@@ -7,5 +7,11 @@ It contains pretty much everything you're likely to need to create | |||||
most applications, and is particularly well-suited for building | most applications, and is particularly well-suited for building | ||||
highly-customised GUIs, and for handling graphics and sound. | highly-customised GUIs, and for handling graphics and sound. | ||||
Most JUCE modules are shared under the GNU Public Licence | |||||
(GPLv2, v3, and the AGPLv3). This means that the code can | |||||
be freely copied and distributed, and costs nothing to use | |||||
in other GPL applications. One module (the juce_core module) | |||||
is permissively licensed under the ISC. | |||||
For more information, visit the website: | For more information, visit the website: | ||||
http://www.juce.com | http://www.juce.com |
@@ -1,220 +0,0 @@ | |||||
<?xml version="1.0" encoding="windows-1250"?> | |||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> | |||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"> | |||||
<head> | |||||
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> | |||||
<meta http-equiv="Content-Language" content="en-us" /> | |||||
<meta name="description" content="Raw Material Software" /> | |||||
<meta name="keywords" content="audio, music, juce, tracktion, c++, sequencer, library, programming, software, julian storer$otherkeywords" /> | |||||
<meta name="robots" content="index,follow" /> | |||||
<title>JUCE - installation and compiling</title> | |||||
<link href="rawmat.css" rel="stylesheet" type="text/css" media="all" /> | |||||
</head> | |||||
<body> | |||||
<div class="pageholder"> | |||||
<div class="banner"> | |||||
<a href="http://www.rawmaterialsoftware.com"> | |||||
<img src="images/rms_logo.gif" alt="raw material software" title="raw material software"/></a> | |||||
</div> | |||||
<p><a href="#intro">Introduction</a> - <a href="#license">License</a> - | |||||
<a href="#install">Installation</a> - | |||||
<a href="#buildvc">Building with Visual Studio</a> - | |||||
<a href="#buildvc6">Building with VC6</a> - | |||||
<a href="#buildxcode">Building with XCode</a> - | |||||
<a href="#buildlinux">Building on Linux</a> - | |||||
<a href="#buildandroid">Building with Android</a> - | |||||
</p> | |||||
<h1>JUCE</h1> | |||||
<h2><a name="intro"></a>Introduction</h2> | |||||
<p>JUCE is an all-encompassing C++ class library for developing cross-platform applications and plugins.</p> | |||||
<p>For lots more help and information, please visit the <a href="http://www.rawmaterialsoftware.com/juce">JUCE website</a>.</p> | |||||
<p>A complete set of class documentation is available <a href="http://www.rawmaterialsoftware.com/juce/api/index.html" target="juce api">here</a>.</p> | |||||
<h2><a name="license"></a>License</h2> | |||||
<p>JUCE is released under the <a href="http://www.gnu.org/copyleft/gpl.html">Gnu Public License</a>, | |||||
which means it can be freely copied and distributed, and costs nothing to use in open-source applications.</p> | |||||
<p>If you'd like to release a closed-source application that uses JUCE, commercial licenses are available | |||||
for a fee - click <a href="http://www.rawmaterialsoftware.com/jucelicense.php">here</a> for more information | |||||
on pricing and terms.</p> | |||||
<h2><a name="install"></a>Installation</h2> | |||||
<h3>Installing the source code</h3> | |||||
<p>There are a few ways to install a copy of JUCE:</p> | |||||
<ul> | |||||
<li>You can download a zip file containing the last stable release from <a href="http://sourceforge.net/projects/juce/files/juce/">the JUCE downloads section on SourceForge</a></li> | |||||
<li>Download the GIT repository: To grab the latest bleeding-edge version of the code, you can use the command: | |||||
<br><code>git clone --depth 1 git://juce.git.sourceforge.net/gitroot/juce/juce</code></li> | |||||
<li>Download via the Introjucer: The Introjucer is JUCE's tool for creating and managing JUCE projects, and it also | |||||
includes a handy tool which lets you download the latest (bleeding-edge) version of JUCE without needing to install GIT. To use this, | |||||
just download a binary of the Introjucer from <a href="http://sourceforge.net/projects/juce/files/juce/">SourceForge</a>, | |||||
and run it - its 'update' menu contains an option to download JUCE.</li> | |||||
</ul> | |||||
<p>The JUCE source code all lives in a folder called, unsurprisingly, <code>juce</code>, which you can unzip | |||||
and put somewhere on your system.</p> | |||||
<h3>Building the demo applications</h3> | |||||
<p>In the <code>juce/extras</code> folder, there are a few demo apps to get you started and to show off JUCE's features. | |||||
Each one contains a folder called <code>Builds</code>, containing various projects for different compilers and platforms. | |||||
These should all work straight out-of-the-box if you load them into the appropriate development environment. Some of them | |||||
