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OpenGL renderer optimisations. Renamed Colour::fromFloatRGBA.

tags/2021-05-28
jules 14 years ago
parent
commit
75ad1071ad
4 changed files with 193 additions and 125 deletions
  1. +1
    -1
      modules/juce_graphics/colour/juce_Colour.cpp
  2. +4
    -2
      modules/juce_graphics/colour/juce_Colour.h
  3. +10
    -0
      modules/juce_graphics/colour/juce_PixelFormats.h
  4. +178
    -122
      modules/juce_opengl/opengl/juce_OpenGLGraphicsContext.cpp

+ 1
- 1
modules/juce_graphics/colour/juce_Colour.cpp View File

@@ -172,7 +172,7 @@ Colour::Colour (const uint8 red, const uint8 green, const uint8 blue, const floa
argb.setARGB (ColourHelpers::floatToUInt8 (alpha), red, green, blue);
}
Colour Colour::fromRGBAFloat (const float red, const float green, const float blue, const float alpha) noexcept
Colour Colour::fromFloatRGBA (const float red, const float green, const float blue, const float alpha) noexcept
{
return Colour (ColourHelpers::floatToUInt8 (red), ColourHelpers::floatToUInt8 (green), ColourHelpers::floatToUInt8 (blue), alpha);
}


+ 4
- 2
modules/juce_graphics/colour/juce_Colour.h View File

@@ -89,8 +89,10 @@ public:
uint8 blue,
float alpha) noexcept;
/** Creates a colour using 8-bit red, green, blue and float alpha values. */
static Colour fromRGBAFloat (float red,
/** Creates a colour using floating point red, green, blue and alpha values.
Numbers outside the range 0..1 will be clipped.
*/
static Colour fromFloatRGBA (float red,
float green,
float blue,
float alpha) noexcept;


+ 10
- 0
modules/juce_graphics/colour/juce_PixelFormats.h View File

@@ -248,6 +248,16 @@ public:
}
}
/** Returns a uint32 which when written to memory, will be in the order r, g, b, a. */
inline uint32 getInRGBAMemoryOrder() const noexcept
{
#if JUCE_BIG_ENDIAN
return (((uint32) components.r) << 24) | (((uint32) components.g) << 16) | (((uint32) components.b) << 8) | components.a;
#else
return (((uint32) components.a) << 24) | (((uint32) components.b) << 16) | (((uint32) components.g) << 8) | components.r;
#endif
}
//==============================================================================
/** The indexes of the different components in the byte layout of this type of colour. */
#if JUCE_BIG_ENDIAN


+ 178
- 122
modules/juce_opengl/opengl/juce_OpenGLGraphicsContext.cpp View File

@@ -224,34 +224,68 @@ private:
};
//==============================================================================
class GradientTexture
class TextureCache : public SingleThreadedReferenceCountedObject
{
public:
GradientTexture() : needsRefresh (true) {}
TextureCache() : activeGradientIndex (0), gradientNeedsRefresh (true) {}
enum { textureSize = 256 };
enum { gradientTextureSize = 256, numTexturesToCache = 8, numGradientTexturesToCache = 6 };
void reset() noexcept
void resetGradient() noexcept
{
needsRefresh = true;
gradientNeedsRefresh = true;
}
void bind (const ColourGradient& gradient)
void bindTextureForGradient (const ColourGradient& gradient)
{
if (needsRefresh)
if (gradientNeedsRefresh)
{
needsRefresh = false;
PixelARGB lookup [textureSize];
gradient.createLookupTable (lookup, textureSize);
texture.loadARGB (lookup, textureSize, 1);
gradientNeedsRefresh = false;
if (gradientTextures.size() < numGradientTexturesToCache)
{
