|
- /*
- ==============================================================================
-
- This file is part of the JUCE library - "Jules' Utility Class Extensions"
- Copyright 2004-11 by Raw Material Software Ltd.
-
- ------------------------------------------------------------------------------
-
- JUCE can be redistributed and/or modified under the terms of the GNU General
- Public License (Version 2), as published by the Free Software Foundation.
- A copy of the license is included in the JUCE distribution, or can be found
- online at www.gnu.org/licenses.
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.rawmaterialsoftware.com/juce for more information.
-
- ==============================================================================
- */
-
- BEGIN_JUCE_NAMESPACE
-
- //==============================================================================
- void OpenGLHelpers::resetErrorState()
- {
- while (glGetError() != GL_NO_ERROR) {}
- }
-
- void OpenGLHelpers::clear (const Colour& colour)
- {
- glClearColor (colour.getFloatRed(), colour.getFloatGreen(),
- colour.getFloatBlue(), colour.getFloatAlpha());
-
- glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
- }
-
- void OpenGLHelpers::setColour (const Colour& colour)
- {
- glColor4f (colour.getFloatRed(), colour.getFloatGreen(),
- colour.getFloatBlue(), colour.getFloatAlpha());
- }
-
- void OpenGLHelpers::prepareFor2D (const int width, const int height)
- {
- glMatrixMode (GL_PROJECTION);
- glLoadIdentity();
-
- #if JUCE_OPENGL_ES
- glOrthof (0.0f, (float) width, 0.0f, (float) height, 0.0f, 1.0f);
- #else
- glOrtho (0.0, width, 0.0, height, 0, 1);
- #endif
-
- glViewport (0, 0, width, height);
- }
-
- void OpenGLHelpers::setPerspective (double fovy, double aspect, double zNear, double zFar)
- {
- glLoadIdentity();
-
- #if JUCE_OPENGL_ES
- const float ymax = (float) (zNear * tan (fovy * double_Pi / 360.0));
- const float ymin = -ymax;
-
- glFrustumf (ymin * (float) aspect, ymax * (float) aspect, ymin, ymax, (float) zNear, (float) zFar);
- #else
- const double ymax = zNear * tan (fovy * double_Pi / 360.0);
- const double ymin = -ymax;
-
- glFrustum (ymin * aspect, ymax * aspect, ymin, ymax, zNear, zFar);
- #endif
- }
-
- void OpenGLHelpers::applyTransform (const AffineTransform& t)
- {
- const GLfloat m[] = { t.mat00, t.mat10, 0, 0,
- t.mat01, t.mat11, 0, 0,
- 0, 0, 1, 0,
- t.mat02, t.mat12, 0, 1 };
- glMultMatrixf (m);
- }
-
- void OpenGLHelpers::drawQuad2D (float x1, float y1,
- float x2, float y2,
- float x3, float y3,
- float x4, float y4,
- const Colour& colour)
- {
- const GLfloat vertices[] = { x1, y1, x2, y2, x4, y4, x3, y3 };
- const GLfloat textureCoords[] = { 0, 0, 1.0f, 0, 0, 1.0f, 1.0f, 1.0f };
-
- setColour (colour);
-
- glEnableClientState (GL_VERTEX_ARRAY);
- glVertexPointer (2, GL_FLOAT, 0, vertices);
-
- glEnableClientState (GL_TEXTURE_COORD_ARRAY);
- glTexCoordPointer (2, GL_FLOAT, 0, textureCoords);
-
- glDisableClientState (GL_COLOR_ARRAY);
- glDisableClientState (GL_NORMAL_ARRAY);
-
- glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
- }
-
- void OpenGLHelpers::drawQuad3D (float x1, float y1, float z1,
- float x2, float y2, float z2,
- float x3, float y3, float z3,
- float x4, float y4, float z4,
- const Colour& colour)
- {
- const GLfloat vertices[] = { x1, y1, z1, x2, y2, z2, x4, y4, z4, x3, y3, z3 };
- const GLfloat textureCoords[] = { 0, 0, 1.0f, 0, 0, 1.0f, 1.0f, 1.0f };
-
- setColour (colour);
-
- glEnableClientState (GL_VERTEX_ARRAY);
- glVertexPointer (3, GL_FLOAT, 0, vertices);
-