(e.g. the audio plugin demo) may require 3rd party libraries or headers to have been installed, but I've made sure that any | |||||
include statements that may not be present have comments with a detailed explanation of what's going on, so if you hit a compile | |||||
error, just have a look at the code it's pointing to and everything should become clear.</p> | |||||
<h2>Creating a new application with the Introjucer</h2> | |||||
<p>By far the easiest way to create a new cross-platform JUCE app (or audio plugin) is to let the Introjucer | |||||
do the hard work of creating all your projects with the correct settings.</p> | |||||
<p>You can either build the Introjucer yourself from the source (in <code>juce/extras/Introjucer</code>), or download | |||||
a pre-built binary from <a href="http://sourceforge.net/projects/juce/files/juce/">SourceForge</a>. | |||||
<p>If you run it and select the 'new project' menu item, it'll walk you through the stages in setting up an app or | |||||
plugin project, and will automatically spit out a collection of project files for all the different platforms and compilers | |||||
that you need.</p> | |||||
<h1>Requirements for building on different platforms</h1> | |||||
<h3><a name="buildvc"></a>Microsoft Visual Studio 2005 or later</h3> | |||||
<p>JUCE projects should build and run with no extra set-up needed in all versions of Visual Studio from 2005 onwards.</p> | |||||
<p>By far the easiest way to create a new project is by letting the Introjucer do all the hard work, as explained above. But | |||||
if you really insist on creating one manually, here are a few tips:</p> | |||||
<ol> | |||||
<li>Create your new application project as an 'empty' WIN32 application - avoid saying yes to | |||||
MFC or any of the other rubbish that Visual Studio might offer you.</li> | |||||
<li>Make sure that your project has exception handling and run-time type information (RTTI) turned ON.</li> | |||||
<li>Have a look at the example projects, demo projects, or the API documentation about the | |||||
<code>JUCEApplication</code> class to find out how to create the application launch code.</li> | |||||
</ol> | |||||
<h3><a name="buildvc6"></a>Microsoft Visual Studio 6</h3> | |||||
<p>JUCE can still be compiled with VC6, although support for this will be dropped at some point in the future... | |||||
but here are some tips for getting it going:</p> | |||||
<ol> | |||||
<li>Install the latest Platform SDK from Microsoft.</li> | |||||
<li>Set up your include and library search paths. The first few items on your include path | |||||
should look like this (obviously you might have things installed in different places, but the | |||||
order is important!): | |||||
<pre>C:\Program Files\Microsoft Platform SDK\include | |||||
C:\Program Files\Microsoft Platform SDK\include\crt | |||||
C:\Program Files\Microsoft Platform SDK\include\mfc | |||||
C:\mycode\juce | |||||
...</pre> | |||||
And the library search path should begin like this: | |||||
<pre>C:\Program Files\Microsoft Visual Studio\VC98\LIB | |||||
C:\Program Files\Microsoft Platform SDK\lib | |||||
C:\mycode\juce\bin | |||||
...</pre> | |||||
</li> | |||||
</ol> | |||||
<p>Note that there's a rather lame bug in VC6 that causes an internal compiler error if you include | |||||
filenames that are too long. This can get triggered if you put the juce folder in a deeply-nested | |||||
directory (such as your user home directory). Unfortunately I think the only workaround for this | |||||
is to move the source tree to a shallower directory.</p> | |||||
<h3><a name="buildxcode"></a>XCode on OSX</h3> | |||||
<p>Use XCode 3 or later. You might want to tick the option to install the 10.4 SDK if you want to build binaries | |||||
that are backward-compatible with 10.4 and PPCs. If you're going to build for iOS, you'll obviously need the iOS version of XCode.</p> | |||||
<p>The easiest way to create a new application is by using the Intojucer, but here are a few tips if you're mad enough | |||||
to want to set one up manually:</p> | |||||
<ul> | |||||
<li>You'll need to add some or all of the following OSX frameworks to your "External Frameworks and Libraries" list, | |||||
depending on what features your application uses: | |||||
<pre>Cocoa.framework | |||||
Carbon.framework | |||||
IOKit.framework | |||||
CoreAudio.framework | |||||
CoreMIDI.framework | |||||
WebKit.framework | |||||
DiscRecording.framework | |||||
QTKit.framework | |||||
QuickTime.framework | |||||
QuartzCore.framework | |||||
AudioUnit.framework | |||||
AudioToolbox.framework | |||||
OpenGL.framework | |||||
AppKit.framework | |||||
CoreAudioKit.framework | |||||
CoreFoundation.framework</pre> | |||||
In future there may be other frameworks that you'll need to link with to support new JUCE features. | |||||
(It should be pretty obvious from the link-time error when one of these is missing). | |||||