activeGradientIndex = gradientTextures.size();
gradientTextures.add (new OpenGLTexture());
}
else
{
activeGradientIndex = (activeGradientIndex + 1) % numGradientTexturesToCache;
}
PixelARGB lookup [gradientTextureSize];
gradient.createLookupTable (lookup, gradientTextureSize);
gradientTextures.getUnchecked (activeGradientIndex)->loadARGB (lookup, gradientTextureSize, 1);
}
gradientTextures.getUnchecked (activeGradientIndex)->bind();
}
OpenGLTexture* getTexture (const int w, const int h)
{
if (textures.size() < numTexturesToCache)
return new OpenGLTexture();
for (int i = 0; i < numTexturesToCache - 1; ++i)
{
const OpenGLTexture* const t = textures.getUnchecked(i);
if (t->getWidth() == w && t->getHeight() == h)
return textures.removeAndReturn (i);
}
texture.bind();
return textures.removeAndReturn (0);
}
void release (OpenGLTexture* texture)
{
textures.add (texture);
}
typedef ReferenceCountedObjectPtr<TextureCache> Ptr;
private:
OpenGLTexture texture;
bool needsRefresh;
OwnedArray<OpenGLTexture> textures, gradientTextures;
int activeGradientIndex;
bool gradientNeedsRefresh;
};
//==============================================================================
@@ -286,16 +320,16 @@ namespace
void fillRectangleList (const RectangleList& list)
{
GLfloat vertices [8];
GLshort vertices [8];
glEnableClientState (GL_VERTEX_ARRAY);
glVertexPointer (2, GL_FLOAT, 0, vertices);
glVertexPointer (2, GL_SHORT, 0, vertices);
for (RectangleList::Iterator i (list); i.next();)
{
vertices[0] = vertices[4] = (GLfloat) i.getRectangle()->getX();
vertices[1] = vertices[3] = (GLfloat) i.getRectangle()->getY();
vertices[2] = vertices[6] = (GLfloat) i.getRectangle()->getRight();
vertices[5] = vertices[7] = (GLfloat) i.getRectangle()->getBottom();
vertices[0] = vertices[4] = (GLshort) i.getRectangle()->getX();
vertices[1] = vertices[3] = (GLshort) i.getRectangle()->getY();
vertices[2] = vertices[6] = (GLshort) i.getRectangle()->getRight();
vertices[5] = vertices[7] = (GLshort) i.getRectangle()->getBottom();
glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
}
@@ -303,17 +337,17 @@ namespace
void fillRectangleList (const RectangleList& list, const Rectangle<int>& clip)
{
GLfloat vertices [8];
GLshort vertices [8];
glEnableClientState (GL_VERTEX_ARRAY);
glVertexPointer (2, GL_FLOAT, 0, vertices);
glVertexPointer (2, GL_SHORT, 0, vertices);
for (RectangleList::Iterator i (list); i.next();)
{
const Rectangle<int> r (i.getRectangle()->getIntersection (clip));
vertices[0] = vertices[4] = (GLfloat) r.getX();
vertices[1] = vertices[3] = (GLfloat) r.getY();
vertices[2] = vertices[6] = (GLfloat) r.getRight();
vertices[5] = vertices[7] = (GLfloat) r.getBottom();
vertices[0] = vertices[4] = (GLshort) r.getX();
vertices[1] = vertices[3] = (GLshort) r.getY();
vertices[2] = vertices[6] = (GLshort) r.getRight();
vertices[5] = vertices[7] = (GLshort) r.getBottom();
glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
}
@@ -541,13 +575,13 @@ namespace
}
}
void fillWithLinearGradient (GradientTexture& gradientTexture, const Rectangle<int>& rect, const ColourGradient& grad,
void fillWithLinearGradient (TextureCache& textureCache, const Rectangle<int>& rect, const ColourGradient& grad,
const AffineTransform& transform, const PositionedTexture* mask1, const PositionedTexture* mask2)
{
