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<ClInclude Include="..\..\..\..\modules\juce_opengl\opengl\juce_OpenGLHelpers.h"/> | <ClInclude Include="..\..\..\..\modules\juce_opengl\opengl\juce_OpenGLHelpers.h"/> | ||||
<ClInclude Include="..\..\..\..\modules\juce_opengl\opengl\juce_OpenGLImage.h"/> | <ClInclude Include="..\..\..\..\modules\juce_opengl\opengl\juce_OpenGLImage.h"/> | ||||
<ClInclude Include="..\..\..\..\modules\juce_opengl\opengl\juce_OpenGLPixelFormat.h"/> | <ClInclude Include="..\..\..\..\modules\juce_opengl\opengl\juce_OpenGLPixelFormat.h"/> | ||||
<ClInclude Include="..\..\..\..\modules\juce_opengl\opengl\juce_OpenGLRenderingTarget.h"/> | |||||
<ClInclude Include="..\..\..\..\modules\juce_opengl\opengl\juce_OpenGLTexture.h"/> | <ClInclude Include="..\..\..\..\modules\juce_opengl\opengl\juce_OpenGLTexture.h"/> | ||||
<ClInclude Include="..\..\..\..\modules\juce_opengl\juce_opengl.h"/> | <ClInclude Include="..\..\..\..\modules\juce_opengl\juce_opengl.h"/> | ||||
<ClInclude Include="..\..\..\..\modules\juce_video\playback\juce_DirectShowComponent.h"/> | <ClInclude Include="..\..\..\..\modules\juce_video\playback\juce_DirectShowComponent.h"/> | ||||
@@ -2616,6 +2616,9 @@ | |||||
<ClInclude Include="..\..\..\..\modules\juce_opengl\opengl\juce_OpenGLPixelFormat.h"> | <ClInclude Include="..\..\..\..\modules\juce_opengl\opengl\juce_OpenGLPixelFormat.h"> | ||||
<Filter>Juce Modules\juce_opengl\opengl</Filter> | <Filter>Juce Modules\juce_opengl\opengl</Filter> | ||||
</ClInclude> | </ClInclude> | ||||
<ClInclude Include="..\..\..\..\modules\juce_opengl\opengl\juce_OpenGLRenderingTarget.h"> | |||||
<Filter>Juce Modules\juce_opengl\opengl</Filter> | |||||
</ClInclude> | |||||
<ClInclude Include="..\..\..\..\modules\juce_opengl\opengl\juce_OpenGLTexture.h"> | <ClInclude Include="..\..\..\..\modules\juce_opengl\opengl\juce_OpenGLTexture.h"> | ||||
<Filter>Juce Modules\juce_opengl\opengl</Filter> | <Filter>Juce Modules\juce_opengl\opengl</Filter> | ||||
</ClInclude> | </ClInclude> | ||||
@@ -415,6 +415,15 @@ inline int roundFloatToInt (const float value) noexcept | |||||
return roundToInt (value); | return roundToInt (value); | ||||
} | } | ||||
//============================================================================== | |||||
/** Returns true if the specified integer is a power-of-two. | |||||
*/ | |||||
template <typename IntegerType> | |||||
bool isPowerOfTwo (IntegerType value) | |||||
{ | |||||
return (value & (value - 1)) == 0; | |||||
} | |||||
//============================================================================== | //============================================================================== | ||||
#if (JUCE_INTEL && JUCE_32BIT) || defined (DOXYGEN) | #if (JUCE_INTEL && JUCE_32BIT) || defined (DOXYGEN) | ||||
/** This macro can be applied to a float variable to check whether it contains a denormalised | /** This macro can be applied to a float variable to check whether it contains a denormalised | ||||
@@ -157,14 +157,14 @@ AffineTransform AffineTransform::scale (const float factorX, const float factorY | |||||
} | } | ||||
AffineTransform AffineTransform::scaled (const float factorX, const float factorY, | AffineTransform AffineTransform::scaled (const float factorX, const float factorY, | ||||
const float pivotX, const float pivotY) const noexcept | |||||
const float pivotX, const float pivotY) const noexcept | |||||
{ | { | ||||
return AffineTransform (factorX * mat00, factorX * mat01, factorX * mat02 + pivotX * (1.0f - factorX), | return AffineTransform (factorX * mat00, factorX * mat01, factorX * mat02 + pivotX * (1.0f - factorX), | ||||
factorY * mat10, factorY * mat11, factorY * mat12 + pivotY * (1.0f - factorY)); | factorY * mat10, factorY * mat11, factorY * mat12 + pivotY * (1.0f - factorY)); | ||||
} | } | ||||
AffineTransform AffineTransform::scale (const float factorX, const float factorY, | AffineTransform AffineTransform::scale (const float factorX, const float factorY, | ||||
const float pivotX, const float pivotY) noexcept | |||||
const float pivotX, const float pivotY) noexcept | |||||
{ | { | ||||
return AffineTransform (factorX, 0, pivotX * (1.0f - factorX), | return AffineTransform (factorX, 0, pivotX * (1.0f - factorX), | ||||
0, factorY, pivotY * (1.0f - factorY)); | 0, factorY, pivotY * (1.0f - factorY)); | ||||
@@ -186,6 +186,11 @@ AffineTransform AffineTransform::sheared (const float shearX, const float shearY | |||||
shearY * mat02 + mat12); | shearY * mat02 + mat12); | ||||
} | } | ||||
AffineTransform AffineTransform::verticalFlip (const float height) noexcept | |||||
{ | |||||
return AffineTransform (1.0f, 0, 0, 0, -1.0f, height); | |||||
} | |||||
AffineTransform AffineTransform::inverted() const noexcept | AffineTransform AffineTransform::inverted() const noexcept | ||||
{ | { | ||||
double determinant = (mat00 * mat11 - mat10 * mat01); | double determinant = (mat00 * mat11 - mat10 * mat01); | ||||
@@ -185,6 +185,11 @@ public: | |||||
/** Returns a shear transform, centred around the origin (0, 0). */ | /** Returns a shear transform, centred around the origin (0, 0). */ | ||||
static AffineTransform shear (float shearX, float shearY) noexcept; | static AffineTransform shear (float shearX, float shearY) noexcept; | ||||
/** Returns a transform that will flip co-ordinates vertically within a window of the given height. | |||||
This is handy for converting between upside-down coordinate systems such as OpenGL or CoreGraphics. | |||||
*/ | |||||
static AffineTransform verticalFlip (float height) noexcept; | |||||
/** Returns a matrix which is the inverse operation of this one. | /** Returns a matrix which is the inverse operation of this one. | ||||
Some matrices don't have an inverse - in this case, the method will just return | Some matrices don't have an inverse - in this case, the method will just return | ||||
@@ -116,7 +116,16 @@ public: | |||||
Image::SharedImage* clone() | Image::SharedImage* clone() | ||||
{ | { | ||||
return new SubsectionSharedImage (image->clone(), area); | |||||
Image newImage (format, area.getWidth(), area.getHeight(), | |||||
format != Image::RGB, image->getType()); | |||||
{ | |||||
Graphics g (newImage); | |||||
g.drawImageAt (Image (this), 0, 0); | |||||
} | |||||
newImage.getSharedImage()->incReferenceCount(); | |||||
return newImage.getSharedImage(); | |||||
} | } | ||||
private: | private: | ||||
@@ -169,8 +169,7 @@ void CoreGraphicsContext::setOrigin (int x, int y) | |||||
void CoreGraphicsContext::addTransform (const AffineTransform& transform) | void CoreGraphicsContext::addTransform (const AffineTransform& transform) | ||||
{ | { | ||||
applyTransform (AffineTransform::scale (1.0f, -1.0f) | |||||
.translated (0, flipHeight) | |||||
applyTransform (AffineTransform::verticalFlip (flipHeight) | |||||
.followedBy (transform) | .followedBy (transform) | ||||