</li> | |||||
<li>If you need to link to the JUCE static library rather than using the amalgamated files, you'll need to drag-and-drop | |||||
the <code>juce.xcodeproj</code> file into your project's "External Frameworks and Libraries" list. Then, expand this | |||||
item in the treeview, and inside there'll be an item "libjuce.a" or "libjucedebug.a" - drag-and-drop | |||||
this into the "link binary with libraries" phase inside the xcode target. When you select either a debug | |||||
or release juce build these entries will (usually) update themselves to show the correct debug or release library | |||||
name. If you want your project to automatically rebuild JUCE when you make changes to a JUCE file, you can | |||||
also add JUCE to your target's "Direct Dependency" list (show information for the target, and this is on the | |||||
"general" tab).<br/>Alternative ways of linking to JUCE would be to add the libjuce.a or libjucedebug.a library to | |||||
your "External Frameworks and Libraries" list, or to add switch to the linker's command-line of either "-ljuce" | |||||
or "-ljucedebug".</li> | |||||
</ul> | |||||
<h3><a name="buildlinux"></a>Linux with GCC</h3> | |||||
<p>Most linux distros should come with the tools you need. You may need to install the development packages of | |||||
freetype, X11 and pthreads if they're not already available.</p> | |||||
<p>If you've enabled the <code>JUCE_USE_XINERAMA</code> option, then you'll also need to install the Xinerama package. | |||||
And you'll need the <code>GL</code> and <code>GLU</code> libraries if you've enabled <code>JUCE_OPENGL</code></p> | |||||
<p>The makefiles that are generated by the Introjucer can be run by "<code>make CONFIG=Debug</code>", | |||||
or "<code>make CONFIG=Release</code>". You can also use "<code>make clean</code>" to delete the | |||||
intermediate files.</p> | |||||
<h3><a name="buildandroid"></a>Android</h3> | |||||
<ul> | |||||
<li>First of all, get yourself over to <a href="http://www.android.com">www.android.com</a>, and install the latest | |||||
Android SDK and NDK. Follow their instructions for installing Eclipse, and get to the point where you can | |||||
build and run some of the Android NDK demo apps in Eclipse before even thinking about trying to do anything with JUCE. The | |||||
Android development environment is a hugely complicated mish-mash of random bits of software, lashed together with scripts, | |||||
so don't expect a slick installation experience - be prepared to mess about. Once it's installed though, it all more-or-less | |||||
seems to work..</li> | |||||
<li>The only sensible way to create an Android JUCE project is with the Introjucer - doing it with Eclipse is a nightmare and if | |||||
you want to do it manaually, good luck. The Introjucer will produce a folder containing a whole heap of files, and you can open the | |||||
folder in Eclipse as a new project (use the "create project" option in Eclipse).</li> | |||||
<li>Eclipse should be able to automatically build the project and run it, but you can also build it from the command-line, | |||||
by setting your CWD to the Android build folder and using "<code>ant debug</code>" or "<code>ant release</code>"</li> | |||||
<li>Be careful that your project folder doesn't contain any spaces in its path - the Android tools can't handle this (!)</li> | |||||
<li>The structure that a JUCE app uses is to have a couple of boilerplate java classes which load and run a big native | |||||
library containing the juce library and all your app code. JUCE uses JNI internally to call java classes to interact with | |||||
the OS.</li> | |||||
<li>When you change some of your app code and need to recompile and re-test the app, Eclipse will usually (but certainly | |||||
not always) detect the change and re-compile the library. Unfortunately, if there are any errors during compilation, it'll | |||||
ignore them, and carry on trying to run the app, after having cleared the console so you can no longer see the errors that | |||||
occurred. In these cases, you probably want to build it using the command-line 'ant debug' so you can actually see what happened.</li> | |||||
<li>Although Eclipse does manage to rebuild the native library when you change some c++ code, it will fail utterly to re-package the | |||||
new library file or to re-install it on the target device. So far, my way of getting it to do this has been to touch one of the | |||||
java files whenever I change any c++, and this seems to kick it into life. If anyone has ever had the patience to become an | |||||
Eclipse expert and can suggest a proper solution to this, please let me know!!</li> | |||||
<li>Often, Eclipse gets confused and insist that there are "mistakes" in the java which prevent it from running the app. Needless | |||||
to say, there aren't really any mistakes, and usually doing a "clean" sorts it out.</li> | |||||
</ul> | |||||