const Point<float> p1 (grad.point1.transformedBy (transform));
const Point<float> p2 (grad.point2.transformedBy (transform));
const Point<float> p3 (Point<float> (grad.point1.x - (grad.point2.y - grad.point1.y) / gradientTexture.textureSize,
grad.point1.y + (grad.point2.x - grad.point1.x) / gradientTexture.textureSize).transformedBy (transform));
const Point<float> p3 (Point<float> (grad.point1.x - (grad.point2.y - grad.point1.y) / textureCache.gradientTextureSize,
grad.point1.y + (grad.point2.x - grad.point1.x) / textureCache.gradientTextureSize).transformedBy (transform));
const AffineTransform textureTransform (AffineTransform::fromTargetPoints (p1.x, p1.y, 0.0f, 0.0f,
p2.x, p2.y, 1.0f, 0.0f,
@@ -568,13 +602,13 @@ namespace
prepareMasks (mask1, mask2, textureCoords1, textureCoords2, &rect);
TemporaryColourModulationMode tmm;
gradientTexture.bind (grad);
textureCache.bindTextureForGradient (grad);
setColour (1.0f);
OpenGLHelpers::drawTriangleStrip (vertices, textureCoords, 4);
}
void fillWithRadialGradient (GradientTexture& gradientTexture, const OpenGLTarget& target, const Rectangle<int>& rect,
void fillWithRadialGradient (TextureCache& textureCache, const OpenGLTarget& target, const Rectangle<int>& rect,
const ColourGradient& grad, const AffineTransform& transform,
const PositionedTexture* mask1, const PositionedTexture* mask2)
{
@@ -645,7 +679,7 @@ namespace
mask2->getTextureCoordAt (vertices[i], vertices[i + 1], textureCoords3[i], textureCoords3[i + 1]);
}
gradientTexture.bind (grad);
textureCache.bindTextureForGradient (grad);
target.scissor (rect);
glEnable (GL_TEXTURE_2D);
@@ -659,7 +693,7 @@ namespace
glDisable (GL_SCISSOR_TEST);
}
void fillTexture (const OpenGLTarget& target, const Rectangle<int>& area, const FillType& fill, GradientTexture& gradientTexture,
void fillTexture (const OpenGLTarget& target, const Rectangle<int>& area, const FillType& fill, TextureCache& textureCache,
const PositionedTexture* mask1, const PositionedTexture* mask2, const bool replaceExistingContents)
{
jassert (! (mask1 == nullptr && mask2 != nullptr));
@@ -697,16 +731,16 @@ namespace
if (g2.point1 == g2.point2)
{
fillTexture (target, area, g2.getColourAtPosition (1.0), gradientTexture, mask1, mask2, replaceExistingContents);
fillTexture (target, area, g2.getColourAtPosition (1.0), textureCache, mask1, mask2, replaceExistingContents);
}
else
{
setBlendMode (replaceExistingContents || (mask1 == nullptr && fill.colour.isOpaque() && fill.gradient->isOpaque()));
if (g2.isRadial)
fillWithRadialGradient (gradientTexture, target, area, g2, fill.transform, mask1, mask2);
fillWithRadialGradient (textureCache, target, area, g2, fill.transform, mask1, mask2);
else
fillWithLinearGradient (gradientTexture, area, g2, fill.transform, mask1, mask2);
fillWithLinearGradient (textureCache, area, g2, fill.transform, mask1, mask2);
}
}
else if (fill.isTiledImage())
@@ -717,84 +751,112 @@ namespace
}
//==============================================================================
struct VariableAlphaColour
struct MultipleQuadList
{
VariableAlphaColour (const Colour& c) noexcept
: r (c.getFloatRed()), g (c.getFloatGreen()), b (c.getFloatBlue()),
alphaScale (c.getFloatAlpha() / 255.0f), lastAlpha (-1)
public:
MultipleQuadList (const Colour& colour) noexcept
: colour (colour.getPixelARGB()),
numVertices (0)
