Browse Source

More OpenGL fixes and work.

tags/2021-05-28
jules 13 years ago
parent
commit
61f5ca11ab
6 changed files with 484 additions and 396 deletions
  1. +34
    -357
      modules/juce_opengl/opengl/juce_OpenGLFrameBuffer.cpp
  2. +18
    -4
      modules/juce_opengl/opengl/juce_OpenGLFrameBuffer.h
  3. +387
    -30
      modules/juce_opengl/opengl/juce_OpenGLHelpers.cpp
  4. +38
    -0
      modules/juce_opengl/opengl/juce_OpenGLHelpers.h
  5. +2
    -2
      modules/juce_opengl/opengl/juce_OpenGLImage.cpp
  6. +5
    -3
      modules/juce_opengl/opengl/juce_OpenGLTexture.cpp

+ 34
- 357
modules/juce_opengl/opengl/juce_OpenGLFrameBuffer.cpp View File

@@ -258,14 +258,14 @@ public:
: width (w), height (h),
data (w * h)
{
buffer.readPixels (data, Rectangle<int> (0, 0, w, h));
buffer.readPixels (data, 0, Rectangle<int> (0, 0, w, h));
}
bool restore (OpenGLFrameBuffer& buffer)
{
if (buffer.initialise (width, height))
{
buffer.writePixels (data, Rectangle<int> (0, 0, width, height));
buffer.writePixels (data, 0, 4, Rectangle<int> (0, 0, width, height));
return true;
}
@@ -286,7 +286,7 @@ OpenGLFrameBuffer::~OpenGLFrameBuffer() {}
bool OpenGLFrameBuffer::initialise (int width, int height)
{
pimpl = nullptr;
pimpl = new Pimpl (width, height, true, false);
pimpl = new Pimpl (width, height, false, false);
if (! pimpl->ok)
pimpl = nullptr;
@@ -294,6 +294,18 @@ bool OpenGLFrameBuffer::initialise (int width, int height)
return pimpl != nullptr;
}
bool OpenGLFrameBuffer::initialise (const Image& content)
{
if (initialise (content.getWidth(), content.getHeight()))
{
Image::BitmapData bitmap (content, Image::BitmapData::readOnly);
return writePixels (bitmap.data, bitmap.lineStride / bitmap.pixelStride,
bitmap.pixelStride, content.getBounds());
}
return false;
}
void OpenGLFrameBuffer::release()
{
pimpl = nullptr;
@@ -311,11 +323,14 @@ void OpenGLFrameBuffer::saveAndRelease()
bool OpenGLFrameBuffer::reloadSavedCopy()
{
if (savedState != nullptr
&& savedState->restore (*this))
if (savedState != nullptr)
{
savedState = nullptr;
return true;
ScopedPointer<SavedState> state (savedState);
if (state->restore (*this))
return true;
savedState = state;
}
return false;
@@ -349,7 +364,7 @@ void OpenGLFrameBuffer::clear (const Colour& colour)
}
}
bool OpenGLFrameBuffer::readPixels (void* target, const Rectangle<int>& area)
bool OpenGLFrameBuffer::readPixels (void* target, int lineStride, const Rectangle<int>& area)
{
if (! makeCurrentTarget())
return false;
@@ -357,6 +372,7 @@ bool OpenGLFrameBuffer::readPixels (void* target, const Rectangle<int>& area)
OpenGLHelpers::prepareFor2D (pimpl->width, pimpl->height);
glPixelStorei (GL_PACK_ALIGNMENT, 4);
glPixelStorei (GL_PACK_ROW_LENGTH, lineStride);
glReadPixels (area.getX(), area.getY(), area.getWidth(), area.getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, target);
glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0);
@@ -364,13 +380,16 @@ bool OpenGLFrameBuffer::readPixels (void* target, const Rectangle<int>& area)
return true;
}
bool OpenGLFrameBuffer::writePixels (const void* data, const Rectangle<int>& area)
bool OpenGLFrameBuffer::writePixels (const void* data, int lineStride, int pixelStride, const Rectangle<int>& area)
{
if (! makeCurrentTarget())
return false;
OpenGLHelpers::prepareFor2D (pimpl->width, pimpl->height);
jassert (pixelStride == 3 || pixelStride == 4); // can only handle RGB or ARGB
const int format = pixelStride == 3 ? GL_RGB : GL_BGRA_EXT;
glDisable (GL_DEPTH_TEST);
glDisable (GL_BLEND);
@@ -385,9 +404,10 @@ bool OpenGLFrameBuffer::writePixels (const void* data, const Rectangle<int>& are
glEnable (GL_TEXTURE_2D);
glBindTexture (GL_TEXTURE_2D, temporaryTexture);
glPixelStorei (GL_UNPACK_ALIGNMENT, 4);
glPixelStorei (GL_UNPACK_ALIGNMENT, pixelStride);
glPixelStorei (GL_UNPACK_ROW_LENGTH, lineStride);
glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, area.getWidth(), area.getHeight(), 0,
GL_BGRA_EXT, GL_UNSIGNED_BYTE, data);
format, GL_UNSIGNED_BYTE, data);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
