@@ -558,6 +558,7 @@ | |||
936C6419223D7B28CE16A72B = { isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = "juce_BufferedInputStream.cpp"; path = "../../../../modules/juce_core/streams/juce_BufferedInputStream.cpp"; sourceTree = "SOURCE_ROOT"; }; | |||
9398049BFCAC42B8FD1E16C5 = { isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = "juce_DirectXPluginFormat.h"; path = "../../../../modules/juce_audio_processors/format_types/juce_DirectXPluginFormat.h"; sourceTree = "SOURCE_ROOT"; }; | |||
93C594ECD5CEA7878114149A = { isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = "juce_win32_WebBrowserComponent.cpp"; path = "../../../../modules/juce_gui_extra/native/juce_win32_WebBrowserComponent.cpp"; sourceTree = "SOURCE_ROOT"; }; | |||
942191F317B1B2B1CFBB7C60 = { isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = "juce_OpenGLRenderingTarget.h"; path = "../../../../modules/juce_opengl/opengl/juce_OpenGLRenderingTarget.h"; sourceTree = "SOURCE_ROOT"; }; | |||
94A9A7DF00C64509E9B5A337 = { isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = QuickTimeDemo.cpp; path = ../../Source/demos/QuickTimeDemo.cpp; sourceTree = "SOURCE_ROOT"; }; | |||
94EB4630C360BA31195FA13D = { isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = "juce_AudioIODeviceType.cpp"; path = "../../../../modules/juce_audio_devices/audio_io/juce_AudioIODeviceType.cpp"; sourceTree = "SOURCE_ROOT"; }; | |||
95305C4003CD4784CA20D1D1 = { isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = "juce_TextEditorKeyMapper.h"; path = "../../../../modules/juce_gui_basics/keyboard/juce_TextEditorKeyMapper.h"; sourceTree = "SOURCE_ROOT"; }; | |||
@@ -1871,6 +1872,7 @@ | |||
E46977801F19277F4D3B324B, | |||
17422D876DAAF091ED089B8D, | |||
B81FA2ED22BCC03D124031ED, | |||
942191F317B1B2B1CFBB7C60, | |||
FE9A5898294228EB7F439951, | |||
4CFB262AA9778621B8B33A7D ); name = opengl; sourceTree = "<group>"; }; | |||
C92FEA88254DAAE793DB3CF7 = { isa = PBXGroup; children = ( | |||
@@ -4242,6 +4242,7 @@ | |||
</File> | |||
<File RelativePath="..\..\..\..\modules\juce_opengl\opengl\juce_OpenGLImage.h"/> | |||
<File RelativePath="..\..\..\..\modules\juce_opengl\opengl\juce_OpenGLPixelFormat.h"/> | |||
<File RelativePath="..\..\..\..\modules\juce_opengl\opengl\juce_OpenGLRenderingTarget.h"/> | |||
<File RelativePath="..\..\..\..\modules\juce_opengl\opengl\juce_OpenGLTexture.cpp"> | |||
<FileConfiguration Name="Debug|Win32" | |||
ExcludedFromBuild="true"> | |||
@@ -4242,6 +4242,7 @@ | |||
</File> | |||
<File RelativePath="..\..\..\..\modules\juce_opengl\opengl\juce_OpenGLImage.h"/> | |||
<File RelativePath="..\..\..\..\modules\juce_opengl\opengl\juce_OpenGLPixelFormat.h"/> | |||
<File RelativePath="..\..\..\..\modules\juce_opengl\opengl\juce_OpenGLRenderingTarget.h"/> | |||
<File RelativePath="..\..\..\..\modules\juce_opengl\opengl\juce_OpenGLTexture.cpp"> | |||
<FileConfiguration Name="Debug|Win32" | |||
ExcludedFromBuild="true"> | |||
@@ -1580,6 +1580,7 @@ | |||
<ClInclude Include="..\..\..\..\modules\juce_opengl\opengl\juce_OpenGLHelpers.h"/> | |||
<ClInclude Include="..\..\..\..\modules\juce_opengl\opengl\juce_OpenGLImage.h"/> | |||
<ClInclude Include="..\..\..\..\modules\juce_opengl\opengl\juce_OpenGLPixelFormat.h"/> | |||
<ClInclude Include="..\..\..\..\modules\juce_opengl\opengl\juce_OpenGLRenderingTarget.h"/> | |||
<ClInclude Include="..\..\..\..\modules\juce_opengl\opengl\juce_OpenGLTexture.h"/> | |||
<ClInclude Include="..\..\..\..\modules\juce_opengl\juce_opengl.h"/> | |||
<ClInclude Include="..\..\..\..\modules\juce_video\playback\juce_DirectShowComponent.h"/> | |||
@@ -2781,6 +2781,9 @@ | |||
<ClInclude Include="..\..\..\..\modules\juce_opengl\opengl\juce_OpenGLPixelFormat.h"> | |||
<Filter>Juce Modules\juce_opengl\opengl</Filter> | |||
</ClInclude> | |||
<ClInclude Include="..\..\..\..\modules\juce_opengl\opengl\juce_OpenGLRenderingTarget.h"> | |||
<Filter>Juce Modules\juce_opengl\opengl</Filter> | |||
</ClInclude> | |||
<ClInclude Include="..\..\..\..\modules\juce_opengl\opengl\juce_OpenGLTexture.h"> | |||
<Filter>Juce Modules\juce_opengl\opengl</Filter> | |||
</ClInclude> | |||
@@ -550,6 +550,7 @@ | |||
936C6419223D7B28CE16A72B = { isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = "juce_BufferedInputStream.cpp"; path = "../../../../modules/juce_core/streams/juce_BufferedInputStream.cpp"; sourceTree = "SOURCE_ROOT"; }; | |||
9398049BFCAC42B8FD1E16C5 = { isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = "juce_DirectXPluginFormat.h"; path = "../../../../modules/juce_audio_processors/format_types/juce_DirectXPluginFormat.h"; sourceTree = "SOURCE_ROOT"; }; | |||
93C594ECD5CEA7878114149A = { isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = "juce_win32_WebBrowserComponent.cpp"; path = "../../../../modules/juce_gui_extra/native/juce_win32_WebBrowserComponent.cpp"; sourceTree = "SOURCE_ROOT"; }; | |||
942191F317B1B2B1CFBB7C60 = { isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = "juce_OpenGLRenderingTarget.h"; path = "../../../../modules/juce_opengl/opengl/juce_OpenGLRenderingTarget.h"; sourceTree = "SOURCE_ROOT"; }; | |||
94A9A7DF00C64509E9B5A337 = { isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = QuickTimeDemo.cpp; path = ../../Source/demos/QuickTimeDemo.cpp; sourceTree = "SOURCE_ROOT"; }; | |||
94EB4630C360BA31195FA13D = { isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = "juce_AudioIODeviceType.cpp"; path = "../../../../modules/juce_audio_devices/audio_io/juce_AudioIODeviceType.cpp"; sourceTree = "SOURCE_ROOT"; }; | |||
95305C4003CD4784CA20D1D1 = { isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = "juce_TextEditorKeyMapper.h"; path = "../../../../modules/juce_gui_basics/keyboard/juce_TextEditorKeyMapper.h"; sourceTree = "SOURCE_ROOT"; }; | |||
@@ -1861,6 +1862,7 @@ | |||
E46977801F19277F4D3B324B, | |||
17422D876DAAF091ED089B8D, | |||
B81FA2ED22BCC03D124031ED, | |||
942191F317B1B2B1CFBB7C60, | |||
FE9A5898294228EB7F439951, | |||
4CFB262AA9778621B8B33A7D ); name = opengl; sourceTree = "<group>"; }; | |||
C92FEA88254DAAE793DB3CF7 = { isa = PBXGroup; children = ( | |||
@@ -341,6 +341,7 @@ | |||
582D00AF5D2B03D99D395C5D = { isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = "juce_LowLevelGraphicsSoftwareRenderer.h"; path = "../../../../modules/juce_graphics/contexts/juce_LowLevelGraphicsSoftwareRenderer.h"; sourceTree = "SOURCE_ROOT"; }; | |||
5855BA9AD11D9A3AE9FAF972 = { isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = "juce_Result.h"; path = "../../../../modules/juce_core/misc/juce_Result.h"; sourceTree = "SOURCE_ROOT"; }; | |||