{}
void setForAlpha (const int alpha) noexcept
void begin()
{
glDisableClientState (GL_TEXTURE_COORD_ARRAY);
glEnableClientState (GL_VERTEX_ARRAY);
glEnableClientState (GL_COLOR_ARRAY);
glVertexPointer (2, GL_SHORT, 0, vertices);
glColorPointer (4, GL_UNSIGNED_BYTE, 0, colours);
setColour (1.0f);
}
void end()
{
if (numVertices > 0)
glDrawArrays (GL_TRIANGLES, 0, numVertices);
glDisableClientState (GL_COLOR_ARRAY);
}
void addQuad (const int x, const int y, const int w, const int h, const int alpha)
{
if (lastAlpha != alpha)
if (numVertices > maxVerticesPerBlock - 6)
{
lastAlpha = alpha;
const float a = alpha * alphaScale;
glColor4f (r * a, g * a, b * a, a);
glDrawArrays (GL_TRIANGLES, 0, numVertices);
numVertices = 0;
}
const GLshort x1 = (GLshort) x;
const GLshort y1 = (GLshort) y;
const GLshort x2 = (GLshort) (x + w);
const GLshort y2 = (GLshort) (y + h);
GLshort* const v = vertices + numVertices * 2;
v[0] = x1; v[1] = y1; v[2] = x2; v[3] = y1; v[4] = x1; v[5] = y2;
v[6] = x2; v[7] = y1; v[8] = x1; v[9] = y2; v[10] = x2; v[11] = y2;
PixelARGB p (colour);
p.multiplyAlpha (alpha);
const uint32 rgba = p.getInRGBAMemoryOrder();
uint32* const c = colours + numVertices;
for (int i = 0; i < 6; ++i)
c[i] = rgba;
numVertices += 6;
}
private:
const float r, g, b, alphaScale;
int lastAlpha;
const PixelARGB colour;
enum { maxVerticesPerBlock = 192 };
GLshort vertices [maxVerticesPerBlock * 2];
uint32 colours [maxVerticesPerBlock];
int numVertices;
JUCE_DECLARE_NON_COPYABLE (VariableAlphaColour);
JUCE_DECLARE_NON_COPYABLE (MultipleQuadList);
};
//==============================================================================
struct EdgeTableRenderer
{
EdgeTableRenderer (const Colour& c) noexcept
: colour (c)
EdgeTableRenderer (const Colour& colour) noexcept
: quadList (colour)
{}
void draw (const EdgeTable& et)
{
glDisableClientState (GL_TEXTURE_COORD_ARRAY);
glEnableClientState (GL_VERTEX_ARRAY);
glVertexPointer (2, GL_FLOAT, 0, vertices);
quadList.begin();
et.iterate (*this);
quadList.end();
}
void setEdgeTableYPos (const int y) noexcept
{
vertices[1] = vertices[5] = (GLfloat) y;
vertices[3] = vertices[7] = (GLfloat) (y + 1);
currentY = y;
}
void handleEdgeTablePixel (const int x, const int alphaLevel) noexcept
{
drawHorizontal (x, 1, alphaLevel);
quadList.addQuad (x, currentY, 1, 1, alphaLevel);
}
void handleEdgeTablePixelFull (const int x) noexcept
{
drawHorizontal (x, 1, 255);
quadList.addQuad (x, currentY, 1, 1, 255);
}
void handleEdgeTableLine (const int x, const int width, const int alphaLevel) noexcept
{
drawHorizontal (x, width, alphaLevel);
quadList.addQuad (x, currentY, width, 1, alphaLevel);
}
void handleEdgeTableLineFull (const int x, const int width) noexcept
{
drawHorizontal (x, width, 255);
quadList.addQuad (x, currentY, width, 1, 255);
}
private:
GLfloat vertices[8];
VariableAlphaColour colour;
void drawHorizontal (int x, const int w, const int alpha) noexcept
{
vertices[0] = vertices[2] = (GLfloat) x;
vertices[4] = vertices[6] = (GLfloat) (x + w);
colour.setForAlpha (alpha);
glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
}
MultipleQuadList quadList;
int currentY;
JUCE_DECLARE_NON_COPYABLE (EdgeTableRenderer);
};
@@ -803,32 +865,23 @@ namespace
struct FloatRectangleRenderer
{
FloatRectangleRenderer (const Colour& c) noexcept
: colour (c)