.translated (0, -flipHeight) | .translated (0, -flipHeight) | ||||
.scaled (1.0f, -1.0f)); | .scaled (1.0f, -1.0f)); | ||||
@@ -253,7 +252,7 @@ void CoreGraphicsContext::clipToImageAlpha (const Image& sourceImage, const Affi | |||||
CGImageRef image = CoreGraphicsImage::createImage (singleChannelImage, true, greyColourSpace, true); | CGImageRef image = CoreGraphicsImage::createImage (singleChannelImage, true, greyColourSpace, true); | ||||
flip(); | flip(); | ||||
AffineTransform t (AffineTransform::scale (1.0f, -1.0f).translated (0, sourceImage.getHeight()).followedBy (transform)); | |||||
AffineTransform t (AffineTransform::verticalFlip (sourceImage.getHeight()).followedBy (transform)); | |||||
applyTransform (t); | applyTransform (t); | ||||
CGRect r = CGRectMake (0, 0, sourceImage.getWidth(), sourceImage.getHeight()); | CGRect r = CGRectMake (0, 0, sourceImage.getWidth(), sourceImage.getHeight()); | ||||
@@ -447,7 +446,7 @@ void CoreGraphicsContext::drawImage (const Image& sourceImage, const AffineTrans | |||||
CGContextSetAlpha (context, state->fillType.getOpacity()); | CGContextSetAlpha (context, state->fillType.getOpacity()); | ||||
flip(); | flip(); | ||||
applyTransform (AffineTransform::scale (1.0f, -1.0f).translated (0, ih).followedBy (transform)); | |||||
applyTransform (AffineTransform::verticalFlip (ih).followedBy (transform)); | |||||
CGRect imageRect = CGRectMake (0, 0, iw, ih); | CGRect imageRect = CGRectMake (0, 0, iw, ih); | ||||
if (fillEntireClipAsTiles) | if (fillEntireClipAsTiles) | ||||
@@ -81,6 +81,7 @@ | |||||
//============================================================================= | //============================================================================= | ||||
BEGIN_JUCE_NAMESPACE | BEGIN_JUCE_NAMESPACE | ||||
#include "opengl/juce_OpenGLRenderingTarget.h" | |||||
// START_AUTOINCLUDE opengl | // START_AUTOINCLUDE opengl | ||||
#ifndef __JUCE_OPENGLCOMPONENT_JUCEHEADER__ | #ifndef __JUCE_OPENGLCOMPONENT_JUCEHEADER__ | ||||
@@ -101,6 +102,9 @@ BEGIN_JUCE_NAMESPACE | |||||
#ifndef __JUCE_OPENGLPIXELFORMAT_JUCEHEADER__ | #ifndef __JUCE_OPENGLPIXELFORMAT_JUCEHEADER__ | ||||
#include "opengl/juce_OpenGLPixelFormat.h" | #include "opengl/juce_OpenGLPixelFormat.h" | ||||
#endif | #endif | ||||
#ifndef __JUCE_OPENGLRENDERINGTARGET_JUCEHEADER__ | |||||
#include "opengl/juce_OpenGLRenderingTarget.h" | |||||
#endif | |||||
#ifndef __JUCE_OPENGLTEXTURE_JUCEHEADER__ | #ifndef __JUCE_OPENGLTEXTURE_JUCEHEADER__ | ||||
#include "opengl/juce_OpenGLTexture.h" | #include "opengl/juce_OpenGLTexture.h" | ||||
#endif | #endif | ||||
@@ -121,7 +121,6 @@ OpenGLContext* OpenGLContext::getCurrentContext() | |||||
class OpenGLComponent::OpenGLComponentWatcher : public ComponentMovementWatcher | class OpenGLComponent::OpenGLComponentWatcher : public ComponentMovementWatcher | ||||
{ | { | ||||
public: | public: | ||||
//============================================================================== | |||||
OpenGLComponentWatcher (OpenGLComponent* const owner_) | OpenGLComponentWatcher (OpenGLComponent* const owner_) | ||||
: ComponentMovementWatcher (owner_), | : ComponentMovementWatcher (owner_), | ||||
owner (owner_) | owner (owner_) | ||||
@@ -145,7 +144,6 @@ public: | |||||
owner->stopBackgroundThread(); | owner->stopBackgroundThread(); | ||||
} | } | ||||
//============================================================================== | |||||
private: | private: | ||||
OpenGLComponent* const owner; | OpenGLComponent* const owner; | ||||
@@ -276,22 +274,17 @@ void OpenGLComponent::recreateContextAsync() | |||||
repaint(); | repaint(); | ||||
} | } | ||||
bool OpenGLComponent::makeCurrentContextActive() | |||||
bool OpenGLComponent::makeCurrentRenderingTarget() | |||||
{ | { | ||||
return context != nullptr && context->makeActive(); | return context != nullptr && context->makeActive(); | ||||
} | } | ||||
void OpenGLComponent::makeCurrentContextInactive() | |||||
void OpenGLComponent::releaseAsRenderingTarget() | |||||
{ | { | ||||
if (context != nullptr) | if (context != nullptr) | ||||
context->makeInactive(); | context->makeInactive(); | ||||
} | } | ||||
bool OpenGLComponent::isActiveContext() const noexcept | |||||
{ | |||||
return context != nullptr && context->isActive(); | |||||
} | |||||
void OpenGLComponent::swapBuffers() | void OpenGLComponent::swapBuffers() | ||||
{ | { | ||||
if (context != nullptr) | if (context != nullptr) | ||||
@@ -416,7 +409,7 @@ bool OpenGLComponent::renderAndSwapBuffers() | |||||
if (context != nullptr) | if (context != nullptr) | ||||
{ | { | ||||
if (! makeCurrentContextActive()) | |||||
if (! makeCurrentRenderingTarget()) | |||||
return false; | return false; | ||||
if (needToUpdateViewport) | if (needToUpdateViewport) | ||||
@@ -42,7 +42,8 @@ | |||||
method to draw its contents. | method to draw its contents. | ||||
*/ | */ | ||||
class JUCE_API OpenGLComponent : public OpenGLBaseType | |||||
class JUCE_API OpenGLComponent : public OpenGLBaseType, | |||||
public OpenGLRenderingTarget | |||||
{ | { | ||||
public: | public: | ||||
//============================================================================== | //============================================================================== | ||||
@@ -160,10 +161,7 @@ public: | |||||
*/ | */ | ||||
OpenGLContext* getCurrentContext() const noexcept { return context; } | OpenGLContext* getCurrentContext() const noexcept { return context; } | ||||
/** Makes this component the current openGL context. | |||||
You might want to use this in things like your resize() method, before calling | |||||
GL commands. | |||||
/** Makes this component the currently active openGL context. | |||||
If this returns false, then the context isn't active, so you should avoid | If this returns false, then the context isn't active, so you should avoid | ||||
making any calls. | making any calls. | ||||
@@ -172,25 +170,18 @@ public: | |||||
it does this, it will also synchronously call the newOpenGLContextCreated() | it does this, it will also synchronously call the newOpenGLContextCreated() | ||||
method to let you initialise it as necessary. | method to let you initialise it as necessary. | ||||
@see OpenGLContext::makeActive | |||||
@see releaseAsRenderingTarget | |||||
*/ | */ | ||||
bool makeCurrentContextActive(); | |||||
bool makeCurrentRenderingTarget(); | |||||
/** Stops the current component being the active OpenGL context. | /** Stops the current component being the active OpenGL context. | ||||
This is the opposite of makeCurrentContextActive() | |||||
@see OpenGLContext::makeInactive | |||||
*/ | |||||
void makeCurrentContextInactive(); | |||||
/** Returns true if this component's context is the active openGL context for the | |||||
current thread. | |||||
@see OpenGLContext::isActive | |||||
This is the opposite of makeCurrentRenderingTarget() | |||||