- glEnableClientState (GL_TEXTURE_COORD_ARRAY);
- glTexCoordPointer (2, GL_FLOAT, 0, textureCoords);
-
- glDisableClientState (GL_COLOR_ARRAY);
- glDisableClientState (GL_NORMAL_ARRAY);
-
- glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
- }
-
- //==============================================================================
- namespace OpenGLGradientHelpers
- {
- void drawTriangles (GLenum mode, const GLfloat* vertices, const GLfloat* textureCoords, const int numElements)
- {
- glEnable (GL_BLEND);
- glEnable (GL_TEXTURE_2D);
- glEnableClientState (GL_VERTEX_ARRAY);
- glEnableClientState (GL_TEXTURE_COORD_ARRAY);
- glDisableClientState (GL_COLOR_ARRAY);
- glDisableClientState (GL_NORMAL_ARRAY);
-
- glVertexPointer (2, GL_FLOAT, 0, vertices);
- glTexCoordPointer (2, GL_FLOAT, 0, textureCoords);
-
- glColor4f (1.0f, 1.0f, 1.0f, 1.0f);
- glDrawArrays (mode, 0, numElements);
- }
-
- void fillWithLinearGradient (const Rectangle<int>& rect,
- const ColourGradient& grad,
- const AffineTransform& transform,
- const int textureSize)
- {
- const Point<float> p1 (grad.point1.transformedBy (transform));
- const Point<float> p2 (grad.point2.transformedBy (transform));
- const Point<float> p3 (Point<float> (grad.point1.getX() - (grad.point2.getY() - grad.point1.getY()) / textureSize,
- grad.point1.getY() + (grad.point2.getX() - grad.point1.getX()) / textureSize).transformedBy (transform));
-
- const AffineTransform textureTransform (AffineTransform::fromTargetPoints (p1.getX(), p1.getY(), 0.0f, 0.0f,
- p2.getX(), p2.getY(), 1.0f, 0.0f,
- p3.getX(), p3.getY(), 0.0f, 1.0f));
-
- const float l = (float) rect.getX();
- const float r = (float) rect.getRight();
- const float t = (float) rect.getY();
- const float b = (float) rect.getBottom();
-
- const GLfloat vertices[] = { l, t, r, t, l, b, r, b };
- GLfloat textureCoords[] = { l, t, r, t, l, b, r, b };
-
- textureTransform.transformPoints (textureCoords[0], textureCoords[1], textureCoords[2], textureCoords[3]);
- textureTransform.transformPoints (textureCoords[4], textureCoords[5], textureCoords[6], textureCoords[7]);
-
- drawTriangles (GL_TRIANGLE_STRIP, vertices, textureCoords, 4);
- }
-
- void fillWithRadialGradient (const Rectangle<int>& rect,
- const ColourGradient& grad,
- const AffineTransform& transform)
- {
- const Point<float> centre (grad.point1.transformedBy (transform));
-
- const float screenRadius = centre.getDistanceFrom (rect.getCentre().toFloat())
- + Point<int> (rect.getWidth() / 2,
- rect.getHeight() / 2).getDistanceFromOrigin()
- + 8.0f;
-
- const AffineTransform inverse (transform.inverted());
- const float sourceRadius = jmax (Point<float> (screenRadius, 0.0f).transformedBy (inverse).getDistanceFromOrigin(),
- Point<float> (0.0f, screenRadius).transformedBy (inverse).getDistanceFromOrigin());
-
- const int numDivisions = 90;
- GLfloat vertices [4 + numDivisions * 2];
- GLfloat textureCoords [4 + numDivisions * 2];
-
- {
- GLfloat* t = textureCoords;
- *t++ = 0.0f;
- *t++ = 0.0f;
-
- const float originalRadius = grad.point1.getDistanceFrom (grad.point2);
- const float texturePos = sourceRadius / originalRadius;
-
- for (int i = numDivisions + 1; --i >= 0;)
- {
- *t++ = texturePos;
- *t++ = 0.0f;
- }
- }
-
- {
- GLfloat* v = vertices;
- *v++ = centre.getX();
- *v++ = centre.getY();
-
- const Point<float> first (grad.point1.translated (0, -sourceRadius)
- .transformedBy (transform));
- *v++ = first.getX();
- *v++ = first.getY();
-
- for (int i = 1; i < numDivisions; ++i)
- {
- const float angle = i * (float_Pi * 2.0f / numDivisions);