@@ -404,8 +424,9 @@ bool OpenGLFrameBuffer::writePixels (const void* data, const Rectangle<int>& are
#else
glRasterPos2i (area.getX(), area.getY());
glBindTexture (GL_TEXTURE_2D, 0);
glPixelStorei (GL_UNPACK_ALIGNMENT, 4);
glDrawPixels (area.getWidth(), area.getHeight(), GL_BGRA_EXT, GL_UNSIGNED_BYTE, data);
glPixelStorei (GL_UNPACK_ALIGNMENT, pixelStride);
glPixelStorei (GL_UNPACK_ROW_LENGTH, lineStride);
glDrawPixels (area.getWidth(), area.getHeight(), format, GL_UNSIGNED_BYTE, data);
#endif
glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0);
@@ -441,350 +462,6 @@ void OpenGLFrameBuffer::draw3D (float x1, float y1, float z1,
}
}
//==============================================================================
// This breaks down a path into a series of horizontal strips of trapezoids..
class TrapezoidedPath
{
public:
TrapezoidedPath (const Path& p)
: firstSlice (nullptr),
windingMask (p.isUsingNonZeroWinding() ? -1 : 1)
{
for (PathFlatteningIterator iter (p); iter.next();)
addLine (floatToInt (iter.x1), floatToInt (iter.y1),
floatToInt (iter.x2), floatToInt (iter.y2));
}
~TrapezoidedPath()
{
for (HorizontalSlice* s = firstSlice; s != nullptr;)
{
const ScopedPointer<HorizontalSlice> deleter (s);
s = s->next;
}
}
template <class Consumer>
void iterate (Consumer& consumer) const
{
for (HorizontalSlice* s = firstSlice; s != nullptr; s = s->next)
s->iterate (consumer, windingMask);
}
private:
void addLine (int x1, int y1, int x2, int y2)
{
int winding = 1;
if (y2 < y1)
{
std::swap (x1, x2);
std::swap (y1, y2);
winding = -1;
}
HorizontalSlice* last = nullptr;
HorizontalSlice* s = firstSlice;
while (y2 > y1)
{
if (s == nullptr)
{
insert (last, new HorizontalSlice (nullptr, x1, y1, x2, y2, winding));
break;
}
if (s->y2 > y1)
{
if (y1 < s->y1)
{
if (y2 <= s->y1)
{
insert (last, new HorizontalSlice (s, x1, y1, x2, y2, winding));
break;
}
else
{
const int newX = x1 + (s->y1 - y1) * (x2 - x1) / (y2 - y1);
HorizontalSlice* const newSlice = new HorizontalSlice (s, x1, y1, newX, s->y1, winding);
insert (last, newSlice);
last = newSlice;
x1 = newX;
y1 = s->y1;
continue;
}
}
else if (y1 > s->y1)
{
s->split (y1);
s = s->next;
jassert (s != nullptr);
}
jassert (y1 == s->y1);
if (y2 > s->y2)
{
const int newY = s->y2;
const int newX = x1 + (newY - y1) * (x2 - x1) / (y2 - y1);
s->addLine (x1, newX, winding);
x1 = newX;
y1 = newY;
}
else
{
if (y2 < s->y2)
s->split (y2);
jassert (y2 == s->y2);
s->addLine (x1, x2, winding);
break;
}
}
last = s;
s = s->next;
}
}
struct HorizontalSlice
{
HorizontalSlice (const HorizontalSlice& other, HorizontalSlice* const next_, int y1_, int y2_)
: next (next_), y1 (y1_), y2 (y2_), segments (other.segments)
{
}
HorizontalSlice (HorizontalSlice* const next_, int x1, int y1_, int x2, int y2_, int winding)
: next (next_), y1 (y1_), y2 (y2_)
{
jassert (next != this);
jassert (y2 > y1);
segments.ensureStorageAllocated (32);
segments.add (LineSegment (x1, x2, winding));
}
void addLine (const int x1, const int x2, int winding)
{
const int dy = y2 - y1;
for (int i = 0; i < segments.size(); ++i)
{
const LineSegment& l = segments.getReference (i);
const int diff1 = l.x1 - x1;
const int diff2 = l.x2 - x2;
if ((diff1 < 0) == (diff2 > 0))
{
const int dx1 = l.x2 - l.x1;
const int dx2 = x2 - x1;
const int dxDiff = dx2 - dx1;
if (dxDiff != 0)
{
const int intersectionY = (dy * diff1) / dxDiff;
if (intersectionY > 0 && intersectionY < dy)
{
const int intersectionX = x1 + (intersectionY * dx2) / dy;
split (intersectionY + y1);
next->addLine (intersectionX, x2, winding);
addLine (x1, intersectionX, winding);
return;
}
}
}
if (diff1 + diff2 > 0)
{
segments.insert (i, LineSegment (x1, x2, winding));
return;
}
}
segments.add (LineSegment (x1, x2, winding));
}
void split (const int newY)
{
jassert (newY > y1 && newY < y2);
const int dy1 = newY - y1;
const int dy2 = y2 - y1;
next = new HorizontalSlice (*this, next, newY, y2);
y2 = newY;
LineSegment* const oldSegments = segments.getRawDataPointer();
LineSegment* const newSegments = next->segments.getRawDataPointer();