589769409FB8620A45B85335 = { isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = "juce_LowLevelGraphicsPostScriptRenderer.h"; path = "../../../../modules/juce_graphics/contexts/juce_LowLevelGraphicsPostScriptRenderer.h"; sourceTree = "SOURCE_ROOT"; }; | |||
597D5688E23397FE09F53BA3 = { isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = "juce_OpenGLRenderingTarget.h"; path = "../../../../modules/juce_opengl/opengl/juce_OpenGLRenderingTarget.h"; sourceTree = "SOURCE_ROOT"; }; | |||
599F30CF78998EA6657D56A0 = { isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = "juce_MixerAudioSource.cpp"; path = "../../../../modules/juce_audio_basics/sources/juce_MixerAudioSource.cpp"; sourceTree = "SOURCE_ROOT"; }; | |||
5A835BB9C7C51847701951A1 = { isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = "juce_OutputStream.h"; path = "../../../../modules/juce_core/streams/juce_OutputStream.h"; sourceTree = "SOURCE_ROOT"; }; | |||
5AA6D24CBDEC48447451F46A = { isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.objcpp; name = "juce_gui_extra.mm"; path = "../../../../modules/juce_gui_extra/juce_gui_extra.mm"; sourceTree = "SOURCE_ROOT"; }; | |||
@@ -1793,6 +1794,7 @@ | |||
C0EECABDA5446EAD76E2578F, | |||
4CE76ABC51CC5E019AED3C2B, | |||
8BA1AF085755958342C9213A, | |||
597D5688E23397FE09F53BA3, | |||
651055751E902F40B83EFD55, | |||
09089786B542AEB678DDE38F ); name = opengl; sourceTree = "<group>"; }; | |||
E8C88E6E3FEC2E7A4373205B = { isa = PBXGroup; children = ( | |||
@@ -4165,6 +4165,7 @@ | |||
</File> | |||
<File RelativePath="..\..\..\..\modules\juce_opengl\opengl\juce_OpenGLImage.h"/> | |||
<File RelativePath="..\..\..\..\modules\juce_opengl\opengl\juce_OpenGLPixelFormat.h"/> | |||
<File RelativePath="..\..\..\..\modules\juce_opengl\opengl\juce_OpenGLRenderingTarget.h"/> | |||
<File RelativePath="..\..\..\..\modules\juce_opengl\opengl\juce_OpenGLTexture.cpp"> | |||
<FileConfiguration Name="Debug|Win32" | |||
ExcludedFromBuild="true"> | |||
@@ -4165,6 +4165,7 @@ | |||
</File> | |||
<File RelativePath="..\..\..\..\modules\juce_opengl\opengl\juce_OpenGLImage.h"/> | |||
<File RelativePath="..\..\..\..\modules\juce_opengl\opengl\juce_OpenGLPixelFormat.h"/> | |||
<File RelativePath="..\..\..\..\modules\juce_opengl\opengl\juce_OpenGLRenderingTarget.h"/> | |||
<File RelativePath="..\..\..\..\modules\juce_opengl\opengl\juce_OpenGLTexture.cpp"> | |||
<FileConfiguration Name="Debug|Win32" | |||
ExcludedFromBuild="true"> | |||
@@ -498,6 +498,7 @@ | |||
9D4FC9BEE122256B2557D088 = { isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = "juce_OpenGLFrameBuffer.h"; path = "../../../../modules/juce_opengl/opengl/juce_OpenGLFrameBuffer.h"; sourceTree = "SOURCE_ROOT"; }; | |||
9D7F83D461E62DDA82C74EA8 = { isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = "juce_PropertyPanel.cpp"; path = "../../../../modules/juce_gui_basics/properties/juce_PropertyPanel.cpp"; sourceTree = "SOURCE_ROOT"; }; | |||
9D9D7797A0B32F28838D8FC7 = { isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = "juce_GZIPCompressorOutputStream.h"; path = "../../../../modules/juce_core/zip/juce_GZIPCompressorOutputStream.h"; sourceTree = "SOURCE_ROOT"; }; | |||
9E067C6101B6E2D11365EBDC = { isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = "juce_OpenGLRenderingTarget.h"; path = "../../../../modules/juce_opengl/opengl/juce_OpenGLRenderingTarget.h"; sourceTree = "SOURCE_ROOT"; }; | |||
9E7E5C859FFDA600253B3379 = { isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = "juce_ScopedPointer.h"; path = "../../../../modules/juce_core/memory/juce_ScopedPointer.h"; sourceTree = "SOURCE_ROOT"; }; | |||
9E80E6825A34DD1E15D0F61C = { isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; name = "juce_HeapBlock.h"; path = "../../../../modules/juce_core/memory/juce_HeapBlock.h"; sourceTree = "SOURCE_ROOT"; }; | |||
9EAEFA0E956265487E7A3919 = { isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; name = "juce_ios_Audio.cpp"; path = "../../../../modules/juce_audio_devices/native/juce_ios_Audio.cpp"; sourceTree = "SOURCE_ROOT"; }; | |||
@@ -1712,6 +1713,7 @@ | |||
6DCD8800E380DB691DC9D467, | |||
7251827C30AC1C4F55C3DB69, | |||
6D95302F8D68BA3F0538214F, | |||
9E067C6101B6E2D11365EBDC, | |||
A0D54F01BC8018CC41FA34E9, | |||
53B9B6090EDB9B6E0FA8577F ); name = opengl; sourceTree = "<group>"; }; | |||
637D3A9082C214CA0E067538 = { isa = PBXGroup; children = ( | |||
@@ -4056,6 +4056,7 @@ | |||
</File> | |||
<File RelativePath="..\..\..\..\modules\juce_opengl\opengl\juce_OpenGLImage.h"/> | |||
<File RelativePath="..\..\..\..\modules\juce_opengl\opengl\juce_OpenGLPixelFormat.h"/> | |||
<File RelativePath="..\..\..\..\modules\juce_opengl\opengl\juce_OpenGLRenderingTarget.h"/> | |||
<File RelativePath="..\..\..\..\modules\juce_opengl\opengl\juce_OpenGLTexture.cpp"> | |||
<FileConfiguration Name="Debug|Win32" | |||
ExcludedFromBuild="true"> | |||
@@ -1526,6 +1526,7 @@ | |||
<ClInclude Include="..\..\..\..\modules\juce_opengl\opengl\juce_OpenGLHelpers.h"/> | |||
<ClInclude Include="..\..\..\..\modules\juce_opengl\opengl\juce_OpenGLImage.h"/> | |||
<ClInclude Include="..\..\..\..\modules\juce_opengl\opengl\juce_OpenGLPixelFormat.h"/> | |||
<ClInclude Include="..\..\..\..\modules\juce_opengl\opengl\juce_OpenGLRenderingTarget.h"/> | |||
<ClInclude Include="..\..\..\..\modules\juce_opengl\opengl\juce_OpenGLTexture.h"/> | |||
<ClInclude Include="..\..\..\..\modules\juce_opengl\juce_opengl.h"/> | |||
<ClInclude Include="..\..\..\..\modules\juce_video\playback\juce_DirectShowComponent.h"/> | |||
@@ -2616,6 +2616,9 @@ | |||
<ClInclude Include="..\..\..\..\modules\juce_opengl\opengl\juce_OpenGLPixelFormat.h"> | |||
<Filter>Juce Modules\juce_opengl\opengl</Filter> | |||
</ClInclude> | |||
<ClInclude Include="..\..\..\..\modules\juce_opengl\opengl\juce_OpenGLRenderingTarget.h"> | |||
<Filter>Juce Modules\juce_opengl\opengl</Filter> | |||
</ClInclude> | |||
<ClInclude Include="..\..\..\..\modules\juce_opengl\opengl\juce_OpenGLTexture.h"> | |||
<Filter>Juce Modules\juce_opengl\opengl</Filter> | |||
</ClInclude> | |||
@@ -415,6 +415,15 @@ inline int roundFloatToInt (const float value) noexcept | |||
return roundToInt (value); | |||
} | |||
//============================================================================== | |||
/** Returns true if the specified integer is a power-of-two. | |||
*/ | |||
template <typename IntegerType> | |||
bool isPowerOfTwo (IntegerType value) | |||
{ | |||
return (value & (value - 1)) == 0; | |||
} | |||
//============================================================================== | |||
#if (JUCE_INTEL && JUCE_32BIT) || defined (DOXYGEN) | |||
/** This macro can be applied to a float variable to check whether it contains a denormalised | |||