@see makeCurrentRenderingTarget | |||||
*/ | */ | ||||
bool isActiveContext() const noexcept; | |||||
void releaseAsRenderingTarget(); | |||||
int getRenderingTargetWidth() const { return getWidth(); } | |||||
int getRenderingTargetHeight() const { return getHeight(); } | |||||
//============================================================================== | //============================================================================== | ||||
/** Calls the rendering callback, and swaps the buffers afterwards. | /** Calls the rendering callback, and swaps the buffers afterwards. | ||||
@@ -85,7 +85,7 @@ public: | |||||
/** Returns an OS-dependent handle to the raw GL context. | /** Returns an OS-dependent handle to the raw GL context. | ||||
On win32, this will be a HGLRC; on the Mac, an AGLContext; on Linux, | |||||
On win32, this will be a HGLRC; on the Mac, an NSOpenGLContext; on Linux, | |||||
a GLXContext. | a GLXContext. | ||||
*/ | */ | ||||
virtual void* getRawContext() const noexcept = 0; | virtual void* getRawContext() const noexcept = 0; | ||||
@@ -258,14 +258,14 @@ public: | |||||
: width (w), height (h), | : width (w), height (h), | ||||
data (w * h) | data (w * h) | ||||
{ | { | ||||
buffer.readPixels (data, 0, Rectangle<int> (0, 0, w, h)); | |||||
buffer.readPixels (data, Rectangle<int> (0, 0, w, h)); | |||||
} | } | ||||
bool restore (OpenGLFrameBuffer& buffer) | bool restore (OpenGLFrameBuffer& buffer) | ||||
{ | { | ||||
if (buffer.initialise (width, height)) | if (buffer.initialise (width, height)) | ||||
{ | { | ||||
buffer.writePixels (data, 0, 4, Rectangle<int> (0, 0, width, height)); | |||||
buffer.writePixels (data, 4, Rectangle<int> (0, 0, width, height)); | |||||
return true; | return true; | ||||
} | } | ||||
@@ -294,13 +294,18 @@ bool OpenGLFrameBuffer::initialise (int width, int height) | |||||
return pimpl != nullptr; | return pimpl != nullptr; | ||||
} | } | ||||
bool OpenGLFrameBuffer::initialise (const Image& content) | |||||
bool OpenGLFrameBuffer::initialise (const Image& image) | |||||
{ | { | ||||
if (initialise (content.getWidth(), content.getHeight())) | |||||
if (initialise (image.getWidth(), image.getHeight())) | |||||
{ | { | ||||
Image::BitmapData bitmap (content, Image::BitmapData::readOnly); | |||||
return writePixels (bitmap.data, bitmap.lineStride / bitmap.pixelStride, | |||||
bitmap.pixelStride, content.getBounds()); | |||||
{ | |||||
Image::BitmapData bitmap (image, Image::BitmapData::readOnly); | |||||
if (bitmap.lineStride == image.getWidth() * bitmap.pixelStride) | |||||
return writePixels (bitmap.data, bitmap.pixelStride, image.getBounds()); | |||||
} | |||||
return initialise (Image (image.getSharedImage()->clone())); | |||||
} | } | ||||
return false; | return false; | ||||
@@ -340,7 +345,7 @@ int OpenGLFrameBuffer::getWidth() const noexcept { return pimpl != nu | |||||
int OpenGLFrameBuffer::getHeight() const noexcept { return pimpl != nullptr ? pimpl->height : 0; } | int OpenGLFrameBuffer::getHeight() const noexcept { return pimpl != nullptr ? pimpl->height : 0; } | ||||
GLuint OpenGLFrameBuffer::getTextureID() const noexcept { return pimpl != nullptr ? pimpl->textureID : 0; } | GLuint OpenGLFrameBuffer::getTextureID() const noexcept { return pimpl != nullptr ? pimpl->textureID : 0; } | ||||
bool OpenGLFrameBuffer::makeCurrentTarget() | |||||
bool OpenGLFrameBuffer::makeCurrentRenderingTarget() | |||||
{ | { | ||||
// trying to use a framebuffer after saving it with saveAndRelease()! Be sure to call | // trying to use a framebuffer after saving it with saveAndRelease()! Be sure to call | ||||
// reloadSavedCopy() to put it back into GPU memory before using it.. | // reloadSavedCopy() to put it back into GPU memory before using it.. | ||||
@@ -349,7 +354,7 @@ bool OpenGLFrameBuffer::makeCurrentTarget() | |||||
return pimpl != nullptr && pimpl->bind(); | return pimpl != nullptr && pimpl->bind(); | ||||
} | } | ||||
void OpenGLFrameBuffer::releaseCurrentTarget() | |||||
void OpenGLFrameBuffer::releaseAsRenderingTarget() | |||||
{ | { | ||||
if (pimpl != nullptr) | if (pimpl != nullptr) | ||||
pimpl->unbind(); | pimpl->unbind(); | ||||
@@ -357,22 +362,28 @@ void OpenGLFrameBuffer::releaseCurrentTarget() | |||||
void OpenGLFrameBuffer::clear (const Colour& colour) | void OpenGLFrameBuffer::clear (const Colour& colour) | ||||
{ | { | ||||
if (makeCurrentTarget()) | |||||
if (makeCurrentRenderingTarget()) | |||||
{ | { | ||||
OpenGLHelpers::clear (colour); | OpenGLHelpers::clear (colour); | ||||
releaseCurrentTarget(); | |||||
releaseAsRenderingTarget(); | |||||
} | } | ||||
} | } | ||||
bool OpenGLFrameBuffer::readPixels (void* target, int lineStride, const Rectangle<int>& area) | |||||
void OpenGLFrameBuffer::makeCurrentAndClear() | |||||
{ | { | ||||
if (! makeCurrentTarget()) | |||||
return false; | |||||
if (makeCurrentRenderingTarget()) | |||||
{ | |||||
glClearColor (0, 0, 0, 0); | |||||
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); | |||||
} | |||||
} | |||||
OpenGLHelpers::prepareFor2D (pimpl->width, pimpl->height); | |||||
bool OpenGLFrameBuffer::readPixels (void* target, const Rectangle<int>& area) | |||||
{ | |||||
if (! makeCurrentRenderingTarget()) | |||||
return false; | |||||
glPixelStorei (GL_PACK_ALIGNMENT, 4); | glPixelStorei (GL_PACK_ALIGNMENT, 4); | ||||
glPixelStorei (GL_PACK_ROW_LENGTH, lineStride); | |||||
glReadPixels (area.getX(), area.getY(), area.getWidth(), area.getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, target); | glReadPixels (area.getX(), area.getY(), area.getWidth(), area.getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, target); | ||||
glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0); | glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0); | ||||
@@ -380,16 +391,16 @@ bool OpenGLFrameBuffer::readPixels (void* target, int lineStride, const Rectangl | |||||
return true; | return true; | ||||
} | } | ||||
bool OpenGLFrameBuffer::writePixels (const void* data, int lineStride, int pixelStride, const Rectangle<int>& area) | |||||
bool OpenGLFrameBuffer::writePixels (const void* data, int pixelStride, const Rectangle<int>& area) | |||||
{ | { | ||||
if (! makeCurrentTarget()) | |||||
if (! makeCurrentRenderingTarget()) | |||||
return false; | return false; | ||||
OpenGLHelpers::prepareFor2D (pimpl->width, pimpl->height); | |||||
jassert (pixelStride == 3 || pixelStride == 4); // can only handle RGB or ARGB | jassert (pixelStride == 3 || pixelStride == 4); // can only handle RGB or ARGB | ||||
const int format = pixelStride == 3 ? GL_RGB : GL_BGRA_EXT; | const int format = pixelStride == 3 ? GL_RGB : GL_BGRA_EXT; | ||||
const int invertedY = pimpl->height - area.getBottom(); | |||||
OpenGLHelpers::prepareFor2D (pimpl->width, pimpl->height); | |||||
glDisable (GL_DEPTH_TEST); | glDisable (GL_DEPTH_TEST); | ||||