for (int i = 0; i < segments.size(); ++i)
{
LineSegment& l = oldSegments[i];
const int newX = l.x1 + dy1 * (l.x2 - l.x1) / dy2;
newSegments[i].x1 = newX;
l.x2 = newX;
}
}
template <class Consumer>
void iterate (Consumer& consumer, const int windingMask)
{
jassert (segments.size() > 0);
const float fy1 = intToFloat (y1);
const float fy2 = intToFloat (y2);
const LineSegment* s1 = segments.getRawDataPointer();
const LineSegment* s2 = s1;
int winding = s1->winding;
for (int i = segments.size(); --i > 0;)
{
++s2;
winding += s2->winding;
if ((winding & windingMask) == 0)
{
const float ax1 = intToFloat (s1->x1);
const float ax2 = intToFloat (s1->x2);
if (s1->x1 == s2->x1)
consumer.addTriangle (ax1, fy1, ax2, fy2, intToFloat (s2->x2), fy2);
else if (s1->x2 == s2->x2)
consumer.addTriangle (ax1, fy1, intToFloat (s2->x1), fy1, ax2, fy2);
else
consumer.addTrapezoid (fy1, fy2, ax1, ax2, intToFloat (s2->x1), intToFloat (s2->x2));
s1 = s2 + 1;
}
}
}
HorizontalSlice* next;
int y1, y2;
private:
struct LineSegment
{
inline LineSegment (int x1_, int x2_, int winding_) noexcept
: x1 (x1_), x2 (x2_), winding (winding_) {}
int x1, x2;
int winding;
};
Array<LineSegment> segments;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (HorizontalSlice);
};
HorizontalSlice* firstSlice;
const int windingMask;
inline void insert (HorizontalSlice* const last, HorizontalSlice* const newOne) noexcept
{
if (last == nullptr)
firstSlice = newOne;
else
last->next = newOne;
}
enum { factor = 128 };
static inline int floatToInt (const float n) noexcept { return roundToInt (n * (float) factor); }
static inline float intToFloat (const int n) noexcept { return n * (1.0f / (float) factor); }
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (TrapezoidedPath);
};
//==============================================================================
// Breaks a path into a set of openGL triangles..
class TriangulatedPath
{
public:
TriangulatedPath (const Path& path)
{
startNewBlock();
TrapezoidedPath (path).iterate (*this);
}
void draw (const int oversamplingLevel) const
{
glColor4f (1.0f, 1.0f, 1.0f, 1.0f / (oversamplingLevel * oversamplingLevel));
glTranslatef (-0.5f, -0.5f, 0.0f);
const float inc = 1.0f / oversamplingLevel;
for (int y = oversamplingLevel; --y >= 0;)
{
for (int x = oversamplingLevel; --x >= 0;)
{
glTranslatef (inc, 0.0f, 0.0f);
for (int i = 0; i < blocks.size(); ++i)
blocks.getUnchecked(i)->draw();
}
glTranslatef (-1.0f, inc, 0.0f);
}
}
void addTriangle (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2, GLfloat x3, GLfloat y3)
{
if (currentBlock->numDone >= trianglesPerBlock)
startNewBlock();
GLfloat* t = currentBlock->getNextTriangle();
*t++ = x1; *t++ = y1; *t++ = x2; *t++ = y2; *t++ = x3; *t++ = y3;
currentBlock->numDone++;
}
void addTrapezoid (GLfloat y1, GLfloat y2, GLfloat x1, GLfloat x2, GLfloat x3, GLfloat x4)
{
if (currentBlock->numDone >= trianglesPerBlock - 1)
startNewBlock();
GLfloat* t = currentBlock->getNextTriangle();
*t++ = x1; *t++ = y1; *t++ = x2; *t++ = y2; *t++ = x3; *t++ = y1;
*t++ = x4; *t++ = y2; *t++ = x2; *t++ = y2; *t++ = x3; *t++ = y1;
currentBlock->numDone += 2;
}
private:
// Some GL implementations can't take very large triangle lists, so store
// the list as a series of blocks containing this max number of triangles.
enum { trianglesPerBlock = 256 };
struct TriangleBlock
{
TriangleBlock() noexcept : numDone (0) {}
void draw() const
{
glVertexPointer (2, GL_FLOAT, 0, triangles);
glDrawArrays (GL_TRIANGLES, 0, numDone * 3);
}
inline GLfloat* getNextTriangle() noexcept { return triangles + numDone * 6; }
int numDone;
GLfloat triangles [trianglesPerBlock * 6];
};
void startNewBlock()
{
currentBlock = new TriangleBlock();
blocks.add (currentBlock);
}
OwnedArray<TriangleBlock> blocks;
TriangleBlock* currentBlock;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (TriangulatedPath);
};
//==============================================================================
void OpenGLFrameBuffer::createAlphaChannelFromPath (const Path& path, const int oversamplingLevel)
{