@@ -157,14 +157,14 @@ AffineTransform AffineTransform::scale (const float factorX, const float factorY | |||
} | |||
AffineTransform AffineTransform::scaled (const float factorX, const float factorY, | |||
const float pivotX, const float pivotY) const noexcept | |||
const float pivotX, const float pivotY) const noexcept | |||
{ | |||
return AffineTransform (factorX * mat00, factorX * mat01, factorX * mat02 + pivotX * (1.0f - factorX), | |||
factorY * mat10, factorY * mat11, factorY * mat12 + pivotY * (1.0f - factorY)); | |||
} | |||
AffineTransform AffineTransform::scale (const float factorX, const float factorY, | |||
const float pivotX, const float pivotY) noexcept | |||
const float pivotX, const float pivotY) noexcept | |||
{ | |||
return AffineTransform (factorX, 0, pivotX * (1.0f - factorX), | |||
0, factorY, pivotY * (1.0f - factorY)); | |||
@@ -186,6 +186,11 @@ AffineTransform AffineTransform::sheared (const float shearX, const float shearY | |||
shearY * mat02 + mat12); | |||
} | |||
AffineTransform AffineTransform::verticalFlip (const float height) noexcept | |||
{ | |||
return AffineTransform (1.0f, 0, 0, 0, -1.0f, height); | |||
} | |||
AffineTransform AffineTransform::inverted() const noexcept | |||
{ | |||
double determinant = (mat00 * mat11 - mat10 * mat01); | |||
@@ -185,6 +185,11 @@ public: | |||
/** Returns a shear transform, centred around the origin (0, 0). */ | |||
static AffineTransform shear (float shearX, float shearY) noexcept; | |||
/** Returns a transform that will flip co-ordinates vertically within a window of the given height. | |||
This is handy for converting between upside-down coordinate systems such as OpenGL or CoreGraphics. | |||
*/ | |||
static AffineTransform verticalFlip (float height) noexcept; | |||
/** Returns a matrix which is the inverse operation of this one. | |||
Some matrices don't have an inverse - in this case, the method will just return | |||
@@ -116,7 +116,16 @@ public: | |||
Image::SharedImage* clone() | |||
{ | |||
return new SubsectionSharedImage (image->clone(), area); | |||
Image newImage (format, area.getWidth(), area.getHeight(), | |||
format != Image::RGB, image->getType()); | |||
{ | |||
Graphics g (newImage); | |||
g.drawImageAt (Image (this), 0, 0); | |||
} | |||
newImage.getSharedImage()->incReferenceCount(); | |||
return newImage.getSharedImage(); | |||
} | |||
private: | |||
@@ -169,8 +169,7 @@ void CoreGraphicsContext::setOrigin (int x, int y) | |||
void CoreGraphicsContext::addTransform (const AffineTransform& transform) | |||
{ | |||
applyTransform (AffineTransform::scale (1.0f, -1.0f) | |||
.translated (0, flipHeight) | |||
applyTransform (AffineTransform::verticalFlip (flipHeight) | |||
.followedBy (transform) | |||
.translated (0, -flipHeight) | |||
.scaled (1.0f, -1.0f)); | |||
@@ -253,7 +252,7 @@ void CoreGraphicsContext::clipToImageAlpha (const Image& sourceImage, const Affi | |||
CGImageRef image = CoreGraphicsImage::createImage (singleChannelImage, true, greyColourSpace, true); | |||
flip(); | |||
AffineTransform t (AffineTransform::scale (1.0f, -1.0f).translated (0, sourceImage.getHeight()).followedBy (transform)); | |||
AffineTransform t (AffineTransform::verticalFlip (sourceImage.getHeight()).followedBy (transform)); | |||
applyTransform (t); | |||
CGRect r = CGRectMake (0, 0, sourceImage.getWidth(), sourceImage.getHeight()); | |||
@@ -447,7 +446,7 @@ void CoreGraphicsContext::drawImage (const Image& sourceImage, const AffineTrans | |||
CGContextSetAlpha (context, state->fillType.getOpacity()); | |||
flip(); | |||
applyTransform (AffineTransform::scale (1.0f, -1.0f).translated (0, ih).followedBy (transform)); | |||
applyTransform (AffineTransform::verticalFlip (ih).followedBy (transform)); | |||
CGRect imageRect = CGRectMake (0, 0, iw, ih); | |||
if (fillEntireClipAsTiles) | |||
@@ -81,6 +81,7 @@ | |||
//============================================================================= | |||
BEGIN_JUCE_NAMESPACE | |||
#include "opengl/juce_OpenGLRenderingTarget.h" | |||
// START_AUTOINCLUDE opengl | |||
#ifndef __JUCE_OPENGLCOMPONENT_JUCEHEADER__ | |||
@@ -101,6 +102,9 @@ BEGIN_JUCE_NAMESPACE | |||
#ifndef __JUCE_OPENGLPIXELFORMAT_JUCEHEADER__ | |||
#include "opengl/juce_OpenGLPixelFormat.h" | |||
#endif | |||
#ifndef __JUCE_OPENGLRENDERINGTARGET_JUCEHEADER__ | |||
#include "opengl/juce_OpenGLRenderingTarget.h" | |||
#endif | |||
#ifndef __JUCE_OPENGLTEXTURE_JUCEHEADER__ | |||
#include "opengl/juce_OpenGLTexture.h" | |||
#endif | |||
@@ -121,7 +121,6 @@ OpenGLContext* OpenGLContext::getCurrentContext() | |||
class OpenGLComponent::OpenGLComponentWatcher : public ComponentMovementWatcher | |||
{ | |||
public: | |||
//============================================================================== | |||
OpenGLComponentWatcher (OpenGLComponent* const owner_) | |||
: ComponentMovementWatcher (owner_), | |||
owner (owner_) | |||
@@ -145,7 +144,6 @@ public: | |||
owner->stopBackgroundThread(); | |||
} | |||
//============================================================================== | |||
private: | |||
OpenGLComponent* const owner; | |||
@@ -276,22 +274,17 @@ void OpenGLComponent::recreateContextAsync() | |||
repaint(); | |||
} | |||
bool OpenGLComponent::makeCurrentContextActive() | |||
bool OpenGLComponent::makeCurrentRenderingTarget() | |||
{ | |||
return context != nullptr && context->makeActive(); | |||
} | |||
void OpenGLComponent::makeCurrentContextInactive() | |||
void OpenGLComponent::releaseAsRenderingTarget() | |||
{ | |||
if (context != nullptr) | |||
context->makeInactive(); | |||
} | |||
bool OpenGLComponent::isActiveContext() const noexcept | |||
{ | |||
return context != nullptr && context->isActive(); | |||
} | |||
void OpenGLComponent::swapBuffers() | |||
{ | |||
if (context != nullptr) | |||
@@ -416,7 +409,7 @@ bool OpenGLComponent::renderAndSwapBuffers() | |||
if (context != nullptr) | |||
{ | |||
if (! makeCurrentContextActive()) | |||
if (! makeCurrentRenderingTarget()) | |||
return false; | |||
if (needToUpdateViewport) | |||
@@ -42,7 +42,8 @@ | |||
method to draw its contents. | |||
*/ | |||
class JUCE_API OpenGLComponent : public OpenGLBaseType | |||
class JUCE_API OpenGLComponent : public OpenGLBaseType, | |||
public OpenGLRenderingTarget | |||
{ | |||
public: | |||
//============================================================================== | |||
@@ -160,10 +161,7 @@ public: | |||
*/ | |||
OpenGLContext* getCurrentContext() const noexcept { return context; } | |||
/** Makes this component the current openGL context. | |||
You might want to use this in things like your resize() method, before calling | |||
GL commands. | |||
/** Makes this component the currently active openGL context. | |||