glDisable (GL_BLEND); | glDisable (GL_BLEND); | ||||
@@ -405,7 +416,6 @@ bool OpenGLFrameBuffer::writePixels (const void* data, int lineStride, int pixel | |||||
glBindTexture (GL_TEXTURE_2D, temporaryTexture); | glBindTexture (GL_TEXTURE_2D, temporaryTexture); | ||||
glPixelStorei (GL_UNPACK_ALIGNMENT, pixelStride); | glPixelStorei (GL_UNPACK_ALIGNMENT, pixelStride); | ||||
glPixelStorei (GL_UNPACK_ROW_LENGTH, lineStride); | |||||
glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, area.getWidth(), area.getHeight(), 0, | glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, area.getWidth(), area.getHeight(), 0, | ||||
format, GL_UNSIGNED_BYTE, data); | format, GL_UNSIGNED_BYTE, data); | ||||
@@ -415,19 +425,19 @@ bool OpenGLFrameBuffer::writePixels (const void* data, int lineStride, int pixel | |||||
const int cropRect[4] = { 0, 0, area.getWidth(), area.getHeight() }; | const int cropRect[4] = { 0, 0, area.getWidth(), area.getHeight() }; | ||||
glTexParameteriv (GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, cropRect); | glTexParameteriv (GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, cropRect); | ||||
glDrawTexiOES (area.getX(), area.getY(), 1, area.getWidth(), area.getHeight()); | |||||
glDrawTexiOES (area.getX(), invertedY, 1, area.getWidth(), area.getHeight()); | |||||
glBindTexture (GL_TEXTURE_2D, 0); | glBindTexture (GL_TEXTURE_2D, 0); | ||||
glDeleteTextures (1, &temporaryTexture); | glDeleteTextures (1, &temporaryTexture); | ||||
} | } | ||||
#else | #else | ||||
glRasterPos2i (area.getX(), area.getY()); | |||||
glRasterPos2i (area.getX(), invertedY); | |||||
glBindTexture (GL_TEXTURE_2D, 0); | glBindTexture (GL_TEXTURE_2D, 0); | ||||
glPixelStorei (GL_UNPACK_ALIGNMENT, pixelStride); | glPixelStorei (GL_UNPACK_ALIGNMENT, pixelStride); | ||||
glPixelStorei (GL_UNPACK_ROW_LENGTH, lineStride); | |||||
glPixelStorei (GL_UNPACK_ROW_LENGTH, 0); | |||||
glDrawPixels (area.getWidth(), area.getHeight(), format, GL_UNSIGNED_BYTE, data); | glDrawPixels (area.getWidth(), area.getHeight(), format, GL_UNSIGNED_BYTE, data); | ||||
#endif | |||||
#endif | |||||
glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0); | glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0); | ||||
@@ -462,10 +472,39 @@ void OpenGLFrameBuffer::draw3D (float x1, float y1, float z1, | |||||
} | } | ||||
} | } | ||||
void OpenGLFrameBuffer::drawAt (float x1, float y1) const | |||||
{ | |||||
if (pimpl != nullptr) | |||||
{ | |||||
glEnable (GL_TEXTURE_2D); | |||||
glBindTexture (GL_TEXTURE_2D, pimpl->textureID); | |||||
glDisableClientState (GL_COLOR_ARRAY); | |||||
glDisableClientState (GL_NORMAL_ARRAY); | |||||
const GLfloat vertices[] = { x1, y1, | |||||
x1 + pimpl->width, y1, | |||||
x1, y1 + pimpl->height, | |||||
x1 + pimpl->width, y1 + pimpl->height }; | |||||
const GLfloat textureCoords[] = { 0, 0, 1.0f, 0, 0, 1.0f, 1.0f, 1.0f }; | |||||
glEnableClientState (GL_VERTEX_ARRAY); | |||||
glVertexPointer (2, GL_FLOAT, 0, vertices); | |||||
glEnableClientState (GL_TEXTURE_COORD_ARRAY); | |||||
glTexCoordPointer (2, GL_FLOAT, 0, textureCoords); | |||||
glDrawArrays (GL_TRIANGLE_STRIP, 0, 4); | |||||
glBindTexture (GL_TEXTURE_2D, 0); | |||||
} | |||||
} | |||||
//============================================================================== | //============================================================================== | ||||
void OpenGLFrameBuffer::createAlphaChannelFromPath (const Path& path, const int oversamplingLevel) | |||||
void OpenGLFrameBuffer::createAlphaChannelFromPath (const Path& path, const AffineTransform& transform, | |||||
const int oversamplingLevel) | |||||
{ | { | ||||
makeCurrentTarget(); | |||||
makeCurrentRenderingTarget(); | |||||
glEnableClientState (GL_VERTEX_ARRAY); | glEnableClientState (GL_VERTEX_ARRAY); | ||||
glEnableClientState (GL_TEXTURE_COORD_ARRAY); | glEnableClientState (GL_TEXTURE_COORD_ARRAY); | ||||
@@ -473,13 +512,12 @@ void OpenGLFrameBuffer::createAlphaChannelFromPath (const Path& path, const int | |||||
glDisableClientState (GL_NORMAL_ARRAY); | glDisableClientState (GL_NORMAL_ARRAY); | ||||
glDisable (GL_TEXTURE_2D); | glDisable (GL_TEXTURE_2D); | ||||
glDisable (GL_DEPTH_TEST); | glDisable (GL_DEPTH_TEST); | ||||
glColorMask (GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE); | |||||
glColorMask (GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); | |||||
glEnable (GL_BLEND); | glEnable (GL_BLEND); | ||||
glBlendFunc (GL_ONE, GL_ONE); | glBlendFunc (GL_ONE, GL_ONE); | ||||
OpenGLHelpers::prepareFor2D (getWidth(), getHeight()); | |||||
TriangulatedPath (path).draw (oversamplingLevel); | |||||
prepareFor2D(); | |||||
TriangulatedPath (path, transform).draw (oversamplingLevel); | |||||
} | } | ||||
END_JUCE_NAMESPACE | END_JUCE_NAMESPACE |
@@ -31,7 +31,7 @@ | |||||
/** | /** | ||||
Creates an openGL frame buffer. | Creates an openGL frame buffer. | ||||
*/ | */ | ||||
class JUCE_API OpenGLFrameBuffer | |||||
class JUCE_API OpenGLFrameBuffer : public OpenGLRenderingTarget | |||||
{ | { | ||||
public: | public: | ||||
/** Creates an uninitialised buffer. | /** Creates an uninitialised buffer. | ||||
@@ -81,19 +81,25 @@ public: | |||||
/** Returns the height of the buffer. */ | /** Returns the height of the buffer. */ | ||||
int getHeight() const noexcept; | int getHeight() const noexcept; | ||||
int getRenderingTargetWidth() const { return getWidth(); } | |||||
int getRenderingTargetHeight() const { return getHeight(); } | |||||
/** Returns the texture ID number for using this buffer as a texture. */ | /** Returns the texture ID number for using this buffer as a texture. */ | ||||
unsigned int getTextureID() const noexcept; | |||||
GLuint getTextureID() const noexcept; | |||||
//============================================================================== | //============================================================================== | ||||
/** Selects this buffer as the current OpenGL rendering target. */ | /** Selects this buffer as the current OpenGL rendering target. */ | ||||
bool makeCurrentTarget(); | |||||
bool makeCurrentRenderingTarget(); | |||||
/** Deselects this buffer as the current OpenGL rendering target. */ | /** Deselects this buffer as the current OpenGL rendering target. */ | ||||
void releaseCurrentTarget(); | |||||
void releaseAsRenderingTarget(); | |||||
/** Clears the framebuffer with the specified colour. */ | /** Clears the framebuffer with the specified colour. */ | ||||
void clear (const Colour& colour); | void clear (const Colour& colour); | ||||
/** Selects the framebuffer as the current target, and clears it to transparent. */ | |||||
void makeCurrentAndClear(); | |||||
/** Draws this framebuffer onto the current context, with the specified corner positions. */ | /** Draws this framebuffer onto the current context, with the specified corner positions. */ | ||||