+ 18
- 4
modules/juce_opengl/opengl/juce_OpenGLFrameBuffer.h View File

@@ -49,6 +49,12 @@ public:
*/
bool initialise (int width, int height);
/** Tries to allocates a buffer containing a copy of a given image.
Note that a valid openGL context must be selected when you call this method,
or it will fail.
*/
bool initialise (const Image& content);
/** Releases the buffer, if one has been allocated.
Any saved state that was created with saveAndRelease() will also be freed by this call.
*/
@@ -102,11 +108,19 @@ public:
float x4, float y4, float z4,
const Colour& colour) const;
/** Reads an area of pixels from the framebuffer into a specified pixel array. */
bool readPixels (void* target, const Rectangle<int>& area);
/** Reads an area of pixels from the framebuffer into a 32-bit ARGB pixel array.
The lineStride is measured as a number of pixels, not bytes - pass a stride
of 0 to indicate a packed array.
*/
bool readPixels (void* targetData, int lineStride, const Rectangle<int>& sourceArea);
/** Writes an area of pixels into the framebuffer from a specified pixel array. */
bool writePixels (const void* target, const Rectangle<int>& area);
/** Writes an area of pixels into the framebuffer from a specified pixel array.
The lineStride is measured as a number of pixels, not bytes - pass a stride
of 0 to indicate a packed array.
*/
bool writePixels (const void* srcData,
int srcLineStride, int srcPixelStride,
const Rectangle<int>& targetArea);
/** This will render an anti-aliased path into just the alpha channel of this framebuffer.


