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juce_Draggable3DOrientation.h
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More OpenGL shader work.
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13 years ago |
juce_Matrix3D.h
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More OpenGL shader work.
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13 years ago |
juce_OpenGLComponent.cpp
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Introjucer: added company name property to project, and better exe property info generation in MSVC resource files. Added method OpenGLComponent::rebuildContext().
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13 years ago |
juce_OpenGLComponent.h
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Introjucer: added company name property to project, and better exe property info generation in MSVC resource files. Added method OpenGLComponent::rebuildContext().
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13 years ago |
juce_OpenGLContext.cpp
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More openGL: removed problematic gl_FragCoord use; made shaders work in GLES2.
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13 years ago |
juce_OpenGLContext.h
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More openGL: removed problematic gl_FragCoord use; made shaders work in GLES2.
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13 years ago |
juce_OpenGLFrameBuffer.cpp
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More openGL: removed problematic gl_FragCoord use; made shaders work in GLES2.
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13 years ago |
juce_OpenGLFrameBuffer.h
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More openGL refactoring, completion of all-shader graphic pipeline.
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13 years ago |
juce_OpenGLGraphicsContext.cpp
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Changed the introjucer's config list system: each exporter now contains its own list of configs. If you load an old project, its global config list will be copied into each of its exporters. Added x64 support for VC2010 projects, as an option in its configs.
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13 years ago |
juce_OpenGLGraphicsContext.h
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Refactored the dynamically-loaded OpenGL extension functions from being static to being members of a specific context object. This entails lots of OpenGLContext references being passed around all over the place, and has meant that a few static helper functions are no longer available.
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13 years ago |
juce_OpenGLHelpers.cpp
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Removed the OpenGLRenderingTarget class (which wasn't a good fit with the way openGL actually works)
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13 years ago |
juce_OpenGLHelpers.h
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Removed the OpenGLRenderingTarget class (which wasn't a good fit with the way openGL actually works)
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13 years ago |
juce_OpenGLImage.cpp
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Refactored the dynamically-loaded OpenGL extension functions from being static to being members of a specific context object. This entails lots of OpenGLContext references being passed around all over the place, and has meant that a few static helper functions are no longer available.
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13 years ago |
juce_OpenGLImage.h
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Refactoring of image storage: new classes ImageType, ImagePixelData, SoftwareImageType, NativeImageType, OpenGLImageType.
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13 years ago |
juce_OpenGLPixelFormat.h
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New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action.
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13 years ago |
juce_OpenGLShaderProgram.cpp
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Introjucer: fixed a problem when creating new exporters. Added better error reporting for GL shader compilation. Linux http fix.
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13 years ago |
juce_OpenGLShaderProgram.h
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Introjucer: fixed a problem when creating new exporters. Added better error reporting for GL shader compilation. Linux http fix.
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13 years ago |
juce_OpenGLTexture.cpp
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More openGL refactoring, completion of all-shader graphic pipeline.
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13 years ago |
juce_OpenGLTexture.h
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More openGL refactoring, completion of all-shader graphic pipeline.
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13 years ago |
juce_Quaternion.h
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Some new 3D utility classes: Vector3D, Matrix3D, Quaternion, Draggable3DOrientation.
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13 years ago |
juce_Vector3D.h
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Some new 3D utility classes: Vector3D, Matrix3D, Quaternion, Draggable3DOrientation.
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13 years ago |