The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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jules 51b2068576 Introjucer: added company name property to project, and better exe property info generation in MSVC resource files. Added method OpenGLComponent::rebuildContext(). 13 years ago
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juce_Draggable3DOrientation.h More OpenGL shader work. 13 years ago
juce_Matrix3D.h More OpenGL shader work. 13 years ago
juce_OpenGLComponent.cpp Introjucer: added company name property to project, and better exe property info generation in MSVC resource files. Added method OpenGLComponent::rebuildContext(). 13 years ago
juce_OpenGLComponent.h Introjucer: added company name property to project, and better exe property info generation in MSVC resource files. Added method OpenGLComponent::rebuildContext(). 13 years ago
juce_OpenGLContext.cpp More openGL: removed problematic gl_FragCoord use; made shaders work in GLES2. 13 years ago
juce_OpenGLContext.h More openGL: removed problematic gl_FragCoord use; made shaders work in GLES2. 13 years ago
juce_OpenGLFrameBuffer.cpp More openGL: removed problematic gl_FragCoord use; made shaders work in GLES2. 13 years ago
juce_OpenGLFrameBuffer.h More openGL refactoring, completion of all-shader graphic pipeline. 13 years ago
juce_OpenGLGraphicsContext.cpp Changed the introjucer's config list system: each exporter now contains its own list of configs. If you load an old project, its global config list will be copied into each of its exporters. Added x64 support for VC2010 projects, as an option in its configs. 13 years ago
juce_OpenGLGraphicsContext.h Refactored the dynamically-loaded OpenGL extension functions from being static to being members of a specific context object. This entails lots of OpenGLContext references being passed around all over the place, and has meant that a few static helper functions are no longer available. 13 years ago
juce_OpenGLHelpers.cpp Removed the OpenGLRenderingTarget class (which wasn't a good fit with the way openGL actually works) 13 years ago
juce_OpenGLHelpers.h Removed the OpenGLRenderingTarget class (which wasn't a good fit with the way openGL actually works) 13 years ago
juce_OpenGLImage.cpp Refactored the dynamically-loaded OpenGL extension functions from being static to being members of a specific context object. This entails lots of OpenGLContext references being passed around all over the place, and has meant that a few static helper functions are no longer available. 13 years ago
juce_OpenGLImage.h Refactoring of image storage: new classes ImageType, ImagePixelData, SoftwareImageType, NativeImageType, OpenGLImageType. 13 years ago
juce_OpenGLPixelFormat.h New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action. 13 years ago
juce_OpenGLShaderProgram.cpp Introjucer: fixed a problem when creating new exporters. Added better error reporting for GL shader compilation. Linux http fix. 13 years ago
juce_OpenGLShaderProgram.h Introjucer: fixed a problem when creating new exporters. Added better error reporting for GL shader compilation. Linux http fix. 13 years ago
juce_OpenGLTexture.cpp More openGL refactoring, completion of all-shader graphic pipeline. 13 years ago
juce_OpenGLTexture.h More openGL refactoring, completion of all-shader graphic pipeline. 13 years ago
juce_Quaternion.h Some new 3D utility classes: Vector3D, Matrix3D, Quaternion, Draggable3DOrientation. 13 years ago
juce_Vector3D.h Some new 3D utility classes: Vector3D, Matrix3D, Quaternion, Draggable3DOrientation. 13 years ago