+ 387
- 30
modules/juce_opengl/opengl/juce_OpenGLHelpers.cpp View File

@@ -121,6 +121,7 @@ void OpenGLHelpers::drawQuad3D (float x1, float y1, float z1,
glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
}
//==============================================================================
namespace OpenGLGradientHelpers
{
void drawTriangles (GLenum mode, const GLfloat* vertices, const GLfloat* textureCoords, const int numElements)
@@ -180,27 +181,23 @@ namespace OpenGLGradientHelpers
const float sourceRadius = jmax (Point<float> (screenRadius, 0.0f).transformedBy (inverse).getDistanceFromOrigin(),
Point<float> (0.0f, screenRadius).transformedBy (inverse).getDistanceFromOrigin());
const int numDivisions = 80;
GLfloat vertices [6 + numDivisions * 4];
GLfloat textureCoords [6 + numDivisions * 4];
const int numDivisions = 90;
GLfloat vertices [4 + numDivisions * 2];
GLfloat textureCoords [4 + numDivisions * 2];
{
const float originalRadius = grad.point1.getDistanceFrom (grad.point2);
const float texturePos = sourceRadius / originalRadius;
GLfloat* t = textureCoords;
*t++ = 0.0f;
*t++ = 0.0f;
const float originalRadius = grad.point1.getDistanceFrom (grad.point2);
const float texturePos = sourceRadius / originalRadius;
for (int i = numDivisions + 1; --i >= 0;)
{
*t++ = texturePos;
*t++ = 0.0f;
*t++ = texturePos;
*t++ = 1.0f;
}
jassert (t == textureCoords + numElementsInArray (vertices));
}
{
@@ -208,33 +205,28 @@ namespace OpenGLGradientHelpers
*v++ = centre.getX();
*v++ = centre.getY();
const Point<float> first (grad.point1.translated (sourceRadius, -sourceRadius).transformedBy (transform));
Point<float> last (first);
const Point<float> first (grad.point1.translated (0, -sourceRadius)
.transformedBy (transform));
*v++ = first.getX();
*v++ = first.getY();
for (int i = 0; i < numDivisions; ++i)
for (int i = 1; i < numDivisions; ++i)
{
const float angle = (i + 1) * (float_Pi * 4.0f / numDivisions);
const Point<float> next (grad.point1.translated (std::sin (angle) * sourceRadius,
std::cos (angle) * -sourceRadius)
.transformedBy (transform));
*v++ = last.getX();
*v++ = last.getY();
*v++ = next.getX();
*v++ = next.getY();
last = next;
const float angle = i * (float_Pi * 2.0f / numDivisions);
const Point<float> p (grad.point1.translated (std::sin (angle) * sourceRadius,
std::cos (angle) * -sourceRadius)
.transformedBy (transform));
*v++ = p.getX();
*v++ = p.getY();
}
*v++ = last.getX();
*v++ = last.getY();
*v++ = first.getX();
*v++ = first.getY();
jassert (v == vertices + numElementsInArray (vertices));
}
glEnable (GL_SCISSOR_TEST);
glScissor (rect.getX(), rect.getY(), rect.getWidth(), rect.getHeight());
drawTriangles (GL_TRIANGLE_FAN, vertices, textureCoords, numDivisions + 3);
drawTriangles (GL_TRIANGLE_FAN, vertices, textureCoords, numDivisions + 2);
glDisable (GL_SCISSOR_TEST);
}
}
@@ -256,10 +248,375 @@ void OpenGLHelpers::fillRectWithColourGradient (const Rectangle<int>& rect,
else
glEnable (GL_BLEND);
if (gradient.isRadial)
OpenGLGradientHelpers::fillWithRadialGradient (rect, gradient, transform);
if (gradient.point1 == gradient.point2)
{
fillRectWithColour (rect, gradient.getColourAtPosition (1.0));
}
else
OpenGLGradientHelpers::fillWithLinearGradient (rect, gradient, transform, textureSize);
{
if (gradient.isRadial)
OpenGLGradientHelpers::fillWithRadialGradient (rect, gradient, transform);
else
OpenGLGradientHelpers::fillWithLinearGradient (rect, gradient, transform, textureSize);
}
}
void OpenGLHelpers::fillRectWithColour (const Rectangle<int>& rect, const Colour& colour)
{
glEnableClientState (GL_VERTEX_ARRAY);
glDisableClientState (GL_TEXTURE_COORD_ARRAY);
glDisableClientState (GL_COLOR_ARRAY);
glDisableClientState (GL_NORMAL_ARRAY);
const GLfloat vertices[] = { (float) rect.getX(), (float) rect.getY(),
(float) rect.getRight(), (float) rect.getY(),