If this returns false, then the context isn't active, so you should avoid | |||
making any calls. | |||
@@ -172,25 +170,18 @@ public: | |||
it does this, it will also synchronously call the newOpenGLContextCreated() | |||
method to let you initialise it as necessary. | |||
@see OpenGLContext::makeActive | |||
@see releaseAsRenderingTarget | |||
*/ | |||
bool makeCurrentContextActive(); | |||
bool makeCurrentRenderingTarget(); | |||
/** Stops the current component being the active OpenGL context. | |||
This is the opposite of makeCurrentContextActive() | |||
@see OpenGLContext::makeInactive | |||
*/ | |||
void makeCurrentContextInactive(); | |||
/** Returns true if this component's context is the active openGL context for the | |||
current thread. | |||
@see OpenGLContext::isActive | |||
This is the opposite of makeCurrentRenderingTarget() | |||
@see makeCurrentRenderingTarget | |||
*/ | |||
bool isActiveContext() const noexcept; | |||
void releaseAsRenderingTarget(); | |||
int getRenderingTargetWidth() const { return getWidth(); } | |||
int getRenderingTargetHeight() const { return getHeight(); } | |||
//============================================================================== | |||
/** Calls the rendering callback, and swaps the buffers afterwards. | |||
@@ -85,7 +85,7 @@ public: | |||
/** Returns an OS-dependent handle to the raw GL context. | |||
On win32, this will be a HGLRC; on the Mac, an AGLContext; on Linux, | |||
On win32, this will be a HGLRC; on the Mac, an NSOpenGLContext; on Linux, | |||
a GLXContext. | |||
*/ | |||
virtual void* getRawContext() const noexcept = 0; | |||
@@ -258,14 +258,14 @@ public: | |||
: width (w), height (h), | |||
data (w * h) | |||
{ | |||
buffer.readPixels (data, 0, Rectangle<int> (0, 0, w, h)); | |||
buffer.readPixels (data, Rectangle<int> (0, 0, w, h)); | |||
} | |||
bool restore (OpenGLFrameBuffer& buffer) | |||
{ | |||
if (buffer.initialise (width, height)) | |||
{ | |||
buffer.writePixels (data, 0, 4, Rectangle<int> (0, 0, width, height)); | |||
buffer.writePixels (data, 4, Rectangle<int> (0, 0, width, height)); | |||
return true; | |||
} | |||
@@ -294,13 +294,18 @@ bool OpenGLFrameBuffer::initialise (int width, int height) | |||
return pimpl != nullptr; | |||
} | |||
bool OpenGLFrameBuffer::initialise (const Image& content) | |||
bool OpenGLFrameBuffer::initialise (const Image& image) | |||
{ | |||
if (initialise (content.getWidth(), content.getHeight())) | |||
if (initialise (image.getWidth(), image.getHeight())) | |||
{ | |||
Image::BitmapData bitmap (content, Image::BitmapData::readOnly); | |||
return writePixels (bitmap.data, bitmap.lineStride / bitmap.pixelStride, | |||
bitmap.pixelStride, content.getBounds()); | |||
{ | |||
Image::BitmapData bitmap (image, Image::BitmapData::readOnly); | |||
if (bitmap.lineStride == image.getWidth() * bitmap.pixelStride) | |||
return writePixels (bitmap.data, bitmap.pixelStride, image.getBounds()); | |||
} | |||
return initialise (Image (image.getSharedImage()->clone())); | |||
} | |||
return false; | |||
@@ -340,7 +345,7 @@ int OpenGLFrameBuffer::getWidth() const noexcept { return pimpl != nu | |||
int OpenGLFrameBuffer::getHeight() const noexcept { return pimpl != nullptr ? pimpl->height : 0; } | |||
GLuint OpenGLFrameBuffer::getTextureID() const noexcept { return pimpl != nullptr ? pimpl->textureID : 0; } | |||
bool OpenGLFrameBuffer::makeCurrentTarget() | |||
bool OpenGLFrameBuffer::makeCurrentRenderingTarget() | |||
{ | |||
// trying to use a framebuffer after saving it with saveAndRelease()! Be sure to call | |||
// reloadSavedCopy() to put it back into GPU memory before using it.. | |||
@@ -349,7 +354,7 @@ bool OpenGLFrameBuffer::makeCurrentTarget() | |||
return pimpl != nullptr && pimpl->bind(); | |||
} | |||
void OpenGLFrameBuffer::releaseCurrentTarget() | |||
void OpenGLFrameBuffer::releaseAsRenderingTarget() | |||
{ | |||
if (pimpl != nullptr) | |||
pimpl->unbind(); | |||
@@ -357,22 +362,28 @@ void OpenGLFrameBuffer::releaseCurrentTarget() | |||
void OpenGLFrameBuffer::clear (const Colour& colour) | |||
{ | |||
if (makeCurrentTarget()) | |||
if (makeCurrentRenderingTarget()) | |||
{ | |||
OpenGLHelpers::clear (colour); | |||
releaseCurrentTarget(); | |||
releaseAsRenderingTarget(); | |||
} | |||
} | |||
bool OpenGLFrameBuffer::readPixels (void* target, int lineStride, const Rectangle<int>& area) | |||
void OpenGLFrameBuffer::makeCurrentAndClear() | |||
{ | |||
if (! makeCurrentTarget()) | |||
return false; | |||
if (makeCurrentRenderingTarget()) | |||
{ | |||
glClearColor (0, 0, 0, 0); | |||
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); | |||
} | |||
} | |||
OpenGLHelpers::prepareFor2D (pimpl->width, pimpl->height); | |||
bool OpenGLFrameBuffer::readPixels (void* target, const Rectangle<int>& area) | |||
{ | |||
if (! makeCurrentRenderingTarget()) | |||
return false; | |||
glPixelStorei (GL_PACK_ALIGNMENT, 4); | |||
glPixelStorei (GL_PACK_ROW_LENGTH, lineStride); | |||
glReadPixels (area.getX(), area.getY(), area.getWidth(), area.getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, target); | |||
glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0); | |||
@@ -380,16 +391,16 @@ bool OpenGLFrameBuffer::readPixels (void* target, int lineStride, const Rectangl | |||
return true; | |||
} | |||
bool OpenGLFrameBuffer::writePixels (const void* data, int lineStride, int pixelStride, const Rectangle<int>& area) | |||
bool OpenGLFrameBuffer::writePixels (const void* data, int pixelStride, const Rectangle<int>& area) | |||
{ | |||
if (! makeCurrentTarget()) | |||
if (! makeCurrentRenderingTarget()) | |||
return false; | |||
OpenGLHelpers::prepareFor2D (pimpl->width, pimpl->height); | |||
jassert (pixelStride == 3 || pixelStride == 4); // can only handle RGB or ARGB | |||
const int format = pixelStride == 3 ? GL_RGB : GL_BGRA_EXT; | |||
const int invertedY = pimpl->height - area.getBottom(); | |||
OpenGLHelpers::prepareFor2D (pimpl->width, pimpl->height); | |||
glDisable (GL_DEPTH_TEST); | |||
glDisable (GL_BLEND); | |||
@@ -405,7 +416,6 @@ bool OpenGLFrameBuffer::writePixels (const void* data, int lineStride, int pixel | |||
glBindTexture (GL_TEXTURE_2D, temporaryTexture); | |||
glPixelStorei (GL_UNPACK_ALIGNMENT, pixelStride); | |||
glPixelStorei (GL_UNPACK_ROW_LENGTH, lineStride); | |||
glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, area.getWidth(), area.getHeight(), 0, | |||
format, GL_UNSIGNED_BYTE, data); | |||
@@ -415,19 +425,19 @@ bool OpenGLFrameBuffer::writePixels (const void* data, int lineStride, int pixel | |||
const int cropRect[4] = { 0, 0, area.getWidth(), area.getHeight() }; | |||