- const Point<float> p (grad.point1.translated (std::sin (angle) * sourceRadius,
- std::cos (angle) * -sourceRadius)
- .transformedBy (transform));
- *v++ = p.getX();
- *v++ = p.getY();
- }
-
- *v++ = first.getX();
- *v++ = first.getY();
- }
-
- glEnable (GL_SCISSOR_TEST);
- glScissor (rect.getX(), rect.getY(), rect.getWidth(), rect.getHeight());
- drawTriangles (GL_TRIANGLE_FAN, vertices, textureCoords, numDivisions + 2);
- glDisable (GL_SCISSOR_TEST);
- }
- }
-
- void OpenGLHelpers::fillRectWithColourGradient (const Rectangle<int>& rect,
- const ColourGradient& gradient,
- const AffineTransform& transform)
- {
- const int textureSize = 256;
- OpenGLTexture texture;
-
- HeapBlock<PixelARGB> lookup (textureSize);
- gradient.createLookupTable (lookup, textureSize);
- texture.load (lookup, textureSize, 1);
- texture.bind();
-
- if (gradient.point1 == gradient.point2)
- {
- fillRectWithColour (rect, gradient.getColourAtPosition (1.0));
- }
- else
- {
- if (gradient.isRadial)
- OpenGLGradientHelpers::fillWithRadialGradient (rect, gradient, transform);
- else
- OpenGLGradientHelpers::fillWithLinearGradient (rect, gradient, transform, textureSize);
- }
- }
-
- void OpenGLHelpers::fillRectWithColour (const Rectangle<int>& rect, const Colour& colour)
- {
- glEnableClientState (GL_VERTEX_ARRAY);
- glDisableClientState (GL_TEXTURE_COORD_ARRAY);
- glDisableClientState (GL_COLOR_ARRAY);
- glDisableClientState (GL_NORMAL_ARRAY);
- setColour (colour);
- fillRect (rect);
- }
-
- void OpenGLHelpers::fillRect (const Rectangle<int>& rect)
- {
- const GLfloat vertices[] = { (float) rect.getX(), (float) rect.getY(),
- (float) rect.getRight(), (float) rect.getY(),
- (float) rect.getX(), (float) rect.getBottom(),
- (float) rect.getRight(), (float) rect.getBottom() };
-
- glVertexPointer (2, GL_FLOAT, 0, vertices);
- glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
- }
-
- //==============================================================================
- // This breaks down a path into a series of horizontal strips of trapezoids..
- class TriangulatedPath::TrapezoidedPath
- {
- public:
- TrapezoidedPath (const Path& p, const AffineTransform& transform)
- : firstSlice (nullptr),
- windingMask (p.isUsingNonZeroWinding() ? -1 : 1)
- {
- for (PathFlatteningIterator iter (p, transform); iter.next();)
- addLine (floatToInt (iter.x1), floatToInt (iter.y1),
- floatToInt (iter.x2), floatToInt (iter.y2));
- }
-
- ~TrapezoidedPath()
- {
- for (HorizontalSlice* s = firstSlice; s != nullptr;)
- {
- const ScopedPointer<HorizontalSlice> deleter (s);
- s = s->next;
- }
- }
-
- template <class Consumer>
- void iterate (Consumer& consumer) const
- {
- for (HorizontalSlice* s = firstSlice; s != nullptr; s = s->next)
- s->iterate (consumer, windingMask);
- }
-
- private:
- void addLine (int x1, int y1, int x2, int y2)
- {
- int winding = 1;
-
- if (y2 < y1)
- {
- std::swap (x1, x2);
- std::swap (y1, y2);
- winding = -1;
- }
-
- HorizontalSlice* last = nullptr;
- HorizontalSlice* s = firstSlice;
-
- while (y2 > y1)
- {
- if (s == nullptr)
- {
- insert (last, new HorizontalSlice (nullptr, x1, y1, x2, y2, winding));
- break;
- }
-
- if (s->y2 > y1)
- {
- if (y1 < s->y1)
- {
- if (y2 <= s->y1)
- {
- insert (last, new HorizontalSlice (s, x1, y1, x2, y2, winding));
- break;
- }
- else
- {
- const int newX = x1 + (s->y1 - y1) * (x2 - x1) / (y2 - y1);
- HorizontalSlice* const newSlice = new HorizontalSlice (s, x1, y1, newX, s->y1, winding);
- insert (last, newSlice);
- last = newSlice;
- x1 = newX;
- y1 = s->y1;
- continue;
- }
- }
- else if (y1 > s->y1)
