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- /*
- ==============================================================================
-
- This file is part of the JUCE library - "Jules' Utility Class Extensions"
- Copyright 2004-11 by Raw Material Software Ltd.
-
- ------------------------------------------------------------------------------
-
- JUCE can be redistributed and/or modified under the terms of the GNU General
- Public License (Version 2), as published by the Free Software Foundation.
- A copy of the license is included in the JUCE distribution, or can be found
- online at www.gnu.org/licenses.
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.rawmaterialsoftware.com/juce for more information.
-
- ==============================================================================
- */
-
- class OpenGLComponent::OpenGLCachedComponentImage : public CachedComponentImage,
- public Timer // N.B. using a Timer rather than an AsyncUpdater
- // to avoid scheduling problems on Windows
- {
- public:
- OpenGLCachedComponentImage (OpenGLComponent& owner_)
- : owner (owner_)
- {}
-
- void paint (Graphics&)
- {
- ComponentPeer* const peer = owner.getPeer();
-
- if (peer != nullptr)
- peer->addMaskedRegion (owner.getScreenBounds() - peer->getScreenPosition());
-
- if (owner.isUsingDedicatedThread())
- {
- if (peer != nullptr && owner.isShowing())
- {
- #if ! JUCE_LINUX
- owner.updateContext();
- #endif
-
- owner.startRenderThread();
- }
- }
- else
- {
- owner.updateContext();
-
- if (isTimerRunning())
- timerCallback();
- }
- }
-
- void invalidateAll()
- {
- validArea.clear();
- triggerRepaint();
- }
-
- void invalidate (const Rectangle<int>& area)
- {
- validArea.subtract (area);
- triggerRepaint();
- }
-
- void releaseResources()
- {
- owner.makeCurrentRenderingTarget();
- frameBuffer.release();
- owner.releaseAsRenderingTarget();
- }
-
- void timerCallback()
- {
- stopTimer();
-
- owner.performRender();
- owner.releaseAsRenderingTarget();
- }
-
- void triggerRepaint()
- {
- owner.needToRepaint = true;
-
- if (! owner.isUsingDedicatedThread())
- startTimer (1000 / 70);
- }
-
- OpenGLFrameBuffer& getFrameBuffer (int width, int height)
- {
- const int fbW = frameBuffer.getWidth();
- const int fbH = frameBuffer.getHeight();
-
- if (fbW != width || fbH != height || ! frameBuffer.isValid())
- {
- jassert (owner.getCurrentContext() != nullptr);
- frameBuffer.initialise (*owner.getCurrentContext(), width, height);
- validArea.clear();
- }
-
- return frameBuffer;
- }
-
- RectangleList validArea;
-
- private:
- OpenGLComponent& owner;
- OpenGLFrameBuffer frameBuffer;
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (OpenGLCachedComponentImage);
- };
-
- //==============================================================================
- class OpenGLComponent::OpenGLComponentWatcher : public ComponentMovementWatcher
- {
- public:
- OpenGLComponentWatcher (OpenGLComponent& owner_)
- : ComponentMovementWatcher (&owner_),
- owner (owner_)
- {
- }
-
- void componentMovedOrResized (bool /*wasMoved*/, bool /*wasResized*/)
- {
- owner.updateContextPosition();
- }
-
- void componentPeerChanged()
- {
- owner.recreateContextAsync();
- }
-
- void componentVisibilityChanged()
- {
- if (! owner.isShowing())
- owner.stopRenderThread();
- }
-
- private:
- OpenGLComponent& owner;
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (OpenGLComponentWatcher);
- };
-
- //==============================================================================
- class OpenGLComponent::OpenGLComponentRenderThread : public Thread
- {
- public:
- OpenGLComponentRenderThread (OpenGLComponent& owner_)
- : Thread ("OpenGL Render"),
- owner (owner_)
- {
- }
-
- void run()
- {
- #if JUCE_LINUX
- {
- MessageManagerLock mml (this);
-
- if (! mml.lockWasGained())
- return;
-
- owner.updateContext();
- owner.updateContextPosition();
- }
- #endif
-
- while (! threadShouldExit())
- {
- const uint32 startOfRendering = Time::getMillisecondCounter();