void draw2D (float x1, float y1, | void draw2D (float x1, float y1, | ||||
float x2, float y2, | float x2, float y2, | ||||
@@ -108,18 +114,20 @@ public: | |||||
float x4, float y4, float z4, | float x4, float y4, float z4, | ||||
const Colour& colour) const; | const Colour& colour) const; | ||||
/** Draws the framebuffer at a given position. */ | |||||
void drawAt (float x1, float y1) const; | |||||
/** Reads an area of pixels from the framebuffer into a 32-bit ARGB pixel array. | /** Reads an area of pixels from the framebuffer into a 32-bit ARGB pixel array. | ||||
The lineStride is measured as a number of pixels, not bytes - pass a stride | The lineStride is measured as a number of pixels, not bytes - pass a stride | ||||
of 0 to indicate a packed array. | of 0 to indicate a packed array. | ||||
*/ | */ | ||||
bool readPixels (void* targetData, int lineStride, const Rectangle<int>& sourceArea); | |||||
bool readPixels (void* targetData, const Rectangle<int>& sourceArea); | |||||
/** Writes an area of pixels into the framebuffer from a specified pixel array. | /** Writes an area of pixels into the framebuffer from a specified pixel array. | ||||
The lineStride is measured as a number of pixels, not bytes - pass a stride | The lineStride is measured as a number of pixels, not bytes - pass a stride | ||||
of 0 to indicate a packed array. | of 0 to indicate a packed array. | ||||
*/ | */ | ||||
bool writePixels (const void* srcData, | |||||
int srcLineStride, int srcPixelStride, | |||||
bool writePixels (const void* srcData, int srcPixelStride, | |||||
const Rectangle<int>& targetArea); | const Rectangle<int>& targetArea); | ||||
/** This will render an anti-aliased path into just the alpha channel of this framebuffer. | /** This will render an anti-aliased path into just the alpha channel of this framebuffer. | ||||
@@ -131,7 +139,9 @@ public: | |||||
Calling this will make changes to a lot of openGL state, including colour masks, blend | Calling this will make changes to a lot of openGL state, including colour masks, blend | ||||
functions, etc | functions, etc | ||||
*/ | */ | ||||
void createAlphaChannelFromPath (const Path& path, int oversamplingLevel = 4); | |||||
void createAlphaChannelFromPath (const Path& path, | |||||
const AffineTransform& transform, | |||||
int oversamplingLevel = 4); | |||||
private: | private: | ||||
class Pimpl; | class Pimpl; | ||||
@@ -25,6 +25,7 @@ | |||||
BEGIN_JUCE_NAMESPACE | BEGIN_JUCE_NAMESPACE | ||||
//============================================================================== | |||||
void OpenGLHelpers::resetErrorState() | void OpenGLHelpers::resetErrorState() | ||||
{ | { | ||||
while (glGetError() != GL_NO_ERROR) {} | while (glGetError() != GL_NO_ERROR) {} | ||||
@@ -44,7 +45,7 @@ void OpenGLHelpers::setColour (const Colour& colour) | |||||
colour.getFloatBlue(), colour.getFloatAlpha()); | colour.getFloatBlue(), colour.getFloatAlpha()); | ||||
} | } | ||||
void OpenGLHelpers::prepareFor2D (int width, int height) | |||||
void OpenGLHelpers::prepareFor2D (const int width, const int height) | |||||
{ | { | ||||
glMatrixMode (GL_PROJECTION); | glMatrixMode (GL_PROJECTION); | ||||
glLoadIdentity(); | glLoadIdentity(); | ||||
@@ -75,6 +76,15 @@ void OpenGLHelpers::setPerspective (double fovy, double aspect, double zNear, do | |||||
#endif | #endif | ||||
} | } | ||||
void OpenGLHelpers::applyTransform (const AffineTransform& t) | |||||
{ | |||||
const GLfloat m[] = { t.mat00, t.mat10, 0, 0, | |||||
t.mat01, t.mat11, 0, 0, | |||||
0, 0, 1, 0, | |||||
t.mat02, t.mat12, 0, 1 }; | |||||
glMultMatrixf (m); | |||||
} | |||||
void OpenGLHelpers::drawQuad2D (float x1, float y1, | void OpenGLHelpers::drawQuad2D (float x1, float y1, | ||||
float x2, float y2, | float x2, float y2, | ||||
float x3, float y3, | float x3, float y3, | ||||
@@ -126,6 +136,8 @@ namespace OpenGLGradientHelpers | |||||
{ | { | ||||
void drawTriangles (GLenum mode, const GLfloat* vertices, const GLfloat* textureCoords, const int numElements) | void drawTriangles (GLenum mode, const GLfloat* vertices, const GLfloat* textureCoords, const int numElements) | ||||
{ | { | ||||
glEnable (GL_BLEND); | |||||
glEnable (GL_TEXTURE_2D); | |||||
glEnableClientState (GL_VERTEX_ARRAY); | glEnableClientState (GL_VERTEX_ARRAY); | ||||
glEnableClientState (GL_TEXTURE_COORD_ARRAY); | glEnableClientState (GL_TEXTURE_COORD_ARRAY); | ||||
glDisableClientState (GL_COLOR_ARRAY); | glDisableClientState (GL_COLOR_ARRAY); | ||||
@@ -243,11 +255,6 @@ void OpenGLHelpers::fillRectWithColourGradient (const Rectangle<int>& rect, | |||||
texture.load (lookup, textureSize, 1); | texture.load (lookup, textureSize, 1); | ||||
texture.bind(); | texture.bind(); | ||||
if (gradient.isOpaque()) | |||||
glDisable (GL_BLEND); | |||||
else | |||||
glEnable (GL_BLEND); | |||||
if (gradient.point1 == gradient.point2) | if (gradient.point1 == gradient.point2) | ||||
{ | { | ||||
fillRectWithColour (rect, gradient.getColourAtPosition (1.0)); | fillRectWithColour (rect, gradient.getColourAtPosition (1.0)); | ||||
@@ -267,13 +274,17 @@ void OpenGLHelpers::fillRectWithColour (const Rectangle<int>& rect, const Colour | |||||
glDisableClientState (GL_TEXTURE_COORD_ARRAY); | glDisableClientState (GL_TEXTURE_COORD_ARRAY); | ||||
glDisableClientState (GL_COLOR_ARRAY); | glDisableClientState (GL_COLOR_ARRAY); | ||||
glDisableClientState (GL_NORMAL_ARRAY); | glDisableClientState (GL_NORMAL_ARRAY); | ||||
setColour (colour); | |||||
fillRect (rect); | |||||
} | |||||
void OpenGLHelpers::fillRect (const Rectangle<int>& rect) | |||||
{ | |||||
const GLfloat vertices[] = { (float) rect.getX(), (float) rect.getY(), | const GLfloat vertices[] = { (float) rect.getX(), (float) rect.getY(), | ||||
(float) rect.getRight(), (float) rect.getY(), | (float) rect.getRight(), (float) rect.getY(), | ||||
(float) rect.getX(), (float) rect.getBottom(), | (float) rect.getX(), (float) rect.getBottom(), | ||||
(float) rect.getRight(), (float) rect.getBottom() }; | (float) rect.getRight(), (float) rect.getBottom() }; | ||||
setColour (colour); | |||||
glVertexPointer (2, GL_FLOAT, 0, vertices); | glVertexPointer (2, GL_FLOAT, 0, vertices); | ||||
glDrawArrays (GL_TRIANGLE_STRIP, 0, 4); | glDrawArrays (GL_TRIANGLE_STRIP, 0, 4); | ||||
} | } | ||||
@@ -283,11 +294,11 @@ void OpenGLHelpers::fillRectWithColour (const Rectangle<int>& rect, const Colour | |||||
class TriangulatedPath::TrapezoidedPath | class TriangulatedPath::TrapezoidedPath | ||||
{ | { | ||||
public: | public: | ||||
TrapezoidedPath (const Path& p) | |||||
TrapezoidedPath (const Path& p, const AffineTransform& transform) | |||||
: firstSlice (nullptr), | : firstSlice (nullptr), | ||||
windingMask (p.isUsingNonZeroWinding() ? -1 : 1) | windingMask (p.isUsingNonZeroWinding() ? -1 : 1) | ||||
{ | { | ||||
for (PathFlatteningIterator iter (p); iter.next();) | |||||
