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- /*
- * Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- */
-
- #ifndef CAR_H
- #define CAR_H
-
- // This is a fun demo that shows off the wheel joint
- class Car : public Test
- {
- public:
- Car()
- {
- m_hz = 4.0f;
- m_zeta = 0.7f;
- m_speed = 50.0f;
-
- b2Body* ground = NULL;
- {
- b2BodyDef bd;
- ground = m_world->CreateBody(&bd);
-
- b2EdgeShape shape;
-
- b2FixtureDef fd;
- fd.shape = &shape;
- fd.density = 0.0f;
- fd.friction = 0.6f;
-
- shape.Set(b2Vec2(-20.0f, 0.0f), b2Vec2(20.0f, 0.0f));
- ground->CreateFixture(&fd);
-
- float32 hs[10] = {0.25f, 1.0f, 4.0f, 0.0f, 0.0f, -1.0f, -2.0f, -2.0f, -1.25f, 0.0f};
-
- float32 x = 20.0f, y1 = 0.0f, dx = 5.0f;
-
- for (int32 i = 0; i < 10; ++i)
- {
- float32 y2 = hs[i];
- shape.Set(b2Vec2(x, y1), b2Vec2(x + dx, y2));
- ground->CreateFixture(&fd);
- y1 = y2;
- x += dx;
- }
-
- for (int32 i = 0; i < 10; ++i)
- {
- float32 y2 = hs[i];
- shape.Set(b2Vec2(x, y1), b2Vec2(x + dx, y2));
- ground->CreateFixture(&fd);
- y1 = y2;
- x += dx;
- }
-
- shape.Set(b2Vec2(x, 0.0f), b2Vec2(x + 40.0f, 0.0f));
- ground->CreateFixture(&fd);
-
- x += 80.0f;
- shape.Set(b2Vec2(x, 0.0f), b2Vec2(x + 40.0f, 0.0f));
- ground->CreateFixture(&fd);
-
- x += 40.0f;
- shape.Set(b2Vec2(x, 0.0f), b2Vec2(x + 10.0f, 5.0f));
- ground->CreateFixture(&fd);
-
- x += 20.0f;
- shape.Set(b2Vec2(x, 0.0f), b2Vec2(x + 40.0f, 0.0f));
- ground->CreateFixture(&fd);
-
- x += 40.0f;
- shape.Set(b2Vec2(x, 0.0f), b2Vec2(x, 20.0f));
- ground->CreateFixture(&fd);
- }
-
- // Teeter
- {
- b2BodyDef bd;
- bd.position.Set(140.0f, 1.0f);
- bd.type = b2_dynamicBody;
- b2Body* body = m_world->CreateBody(&bd);
-
- b2PolygonShape box;
- box.SetAsBox(10.0f, 0.25f);
- body->CreateFixture(&box, 1.0f);
-
- b2RevoluteJointDef jd;
- jd.Initialize(ground, body, body->GetPosition());
- jd.lowerAngle = -8.0f * b2_pi / 180.0f;
- jd.upperAngle = 8.0f * b2_pi / 180.0f;
- jd.enableLimit = true;
- m_world->CreateJoint(&jd);
-
- body->ApplyAngularImpulse(100.0f);
- }
-
- // Bridge
- {
- int32 N = 20;
- b2PolygonShape shape;
- shape.SetAsBox(1.0f, 0.125f);
-
- b2FixtureDef fd;
- fd.shape = &shape;
- fd.density = 1.0f;
- fd.friction = 0.6f;
-
- b2RevoluteJointDef jd;
-
- b2Body* prevBody = ground;
- for (int32 i = 0; i < N; ++i)
- {
- b2BodyDef bd;
- bd.type = b2_dynamicBody;
- bd.position.Set(161.0f + 2.0f * i, -0.125f);
- b2Body* body = m_world->CreateBody(&bd);
- body->CreateFixture(&fd);
-
- b2Vec2 anchor(160.0f + 2.0f * i, -0.125f);
- jd.Initialize(prevBody, body, anchor);
- m_world->CreateJoint(&jd);
-
- prevBody = body;
- }
-
- b2Vec2 anchor(160.0f + 2.0f * N, -0.125f);
- jd.Initialize(prevBody, ground, anchor);
- m_world->CreateJoint(&jd);
- }
-