- {
- s->split (y1);
- s = s->next;
- jassert (s != nullptr);
- }
-
- jassert (y1 == s->y1);
-
- if (y2 > s->y2)
- {
- const int newY = s->y2;
- const int newX = x1 + (newY - y1) * (x2 - x1) / (y2 - y1);
- s->addLine (x1, newX, winding);
- x1 = newX;
- y1 = newY;
- }
- else
- {
- if (y2 < s->y2)
- s->split (y2);
-
- jassert (y2 == s->y2);
- s->addLine (x1, x2, winding);
- break;
- }
- }
-
- last = s;
- s = s->next;
- }
- }
-
- struct HorizontalSlice
- {
- HorizontalSlice (const HorizontalSlice& other, HorizontalSlice* const next_, int y1_, int y2_)
- : next (next_), y1 (y1_), y2 (y2_), segments (other.segments)
- {
- }
-
- HorizontalSlice (HorizontalSlice* const next_, int x1, int y1_, int x2, int y2_, int winding)
- : next (next_), y1 (y1_), y2 (y2_)
- {
- jassert (next != this);
- jassert (y2 > y1);
- segments.ensureStorageAllocated (32);
- segments.add (LineSegment (x1, x2, winding));
- }
-
- void addLine (const int x1, const int x2, int winding)
- {
- const int dy = y2 - y1;
-
- for (int i = 0; i < segments.size(); ++i)
- {
- const LineSegment& l = segments.getReference (i);
-
- const int diff1 = l.x1 - x1;
- const int diff2 = l.x2 - x2;
-
- if ((diff1 < 0) == (diff2 > 0))
- {
- const int dx1 = l.x2 - l.x1;
- const int dx2 = x2 - x1;
- const int dxDiff = dx2 - dx1;
-
- if (dxDiff != 0)
- {
- const int intersectionY = (dy * diff1) / dxDiff;
-
- if (intersectionY > 0 && intersectionY < dy)
- {
- const int intersectionX = x1 + (intersectionY * dx2) / dy;
- split (intersectionY + y1);
- next->addLine (intersectionX, x2, winding);
- addLine (x1, intersectionX, winding);
- return;
- }
- }
- }
-
- if (diff1 + diff2 > 0)
- {
- segments.insert (i, LineSegment (x1, x2, winding));
- return;
- }
- }
-
- segments.add (LineSegment (x1, x2, winding));
- }
-
- void split (const int newY)
- {
- jassert (newY > y1 && newY < y2);
-
- const int dy1 = newY - y1;
- const int dy2 = y2 - y1;
- next = new HorizontalSlice (*this, next, newY, y2);
- y2 = newY;
-
- LineSegment* const oldSegments = segments.getRawDataPointer();
- LineSegment* const newSegments = next->segments.getRawDataPointer();
-
- for (int i = 0; i < segments.size(); ++i)
- {
- LineSegment& l = oldSegments[i];
- const int newX = l.x1 + dy1 * (l.x2 - l.x1) / dy2;
- newSegments[i].x1 = newX;
- l.x2 = newX;
- }
- }
-
- template <class Consumer>
- void iterate (Consumer& consumer, const int windingMask)
- {
- jassert (segments.size() > 0);
-
- const float fy1 = intToFloat (y1);
- const float fy2 = intToFloat (y2);
-
- const LineSegment* s1 = segments.getRawDataPointer();
- const LineSegment* s2 = s1;
- int winding = s1->winding;
-
- for (int i = segments.size(); --i > 0;)
- {
- ++s2;
- winding += s2->winding;
-
- if ((winding & windingMask) == 0)
- {
- const float ax1 = intToFloat (s1->x1);
- const float ax2 = intToFloat (s1->x2);
-
- if (s1->x1 == s2->x1)
- consumer.addTriangle (ax1, fy1, ax2, fy2, intToFloat (s2->x2), fy2);
- else if (s1->x2 == s2->x2)
- consumer.addTriangle (ax1, fy1, intToFloat (s2->x1), fy1, ax2, fy2);
- else
- consumer.addTrapezoid (fy1, fy2, ax1, ax2, intToFloat (s2->x1), intToFloat (s2->x2));
-
- s1 = s2 + 1;
- }
- }
- }
-
- HorizontalSlice* next;
- int y1, y2;
-
- private:
- struct LineSegment
- {
- inline LineSegment (int x1_, int x2_, int winding_) noexcept
- : x1 (x1_), x2 (x2_), winding (winding_) {}
-
- int x1, x2;
- int winding;
- };
-
- Array<LineSegment> segments;
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (HorizontalSlice);
- };
-
- HorizontalSlice* firstSlice;
- const int windingMask;
-