for (PathFlatteningIterator iter (p, transform); iter.next();) | |||||
addLine (floatToInt (iter.x1), floatToInt (iter.y1), | addLine (floatToInt (iter.x1), floatToInt (iter.y1), | ||||
floatToInt (iter.x2), floatToInt (iter.y2)); | floatToInt (iter.x2), floatToInt (iter.y2)); | ||||
} | } | ||||
@@ -558,10 +569,10 @@ struct TriangulatedPath::TriangleBlock | |||||
HeapBlock<GLfloat> triangles; | HeapBlock<GLfloat> triangles; | ||||
}; | }; | ||||
TriangulatedPath::TriangulatedPath (const Path& path) | |||||
TriangulatedPath::TriangulatedPath (const Path& path, const AffineTransform& transform) | |||||
{ | { | ||||
startNewBlock(); | startNewBlock(); | ||||
TrapezoidedPath (path).iterate (*this); | |||||
TrapezoidedPath (path, transform).iterate (*this); | |||||
} | } | ||||
void TriangulatedPath::draw (const int oversamplingLevel) const | void TriangulatedPath::draw (const int oversamplingLevel) const | ||||
@@ -619,4 +630,254 @@ void TriangulatedPath::addTrapezoid (GLfloat y1, GLfloat y2, GLfloat x1, GLfloat | |||||
currentBlock->numVertices += 12; | currentBlock->numVertices += 12; | ||||
} | } | ||||
//============================================================================== | |||||
OpenGLTextureFromImage::OpenGLTextureFromImage (const Image& image) | |||||
: width (image.getWidth()), | |||||
height (image.getHeight()) | |||||
{ | |||||
OpenGLFrameBufferImage* glImage = dynamic_cast <OpenGLFrameBufferImage*> (image.getSharedImage()); | |||||
if (glImage != nullptr) | |||||
{ | |||||
textureID = glImage->frameBuffer.getTextureID(); | |||||
} | |||||
else | |||||
{ | |||||
if (OpenGLTexture::isValidSize (width, height)) | |||||
{ | |||||
texture = new OpenGLTexture(); | |||||
texture->load (image); | |||||
textureID = texture->getTextureID(); | |||||
} | |||||
else | |||||
{ | |||||
frameBuffer = new OpenGLFrameBuffer(); | |||||
frameBuffer->initialise (image); | |||||
textureID = frameBuffer->getTextureID(); | |||||
} | |||||
} | |||||
} | |||||
OpenGLTextureFromImage::~OpenGLTextureFromImage() {} | |||||
//============================================================================== | |||||
OpenGLRenderingTarget::OpenGLRenderingTarget() {} | |||||
OpenGLRenderingTarget::~OpenGLRenderingTarget() {} | |||||
void OpenGLRenderingTarget::prepareFor2D() | |||||
{ | |||||
OpenGLHelpers::prepareFor2D (getRenderingTargetWidth(), | |||||
getRenderingTargetHeight()); | |||||
} | |||||
namespace GLPathRendering | |||||
{ | |||||
void clipToPath (OpenGLRenderingTarget& target, | |||||
const Path& path, const AffineTransform& transform) | |||||
{ | |||||
const int w = target.getRenderingTargetWidth(); | |||||
const int h = target.getRenderingTargetHeight(); | |||||
OpenGLFrameBuffer fb; | |||||
fb.initialise (w, h); | |||||
fb.makeCurrentAndClear(); | |||||
fb.createAlphaChannelFromPath (path, transform); | |||||
target.makeCurrentRenderingTarget(); | |||||
target.prepareFor2D(); | |||||
glColorMask (GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE); | |||||
glBlendFunc (GL_DST_ALPHA, GL_ZERO); | |||||
glColor4f (1.0f, 1.0f, 1.0f, 1.0f); | |||||
fb.drawAt (0, 0); | |||||
} | |||||
void fillPathWithColour (OpenGLRenderingTarget& target, | |||||
const Rectangle<int>& clip, const Path& path, | |||||
const AffineTransform& pathTransform, | |||||
const Colour& colour) | |||||
{ | |||||
OpenGLFrameBuffer f; | |||||
f.initialise (clip.getWidth(), clip.getHeight()); | |||||
f.makeCurrentAndClear(); | |||||
f.createAlphaChannelFromPath (path, pathTransform.translated ((float) -clip.getX(), (float) -clip.getY()) | |||||
.followedBy (AffineTransform::verticalFlip ((float) clip.getHeight()))); | |||||
f.releaseAsRenderingTarget(); | |||||
target.makeCurrentRenderingTarget(); | |||||
glColorMask (GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); | |||||
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |||||
OpenGLHelpers::setColour (colour); | |||||
target.prepareFor2D(); | |||||
f.drawAt ((float) clip.getX(), (float) (target.getRenderingTargetHeight() - clip.getBottom())); | |||||
} | |||||
void fillPathWithGradient (OpenGLRenderingTarget& target, | |||||
const Rectangle<int>& clip, const Path& path, | |||||
const AffineTransform& pathTransform, | |||||
const ColourGradient& grad, | |||||
const AffineTransform& gradientTransform, | |||||
const GLfloat alpha) | |||||
{ | |||||
const int targetHeight = target.getRenderingTargetHeight(); | |||||
OpenGLFrameBuffer f; | |||||
f.initialise (clip.getWidth(), clip.getHeight()); | |||||
f.makeCurrentAndClear(); | |||||
const AffineTransform correction (AffineTransform::translation ((float) -clip.getX(), (float) -clip.getY()) | |||||
.followedBy (AffineTransform::verticalFlip ((float) clip.getHeight()))); | |||||
f.createAlphaChannelFromPath (path, pathTransform.followedBy (correction)); | |||||
f.makeCurrentRenderingTarget(); | |||||
f.prepareFor2D(); | |||||
glColorMask (GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); | |||||
glBlendFunc (GL_DST_ALPHA, GL_ZERO); | |||||
OpenGLHelpers::fillRectWithColourGradient (Rectangle<int> (0, 0, clip.getWidth(), clip.getHeight()), | |||||
grad, gradientTransform.followedBy (correction)); | |||||
f.releaseAsRenderingTarget(); | |||||
target.makeCurrentRenderingTarget(); | |||||
glColorMask (GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); | |||||
glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); | |||||
glColor4f (alpha, alpha, alpha, alpha); | |||||
target.prepareFor2D(); | |||||
f.drawAt ((float) clip.getX(), (float) (targetHeight - clip.getBottom())); | |||||
} | |||||
void fillPathWithImage (OpenGLRenderingTarget& target, | |||||
const Rectangle<int>& clip, const Path& path, | |||||
const AffineTransform& transform, | |||||
GLuint textureID, GLfloat textureWidth, GLfloat textureHeight, | |||||
const AffineTransform& textureTransform, | |||||
const bool tiled, | |||||
const GLfloat alpha) | |||||
{ | |||||
const int targetHeight = target.getRenderingTargetHeight(); | |||||
OpenGLFrameBuffer f; | |||||
f.initialise (clip.getWidth(), clip.getHeight()); | |||||
f.makeCurrentRenderingTarget(); | |||||
f.prepareFor2D(); | |||||
glDisable (GL_BLEND); | |||||
glColorMask (GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); | |||||
glColor4f (1.0f, 1.0f, 1.0f, 1.0f); | |||||
const GLfloat clipX = (GLfloat) clip.getX(); | |||||
const GLfloat clipY = (GLfloat) clip.getY(); | |||||
const GLfloat clipH = (GLfloat) clip.getHeight(); | |||||
const GLfloat clipB = (GLfloat) clip.getBottom(); | |||||
const AffineTransform correction (AffineTransform::translation (-clipX, -clipY) | |||||
.followedBy (AffineTransform::verticalFlip (clipH))); | |||||
glBindTexture (GL_TEXTURE_2D, textureID); | |||||
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | |||||
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | |||||