: quadList (c)
{}
void draw (const Rectangle<float>& r)
{
glDisableClientState (GL_TEXTURE_COORD_ARRAY);
glEnableClientState (GL_VERTEX_ARRAY);
glVertexPointer (2, GL_FLOAT, 0, vertices);
quadList.begin();
RenderingHelpers::FloatRectangleRasterisingInfo (r).iterate (*this);
quadList.end();
}
void operator() (const int x, const int y, const int w, const int h, const int alpha)
{
vertices[0] = vertices[2] = (GLfloat) x;
vertices[1] = vertices[5] = (GLfloat) y;
vertices[4] = vertices[6] = (GLfloat) (x + w);
vertices[3] = vertices[7] = (GLfloat) (y + h);
colour.setForAlpha (alpha);
glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
quadList.addQuad (x, y, w, h, alpha);
}
private:
GLfloat vertices[8];
VariableAlphaColour colour;
MultipleQuadList quadList;
JUCE_DECLARE_NON_COPYABLE (FloatRectangleRenderer);
};
@@ -855,10 +908,10 @@ public:
virtual Ptr clipToImageAlpha (const OpenGLTextureFromImage&, const AffineTransform&) = 0;
virtual Ptr clipToTexture (const PositionedTexture&) = 0;
virtual Rectangle<int> getClipBounds() const = 0;
virtual void fillRect (const OpenGLTarget&, const Rectangle<int>& area, const FillType&, GradientTexture&, bool replaceContents) = 0;
virtual void fillRect (const OpenGLTarget&, const Rectangle<float>& area, const FillType&, GradientTexture&) = 0;
virtual void fillMask (const OpenGLTarget& target, const Rectangle<int>& area, const PositionedTexture&, const FillType&, GradientTexture&) = 0;
virtual void fillEdgeTable (const OpenGLTarget& target, EdgeTable& et, const FillType& fill, GradientTexture& gradientTexture) = 0;
virtual void fillRect (const OpenGLTarget&, const Rectangle<int>& area, const FillType&, TextureCache&, bool replaceContents) = 0;
virtual void fillRect (const OpenGLTarget&, const Rectangle<float>& area, const FillType&, TextureCache&) = 0;
virtual void fillMask (const OpenGLTarget& target, const Rectangle<int>& area, const PositionedTexture&, const FillType&, TextureCache&) = 0;
virtual void fillEdgeTable (const OpenGLTarget& target, EdgeTable& et, const FillType& fill, TextureCache&) = 0;
virtual void drawImage (const OpenGLTarget&, const OpenGLTextureFromImage&, const AffineTransform&, float alpha,
const Rectangle<int>& clip, const PositionedTexture* mask) = 0;
@@ -1015,39 +1068,39 @@ public:
return this;
}
void fillRect (const OpenGLTarget& target, const Rectangle<int>& area, const FillType& fill, GradientTexture& gradientTexture, bool replaceContents)
void fillRect (const OpenGLTarget& target, const Rectangle<int>& area, const FillType& fill, TextureCache& textureCache, bool replaceContents)
{
jassert (! replaceContents);
const Rectangle<int> r (clip.getIntersection (area));
if (! r.isEmpty())
fillRectInternal (target, r, fill, gradientTexture, false);
fillRectInternal (target, r, fill, textureCache, false);
}
void fillRect (const OpenGLTarget& target, const Rectangle<float>& area, const FillType& fill, GradientTexture& gradientTexture)
void fillRect (const OpenGLTarget& target, const Rectangle<float>& area, const FillType& fill, TextureCache& textureCache)
{
EdgeTable et (area);
fillEdgeTable (target, et, fill, gradientTexture);
fillEdgeTable (target, et, fill, textureCache);
}
void fillMask (const OpenGLTarget& target, const Rectangle<int>& area, const PositionedTexture& texture, const FillType& fill, GradientTexture& gradientTexture)