- inline void insert (HorizontalSlice* const last, HorizontalSlice* const newOne) noexcept
- {
- if (last == nullptr)
- firstSlice = newOne;
- else
- last->next = newOne;
- }
-
- enum { factor = 128 };
- static inline int floatToInt (const float n) noexcept { return roundToInt (n * (float) factor); }
- static inline float intToFloat (const int n) noexcept { return n * (1.0f / (float) factor); }
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (TrapezoidedPath);
- };
-
- //==============================================================================
- struct TriangulatedPath::TriangleBlock
- {
- TriangleBlock() noexcept
- : numVertices (0),
- triangles (maxVerticesPerBlock)
- {}
-
- void draw() const
- {
- glVertexPointer (2, GL_FLOAT, 0, triangles);
- glDrawArrays (GL_TRIANGLES, 0, numVertices / 2);
- }
-
- inline GLfloat* getNextTriangle() noexcept { return triangles + numVertices; }
- void optimiseStorage() { triangles.realloc (numVertices); }
-
- // Some GL implementations can't take very large triangle lists, so store
- // the list as a series of blocks containing this max number of triangles.
- enum { maxVerticesPerBlock = 256 * 6 };
-
- unsigned int numVertices;
- HeapBlock<GLfloat> triangles;
- };
-
- TriangulatedPath::TriangulatedPath (const Path& path, const AffineTransform& transform)
- {
- startNewBlock();
- TrapezoidedPath (path, transform).iterate (*this);
- }
-
- void TriangulatedPath::draw (const int oversamplingLevel) const
- {
- glColor4f (1.0f, 1.0f, 1.0f, 1.0f / (oversamplingLevel * oversamplingLevel));
-
- glTranslatef (-0.5f, -0.5f, 0.0f);
- const float inc = 1.0f / oversamplingLevel;
-
- for (int y = oversamplingLevel; --y >= 0;)
- {
- for (int x = oversamplingLevel; --x >= 0;)
- {
- glTranslatef (inc, 0.0f, 0.0f);
-
- for (int i = 0; i < blocks.size(); ++i)
- blocks.getUnchecked(i)->draw();
- }
-
- glTranslatef (-1.0f, inc, 0.0f);
- }
- }
-
- void TriangulatedPath::optimiseStorage()
- {
- currentBlock->optimiseStorage();
- }
-
- void TriangulatedPath::startNewBlock()
- {
- currentBlock = new TriangleBlock();
- blocks.add (currentBlock);
- }
-
- void TriangulatedPath::addTriangle (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2, GLfloat x3, GLfloat y3)
- {
- if (currentBlock->numVertices >= TriangleBlock::maxVerticesPerBlock)
- startNewBlock();
-
- GLfloat* t = currentBlock->getNextTriangle();
- *t++ = x1; *t++ = y1; *t++ = x2; *t++ = y2; *t++ = x3; *t++ = y3;
-
- currentBlock->numVertices += 6;
- }
-
- void TriangulatedPath::addTrapezoid (GLfloat y1, GLfloat y2, GLfloat x1, GLfloat x2, GLfloat x3, GLfloat x4)
- {
- if (currentBlock->numVertices >= TriangleBlock::maxVerticesPerBlock - 6)
- startNewBlock();
-
- GLfloat* t = currentBlock->getNextTriangle();
- *t++ = x1; *t++ = y1; *t++ = x2; *t++ = y2; *t++ = x3; *t++ = y1;
- *t++ = x4; *t++ = y2; *t++ = x2; *t++ = y2; *t++ = x3; *t++ = y1;
-
- currentBlock->numVertices += 12;
- }
-
- //==============================================================================
- OpenGLTextureFromImage::OpenGLTextureFromImage (const Image& image)
- : width (image.getWidth()),
- height (image.getHeight())
- {
- OpenGLFrameBufferImage* glImage = dynamic_cast <OpenGLFrameBufferImage*> (image.getSharedImage());
-
- if (glImage != nullptr)
- {
- textureID = glImage->frameBuffer.getTextureID();
- }
- else
- {
- if (OpenGLTexture::isValidSize (width, height))
- {
- texture = new OpenGLTexture();
- texture->load (image);
- textureID = texture->getTextureID();
- }
- else
- {
- frameBuffer = new OpenGLFrameBuffer();
- frameBuffer->initialise (image);