-
- if (! owner.performRender())
- break;
-
- const int elapsed = (int) (Time::getMillisecondCounter() - startOfRendering);
- Thread::sleep (jmax (1, (1000 / 60) - elapsed));
- }
-
- #if JUCE_LINUX
- owner.deleteContext();
- #endif
- }
-
- private:
- OpenGLComponent& owner;
-
- JUCE_DECLARE_NON_COPYABLE (OpenGLComponentRenderThread);
- };
-
- void OpenGLComponent::startRenderThread()
- {
- if (renderThread == nullptr)
- {
- renderThread = new OpenGLComponentRenderThread (*this);
- renderThread->startThread (6);
- }
- }
-
- void OpenGLComponent::stopRenderThread()
- {
- if (renderThread != nullptr)
- {
- renderThread->stopThread (5000);
- renderThread = nullptr;
- }
-
- #if ! JUCE_LINUX
- deleteContext();
- #endif
- }
-
- //==============================================================================
- OpenGLComponent::OpenGLComponent (const int flags_)
- : flags (flags_),
- contextToShareListsWith (nullptr),
- needToUpdateViewport (true),
- needToDeleteContext (false),
- needToRepaint (true),
- cachedImage (nullptr)
- {
- setOpaque (true);
- triggerRepaint();
- componentWatcher = new OpenGLComponentWatcher (*this);
- }
-
- OpenGLComponent::~OpenGLComponent()
- {
- if (isUsingDedicatedThread())
- {
- /* If you're using a background thread, then your sub-class MUST call
- stopRenderThread() in its destructor! Otherwise, the thread could still
- be running while your sub-class isbeing destroyed, and so may make a call
- to your subclass's renderOpenGL() method when it no longer exists!
- */
- jassert (renderThread == nullptr);
-
- stopRenderThread();
- }
- else
- {
- deleteContext();
- }
-
- componentWatcher = nullptr;
- }
-
- void OpenGLComponent::setPixelFormat (const OpenGLPixelFormat& formatToUse)
- {
- if (! (preferredPixelFormat == formatToUse))
- {
- const ScopedLock sl (contextLock);
- preferredPixelFormat = formatToUse;
- recreateContextAsync();
- }
- }
-
- void OpenGLComponent::shareWith (OpenGLContext* c)
- {
- if (contextToShareListsWith != c)
- {
- const ScopedLock sl (contextLock);
- contextToShareListsWith = c;
- recreateContextAsync();
- }
- }
-
- void OpenGLComponent::recreateContextAsync()
- {
- const ScopedLock sl (contextLock);
- needToDeleteContext = true;
- repaint();
- }
-
- bool OpenGLComponent::makeCurrentRenderingTarget()
- {
- return context != nullptr && context->makeActive();
- }
-
- void OpenGLComponent::releaseAsRenderingTarget()
- {
- if (context != nullptr)
- context->makeInactive();
- }
-
- void OpenGLComponent::swapBuffers()
- {
- if (context != nullptr)
- context->swapBuffers();
- }
-
- void OpenGLComponent::updateContext()
- {
- if (needToDeleteContext)
- deleteContext();
-
- if (context == nullptr)
- {
- const ScopedLock sl (contextLock);
-
- if (context == nullptr)
- {
- context = createContext();
-
- if (context != nullptr)
- {
- #if JUCE_LINUX
- if (! isUsingDedicatedThread())
- #endif
- updateContextPosition();
-
- if (context->makeActive())
- {
- newOpenGLContextCreated();
- context->makeInactive();
- }
- }
- }
- }
- }
-
- void OpenGLComponent::deleteContext()
- {
- const ScopedLock sl (contextLock);
-
- if (context != nullptr)
- {
- if (context->makeActive())
- {
- cachedImage = nullptr;
- setCachedComponentImage (nullptr);
- releaseOpenGLContext();
- context->makeInactive();
- }
-
- context = nullptr;
- }
-
- needToDeleteContext = false;
- }
-
- bool OpenGLComponent::rebuildContext()
- {
- needToDeleteContext = true;
- updateContext();
-
- return context != nullptr && context->makeActive();
- }
-
- void OpenGLComponent::updateContextPosition()
- {
- needToUpdateViewport = true;
-
- if (getWidth() > 0 && getHeight() > 0)
- {
- Component* const topComp = getTopLevelComponent();
-
- if (topComp->getPeer() != nullptr)
- updateEmbeddedPosition (topComp->getLocalArea (this, getLocalBounds()));
- }
- }
-
- void OpenGLComponent::triggerRepaint()
- {
- // you mustn't set your own cached image object for an OpenGLComponent!