glTexParameteriv (GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, cropRect); | |||
glDrawTexiOES (area.getX(), area.getY(), 1, area.getWidth(), area.getHeight()); | |||
glDrawTexiOES (area.getX(), invertedY, 1, area.getWidth(), area.getHeight()); | |||
glBindTexture (GL_TEXTURE_2D, 0); | |||
glDeleteTextures (1, &temporaryTexture); | |||
} | |||
#else | |||
glRasterPos2i (area.getX(), area.getY()); | |||
glRasterPos2i (area.getX(), invertedY); | |||
glBindTexture (GL_TEXTURE_2D, 0); | |||
glPixelStorei (GL_UNPACK_ALIGNMENT, pixelStride); | |||
glPixelStorei (GL_UNPACK_ROW_LENGTH, lineStride); | |||
glPixelStorei (GL_UNPACK_ROW_LENGTH, 0); | |||
glDrawPixels (area.getWidth(), area.getHeight(), format, GL_UNSIGNED_BYTE, data); | |||
#endif | |||
#endif | |||
glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0); | |||
@@ -462,10 +472,39 @@ void OpenGLFrameBuffer::draw3D (float x1, float y1, float z1, | |||
} | |||
} | |||
void OpenGLFrameBuffer::drawAt (float x1, float y1) const | |||
{ | |||
if (pimpl != nullptr) | |||
{ | |||
glEnable (GL_TEXTURE_2D); | |||
glBindTexture (GL_TEXTURE_2D, pimpl->textureID); | |||
glDisableClientState (GL_COLOR_ARRAY); | |||
glDisableClientState (GL_NORMAL_ARRAY); | |||
const GLfloat vertices[] = { x1, y1, | |||
x1 + pimpl->width, y1, | |||
x1, y1 + pimpl->height, | |||
x1 + pimpl->width, y1 + pimpl->height }; | |||
const GLfloat textureCoords[] = { 0, 0, 1.0f, 0, 0, 1.0f, 1.0f, 1.0f }; | |||
glEnableClientState (GL_VERTEX_ARRAY); | |||
glVertexPointer (2, GL_FLOAT, 0, vertices); | |||
glEnableClientState (GL_TEXTURE_COORD_ARRAY); | |||
glTexCoordPointer (2, GL_FLOAT, 0, textureCoords); | |||
glDrawArrays (GL_TRIANGLE_STRIP, 0, 4); | |||
glBindTexture (GL_TEXTURE_2D, 0); | |||
} | |||
} | |||
//============================================================================== | |||
void OpenGLFrameBuffer::createAlphaChannelFromPath (const Path& path, const int oversamplingLevel) | |||
void OpenGLFrameBuffer::createAlphaChannelFromPath (const Path& path, const AffineTransform& transform, | |||
const int oversamplingLevel) | |||
{ | |||
makeCurrentTarget(); | |||
makeCurrentRenderingTarget(); | |||
glEnableClientState (GL_VERTEX_ARRAY); | |||
glEnableClientState (GL_TEXTURE_COORD_ARRAY); | |||
@@ -473,13 +512,12 @@ void OpenGLFrameBuffer::createAlphaChannelFromPath (const Path& path, const int | |||
glDisableClientState (GL_NORMAL_ARRAY); | |||
glDisable (GL_TEXTURE_2D); | |||
glDisable (GL_DEPTH_TEST); | |||
glColorMask (GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE); | |||
glColorMask (GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); | |||
glEnable (GL_BLEND); | |||
glBlendFunc (GL_ONE, GL_ONE); | |||
OpenGLHelpers::prepareFor2D (getWidth(), getHeight()); | |||
TriangulatedPath (path).draw (oversamplingLevel); | |||
prepareFor2D(); | |||
TriangulatedPath (path, transform).draw (oversamplingLevel); | |||
} | |||
END_JUCE_NAMESPACE |
@@ -31,7 +31,7 @@ | |||
/** | |||
Creates an openGL frame buffer. | |||
*/ | |||
class JUCE_API OpenGLFrameBuffer | |||
class JUCE_API OpenGLFrameBuffer : public OpenGLRenderingTarget | |||
{ | |||
public: | |||
/** Creates an uninitialised buffer. | |||
@@ -81,19 +81,25 @@ public: | |||
/** Returns the height of the buffer. */ | |||
int getHeight() const noexcept; | |||
int getRenderingTargetWidth() const { return getWidth(); } | |||
int getRenderingTargetHeight() const { return getHeight(); } | |||
/** Returns the texture ID number for using this buffer as a texture. */ | |||
unsigned int getTextureID() const noexcept; | |||
GLuint getTextureID() const noexcept; | |||
//============================================================================== | |||
/** Selects this buffer as the current OpenGL rendering target. */ | |||
bool makeCurrentTarget(); | |||
bool makeCurrentRenderingTarget(); | |||
/** Deselects this buffer as the current OpenGL rendering target. */ | |||
void releaseCurrentTarget(); | |||
void releaseAsRenderingTarget(); | |||
/** Clears the framebuffer with the specified colour. */ | |||
void clear (const Colour& colour); | |||
/** Selects the framebuffer as the current target, and clears it to transparent. */ | |||
void makeCurrentAndClear(); | |||
/** Draws this framebuffer onto the current context, with the specified corner positions. */ | |||
void draw2D (float x1, float y1, | |||
float x2, float y2, | |||
@@ -108,18 +114,20 @@ public: | |||
float x4, float y4, float z4, | |||
const Colour& colour) const; | |||
/** Draws the framebuffer at a given position. */ | |||
void drawAt (float x1, float y1) const; | |||
/** Reads an area of pixels from the framebuffer into a 32-bit ARGB pixel array. | |||
The lineStride is measured as a number of pixels, not bytes - pass a stride | |||
of 0 to indicate a packed array. | |||
*/ | |||
bool readPixels (void* targetData, int lineStride, const Rectangle<int>& sourceArea); | |||
bool readPixels (void* targetData, const Rectangle<int>& sourceArea); | |||
/** Writes an area of pixels into the framebuffer from a specified pixel array. | |||
The lineStride is measured as a number of pixels, not bytes - pass a stride | |||
of 0 to indicate a packed array. | |||
*/ | |||
bool writePixels (const void* srcData, | |||
int srcLineStride, int srcPixelStride, | |||
bool writePixels (const void* srcData, int srcPixelStride, | |||
const Rectangle<int>& targetArea); | |||
/** This will render an anti-aliased path into just the alpha channel of this framebuffer. | |||
@@ -131,7 +139,9 @@ public: | |||
Calling this will make changes to a lot of openGL state, including colour masks, blend | |||
functions, etc | |||
*/ | |||
void createAlphaChannelFromPath (const Path& path, int oversamplingLevel = 4); | |||
void createAlphaChannelFromPath (const Path& path, | |||
const AffineTransform& transform, | |||
int oversamplingLevel = 4); | |||
private: | |||
class Pimpl; | |||
@@ -25,6 +25,7 @@ | |||
BEGIN_JUCE_NAMESPACE | |||
//============================================================================== | |||
void OpenGLHelpers::resetErrorState() | |||
{ | |||
while (glGetError() != GL_NO_ERROR) {} | |||
@@ -44,7 +45,7 @@ void OpenGLHelpers::setColour (const Colour& colour) | |||
colour.getFloatBlue(), colour.getFloatAlpha()); | |||
} | |||
void OpenGLHelpers::prepareFor2D (int width, int height) | |||
void OpenGLHelpers::prepareFor2D (const int width, const int height) | |||
{ | |||
glMatrixMode (GL_PROJECTION); | |||
glLoadIdentity(); | |||
@@ -75,6 +76,15 @@ void OpenGLHelpers::setPerspective (double fovy, double aspect, double zNear, do | |||
#endif | |||
} | |||
void OpenGLHelpers::applyTransform (const AffineTransform& t) | |||