- textureID = frameBuffer->getTextureID();
- }
- }
- }
-
- OpenGLTextureFromImage::~OpenGLTextureFromImage() {}
-
- //==============================================================================
- OpenGLRenderingTarget::OpenGLRenderingTarget() {}
- OpenGLRenderingTarget::~OpenGLRenderingTarget() {}
-
- void OpenGLRenderingTarget::prepareFor2D()
- {
- OpenGLHelpers::prepareFor2D (getRenderingTargetWidth(),
- getRenderingTargetHeight());
- }
-
- namespace GLPathRendering
- {
- void clipToPath (OpenGLRenderingTarget& target,
- const Path& path, const AffineTransform& transform)
- {
- const int w = target.getRenderingTargetWidth();
- const int h = target.getRenderingTargetHeight();
-
- OpenGLFrameBuffer fb;
- fb.initialise (w, h);
- fb.makeCurrentAndClear();
- fb.createAlphaChannelFromPath (path, transform);
-
- target.makeCurrentRenderingTarget();
- target.prepareFor2D();
-
- glColorMask (GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE);
- glBlendFunc (GL_DST_ALPHA, GL_ZERO);
-
- glColor4f (1.0f, 1.0f, 1.0f, 1.0f);
- fb.drawAt (0, 0);
- }
-
- void fillPathWithColour (OpenGLRenderingTarget& target,
- const Rectangle<int>& clip, const Path& path,
- const AffineTransform& pathTransform,
- const Colour& colour)
- {
- OpenGLFrameBuffer f;
- f.initialise (clip.getWidth(), clip.getHeight());
- f.makeCurrentAndClear();
-
- f.createAlphaChannelFromPath (path, pathTransform.translated ((float) -clip.getX(), (float) -clip.getY())
- .followedBy (AffineTransform::verticalFlip ((float) clip.getHeight())));
- f.releaseAsRenderingTarget();
-
- target.makeCurrentRenderingTarget();
-
- glColorMask (GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
- OpenGLHelpers::setColour (colour);
- target.prepareFor2D();
-
- f.drawAt ((float) clip.getX(), (float) (target.getRenderingTargetHeight() - clip.getBottom()));
- }
-
- void fillPathWithGradient (OpenGLRenderingTarget& target,
- const Rectangle<int>& clip, const Path& path,
- const AffineTransform& pathTransform,
- const ColourGradient& grad,
- const AffineTransform& gradientTransform,
- const GLfloat alpha)
- {
- const int targetHeight = target.getRenderingTargetHeight();
-
- OpenGLFrameBuffer f;
- f.initialise (clip.getWidth(), clip.getHeight());
- f.makeCurrentAndClear();
-
- const AffineTransform correction (AffineTransform::translation ((float) -clip.getX(), (float) -clip.getY())
- .followedBy (AffineTransform::verticalFlip ((float) clip.getHeight())));
-
- f.createAlphaChannelFromPath (path, pathTransform.followedBy (correction));
-
- f.makeCurrentRenderingTarget();
- f.prepareFor2D();
-
- glColorMask (GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- glBlendFunc (GL_DST_ALPHA, GL_ZERO);
-
- OpenGLHelpers::fillRectWithColourGradient (Rectangle<int> (0, 0, clip.getWidth(), clip.getHeight()),
- grad, gradientTransform.followedBy (correction));
- f.releaseAsRenderingTarget();
- target.makeCurrentRenderingTarget();
-
- glColorMask (GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
- glColor4f (alpha, alpha, alpha, alpha);
- target.prepareFor2D();
-
- f.drawAt ((float) clip.getX(), (float) (targetHeight - clip.getBottom()));
- }
-
- void fillPathWithImage (OpenGLRenderingTarget& target,
- const Rectangle<int>& clip, const Path& path,
- const AffineTransform& transform,
- GLuint textureID, GLfloat textureWidth, GLfloat textureHeight,
- const AffineTransform& textureTransform,
- const bool tiled,
- const GLfloat alpha)
- {
- const int targetHeight = target.getRenderingTargetHeight();
-
- OpenGLFrameBuffer f;
- f.initialise (clip.getWidth(), clip.getHeight());