glEnableClientState (GL_VERTEX_ARRAY); | |||||
glEnableClientState (GL_TEXTURE_COORD_ARRAY); | |||||
glDisableClientState (GL_COLOR_ARRAY); | |||||
glDisableClientState (GL_NORMAL_ARRAY); | |||||
glColor4f (1.0f, 1.0f, 1.0f, 1.0f); | |||||
if (tiled) | |||||
{ | |||||
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); | |||||
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); | |||||
const GLfloat clipW = (GLfloat) clip.getWidth(); | |||||
const GLfloat clipR = (GLfloat) clip.getRight(); | |||||
const GLfloat vertices[] = { 0, clipH, clipW, clipH, 0, 0, clipW, 0 }; | |||||
GLfloat textureCoords[] = { clipX, clipY, clipR, clipY, clipX, clipB, clipR, clipB }; | |||||
{ | |||||
const AffineTransform t (textureTransform.inverted().scaled (1.0f / textureWidth, | |||||
1.0f / textureHeight)); | |||||
t.transformPoints (textureCoords[0], textureCoords[1], textureCoords[2], textureCoords[3]); | |||||
t.transformPoints (textureCoords[4], textureCoords[5], textureCoords[6], textureCoords[7]); | |||||
} | |||||
glVertexPointer (2, GL_FLOAT, 0, vertices); | |||||
glTexCoordPointer (2, GL_FLOAT, 0, textureCoords); | |||||
glDrawArrays (GL_TRIANGLE_STRIP, 0, 4); | |||||
} | |||||
else | |||||
{ | |||||
glClearColor (0, 0, 0, 0); | |||||
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); | |||||
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |||||
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |||||
GLfloat vertices[] = { 0, 0, textureWidth, 0, 0, textureHeight, textureWidth, textureHeight }; | |||||
const GLfloat textureCoords[] = { 0, 0, 1.0f, 0, 0, 1.0f, 1.0f, 1.0f }; | |||||
{ | |||||
const AffineTransform t (textureTransform.followedBy (correction)); | |||||
t.transformPoints (vertices[0], vertices[1], vertices[2], vertices[3]); | |||||
t.transformPoints (vertices[4], vertices[5], vertices[6], vertices[7]); | |||||
} | |||||
glVertexPointer (2, GL_FLOAT, 0, vertices); | |||||
glTexCoordPointer (2, GL_FLOAT, 0, textureCoords); | |||||
glDrawArrays (GL_TRIANGLE_STRIP, 0, 4); | |||||
} | |||||
glBindTexture (GL_TEXTURE_2D, 0); | |||||
clipToPath (f, path, transform.followedBy (correction)); | |||||
f.releaseAsRenderingTarget(); | |||||
target.makeCurrentRenderingTarget(); | |||||
glColorMask (GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); | |||||
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |||||
glColor4f (1.0f, 1.0f, 1.0f, alpha); | |||||
target.prepareFor2D(); | |||||
f.drawAt (clipX, targetHeight - clipB); | |||||
} | |||||
} | |||||
void OpenGLRenderingTarget::fillPath (const Rectangle<int>& clip, | |||||
const Path& path, const AffineTransform& transform, | |||||
const FillType& fill) | |||||
{ | |||||
if (! fill.isInvisible()) | |||||
{ | |||||
if (fill.isColour()) | |||||
{ | |||||
GLPathRendering::fillPathWithColour (*this, clip, path, transform, fill.colour); | |||||
} | |||||
else if (fill.isGradient()) | |||||
{ | |||||
GLPathRendering::fillPathWithGradient (*this, clip, path, transform, | |||||
*(fill.gradient), fill.transform, | |||||
fill.colour.getFloatAlpha()); | |||||
} | |||||
else if (fill.isTiledImage()) | |||||
{ | |||||
OpenGLTextureFromImage t (fill.image); | |||||
GLPathRendering::fillPathWithImage (*this, clip, path, transform, | |||||
t.textureID, (GLfloat) t.width, (GLfloat) t.height, | |||||
fill.transform, true, | |||||
fill.colour.getFloatAlpha()); | |||||
} | |||||
} | |||||
} | |||||
END_JUCE_NAMESPACE | END_JUCE_NAMESPACE |
@@ -26,6 +26,10 @@ | |||||
#ifndef __JUCE_OPENGLHELPERS_JUCEHEADER__ | #ifndef __JUCE_OPENGLHELPERS_JUCEHEADER__ | ||||
#define __JUCE_OPENGLHELPERS_JUCEHEADER__ | #define __JUCE_OPENGLHELPERS_JUCEHEADER__ | ||||
class OpenGLTexture; | |||||
class OpenGLFrameBuffer; | |||||
//============================================================================== | //============================================================================== | ||||
/** | /** | ||||
A set of miscellaneous openGL helper functions. | A set of miscellaneous openGL helper functions. | ||||
@@ -48,6 +52,8 @@ public: | |||||
/** This does the same job as gluPerspective(). */ | /** This does the same job as gluPerspective(). */ | ||||
static void setPerspective (double fovy, double aspect, double zNear, double zFar); | static void setPerspective (double fovy, double aspect, double zNear, double zFar); | ||||
static void applyTransform (const AffineTransform& t); | |||||
/** Draws a 2D quad with the specified corner points. */ | /** Draws a 2D quad with the specified corner points. */ | ||||
static void drawQuad2D (float x1, float y1, | static void drawQuad2D (float x1, float y1, | ||||
float x2, float y2, | float x2, float y2, | ||||
@@ -62,6 +68,8 @@ public: | |||||
float x4, float y4, float z4, | float x4, float y4, float z4, | ||||
const Colour& colour); | const Colour& colour); | ||||
static void fillRect (const Rectangle<int>& rect); | |||||
/** Fills a rectangle with the specified colour. */ | /** Fills a rectangle with the specified colour. */ | ||||
static void fillRectWithColour (const Rectangle<int>& rect, | static void fillRectWithColour (const Rectangle<int>& rect, | ||||
const Colour& colour); | const Colour& colour); | ||||
@@ -78,7 +86,7 @@ public: | |||||
class JUCE_API TriangulatedPath | class JUCE_API TriangulatedPath | ||||
{ | { | ||||
public: | public: | ||||
TriangulatedPath (const Path& path); | |||||
TriangulatedPath (const Path& path, const AffineTransform& transform); | |||||
/** Renders the path, using a jittered oversampling method. | /** Renders the path, using a jittered oversampling method. | ||||
The oversampling level is the square root of the number of times it | The oversampling level is the square root of the number of times it | ||||
@@ -106,4 +114,29 @@ private: | |||||
}; | }; | ||||
//============================================================================== | |||||
/** | |||||
Used as a local object while rendering, this will create a temporary texture ID | |||||
from an image in the quickest way possible. | |||||
If the image is backed by an OpenGL framebuffer, it will use that directly; otherwise, | |||||
this object will create a temporary texture or framebuffer and copy the image. | |||||
*/ | |||||
class JUCE_API OpenGLTextureFromImage | |||||
{ | |||||
public: | |||||
OpenGLTextureFromImage (const Image& image); | |||||
~OpenGLTextureFromImage(); | |||||
GLuint textureID; | |||||
const int width, height; | |||||
private: | |||||
ScopedPointer<OpenGLTexture> texture; | |||||
ScopedPointer<OpenGLFrameBuffer> frameBuffer; | |||||
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (OpenGLTextureFromImage); | |||||
}; | |||||
#endif // __JUCE_OPENGLHELPERS_JUCEHEADER__ | #endif // __JUCE_OPENGLHELPERS_JUCEHEADER__ |
@@ -74,7 +74,7 @@ namespace OpenGLImageHelpers | |||||
{ | { | ||||