void fillMask (const OpenGLTarget& target, const Rectangle<int>& area, const PositionedTexture& texture, const FillType& fill, TextureCache& textureCache)
{
PositionedTexture pt (mask.getTextureID(), Rectangle<int> (maskOrigin.x, maskOrigin.y, mask.getWidth(), mask.getHeight()), area);
fillTexture (target, area, fill, gradientTexture, &texture, &pt, false);
fillTexture (target, area, fill, textureCache, &texture, &pt, false);
}
void fillEdgeTable (const OpenGLTarget& target, EdgeTable& et, const FillType& fill, GradientTexture& gradientTexture)
void fillEdgeTable (const OpenGLTarget& target, EdgeTable& et, const FillType& fill, TextureCache& textureCache)
{
OpenGLTexture texture;
PositionedTexture pt (texture, et, clip);
fillMask (target, pt.clip, pt, fill, gradientTexture);
OpenGLTexture* texture = textureCache.getTexture (clip.getWidth(), clip.getHeight());
PositionedTexture pt (*texture, et, clip);
fillMask (target, pt.clip, pt, fill, textureCache);
textureCache.release (texture);
}
void fillRectInternal (const OpenGLTarget& target, const Rectangle<int>& area, const FillType& fill, GradientTexture& gradientTexture, bool replaceContents)
void fillRectInternal (const OpenGLTarget& target, const Rectangle<int>& area, const FillType& fill, TextureCache& textureCache, bool replaceContents)
{
PositionedTexture pt (mask.getTextureID(), Rectangle<int> (maskOrigin.x, maskOrigin.y, mask.getWidth(), mask.getHeight()), area);
fillTexture (target, area, fill, gradientTexture, &pt, nullptr, replaceContents);
fillTexture (target, area, fill, textureCache, &pt, nullptr, replaceContents);
}
void drawImage (const OpenGLTarget& target, const OpenGLTextureFromImage& source, const AffineTransform& transform,
@@ -1124,7 +1177,7 @@ public:
Ptr clipToPath (const Path& p, const AffineTransform& transform) { return toMask()->clipToPath (p, transform); }
Ptr clipToImageAlpha (const OpenGLTextureFromImage& image, const AffineTransform& transform) { return toMask()->clipToImageAlpha (image, transform); }
void fillRect (const OpenGLTarget& target, const Rectangle<int>& area, const FillType& fill, GradientTexture& gradientTexture, bool replaceContents)
void fillRect (const OpenGLTarget& target, const Rectangle<int>& area, const FillType& fill, TextureCache& textureCache, bool replaceContents)
{
if (fill.isColour())
{
@@ -1140,12 +1193,12 @@ public:
const Rectangle<int> r (i.getRectangle()->getIntersection (area));
if (! r.isEmpty())
fillTexture (target, r, fill, gradientTexture, nullptr, nullptr, replaceContents);
fillTexture (target, r, fill, textureCache, nullptr, nullptr, replaceContents);
}
}
}
void fillRect (const OpenGLTarget& target, const Rectangle<float>& area, const FillType& fill, GradientTexture& gradientTexture)
void fillRect (const OpenGLTarget& target, const Rectangle<float>& area, const FillType& fill, TextureCache& textureCache)
{
if (fill.isColour())
{
@@ -1167,7 +1220,7 @@ public:
else
{
EdgeTable et (area);
fillEdgeTable (target, et, fill, gradientTexture);
fillEdgeTable (target, et, fill, textureCache);
}
}
@@ -1183,7 +1236,7 @@ public:
}
}
void fillEdgeTable (const OpenGLTarget& target, EdgeTable& et, const FillType& fill, GradientTexture& gradientTexture)
void fillEdgeTable (const OpenGLTarget& target, EdgeTable& et, const FillType& fill, TextureCache& textureCache)
