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- /*
- ==============================================================================
-
- This file is part of the JUCE library - "Jules' Utility Class Extensions"
- Copyright 2004-11 by Raw Material Software Ltd.
-
- ------------------------------------------------------------------------------
-
- JUCE can be redistributed and/or modified under the terms of the GNU General
- Public License (Version 2), as published by the Free Software Foundation.
- A copy of the license is included in the JUCE distribution, or can be found
- online at www.gnu.org/licenses.
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.rawmaterialsoftware.com/juce for more information.
-
- ==============================================================================
- */
-
- #ifndef __JUCE_QUATERNION_JUCEHEADER__
- #define __JUCE_QUATERNION_JUCEHEADER__
-
- #include "juce_Matrix3D.h"
- #include "juce_Vector3D.h"
-
- //==============================================================================
- /**
- Holds a quaternion (a 3D vector and a scalar value).
- */
- template <typename Type>
- class Quaternion
- {
- public:
- Quaternion() noexcept : scalar() {}
- Quaternion (const Quaternion& other) noexcept : vector (other.vector), scalar (other.scalar) {}
- Quaternion (const Vector3D<Type>& vector_, const Type& scalar_) noexcept : vector (vector_), scalar (scalar_) {}
- Quaternion (const Type& x, const Type& y, const Type& z, const Type& w) noexcept : vector (x, y, z), scalar (w) {}
-
- /** Creates a quaternion from an angle and an axis. */
- static Quaternion fromAngle (const Type& angle, const Vector3D<Type>& axis) noexcept
- {
- return Quaternion (axis.normalised() * std::sin (angle / (Type) 2), std::cos (angle / (Type) 2));
- }
-
- Quaternion& operator= (const Quaternion& other) noexcept
- {
- vector = other.vector;
- scalar = other.scalar;
- return *this;
- }
-
- Quaternion& operator*= (const Quaternion& other) noexcept
- {
- const Type oldScalar (scalar);
- scalar = (scalar * other.scalar) - (vector * other.vector);
- vector = (other.vector * oldScalar) + (vector * other.scalar) + (vector ^ other.vector);
- return *this;
- }
-
- Type length() const noexcept { return std::sqrt (normal()); }
- Type normal() const noexcept { return scalar * scalar + vector.lengthSquared(); }
-
- Quaternion normalised() const noexcept
- {
- const Type len (length());
- jassert (len > 0);
- return Quaternion (vector / len, scalar / len);
- }
-
- /** Returns the matrix that will perform the rotation specified by this quaternion. */
- Matrix3D<Type> getRotationMatrix() const noexcept
- {
- const Type norm (normal());
- const Type s (norm > 0 ? ((Type) 2) / norm : 0);
- const Type xs (s * vector.x), ys (s * vector.y), zs (s * vector.z);
- const Type wx (xs * scalar), wy (ys * scalar), wz (zs * scalar);
- const Type xx (xs * vector.x), xy (ys * vector.x), xz (zs * vector.x);
- const Type yy (ys * vector.y), yz (zs * vector.y), zz (zs * vector.z);
-
- return Matrix3D<Type> (((Type) 1) - (yy + zz), xy - wz, xz + wy, 0,
- xy + wz, ((Type) 1) - (xx+ zz), yz - wx, 0,
- xz - wy, yz + wx, ((Type) 1) - (xx + yy), 0,
- 0, 0, 0, (Type) 1);
- }
-
- /** The vector part of the quaternion. */
- Vector3D<Type> vector;
-
- /** The scalar part of the quaternion. */
- Type scalar;
- };
-
-
- #endif // __JUCE_QUATERNION_JUCEHEADER__
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