(float) rect.getX(), (float) rect.getBottom(),
(float) rect.getRight(), (float) rect.getBottom() };
setColour (colour);
glVertexPointer (2, GL_FLOAT, 0, vertices);
glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
}
//==============================================================================
// This breaks down a path into a series of horizontal strips of trapezoids..
class TriangulatedPath::TrapezoidedPath
{
public:
TrapezoidedPath (const Path& p)
: firstSlice (nullptr),
windingMask (p.isUsingNonZeroWinding() ? -1 : 1)
{
for (PathFlatteningIterator iter (p); iter.next();)
addLine (floatToInt (iter.x1), floatToInt (iter.y1),
floatToInt (iter.x2), floatToInt (iter.y2));
}
~TrapezoidedPath()
{
for (HorizontalSlice* s = firstSlice; s != nullptr;)
{
const ScopedPointer<HorizontalSlice> deleter (s);
s = s->next;
}
}
template <class Consumer>
void iterate (Consumer& consumer) const
{
for (HorizontalSlice* s = firstSlice; s != nullptr; s = s->next)
s->iterate (consumer, windingMask);
}
private:
void addLine (int x1, int y1, int x2, int y2)
{
int winding = 1;
if (y2 < y1)
{
std::swap (x1, x2);
std::swap (y1, y2);
winding = -1;
}
HorizontalSlice* last = nullptr;
HorizontalSlice* s = firstSlice;
while (y2 > y1)
{
if (s == nullptr)
{
insert (last, new HorizontalSlice (nullptr, x1, y1, x2, y2, winding));
break;
}
if (s->y2 > y1)
{
if (y1 < s->y1)
{
if (y2 <= s->y1)
{
insert (last, new HorizontalSlice (s, x1, y1, x2, y2, winding));
break;
}
else
{
const int newX = x1 + (s->y1 - y1) * (x2 - x1) / (y2 - y1);
HorizontalSlice* const newSlice = new HorizontalSlice (s, x1, y1, newX, s->y1, winding);
insert (last, newSlice);
last = newSlice;
x1 = newX;
y1 = s->y1;
continue;
}
}
else if (y1 > s->y1)
{
s->split (y1);
s = s->next;
jassert (s != nullptr);
}
jassert (y1 == s->y1);
if (y2 > s->y2)
{
const int newY = s->y2;
const int newX = x1 + (newY - y1) * (x2 - x1) / (y2 - y1);
s->addLine (x1, newX, winding);
x1 = newX;
y1 = newY;
}
else
{
if (y2 < s->y2)
s->split (y2);
jassert (y2 == s->y2);
s->addLine (x1, x2, winding);
break;
}
}
last = s;
s = s->next;
}
}
struct HorizontalSlice
{
HorizontalSlice (const HorizontalSlice& other, HorizontalSlice* const next_, int y1_, int y2_)
: next (next_), y1 (y1_), y2 (y2_), segments (other.segments)
{
}
HorizontalSlice (HorizontalSlice* const next_, int x1, int y1_, int x2, int y2_, int winding)
: next (next_), y1 (y1_), y2 (y2_)
{
jassert (next != this);
jassert (y2 > y1);
segments.ensureStorageAllocated (32);
segments.add (LineSegment (x1, x2, winding));
}
void addLine (const int x1, const int x2, int winding)
{
const int dy = y2 - y1;
for (int i = 0; i < segments.size(); ++i)
{
const LineSegment& l = segments.getReference (i);
const int diff1 = l.x1 - x1;
const int diff2 = l.x2 - x2;
if ((diff1 < 0) == (diff2 > 0))
{
const int dx1 = l.x2 - l.x1;
const int dx2 = x2 - x1;
const int dxDiff = dx2 - dx1;
if (dxDiff != 0)
{
const int intersectionY = (dy * diff1) / dxDiff;
if (intersectionY > 0 && intersectionY < dy)
{
const int intersectionX = x1 + (intersectionY * dx2) / dy;
split (intersectionY + y1);
next->addLine (intersectionX, x2, winding);
addLine (x1, intersectionX, winding);
return;
}
}
}
if (diff1 + diff2 > 0)
{
segments.insert (i, LineSegment (x1, x2, winding));
return;
}
}
segments.add (LineSegment (x1, x2, winding));
}
void split (const int newY)
{
jassert (newY > y1 && newY < y2);
const int dy1 = newY - y1;
const int dy2 = y2 - y1;
next = new HorizontalSlice (*this, next, newY, y2);
y2 = newY;
LineSegment* const oldSegments = segments.getRawDataPointer();
LineSegment* const newSegments = next->segments.getRawDataPointer();
for (int i = 0; i < segments.size(); ++i)
{
LineSegment& l = oldSegments[i];
const int newX = l.x1 + dy1 * (l.x2 - l.x1) / dy2;
newSegments[i].x1 = newX;
l.x2 = newX;
}
}