<div class="ad"> | |||||
<p class="ad">***</p> | |||||
</div> | |||||
<div class="bottomsection"> | |||||
<p class="bottombar">- Copyright 2005 Raw Material Software Ltd -</p> | |||||
</div> | |||||
</div> | |||||
</body> | |||||
</html> |
@@ -1,340 +0,0 @@ | |||||
GNU GENERAL PUBLIC LICENSE | |||||
Version 2, June 1991 | |||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc. | |||||
59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |||||
Everyone is permitted to copy and distribute verbatim copies | |||||
of this license document, but changing it is not allowed. | |||||
Preamble | |||||
The licenses for most software are designed to take away your | |||||
freedom to share and change it. By contrast, the GNU General Public | |||||
License is intended to guarantee your freedom to share and change free | |||||
software--to make sure the software is free for all its users. This | |||||
General Public License applies to most of the Free Software | |||||
Foundation's software and to any other program whose authors commit to | |||||
using it. (Some other Free Software Foundation software is covered by | |||||
the GNU Library General Public License instead.) You can apply it to | |||||
your programs, too. | |||||
When we speak of free software, we are referring to freedom, not | |||||
price. Our General Public Licenses are designed to make sure that you | |||||
have the freedom to distribute copies of free software (and charge for | |||||
this service if you wish), that you receive source code or can get it | |||||
if you want it, that you can change the software or use pieces of it | |||||
in new free programs; and that you know you can do these things. | |||||
To protect your rights, we need to make restrictions that forbid | |||||
anyone to deny you these rights or to ask you to surrender the rights. | |||||
These restrictions translate to certain responsibilities for you if you | |||||
distribute copies of the software, or if you modify it. | |||||
For example, if you distribute copies of such a program, whether | |||||
gratis or for a fee, you must give the recipients all the rights that | |||||
you have. You must make sure that they, too, receive or can get the | |||||
source code. And you must show them these terms so they know their | |||||
rights. | |||||
We protect your rights with two steps: (1) copyright the software, and | |||||
(2) offer you this license which gives you legal permission to copy, | |||||
distribute and/or modify the software. | |||||
Also, for each author's protection and ours, we want to make certain | |||||
that everyone understands that there is no warranty for this free | |||||
software. If the software is modified by someone else and passed on, we | |||||
want its recipients to know that what they have is not the original, so | |||||
that any problems introduced by others will not reflect on the original | |||||
authors' reputations. | |||||
Finally, any free program is threatened constantly by software | |||||
patents. We wish to avoid the danger that redistributors of a free | |||||
program will individually obtain patent licenses, in effect making the | |||||
program proprietary. To prevent this, we have made it clear that any | |||||
patent must be licensed for everyone's free use or not licensed at all. | |||||
The precise terms and conditions for copying, distribution and | |||||
modification follow. | |||||
GNU GENERAL PUBLIC LICENSE | |||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION | |||||
0. This License applies to any program or other work which contains | |||||
a notice placed by the copyright holder saying it may be distributed | |||||
under the terms of this General Public License. The "Program", below, | |||||
refers to any such program or work, and a "work based on the Program" | |||||
means either the Program or any derivative work under copyright law: | |||||
that is to say, a work containing the Program or a portion of it, | |||||
either verbatim or with modifications and/or translated into another | |||||
language. (Hereinafter, translation is included without limitation in | |||||
the term "modification".) Each licensee is addressed as "you". | |||||
Activities other than copying, distribution and modification are not | |||||
covered by this License; they are outside its scope. The act of | |||||
running the Program is not restricted, and the output from the Program | |||||
is covered only if its contents constitute a work based on the | |||||
Program (independent of having been made by running the Program). | |||||
Whether that is true depends on what the Program does. | |||||
1. You may copy and distribute verbatim copies of the Program's | |||||
source code as you receive it, in any medium, provided that you | |||||
conspicuously and appropriately publish on each copy an appropriate | |||||
copyright notice and disclaimer of warranty; keep intact all the | |||||
