| GLchar infoLog [16384]; | |||
| GLsizei infologLength = 0; | |||
| context.extensions.glGetShaderInfoLog (shaderID, sizeof (infoLog), &infologLength, infoLog); | |||
| DBG (String (infoLog, infologLength)); | |||
| errorLog = String (infoLog, infologLength); | |||
| #if JUCE_DEBUG | |||
| DBG (errorLog); | |||
| jassertfalse; | |||
| #endif | |||
| return false; | |||
| } | |||
| #endif | |||
| context.extensions.glAttachShader (programID, shaderID); | |||
| context.extensions.glDeleteShader (shaderID); | |||
| return true; | |||
| } | |||
| void OpenGLShaderProgram::link() noexcept | |||
| bool OpenGLShaderProgram::link() noexcept | |||
| { | |||
| context.extensions.glLinkProgram (programID); | |||
| #if JUCE_DEBUG | |||
| GLint status = 0; | |||
| GLint status = GL_FALSE; | |||
| context.extensions.glGetProgramiv (programID, GL_LINK_STATUS, &status); | |||
| jassert (status != GL_FALSE); | |||
| #endif | |||
| if (status == GL_FALSE) | |||
| { | |||
| GLchar infoLog [16384]; | |||
| GLsizei infologLength = 0; | |||
| context.extensions.glGetProgramInfoLog (programID, sizeof (infoLog), &infologLength, infoLog); | |||
| errorLog = String (infoLog, infologLength); | |||
| #if JUCE_DEBUG | |||
| DBG (errorLog); | |||
| jassertfalse; | |||
| #endif | |||
| } | |||
| return status != GL_FALSE; | |||
| } | |||
| void OpenGLShaderProgram::use() const noexcept | |||
| @@ -56,14 +56,22 @@ public: | |||
| fails to compile correctly. | |||
| The shaderType parameter could be GL_VERTEX_SHADER, GL_FRAGMENT_SHADER, etc. | |||
| @returns true if the shader compiled successfully. If not, you can call | |||
| getLastError() to find out what happened. | |||
| */ | |||
| void addShader (const char* const shaderSourceCode, GLenum shaderType); | |||
| bool addShader (const char* const shaderSourceCode, GLenum shaderType); | |||
| /** Links all the compiled shaders into a usable program. | |||
| If your app is built in debug mode, this method will assert if the program | |||
| fails to link correctly. | |||
| @returns true if the program linked successfully. If not, you can call | |||
| getLastError() to find out what happened. | |||
| */ | |||
| void link() noexcept; | |||
| bool link() noexcept; | |||
| /** Get the output for the last shader compilation or link that failed. */ | |||
| const String& getLastError() const noexcept { return errorLog; } | |||
| /** Selects this program into the current context. */ | |||
| void use() const noexcept; | |||
| @@ -132,6 +140,7 @@ public: | |||
| private: | |||
| const OpenGLContext& context; | |||
| String errorLog; | |||
| JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (OpenGLShaderProgram); | |||
| }; | |||