template <class Consumer>
void iterate (Consumer& consumer, const int windingMask)
{
jassert (segments.size() > 0);
const float fy1 = intToFloat (y1);
const float fy2 = intToFloat (y2);
const LineSegment* s1 = segments.getRawDataPointer();
const LineSegment* s2 = s1;
int winding = s1->winding;
for (int i = segments.size(); --i > 0;)
{
++s2;
winding += s2->winding;
if ((winding & windingMask) == 0)
{
const float ax1 = intToFloat (s1->x1);
const float ax2 = intToFloat (s1->x2);
if (s1->x1 == s2->x1)
consumer.addTriangle (ax1, fy1, ax2, fy2, intToFloat (s2->x2), fy2);
else if (s1->x2 == s2->x2)
consumer.addTriangle (ax1, fy1, intToFloat (s2->x1), fy1, ax2, fy2);
else
consumer.addTrapezoid (fy1, fy2, ax1, ax2, intToFloat (s2->x1), intToFloat (s2->x2));
s1 = s2 + 1;
}
}
}
HorizontalSlice* next;
int y1, y2;
private:
struct LineSegment
{
inline LineSegment (int x1_, int x2_, int winding_) noexcept
: x1 (x1_), x2 (x2_), winding (winding_) {}
int x1, x2;
int winding;
};
Array<LineSegment> segments;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (HorizontalSlice);
};
HorizontalSlice* firstSlice;
const int windingMask;
inline void insert (HorizontalSlice* const last, HorizontalSlice* const newOne) noexcept
{
if (last == nullptr)
firstSlice = newOne;
else
last->next = newOne;
}
enum { factor = 128 };
static inline int floatToInt (const float n) noexcept { return roundToInt (n * (float) factor); }
static inline float intToFloat (const int n) noexcept { return n * (1.0f / (float) factor); }
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (TrapezoidedPath);
};
//==============================================================================
struct TriangulatedPath::TriangleBlock
{
TriangleBlock() noexcept
: numVertices (0),
triangles (maxVerticesPerBlock)
{}
void draw() const
{
glVertexPointer (2, GL_FLOAT, 0, triangles);
glDrawArrays (GL_TRIANGLES, 0, numVertices / 2);
}
inline GLfloat* getNextTriangle() noexcept { return triangles + numVertices; }
void optimiseStorage() { triangles.realloc (numVertices); }
// Some GL implementations can't take very large triangle lists, so store
// the list as a series of blocks containing this max number of triangles.
enum { maxVerticesPerBlock = 256 * 6 };
unsigned int numVertices;
HeapBlock<GLfloat> triangles;
};
TriangulatedPath::TriangulatedPath (const Path& path)
{
startNewBlock();
TrapezoidedPath (path).iterate (*this);
}
void TriangulatedPath::draw (const int oversamplingLevel) const
{
glColor4f (1.0f, 1.0f, 1.0f, 1.0f / (oversamplingLevel * oversamplingLevel));
glTranslatef (-0.5f, -0.5f, 0.0f);
const float inc = 1.0f / oversamplingLevel;
for (int y = oversamplingLevel; --y >= 0;)
{
for (int x = oversamplingLevel; --x >= 0;)
{
glTranslatef (inc, 0.0f, 0.0f);
for (int i = 0; i < blocks.size(); ++i)
blocks.getUnchecked(i)->draw();
}
glTranslatef (-1.0f, inc, 0.0f);
}
}
void TriangulatedPath::optimiseStorage()
{
currentBlock->optimiseStorage();
}
void TriangulatedPath::startNewBlock()
{
currentBlock = new TriangleBlock();
blocks.add (currentBlock);
}
void TriangulatedPath::addTriangle (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2, GLfloat x3, GLfloat y3)
{
if (currentBlock->numVertices >= TriangleBlock::maxVerticesPerBlock)
startNewBlock();
GLfloat* t = currentBlock->getNextTriangle();
*t++ = x1; *t++ = y1; *t++ = x2; *t++ = y2; *t++ = x3; *t++ = y3;
currentBlock->numVertices += 6;
}
void TriangulatedPath::addTrapezoid (GLfloat y1, GLfloat y2, GLfloat x1, GLfloat x2, GLfloat x3, GLfloat x4)
{
if (currentBlock->numVertices >= TriangleBlock::maxVerticesPerBlock - 6)
startNewBlock();
GLfloat* t = currentBlock->getNextTriangle();
*t++ = x1; *t++ = y1; *t++ = x2; *t++ = y2; *t++ = x3; *t++ = y1;
*t++ = x4; *t++ = y2; *t++ = x2; *t++ = y2; *t++ = x3; *t++ = y1;
currentBlock->numVertices += 12;
}
END_JUCE_NAMESPACE