notices that refer to this License and to the absence of any warranty; | |||||
and give any other recipients of the Program a copy of this License | |||||
along with the Program. | |||||
You may charge a fee for the physical act of transferring a copy, and | |||||
you may at your option offer warranty protection in exchange for a fee. | |||||
2. You may modify your copy or copies of the Program or any portion | |||||
of it, thus forming a work based on the Program, and copy and | |||||
distribute such modifications or work under the terms of Section 1 | |||||
above, provided that you also meet all of these conditions: | |||||
a) You must cause the modified files to carry prominent notices | |||||
stating that you changed the files and the date of any change. | |||||
b) You must cause any work that you distribute or publish, that in | |||||
whole or in part contains or is derived from the Program or any | |||||
part thereof, to be licensed as a whole at no charge to all third | |||||
parties under the terms of this License. | |||||
c) If the modified program normally reads commands interactively | |||||
when run, you must cause it, when started running for such | |||||
interactive use in the most ordinary way, to print or display an | |||||
announcement including an appropriate copyright notice and a | |||||
notice that there is no warranty (or else, saying that you provide | |||||
a warranty) and that users may redistribute the program under | |||||
these conditions, and telling the user how to view a copy of this | |||||
License. (Exception: if the Program itself is interactive but | |||||
does not normally print such an announcement, your work based on | |||||
the Program is not required to print an announcement.) | |||||
These requirements apply to the modified work as a whole. If | |||||
identifiable sections of that work are not derived from the Program, | |||||
and can be reasonably considered independent and separate works in | |||||
themselves, then this License, and its terms, do not apply to those | |||||
sections when you distribute them as separate works. But when you | |||||
distribute the same sections as part of a whole which is a work based | |||||
on the Program, the distribution of the whole must be on the terms of | |||||
this License, whose permissions for other licensees extend to the | |||||
entire whole, and thus to each and every part regardless of who wrote it. | |||||
Thus, it is not the intent of this section to claim rights or contest | |||||
your rights to work written entirely by you; rather, the intent is to | |||||
exercise the right to control the distribution of derivative or | |||||
collective works based on the Program. | |||||
In addition, mere aggregation of another work not based on the Program | |||||
with the Program (or with a work based on the Program) on a volume of | |||||
a storage or distribution medium does not bring the other work under | |||||
the scope of this License. | |||||
3. You may copy and distribute the Program (or a work based on it, | |||||
under Section 2) in object code or executable form under the terms of | |||||
Sections 1 and 2 above provided that you also do one of the following: | |||||
a) Accompany it with the complete corresponding machine-readable | |||||
source code, which must be distributed under the terms of Sections | |||||
1 and 2 above on a medium customarily used for software interchange; or, | |||||
b) Accompany it with a written offer, valid for at least three | |||||
years, to give any third party, for a charge no more than your | |||||
cost of physically performing source distribution, a complete | |||||
machine-readable copy of the corresponding source code, to be | |||||
distributed under the terms of Sections 1 and 2 above on a medium | |||||
customarily used for software interchange; or, | |||||
c) Accompany it with the information you received as to the offer | |||||
to distribute corresponding source code. (This alternative is | |||||
allowed only for noncommercial distribution and only if you | |||||
received the program in object code or executable form with such | |||||
an offer, in accord with Subsection b above.) | |||||
The source code for a work means the preferred form of the work for | |||||
making modifications to it. For an executable work, complete source | |||||
code means all the source code for all modules it contains, plus any | |||||
associated interface definition files, plus the scripts used to | |||||
control compilation and installation of the executable. However, as a | |||||
special exception, the source code distributed need not include | |||||
anything that is normally distributed (in either source or binary | |||||
form) with the major components (compiler, kernel, and so on) of the | |||||
operating system on which the executable runs, unless that component | |||||
itself accompanies the executable. | |||||