{
if (fill.isColour())
{
@@ -1209,16 +1262,16 @@ public:
}
else
{
OpenGLTexture texture;
PositionedTexture pt (texture, et, clip.getBounds());
fillMask (target, pt.clip, pt, fill, gradientTexture);
OpenGLTexture* texture = textureCache.getTexture (clip.getBounds().getWidth(), clip.getBounds().getHeight());
PositionedTexture pt (*texture, et, clip.getBounds());
fillMask (target, pt.clip, pt, fill, textureCache);
textureCache.release (texture);
}
}
void fillMask (const OpenGLTarget& target, const Rectangle<int>& area, const PositionedTexture& texture, const FillType& fill, GradientTexture& gradientTexture)
void fillMask (const OpenGLTarget& target, const Rectangle<int>& area, const PositionedTexture& texture, const FillType& fill, TextureCache& textureCache)
{
fillTexture (target, area, fill, gradientTexture, &texture, nullptr, false);
fillTexture (target, area, fill, textureCache, &texture, nullptr, false);
}
private:
@@ -1240,7 +1293,8 @@ public:
SavedState (const OpenGLTarget& target_)
: clip (new ClipRegion_RectangleList (Rectangle<int> (target_.width, target_.height))),
transform (0, 0), interpolationQuality (Graphics::mediumResamplingQuality),
target (target_), transparencyLayerAlpha (1.0f)
target (target_), transparencyLayerAlpha (1.0f),
textureCache (new TextureCache())
{
}
@@ -1248,7 +1302,8 @@ public:
: clip (other.clip), transform (other.transform), font (other.font),
fillType (other.fillType), interpolationQuality (other.interpolationQuality),
target (other.target), transparencyLayerAlpha (other.transparencyLayerAlpha),
transparencyLayer (other.transparencyLayer)
transparencyLayer (other.transparencyLayer),
textureCache (other.textureCache)
{
}
@@ -1394,7 +1449,7 @@ public:
if (transform.isOnlyTranslated)
{
clip->fillRect (target, r.translated (transform.xOffset, transform.yOffset),
getFillType(), gradientTexture, replaceContents);
getFillType(), *textureCache, replaceContents);
}
else
{
@@ -1415,7 +1470,7 @@ public:
.getIntersection (clip->getClipBounds().toFloat()));
if (! c.isEmpty())
clip->fillRect (target, c, getFillType(), gradientTexture);
clip->fillRect (target, c, getFillType(), *textureCache);
}
else
{
@@ -1508,18 +1563,19 @@ public:
Path p;
p.addRectangle (image.getBounds());
OpenGLTexture texture;
OpenGLTexture* texture = textureCache->getTexture (clipBounds.getWidth(), clipBounds.getHeight());
EdgeTable et (clipBounds, p, t);
PositionedTexture pt (texture, et, clipBounds);
PositionedTexture pt (*texture, et, clipBounds);
clip->drawImage (target, image, t, alpha, clipBounds, &pt);
textureCache->release (texture);
}
}
void setFillType (const FillType& newFill)
{
fillType = newFill;
gradientTexture.reset();
textureCache->resetGradient();
}
//==============================================================================
@@ -1533,7 +1589,7 @@ public:
private:
float transparencyLayerAlpha;
Image transparencyLayer;
GradientTexture gradientTexture;
TextureCache::Ptr textureCache;
void cloneClipIfMultiplyReferenced()
{
@@ -1548,7 +1604,7 @@ private:
void fillEdgeTable (EdgeTable& et)
{
clip->fillEdgeTable (target, et, getFillType(), gradientTexture);
clip->fillEdgeTable (target, et, getFillType(), *textureCache);
}
class CachedGlyphEdgeTable


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