- f.makeCurrentRenderingTarget();
- f.prepareFor2D();
-
- glDisable (GL_BLEND);
- glColorMask (GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- glColor4f (1.0f, 1.0f, 1.0f, 1.0f);
-
- const GLfloat clipX = (GLfloat) clip.getX();
- const GLfloat clipY = (GLfloat) clip.getY();
- const GLfloat clipH = (GLfloat) clip.getHeight();
- const GLfloat clipB = (GLfloat) clip.getBottom();
-
- const AffineTransform correction (AffineTransform::translation (-clipX, -clipY)
- .followedBy (AffineTransform::verticalFlip (clipH)));
-
- glBindTexture (GL_TEXTURE_2D, textureID);
- glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glEnableClientState (GL_VERTEX_ARRAY);
- glEnableClientState (GL_TEXTURE_COORD_ARRAY);
- glDisableClientState (GL_COLOR_ARRAY);
- glDisableClientState (GL_NORMAL_ARRAY);
- glColor4f (1.0f, 1.0f, 1.0f, 1.0f);
-
- if (tiled)
- {
- glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
-
- const GLfloat clipW = (GLfloat) clip.getWidth();
- const GLfloat clipR = (GLfloat) clip.getRight();
-
- const GLfloat vertices[] = { 0, clipH, clipW, clipH, 0, 0, clipW, 0 };
- GLfloat textureCoords[] = { clipX, clipY, clipR, clipY, clipX, clipB, clipR, clipB };
-
- {
- const AffineTransform t (textureTransform.inverted().scaled (1.0f / textureWidth,
- 1.0f / textureHeight));
- t.transformPoints (textureCoords[0], textureCoords[1], textureCoords[2], textureCoords[3]);
- t.transformPoints (textureCoords[4], textureCoords[5], textureCoords[6], textureCoords[7]);
- }
-
- glVertexPointer (2, GL_FLOAT, 0, vertices);
- glTexCoordPointer (2, GL_FLOAT, 0, textureCoords);
-
- glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
- }
- else
- {
- glClearColor (0, 0, 0, 0);
- glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
-
- glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
- GLfloat vertices[] = { 0, 0, textureWidth, 0, 0, textureHeight, textureWidth, textureHeight };
- const GLfloat textureCoords[] = { 0, 0, 1.0f, 0, 0, 1.0f, 1.0f, 1.0f };
-
- {
- const AffineTransform t (textureTransform.followedBy (correction));
- t.transformPoints (vertices[0], vertices[1], vertices[2], vertices[3]);
- t.transformPoints (vertices[4], vertices[5], vertices[6], vertices[7]);
- }
-
- glVertexPointer (2, GL_FLOAT, 0, vertices);
- glTexCoordPointer (2, GL_FLOAT, 0, textureCoords);
-
- glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
- }
-
- glBindTexture (GL_TEXTURE_2D, 0);
-
- clipToPath (f, path, transform.followedBy (correction));
-
- f.releaseAsRenderingTarget();
- target.makeCurrentRenderingTarget();
-
- glColorMask (GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glColor4f (1.0f, 1.0f, 1.0f, alpha);
- target.prepareFor2D();
-
- f.drawAt (clipX, targetHeight - clipB);
- }
- }
-
- void OpenGLRenderingTarget::fillPath (const Rectangle<int>& clip,
- const Path& path, const AffineTransform& transform,
- const FillType& fill)
- {
- if (! fill.isInvisible())
- {
- if (fill.isColour())
- {
- GLPathRendering::fillPathWithColour (*this, clip, path, transform, fill.colour);
- }
- else if (fill.isGradient())
- {
- GLPathRendering::fillPathWithGradient (*this, clip, path, transform,
- *(fill.gradient), fill.transform,
- fill.colour.getFloatAlpha());
- }
- else if (fill.isTiledImage())
- {
- OpenGLTextureFromImage t (fill.image);
-
- GLPathRendering::fillPathWithImage (*this, clip, path, transform,
- t.textureID, (GLfloat) t.width, (GLfloat) t.height,
- fill.transform, true,
- fill.colour.getFloatAlpha());
- }
- }
- }
-
- END_JUCE_NAMESPACE
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