If distribution of executable or object code is made by offering | |||||
access to copy from a designated place, then offering equivalent | |||||
access to copy the source code from the same place counts as | |||||
distribution of the source code, even though third parties are not | |||||
compelled to copy the source along with the object code. | |||||
4. You may not copy, modify, sublicense, or distribute the Program | |||||
except as expressly provided under this License. Any attempt | |||||
otherwise to copy, modify, sublicense or distribute the Program is | |||||
void, and will automatically terminate your rights under this License. | |||||
However, parties who have received copies, or rights, from you under | |||||
this License will not have their licenses terminated so long as such | |||||
parties remain in full compliance. | |||||
5. You are not required to accept this License, since you have not | |||||
signed it. However, nothing else grants you permission to modify or | |||||
distribute the Program or its derivative works. These actions are | |||||
prohibited by law if you do not accept this License. Therefore, by | |||||
modifying or distributing the Program (or any work based on the | |||||
Program), you indicate your acceptance of this License to do so, and | |||||
all its terms and conditions for copying, distributing or modifying | |||||
the Program or works based on it. | |||||
6. Each time you redistribute the Program (or any work based on the | |||||
Program), the recipient automatically receives a license from the | |||||
original licensor to copy, distribute or modify the Program subject to | |||||
these terms and conditions. You may not impose any further | |||||
restrictions on the recipients' exercise of the rights granted herein. | |||||
You are not responsible for enforcing compliance by third parties to | |||||
this License. | |||||
7. If, as a consequence of a court judgment or allegation of patent | |||||
infringement or for any other reason (not limited to patent issues), | |||||
conditions are imposed on you (whether by court order, agreement or | |||||
otherwise) that contradict the conditions of this License, they do not | |||||
excuse you from the conditions of this License. If you cannot | |||||
distribute so as to satisfy simultaneously your obligations under this | |||||
License and any other pertinent obligations, then as a consequence you | |||||
may not distribute the Program at all. For example, if a patent | |||||
license would not permit royalty-free redistribution of the Program by | |||||
all those who receive copies directly or indirectly through you, then | |||||
the only way you could satisfy both it and this License would be to | |||||
refrain entirely from distribution of the Program. | |||||
If any portion of this section is held invalid or unenforceable under | |||||
any particular circumstance, the balance of the section is intended to | |||||
apply and the section as a whole is intended to apply in other | |||||
circumstances. | |||||
It is not the purpose of this section to induce you to infringe any | |||||
patents or other property right claims or to contest validity of any | |||||
such claims; this section has the sole purpose of protecting the | |||||
integrity of the free software distribution system, which is | |||||
implemented by public license practices. Many people have made | |||||
generous contributions to the wide range of software distributed | |||||
through that system in reliance on consistent application of that | |||||
system; it is up to the author/donor to decide if he or she is willing | |||||
to distribute software through any other system and a licensee cannot | |||||
impose that choice. | |||||
This section is intended to make thoroughly clear what is believed to | |||||
be a consequence of the rest of this License. | |||||
8. If the distribution and/or use of the Program is restricted in | |||||
certain countries either by patents or by copyrighted interfaces, the | |||||
original copyright holder who places the Program under this License | |||||
may add an explicit geographical distribution limitation excluding | |||||
those countries, so that distribution is permitted only in or among | |||||
countries not thus excluded. In such case, this License incorporates | |||||
the limitation as if written in the body of this License. | |||||
9. The Free Software Foundation may publish revised and/or new versions | |||||
of the General Public License from time to time. Such new versions will | |||||
be similar in spirit to the present version, but may differ in detail to | |||||
address new problems or concerns. | |||||
Each version is given a distinguishing version number. If the Program | |||||
specifies a version number of this License which applies to it and "any | |||||
later version", you have the option of following the terms and conditions | |||||