{ | |||
const GLfloat m[] = { t.mat00, t.mat10, 0, 0, | |||
t.mat01, t.mat11, 0, 0, | |||
0, 0, 1, 0, | |||
t.mat02, t.mat12, 0, 1 }; | |||
glMultMatrixf (m); | |||
} | |||
void OpenGLHelpers::drawQuad2D (float x1, float y1, | |||
float x2, float y2, | |||
float x3, float y3, | |||
@@ -126,6 +136,8 @@ namespace OpenGLGradientHelpers | |||
{ | |||
void drawTriangles (GLenum mode, const GLfloat* vertices, const GLfloat* textureCoords, const int numElements) | |||
{ | |||
glEnable (GL_BLEND); | |||
glEnable (GL_TEXTURE_2D); | |||
glEnableClientState (GL_VERTEX_ARRAY); | |||
glEnableClientState (GL_TEXTURE_COORD_ARRAY); | |||
glDisableClientState (GL_COLOR_ARRAY); | |||
@@ -243,11 +255,6 @@ void OpenGLHelpers::fillRectWithColourGradient (const Rectangle<int>& rect, | |||
texture.load (lookup, textureSize, 1); | |||
texture.bind(); | |||
if (gradient.isOpaque()) | |||
glDisable (GL_BLEND); | |||
else | |||
glEnable (GL_BLEND); | |||
if (gradient.point1 == gradient.point2) | |||
{ | |||
fillRectWithColour (rect, gradient.getColourAtPosition (1.0)); | |||
@@ -267,13 +274,17 @@ void OpenGLHelpers::fillRectWithColour (const Rectangle<int>& rect, const Colour | |||
glDisableClientState (GL_TEXTURE_COORD_ARRAY); | |||
glDisableClientState (GL_COLOR_ARRAY); | |||
glDisableClientState (GL_NORMAL_ARRAY); | |||
setColour (colour); | |||
fillRect (rect); | |||
} | |||
void OpenGLHelpers::fillRect (const Rectangle<int>& rect) | |||
{ | |||
const GLfloat vertices[] = { (float) rect.getX(), (float) rect.getY(), | |||
(float) rect.getRight(), (float) rect.getY(), | |||
(float) rect.getX(), (float) rect.getBottom(), | |||
(float) rect.getRight(), (float) rect.getBottom() }; | |||
setColour (colour); | |||
glVertexPointer (2, GL_FLOAT, 0, vertices); | |||
glDrawArrays (GL_TRIANGLE_STRIP, 0, 4); | |||
} | |||
@@ -283,11 +294,11 @@ void OpenGLHelpers::fillRectWithColour (const Rectangle<int>& rect, const Colour | |||
class TriangulatedPath::TrapezoidedPath | |||
{ | |||
public: | |||
TrapezoidedPath (const Path& p) | |||
TrapezoidedPath (const Path& p, const AffineTransform& transform) | |||
: firstSlice (nullptr), | |||
windingMask (p.isUsingNonZeroWinding() ? -1 : 1) | |||
{ | |||
for (PathFlatteningIterator iter (p); iter.next();) | |||
for (PathFlatteningIterator iter (p, transform); iter.next();) | |||
addLine (floatToInt (iter.x1), floatToInt (iter.y1), | |||
floatToInt (iter.x2), floatToInt (iter.y2)); | |||
} | |||
@@ -558,10 +569,10 @@ struct TriangulatedPath::TriangleBlock | |||
HeapBlock<GLfloat> triangles; | |||
}; | |||
TriangulatedPath::TriangulatedPath (const Path& path) | |||
TriangulatedPath::TriangulatedPath (const Path& path, const AffineTransform& transform) | |||
{ | |||
startNewBlock(); | |||
TrapezoidedPath (path).iterate (*this); | |||
TrapezoidedPath (path, transform).iterate (*this); | |||
} | |||
void TriangulatedPath::draw (const int oversamplingLevel) const | |||
@@ -619,4 +630,254 @@ void TriangulatedPath::addTrapezoid (GLfloat y1, GLfloat y2, GLfloat x1, GLfloat | |||
currentBlock->numVertices += 12; | |||
} | |||
//============================================================================== | |||
OpenGLTextureFromImage::OpenGLTextureFromImage (const Image& image) | |||
: width (image.getWidth()), | |||
height (image.getHeight()) | |||
{ | |||
OpenGLFrameBufferImage* glImage = dynamic_cast <OpenGLFrameBufferImage*> (image.getSharedImage()); | |||
if (glImage != nullptr) | |||
{ | |||
textureID = glImage->frameBuffer.getTextureID(); | |||
} | |||
else | |||
{ | |||
if (OpenGLTexture::isValidSize (width, height)) | |||
{ | |||
texture = new OpenGLTexture(); | |||
texture->load (image); | |||
textureID = texture->getTextureID(); | |||
} | |||
else | |||
{ | |||
frameBuffer = new OpenGLFrameBuffer(); | |||
frameBuffer->initialise (image); | |||
textureID = frameBuffer->getTextureID(); | |||
} | |||
} | |||
} | |||
OpenGLTextureFromImage::~OpenGLTextureFromImage() {} | |||
//============================================================================== | |||
OpenGLRenderingTarget::OpenGLRenderingTarget() {} | |||
OpenGLRenderingTarget::~OpenGLRenderingTarget() {} | |||
void OpenGLRenderingTarget::prepareFor2D() | |||
{ | |||
OpenGLHelpers::prepareFor2D (getRenderingTargetWidth(), | |||
getRenderingTargetHeight()); | |||
} | |||
namespace GLPathRendering | |||
{ | |||
void clipToPath (OpenGLRenderingTarget& target, | |||
const Path& path, const AffineTransform& transform) | |||
{ | |||
const int w = target.getRenderingTargetWidth(); | |||
const int h = target.getRenderingTargetHeight(); | |||
OpenGLFrameBuffer fb; | |||
fb.initialise (w, h); | |||
fb.makeCurrentAndClear(); | |||
fb.createAlphaChannelFromPath (path, transform); | |||
target.makeCurrentRenderingTarget(); | |||
target.prepareFor2D(); | |||
glColorMask (GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE); | |||
glBlendFunc (GL_DST_ALPHA, GL_ZERO); | |||
glColor4f (1.0f, 1.0f, 1.0f, 1.0f); | |||
fb.drawAt (0, 0); | |||
} | |||
void fillPathWithColour (OpenGLRenderingTarget& target, | |||
const Rectangle<int>& clip, const Path& path, | |||
const AffineTransform& pathTransform, | |||
const Colour& colour) | |||
{ | |||
OpenGLFrameBuffer f; | |||
f.initialise (clip.getWidth(), clip.getHeight()); | |||
f.makeCurrentAndClear(); | |||
f.createAlphaChannelFromPath (path, pathTransform.translated ((float) -clip.getX(), (float) -clip.getY()) | |||
.followedBy (AffineTransform::verticalFlip ((float) clip.getHeight()))); | |||
f.releaseAsRenderingTarget(); | |||
target.makeCurrentRenderingTarget(); | |||
glColorMask (GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); | |||
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |||
OpenGLHelpers::setColour (colour); | |||
target.prepareFor2D(); | |||
f.drawAt ((float) clip.getX(), (float) (target.getRenderingTargetHeight() - clip.getBottom())); | |||
} | |||
void fillPathWithGradient (OpenGLRenderingTarget& target, | |||
const Rectangle<int>& clip, const Path& path, | |||
const AffineTransform& pathTransform, | |||
const ColourGradient& grad, | |||
const AffineTransform& gradientTransform, | |||
const GLfloat alpha) | |||
{ | |||
const int targetHeight = target.getRenderingTargetHeight(); | |||
OpenGLFrameBuffer f; | |||
f.initialise (clip.getWidth(), clip.getHeight()); | |||
f.makeCurrentAndClear(); | |||
const AffineTransform correction (AffineTransform::translation ((float) -clip.getX(), (float) -clip.getY()) | |||
.followedBy (AffineTransform::verticalFlip ((float) clip.getHeight()))); | |||
f.createAlphaChannelFromPath (path, pathTransform.followedBy (correction)); | |||
f.makeCurrentRenderingTarget(); | |||
f.prepareFor2D(); | |||