static void read (OpenGLFrameBuffer& frameBuffer, Image::BitmapData& bitmapData, int x, int y) | static void read (OpenGLFrameBuffer& frameBuffer, Image::BitmapData& bitmapData, int x, int y) | ||||
{ | { | ||||
frameBuffer.readPixels (bitmapData.data, 0, Rectangle<int> (x, y, bitmapData.width, bitmapData.height)); | |||||
frameBuffer.readPixels (bitmapData.data, Rectangle<int> (x, y, bitmapData.width, bitmapData.height)); | |||||
} | } | ||||
}; | }; | ||||
@@ -86,7 +86,7 @@ namespace OpenGLImageHelpers | |||||
void write (const void* const data) const noexcept | void write (const void* const data) const noexcept | ||||
{ | { | ||||
frameBuffer.writePixels (data, 0, 4, area); | |||||
frameBuffer.writePixels (data, 4, area); | |||||
} | } | ||||
OpenGLFrameBuffer& frameBuffer; | OpenGLFrameBuffer& frameBuffer; | ||||
@@ -0,0 +1,62 @@ | |||||
/* | |||||
============================================================================== | |||||
This file is part of the JUCE library - "Jules' Utility Class Extensions" | |||||
Copyright 2004-11 by Raw Material Software Ltd. | |||||
------------------------------------------------------------------------------ | |||||
JUCE can be redistributed and/or modified under the terms of the GNU General | |||||
Public License (Version 2), as published by the Free Software Foundation. | |||||
A copy of the license is included in the JUCE distribution, or can be found | |||||
online at www.gnu.org/licenses. | |||||
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY | |||||
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR | |||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details. | |||||
------------------------------------------------------------------------------ | |||||
To release a closed-source product which uses JUCE, commercial licenses are | |||||
available: visit www.rawmaterialsoftware.com/juce for more information. | |||||
============================================================================== | |||||
*/ | |||||
#ifndef __JUCE_OPENGLRENDERINGTARGET_JUCEHEADER__ | |||||
#define __JUCE_OPENGLRENDERINGTARGET_JUCEHEADER__ | |||||
//============================================================================== | |||||
/** | |||||
Base class for OpenGL objects which can be selected as a rendering target. | |||||
*/ | |||||
class JUCE_API OpenGLRenderingTarget | |||||
{ | |||||
public: | |||||
OpenGLRenderingTarget(); | |||||
virtual ~OpenGLRenderingTarget(); | |||||
/** Activates this object as the current OpenGL target. */ | |||||
virtual bool makeCurrentRenderingTarget() = 0; | |||||
/** Deactivates this object as the current OpenGL target. */ | |||||
virtual void releaseAsRenderingTarget() = 0; | |||||
/** Returns the width in pixels of this target. */ | |||||
virtual int getRenderingTargetWidth() const = 0; | |||||
/** Returns the height in pixels of this target. */ | |||||
virtual int getRenderingTargetHeight() const = 0; | |||||
/** Sets the current matrix for 2D rendering into this object. | |||||
@see OpenGLHelpers::prepareFor2D | |||||
*/ | |||||
void prepareFor2D(); | |||||
/** Fills a path with a custom FillType. */ | |||||
void fillPath (const Rectangle<int>& clipArea, | |||||
const Path& path, const AffineTransform& pathTransform, | |||||
const FillType& fill); | |||||
}; | |||||
#endif // __JUCE_OPENGLRENDERINGTARGET_JUCEHEADER__ |
@@ -42,16 +42,20 @@ OpenGLTexture::~OpenGLTexture() | |||||
release(); | release(); | ||||
} | } | ||||
bool OpenGLTexture::isValidSize (int width, int height) | |||||
{ | |||||
return isPowerOfTwo (width) && isPowerOfTwo (height); | |||||
} | |||||
void OpenGLTexture::create (const int w, const int h) | void OpenGLTexture::create (const int w, const int h) | ||||
{ | { | ||||
jassert (isValidSize (w, h)); // Perhaps these dimensions must be a power-of-two? | |||||
release(); | release(); | ||||
width = w; | width = w; | ||||
height = h; | height = h; | ||||
jassert (BitArray (width).countNumberOfSetBits() == 1); // these dimensions must be a power-of-two | |||||
jassert (BitArray (height).countNumberOfSetBits() == 1); | |||||
glGenTextures (1, &textureID); | glGenTextures (1, &textureID); | ||||
glBindTexture (GL_TEXTURE_2D, textureID); | glBindTexture (GL_TEXTURE_2D, textureID); | ||||
@@ -67,14 +71,21 @@ void OpenGLTexture::load (const Image& image) | |||||
{ | { | ||||
create (image.getWidth(), image.getHeight()); | create (image.getWidth(), image.getHeight()); | ||||
Image::BitmapData srcData (image, Image::BitmapData::readOnly); | |||||
{ | |||||
Image::BitmapData srcData (image, Image::BitmapData::readOnly); | |||||
glPixelStorei (GL_UNPACK_ALIGNMENT, srcData.pixelFormat); | |||||
glPixelStorei (GL_UNPACK_ALIGNMENT, srcData.pixelFormat); | |||||
glPixelStorei (GL_UNPACK_ROW_LENGTH, srcData.lineStride); | |||||
if (srcData.lineStride == image.getWidth() * srcData.pixelStride) | |||||
{ | |||||
glTexImage2D (GL_TEXTURE_2D, 0, internalGLTextureFormat, width, height, 0, | |||||
srcData.pixelFormat == Image::RGB ? GL_RGB : GL_BGRA_EXT, | |||||
GL_UNSIGNED_BYTE, srcData.data); | |||||
return; | |||||
} | |||||
} | |||||
glTexImage2D (GL_TEXTURE_2D, 0, internalGLTextureFormat, width, height, 0, | |||||
srcData.pixelFormat == Image::RGB ? GL_RGB : GL_BGRA_EXT, | |||||
GL_UNSIGNED_BYTE, srcData.data); | |||||
load (Image (image.getSharedImage()->clone())); | |||||
} | } | ||||
void OpenGLTexture::load (const PixelARGB* const pixels, const int w, const int h) | void OpenGLTexture::load (const PixelARGB* const pixels, const int w, const int h) | ||||
@@ -26,6 +26,7 @@ | |||||
#ifndef __JUCE_OPENGLTEXTURE_JUCEHEADER__ | #ifndef __JUCE_OPENGLTEXTURE_JUCEHEADER__ | ||||
#define __JUCE_OPENGLTEXTURE_JUCEHEADER__ | #define __JUCE_OPENGLTEXTURE_JUCEHEADER__ | ||||
//============================================================================== | |||||
/** | /** | ||||
Creates an openGL texture from an Image. | Creates an openGL texture from an Image. | ||||
*/ | */ | ||||
@@ -66,8 +67,16 @@ public: | |||||
float x4, float y4, float z4, | float x4, float y4, float z4, | ||||
const Colour& colour) const; | const Colour& colour) const; | ||||
/** Returns the GL texture ID number. */ | |||||
GLuint getTextureID() const noexcept { return textureID; } | |||||
/** Returns true if a texture can be created with the given size. | |||||
Some systems may require that the sizes are powers-of-two. | |||||
*/ | |||||
static bool isValidSize (int width, int height); | |||||
private: | private: | ||||
unsigned int textureID; | |||||
GLuint textureID; | |||||
int width, height; | int width, height; | ||||
void create (int w, int h); | void create (int w, int h); | ||||
@@ -75,4 +84,5 @@ private: | |||||
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (OpenGLTexture); | JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (OpenGLTexture); | ||||
}; | }; | ||||
#endif // __JUCE_OPENGLTEXTURE_JUCEHEADER__ | #endif // __JUCE_OPENGLTEXTURE_JUCEHEADER__ |