either of that version or of any later version published by the Free | |||||
Software Foundation. If the Program does not specify a version number of | |||||
this License, you may choose any version ever published by the Free Software | |||||
Foundation. | |||||
10. If you wish to incorporate parts of the Program into other free | |||||
programs whose distribution conditions are different, write to the author | |||||
to ask for permission. For software which is copyrighted by the Free | |||||
Software Foundation, write to the Free Software Foundation; we sometimes | |||||
make exceptions for this. Our decision will be guided by the two goals | |||||
of preserving the free status of all derivatives of our free software and | |||||
of promoting the sharing and reuse of software generally. | |||||
NO WARRANTY | |||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY | |||||
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN | |||||
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES | |||||
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED | |||||
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF | |||||
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS | |||||
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE | |||||
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, | |||||
REPAIR OR CORRECTION. | |||||
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING | |||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR | |||||
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, | |||||
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING | |||||
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED | |||||
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY | |||||
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER | |||||
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE | |||||
POSSIBILITY OF SUCH DAMAGES. | |||||
END OF TERMS AND CONDITIONS | |||||
How to Apply These Terms to Your New Programs | |||||
If you develop a new program, and you want it to be of the greatest | |||||
possible use to the public, the best way to achieve this is to make it | |||||
free software which everyone can redistribute and change under these terms. | |||||
To do so, attach the following notices to the program. It is safest | |||||
to attach them to the start of each source file to most effectively | |||||
convey the exclusion of warranty; and each file should have at least | |||||
the "copyright" line and a pointer to where the full notice is found. | |||||
<one line to give the program's name and a brief idea of what it does.> | |||||
Copyright (C) <year> <name of author> | |||||
This program is free software; you can redistribute it and/or modify | |||||
it under the terms of the GNU General Public License as published by | |||||
the Free Software Foundation; either version 2 of the License, or | |||||
(at your option) any later version. | |||||
This program is distributed in the hope that it will be useful, | |||||
but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
GNU General Public License for more details. | |||||
You should have received a copy of the GNU General Public License | |||||
along with this program; if not, write to the Free Software | |||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |||||
Also add information on how to contact you by electronic and paper mail. | |||||
If the program is interactive, make it output a short notice like this | |||||
when it starts in an interactive mode: | |||||
Gnomovision version 69, Copyright (C) year name of author | |||||
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. | |||||
This is free software, and you are welcome to redistribute it | |||||
under certain conditions; type `show c' for details. | |||||
The hypothetical commands `show w' and `show c' should show the appropriate | |||||
parts of the General Public License. Of course, the commands you use may | |||||
be called something other than `show w' and `show c'; they could even be | |||||
mouse-clicks or menu items--whatever suits your program. | |||||
You should also get your employer (if you work as a programmer) or your | |||||
school, if any, to sign a "copyright disclaimer" for the program, if | |||||
necessary. Here is a sample; alter the names: | |||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the program | |||||
`Gnomovision' (which makes passes at compilers) written by James Hacker. | |||||
<signature of Ty Coon>, 1 April 1989 | |||||
Ty Coon, President of Vice | |||||
This General Public License does not permit incorporating your program into | |||||
proprietary programs. If your program is a subroutine library, you may | |||||
consider it more useful to permit linking proprietary applications with the | |||||
library. If this is what you want to do, use the GNU Library General | |||||
Public License instead of this License. |
@@ -1,193 +0,0 @@ | |||||
body { | |||||
color: #444444; | |||||