glColorMask (GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); | |||
glBlendFunc (GL_DST_ALPHA, GL_ZERO); | |||
OpenGLHelpers::fillRectWithColourGradient (Rectangle<int> (0, 0, clip.getWidth(), clip.getHeight()), | |||
grad, gradientTransform.followedBy (correction)); | |||
f.releaseAsRenderingTarget(); | |||
target.makeCurrentRenderingTarget(); | |||
glColorMask (GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); | |||
glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); | |||
glColor4f (alpha, alpha, alpha, alpha); | |||
target.prepareFor2D(); | |||
f.drawAt ((float) clip.getX(), (float) (targetHeight - clip.getBottom())); | |||
} | |||
void fillPathWithImage (OpenGLRenderingTarget& target, | |||
const Rectangle<int>& clip, const Path& path, | |||
const AffineTransform& transform, | |||
GLuint textureID, GLfloat textureWidth, GLfloat textureHeight, | |||
const AffineTransform& textureTransform, | |||
const bool tiled, | |||
const GLfloat alpha) | |||
{ | |||
const int targetHeight = target.getRenderingTargetHeight(); | |||
OpenGLFrameBuffer f; | |||
f.initialise (clip.getWidth(), clip.getHeight()); | |||
f.makeCurrentRenderingTarget(); | |||
f.prepareFor2D(); | |||
glDisable (GL_BLEND); | |||
glColorMask (GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); | |||
glColor4f (1.0f, 1.0f, 1.0f, 1.0f); | |||
const GLfloat clipX = (GLfloat) clip.getX(); | |||
const GLfloat clipY = (GLfloat) clip.getY(); | |||
const GLfloat clipH = (GLfloat) clip.getHeight(); | |||
const GLfloat clipB = (GLfloat) clip.getBottom(); | |||
const AffineTransform correction (AffineTransform::translation (-clipX, -clipY) | |||
.followedBy (AffineTransform::verticalFlip (clipH))); | |||
glBindTexture (GL_TEXTURE_2D, textureID); | |||
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | |||
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | |||
glEnableClientState (GL_VERTEX_ARRAY); | |||
glEnableClientState (GL_TEXTURE_COORD_ARRAY); | |||
glDisableClientState (GL_COLOR_ARRAY); | |||
glDisableClientState (GL_NORMAL_ARRAY); | |||
glColor4f (1.0f, 1.0f, 1.0f, 1.0f); | |||
if (tiled) | |||
{ | |||
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); | |||
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); | |||
const GLfloat clipW = (GLfloat) clip.getWidth(); | |||
const GLfloat clipR = (GLfloat) clip.getRight(); | |||
const GLfloat vertices[] = { 0, clipH, clipW, clipH, 0, 0, clipW, 0 }; | |||
GLfloat textureCoords[] = { clipX, clipY, clipR, clipY, clipX, clipB, clipR, clipB }; | |||
{ | |||
const AffineTransform t (textureTransform.inverted().scaled (1.0f / textureWidth, | |||
1.0f / textureHeight)); | |||
t.transformPoints (textureCoords[0], textureCoords[1], textureCoords[2], textureCoords[3]); | |||
t.transformPoints (textureCoords[4], textureCoords[5], textureCoords[6], textureCoords[7]); | |||
} | |||
glVertexPointer (2, GL_FLOAT, 0, vertices); | |||
glTexCoordPointer (2, GL_FLOAT, 0, textureCoords); | |||
glDrawArrays (GL_TRIANGLE_STRIP, 0, 4); | |||
} | |||
else | |||
{ | |||
glClearColor (0, 0, 0, 0); | |||
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); | |||
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |||
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |||
GLfloat vertices[] = { 0, 0, textureWidth, 0, 0, textureHeight, textureWidth, textureHeight }; | |||
const GLfloat textureCoords[] = { 0, 0, 1.0f, 0, 0, 1.0f, 1.0f, 1.0f }; | |||
{ | |||
const AffineTransform t (textureTransform.followedBy (correction)); | |||
t.transformPoints (vertices[0], vertices[1], vertices[2], vertices[3]); | |||
t.transformPoints (vertices[4], vertices[5], vertices[6], vertices[7]); | |||
} | |||
glVertexPointer (2, GL_FLOAT, 0, vertices); | |||
glTexCoordPointer (2, GL_FLOAT, 0, textureCoords); | |||
glDrawArrays (GL_TRIANGLE_STRIP, 0, 4); | |||
} | |||
glBindTexture (GL_TEXTURE_2D, 0); | |||
clipToPath (f, path, transform.followedBy (correction)); | |||
f.releaseAsRenderingTarget(); | |||
target.makeCurrentRenderingTarget(); | |||
glColorMask (GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); | |||
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |||
glColor4f (1.0f, 1.0f, 1.0f, alpha); | |||
target.prepareFor2D(); | |||
f.drawAt (clipX, targetHeight - clipB); | |||
} | |||
} | |||
void OpenGLRenderingTarget::fillPath (const Rectangle<int>& clip, | |||
const Path& path, const AffineTransform& transform, | |||
const FillType& fill) | |||
{ | |||
if (! fill.isInvisible()) | |||
{ | |||
if (fill.isColour()) | |||
{ | |||
GLPathRendering::fillPathWithColour (*this, clip, path, transform, fill.colour); | |||
} | |||
else if (fill.isGradient()) | |||
{ | |||
GLPathRendering::fillPathWithGradient (*this, clip, path, transform, | |||
*(fill.gradient), fill.transform, | |||
fill.colour.getFloatAlpha()); | |||
} | |||
else if (fill.isTiledImage()) | |||
{ | |||
OpenGLTextureFromImage t (fill.image); | |||
GLPathRendering::fillPathWithImage (*this, clip, path, transform, | |||
t.textureID, (GLfloat) t.width, (GLfloat) t.height, | |||
fill.transform, true, | |||
fill.colour.getFloatAlpha()); | |||
} | |||
} | |||
} | |||
END_JUCE_NAMESPACE |
@@ -26,6 +26,10 @@ | |||
#ifndef __JUCE_OPENGLHELPERS_JUCEHEADER__ | |||
#define __JUCE_OPENGLHELPERS_JUCEHEADER__ | |||
class OpenGLTexture; | |||
class OpenGLFrameBuffer; | |||
//============================================================================== | |||
/** | |||
A set of miscellaneous openGL helper functions. | |||
@@ -48,6 +52,8 @@ public: | |||
/** This does the same job as gluPerspective(). */ | |||
static void setPerspective (double fovy, double aspect, double zNear, double zFar); | |||
static void applyTransform (const AffineTransform& t); | |||
/** Draws a 2D quad with the specified corner points. */ | |||
static void drawQuad2D (float x1, float y1, | |||
float x2, float y2, | |||
@@ -62,6 +68,8 @@ public: | |||
float x4, float y4, float z4, | |||
const Colour& colour); | |||
static void fillRect (const Rectangle<int>& rect); | |||
/** Fills a rectangle with the specified colour. */ | |||
static void fillRectWithColour (const Rectangle<int>& rect, | |||
const Colour& colour); | |||
@@ -78,7 +86,7 @@ public: | |||
class JUCE_API TriangulatedPath | |||
{ | |||
public: | |||
TriangulatedPath (const Path& path); | |||
TriangulatedPath (const Path& path, const AffineTransform& transform); | |||
/** Renders the path, using a jittered oversampling method. | |||
The oversampling level is the square root of the number of times it | |||
@@ -106,4 +114,29 @@ private: | |||
}; | |||
//============================================================================== | |||
/** | |||