- jassert (cachedImage == nullptr
- || dynamic_cast<OpenGLCachedComponentImage*> (getCachedComponentImage()) == cachedImage);
-
- if (cachedImage == nullptr)
- setCachedComponentImage (cachedImage = new OpenGLCachedComponentImage (*this));
-
- cachedImage->triggerRepaint();
- }
-
- void OpenGLComponent::newOpenGLContextCreated() {}
- void OpenGLComponent::releaseOpenGLContext() {}
- void OpenGLComponent::paint (Graphics&) {}
-
- unsigned int OpenGLComponent::getFrameBufferID() const
- {
- return context != nullptr ? context->getFrameBufferID() : 0;
- }
-
- bool OpenGLComponent::performRender()
- {
- const ScopedLock sl (contextLock);
-
- #if JUCE_LINUX
- updateContext();
- #endif
-
- if (context != nullptr)
- {
- if (! makeCurrentRenderingTarget())
- return false;
-
- if (needToUpdateViewport)
- {
- needToUpdateViewport = false;
- glViewport (0, 0, getWidth(), getHeight());
- }
-
- renderOpenGL();
-
- if ((flags & allowSubComponents) != 0)
- {
- contextLock.exit(); // (MM must be locked before the context lock)
- MessageManagerLock mmLock (renderThread);
- contextLock.enter();
-
- if (! mmLock.lockWasGained())
- return false;
-
- // you mustn't set your own cached image object for an OpenGLComponent!
- jassert (dynamic_cast<OpenGLCachedComponentImage*> (getCachedComponentImage()) == cachedImage);
-
- const Rectangle<int> bounds (getLocalBounds());
- OpenGLFrameBuffer& frameBuffer = cachedImage->getFrameBuffer (bounds.getWidth(), bounds.getHeight());
-
- if (needToRepaint)
- {
- needToRepaint = false;
-
- RectangleList invalid (bounds);
- invalid.subtract (cachedImage->validArea);
- cachedImage->validArea = bounds;
-
- if (! invalid.isEmpty())
- {
- jassert (getCurrentContext() != nullptr);
-
- {
- OpenGLGraphicsContext g (*getCurrentContext(), frameBuffer);
- g.clipToRectangleList (invalid);
-
- g.setFill (Colours::transparentBlack);
- g.fillRect (bounds, true);
- g.setFill (Colours::black);
-
- paintSelf (g);
- }
-
- makeCurrentRenderingTarget();
- }
- }
-
- glEnable (GL_TEXTURE_2D);
- context->extensions.glActiveTexture (GL_TEXTURE0);
- glBindTexture (GL_TEXTURE_2D, frameBuffer.getTextureID());
-
- jassert (bounds.getPosition() == Point<int>());
- context->copyTexture (bounds, bounds);
- glBindTexture (GL_TEXTURE_2D, 0);
- }
-
- swapBuffers();
- }
-
- return true;
- }
-
- void OpenGLComponent::paintSelf (OpenGLGraphicsContext& glRenderer)
- {
- Graphics g (&glRenderer);
-
- #if JUCE_ENABLE_REPAINT_DEBUGGING
- g.saveState();
- #endif
-
- JUCE_TRY
- {
- paintEntireComponent (g, false);
- }
- JUCE_CATCH_EXCEPTION
-
- #if JUCE_ENABLE_REPAINT_DEBUGGING
- // enabling this code will fill all areas that get repainted with a colour overlay, to show
- // clearly when things are being repainted.
- g.restoreState();
-
- static Random rng;
- g.fillAll (Colour ((uint8) rng.nextInt (255),
- (uint8) rng.nextInt (255),
- (uint8) rng.nextInt (255),
- (uint8) 0x50));
- #endif
- }
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