font-family: Tahoma, Geneva, Arial, Helvetica, sans-serif; | |||||
font-size: 0.8em; | |||||
line-height: 1.5em; | |||||
text-align: left; | |||||
background: #e0e0e0; | |||||
} | |||||
a { color: #005888; } | |||||
a:hover { color: #1c90b0; } | |||||
a:visited { color: #006699; } | |||||
a:visited:hover { color: #1c90b0; } | |||||
h1 { | |||||
font-family: "Arial Narrow", Tahoma, Geneva, Arial, Helvetica, sans-serif; | |||||
font-size: 1.6em; | |||||
color: #006b95; | |||||
margin: 15px 0 15px 0; | |||||
padding-left: 15px; | |||||
} | |||||
h2 { | |||||
font-family: "Arial Narrow", Tahoma, Geneva, Arial, Helvetica, sans-serif; | |||||
font-size: 1.3em; | |||||
color: #007aac; | |||||
margin: 15px; | |||||
} | |||||
h3 { | |||||
font-family: "Arial Narrow", Tahoma, Geneva, Arial, Helvetica, sans-serif; | |||||
font-size: 1.1em; | |||||
color: #56a7c1; | |||||
margin: 15px; | |||||
} | |||||
p { | |||||
margin: 10px 15px 5px 15px; | |||||
} | |||||
pre { | |||||
font-family: monospace; | |||||
font-size: 1.1em; | |||||
line-height: 1.1em; | |||||
} | |||||
code { | |||||
font-family: monospace; | |||||
font-size: 1.2em; | |||||
line-height: 1.1em; | |||||
} | |||||
.pageholder { | |||||
width: 800px; | |||||
min-width: 800px; | |||||
margin: 10px auto 0 auto; | |||||
background: #ffffff none; | |||||
padding: 0 !important; position: relative; } | |||||
.banner { | |||||
height: 90px; | |||||
background: #3366cc none; line-height: 20px; font-family: Arial, Tahoma, Geneva, Helvetica, sans-serif; } | |||||
.banner img { | |||||
float: left; | |||||
color: #ffffff; | |||||
margin: 15px 0 0 16px; | |||||
border: 0; | |||||
background: none; font-family: sans-serif; font-size: 25px; | |||||
} | |||||
.mainsections { | |||||
margin: 6px 0px 6px 0px; | |||||
padding: 0; position: absolute; left: 390px; top: 56px; | |||||
float: left; | |||||
font-size: 13px; } | |||||
.mainsections ul { | |||||
margin: 0; | |||||
padding: 0 0 0 10px; background-color: #3366cc; background-image: none; } | |||||
.mainsections li { | |||||
list-style-type: none; | |||||
float: left; | |||||
width: auto; | |||||
min-width: 50; | |||||
min-height: 22px; max-height: 22px; | |||||
text-align: center; margin: 6px 4px 0px 4px; | |||||
font-size: 12px; background: url(images/inactiverightcorner.gif) no-repeat top right; } | |||||
.mainsections a:link, .mainsections a:visited { | |||||
display: block; | |||||
color: #d0eef3; text-decoration: none; | |||||
padding: 2px 8px 0px 10px; | |||||
background: url(images/inactiveleftcorner.gif) no-repeat top left; | |||||
max-height: 20px; } | |||||
.mainsections a:hover, .mainsections a:visited:hover { | |||||
color: #ffffff; | |||||
text-decoration: none; | |||||
padding: 2px 8px 0px 10px; | |||||
} | |||||
.currentsection { | |||||
margin-top: 4px; | |||||
background-image: url(images/activerightcorner.gif) !important; | |||||
} | |||||
.currentsection a:link, .currentsection a:visited { | |||||
color: #006b95 !important; | |||||
background-image: url(images/activeleftcorner.gif) !important; | |||||
} | |||||
.currentsection a:hover, .currentsection a:visited:hover { | |||||
color: #2c93b0 !important; | |||||
} | |||||
.subsections { | |||||
clear: both; | |||||
} | |||||
.subsections ul { | |||||
margin: 0; | |||||
padding: 0 6px 0 6px; | |||||
} | |||||
.subsections li { | |||||
list-style-type: none; | |||||
float: left; | |||||
margin: 0px 4px 0 4px; | |||||
background-image: url(images/inactivesubsection.gif); | |||||
background-repeat: no-repeat; | |||||
background-position: center left; | |||||
padding-left: 10px; } | |||||
.subsections a:link, .subsections a:visited { | |||||
padding: 0 4px 0 4px; | |||||
text-decoration: none; | |||||
} | |||||
.currentsubsection a:link, .currentsubsection a:visited { | |||||
font-weight: bold; | |||||
color: #000099; | |||||
} | |||||
.currentsubsection { | |||||
background-image: url(images/activesubsection.gif) !important; | |||||
} | |||||
.content { | |||||
clear: both; | |||||
float: none; | |||||
padding: 2px 5px 0 5px; | |||||
min-height: 500px; | |||||
background-image: none; | |||||
font-family: Georgia, Helvetica, sans-serif; | |||||
} | |||||
.prop { | |||||
float: right; | |||||
width: 1px; | |||||
height: 400px; | |||||
} | |||||
.bottomsection { | |||||
clear: both; | |||||
text-align: center; | |||||
background-image: none; | |||||
margin: 0; | |||||
padding: 15px 0 12px 0; | |||||
} | |||||
.bottombar { | |||||
padding: 5px; | |||||
background: #3366cc none; | |||||
margin: 10px 0 10px 0 !important; | |||||
color: #ffffff; height: 26px; | |||||
font-size: 0.8em; | |||||
} | |||||
.bottombar a, .bottombar a:visited { | |||||
color: #d0eef0 !important; | |||||
} | |||||
.bottomtext a:hover, .bottomtext a:visited:hover { | |||||
color: #ffffff !important; | |||||
} | |||||
.ad { | |||||
clear: both; | |||||
padding: 30px 0 0 0; | |||||
text-align: center; | |||||
} |