+ 38
- 0
modules/juce_opengl/opengl/juce_OpenGLHelpers.h View File

@@ -26,6 +26,7 @@
#ifndef __JUCE_OPENGLHELPERS_JUCEHEADER__
#define __JUCE_OPENGLHELPERS_JUCEHEADER__
//==============================================================================
/**
A set of miscellaneous openGL helper functions.
*/
@@ -61,11 +62,48 @@ public:
float x4, float y4, float z4,
const Colour& colour);
/** Fills a rectangle with the specified colour. */
static void fillRectWithColour (const Rectangle<int>& rect,
const Colour& colour);
/** Fills a rectangle with the specified gradient. */
static void fillRectWithColourGradient (const Rectangle<int>& rect,
const ColourGradient& gradient,
const AffineTransform& transform);
};
//==============================================================================
/** Holds a set of OpenGL triangles, having generated them from a Path object.
*/
class JUCE_API TriangulatedPath
{
public:
TriangulatedPath (const Path& path);
/** Renders the path, using a jittered oversampling method.
The oversampling level is the square root of the number of times it
should be oversampled, so 3 or 4 might be reasonable.
*/
void draw (int oversamplingLevel) const;
/** Reduces the memory footprint of this object to the minimum possible. */
void optimiseStorage();
private:
class TrapezoidedPath;
friend class TrapezoidedPath;
void startNewBlock();
void addTriangle (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2, GLfloat x3, GLfloat y3);
void addTrapezoid (GLfloat y1, GLfloat y2, GLfloat x1, GLfloat x2, GLfloat x3, GLfloat x4);
struct TriangleBlock;
friend class OwnedArray<TriangleBlock>;
OwnedArray<TriangleBlock> blocks;
TriangleBlock* currentBlock;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (TriangulatedPath);
};
#endif // __JUCE_OPENGLHELPERS_JUCEHEADER__

+ 2
- 2
modules/juce_opengl/opengl/juce_OpenGLImage.cpp View File

@@ -74,7 +74,7 @@ namespace OpenGLImageHelpers
{
static void read (OpenGLFrameBuffer& frameBuffer, Image::BitmapData& bitmapData, int x, int y)
{
frameBuffer.readPixels (bitmapData.data, Rectangle<int> (x, y, bitmapData.width, bitmapData.height));
frameBuffer.readPixels (bitmapData.data, 0, Rectangle<int> (x, y, bitmapData.width, bitmapData.height));
}
};
@@ -86,7 +86,7 @@ namespace OpenGLImageHelpers
void write (const void* const data) const noexcept
{
frameBuffer.writePixels (data, area);
frameBuffer.writePixels (data, 0, 4, area);
}
OpenGLFrameBuffer& frameBuffer;


+ 5
- 3
modules/juce_opengl/opengl/juce_OpenGLTexture.cpp View File

@@ -61,8 +61,6 @@ void OpenGLTexture::create (const int w, const int h)
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glPixelStorei (GL_UNPACK_ALIGNMENT, 4);
}
void OpenGLTexture::load (const Image& image)
@@ -71,8 +69,11 @@ void OpenGLTexture::load (const Image& image)
Image::BitmapData srcData (image, Image::BitmapData::readOnly);
glPixelStorei (GL_UNPACK_ALIGNMENT, srcData.pixelFormat);
glPixelStorei (GL_UNPACK_ROW_LENGTH, srcData.lineStride);
glTexImage2D (GL_TEXTURE_2D, 0, internalGLTextureFormat, width, height, 0,
image.getFormat() == Image::RGB ? GL_RGB : GL_BGRA_EXT,
srcData.pixelFormat == Image::RGB ? GL_RGB : GL_BGRA_EXT,
GL_UNSIGNED_BYTE, srcData.data);
}
@@ -80,6 +81,7 @@ void OpenGLTexture::load (const PixelARGB* const pixels, const int w, const int
{
create (w, h);
glPixelStorei (GL_UNPACK_ALIGNMENT, 4);
glTexImage2D (GL_TEXTURE_2D, 0, internalGLTextureFormat, w, h, 0,
GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
}


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