Used as a local object while rendering, this will create a temporary texture ID | |||
from an image in the quickest way possible. | |||
If the image is backed by an OpenGL framebuffer, it will use that directly; otherwise, | |||
this object will create a temporary texture or framebuffer and copy the image. | |||
*/ | |||
class JUCE_API OpenGLTextureFromImage | |||
{ | |||
public: | |||
OpenGLTextureFromImage (const Image& image); | |||
~OpenGLTextureFromImage(); | |||
GLuint textureID; | |||
const int width, height; | |||
private: | |||
ScopedPointer<OpenGLTexture> texture; | |||
ScopedPointer<OpenGLFrameBuffer> frameBuffer; | |||
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (OpenGLTextureFromImage); | |||
}; | |||
#endif // __JUCE_OPENGLHELPERS_JUCEHEADER__ |
@@ -74,7 +74,7 @@ namespace OpenGLImageHelpers | |||
{ | |||
static void read (OpenGLFrameBuffer& frameBuffer, Image::BitmapData& bitmapData, int x, int y) | |||
{ | |||
frameBuffer.readPixels (bitmapData.data, 0, Rectangle<int> (x, y, bitmapData.width, bitmapData.height)); | |||
frameBuffer.readPixels (bitmapData.data, Rectangle<int> (x, y, bitmapData.width, bitmapData.height)); | |||
} | |||
}; | |||
@@ -86,7 +86,7 @@ namespace OpenGLImageHelpers | |||
void write (const void* const data) const noexcept | |||
{ | |||
frameBuffer.writePixels (data, 0, 4, area); | |||
frameBuffer.writePixels (data, 4, area); | |||
} | |||
OpenGLFrameBuffer& frameBuffer; | |||
@@ -0,0 +1,62 @@ | |||
/* | |||
============================================================================== | |||
This file is part of the JUCE library - "Jules' Utility Class Extensions" | |||
Copyright 2004-11 by Raw Material Software Ltd. | |||
------------------------------------------------------------------------------ | |||
JUCE can be redistributed and/or modified under the terms of the GNU General | |||
Public License (Version 2), as published by the Free Software Foundation. | |||
A copy of the license is included in the JUCE distribution, or can be found | |||
online at www.gnu.org/licenses. | |||
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY | |||
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR | |||
A PARTICULAR PURPOSE. See the GNU General Public License for more details. | |||
------------------------------------------------------------------------------ | |||
To release a closed-source product which uses JUCE, commercial licenses are | |||
available: visit www.rawmaterialsoftware.com/juce for more information. | |||
============================================================================== | |||
*/ | |||
#ifndef __JUCE_OPENGLRENDERINGTARGET_JUCEHEADER__ | |||
#define __JUCE_OPENGLRENDERINGTARGET_JUCEHEADER__ | |||
//============================================================================== | |||
/** | |||
Base class for OpenGL objects which can be selected as a rendering target. | |||
*/ | |||
class JUCE_API OpenGLRenderingTarget | |||
{ | |||
public: | |||
OpenGLRenderingTarget(); | |||
virtual ~OpenGLRenderingTarget(); | |||
/** Activates this object as the current OpenGL target. */ | |||
virtual bool makeCurrentRenderingTarget() = 0; | |||
/** Deactivates this object as the current OpenGL target. */ | |||
virtual void releaseAsRenderingTarget() = 0; | |||
/** Returns the width in pixels of this target. */ | |||
virtual int getRenderingTargetWidth() const = 0; | |||
/** Returns the height in pixels of this target. */ | |||
virtual int getRenderingTargetHeight() const = 0; | |||
/** Sets the current matrix for 2D rendering into this object. | |||
@see OpenGLHelpers::prepareFor2D | |||
*/ | |||
void prepareFor2D(); | |||
/** Fills a path with a custom FillType. */ | |||
void fillPath (const Rectangle<int>& clipArea, | |||
const Path& path, const AffineTransform& pathTransform, | |||
const FillType& fill); | |||
}; | |||
#endif // __JUCE_OPENGLRENDERINGTARGET_JUCEHEADER__ |
@@ -42,16 +42,20 @@ OpenGLTexture::~OpenGLTexture() | |||
release(); | |||
} | |||
bool OpenGLTexture::isValidSize (int width, int height) | |||
{ | |||
return isPowerOfTwo (width) && isPowerOfTwo (height); | |||
} | |||
void OpenGLTexture::create (const int w, const int h) | |||
{ | |||
jassert (isValidSize (w, h)); // Perhaps these dimensions must be a power-of-two? | |||
release(); | |||
width = w; | |||
height = h; | |||
jassert (BitArray (width).countNumberOfSetBits() == 1); // these dimensions must be a power-of-two | |||
jassert (BitArray (height).countNumberOfSetBits() == 1); | |||
glGenTextures (1, &textureID); | |||
glBindTexture (GL_TEXTURE_2D, textureID); | |||
@@ -67,14 +71,21 @@ void OpenGLTexture::load (const Image& image) | |||
{ | |||
create (image.getWidth(), image.getHeight()); | |||
Image::BitmapData srcData (image, Image::BitmapData::readOnly); | |||
{ | |||
Image::BitmapData srcData (image, Image::BitmapData::readOnly); | |||
glPixelStorei (GL_UNPACK_ALIGNMENT, srcData.pixelFormat); | |||
glPixelStorei (GL_UNPACK_ALIGNMENT, srcData.pixelFormat); | |||
glPixelStorei (GL_UNPACK_ROW_LENGTH, srcData.lineStride); | |||
if (srcData.lineStride == image.getWidth() * srcData.pixelStride) | |||
{ | |||
glTexImage2D (GL_TEXTURE_2D, 0, internalGLTextureFormat, width, height, 0, | |||
srcData.pixelFormat == Image::RGB ? GL_RGB : GL_BGRA_EXT, | |||
GL_UNSIGNED_BYTE, srcData.data); | |||
return; | |||
} | |||
} | |||
glTexImage2D (GL_TEXTURE_2D, 0, internalGLTextureFormat, width, height, 0, | |||
srcData.pixelFormat == Image::RGB ? GL_RGB : GL_BGRA_EXT, | |||
GL_UNSIGNED_BYTE, srcData.data); | |||
load (Image (image.getSharedImage()->clone())); | |||
} | |||
void OpenGLTexture::load (const PixelARGB* const pixels, const int w, const int h) | |||
@@ -26,6 +26,7 @@ | |||
#ifndef __JUCE_OPENGLTEXTURE_JUCEHEADER__ | |||
#define __JUCE_OPENGLTEXTURE_JUCEHEADER__ | |||
//============================================================================== | |||
/** | |||
Creates an openGL texture from an Image. | |||
*/ | |||
@@ -66,8 +67,16 @@ public: | |||
float x4, float y4, float z4, | |||
const Colour& colour) const; | |||
/** Returns the GL texture ID number. */ | |||
GLuint getTextureID() const noexcept { return textureID; } | |||
/** Returns true if a texture can be created with the given size. | |||
Some systems may require that the sizes are powers-of-two. | |||
*/ | |||
static bool isValidSize (int width, int height); | |||
private: | |||
unsigned int textureID; | |||
GLuint textureID; | |||
int width, height; | |||
void create (int w, int h); | |||
@@ -75,4 +84,5 @@ private: | |||
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (OpenGLTexture); | |||
}; | |||
#endif // __JUCE_OPENGLTEXTURE_JUCEHEADER__ |