- // Boxes
- {
- b2PolygonShape box;
- box.SetAsBox(0.5f, 0.5f);
-
- b2Body* body = NULL;
- b2BodyDef bd;
- bd.type = b2_dynamicBody;
-
- bd.position.Set(230.0f, 0.5f);
- body = m_world->CreateBody(&bd);
- body->CreateFixture(&box, 0.5f);
-
- bd.position.Set(230.0f, 1.5f);
- body = m_world->CreateBody(&bd);
- body->CreateFixture(&box, 0.5f);
-
- bd.position.Set(230.0f, 2.5f);
- body = m_world->CreateBody(&bd);
- body->CreateFixture(&box, 0.5f);
-
- bd.position.Set(230.0f, 3.5f);
- body = m_world->CreateBody(&bd);
- body->CreateFixture(&box, 0.5f);
-
- bd.position.Set(230.0f, 4.5f);
- body = m_world->CreateBody(&bd);
- body->CreateFixture(&box, 0.5f);
- }
-
- // Car
- {
- b2PolygonShape chassis;
- b2Vec2 vertices[8];
- vertices[0].Set(-1.5f, -0.5f);
- vertices[1].Set(1.5f, -0.5f);
- vertices[2].Set(1.5f, 0.0f);
- vertices[3].Set(0.0f, 0.9f);
- vertices[4].Set(-1.15f, 0.9f);
- vertices[5].Set(-1.5f, 0.2f);
- chassis.Set(vertices, 6);
-
- b2CircleShape circle;
- circle.m_radius = 0.4f;
-
- b2BodyDef bd;
- bd.type = b2_dynamicBody;
- bd.position.Set(0.0f, 1.0f);
- m_car = m_world->CreateBody(&bd);
- m_car->CreateFixture(&chassis, 1.0f);
-
- b2FixtureDef fd;
- fd.shape = &circle;
- fd.density = 1.0f;
- fd.friction = 0.9f;
-
- bd.position.Set(-1.0f, 0.35f);
- m_wheel1 = m_world->CreateBody(&bd);
- m_wheel1->CreateFixture(&fd);
-
- bd.position.Set(1.0f, 0.4f);
- m_wheel2 = m_world->CreateBody(&bd);
- m_wheel2->CreateFixture(&fd);
-
- b2WheelJointDef jd;
- b2Vec2 axis(0.0f, 1.0f);
-
- jd.Initialize(m_car, m_wheel1, m_wheel1->GetPosition(), axis);
- jd.motorSpeed = 0.0f;
- jd.maxMotorTorque = 20.0f;
- jd.enableMotor = true;
- jd.frequencyHz = m_hz;
- jd.dampingRatio = m_zeta;
- m_spring1 = (b2WheelJoint*)m_world->CreateJoint(&jd);
-
- jd.Initialize(m_car, m_wheel2, m_wheel2->GetPosition(), axis);
- jd.motorSpeed = 0.0f;
- jd.maxMotorTorque = 10.0f;
- jd.enableMotor = false;
- jd.frequencyHz = m_hz;
- jd.dampingRatio = m_zeta;
- m_spring2 = (b2WheelJoint*)m_world->CreateJoint(&jd);
- }
- }
-
- void Keyboard(unsigned char key)
- {
- switch (key)
- {
- case 'a':
- m_spring1->SetMotorSpeed(m_speed);
- break;
-
- case 's':
- m_spring1->SetMotorSpeed(0.0f);
- break;
-
- case 'd':
- m_spring1->SetMotorSpeed(-m_speed);
- break;
-
- case 'q':
- m_hz = b2Max(0.0f, m_hz - 1.0f);
- m_spring1->SetSpringFrequencyHz(m_hz);
- m_spring2->SetSpringFrequencyHz(m_hz);
- break;
-
- case 'e':
- m_hz += 1.0f;
- m_spring1->SetSpringFrequencyHz(m_hz);
- m_spring2->SetSpringFrequencyHz(m_hz);
- break;
- }
- }
-
- void Step(Settings* settings)
- {
- m_debugDraw.DrawString(5, m_textLine, "Keys: left = a, brake = s, right = d, hz down = q, hz up = e");
- m_textLine += 15;
- m_debugDraw.DrawString(5, m_textLine, "frequency = %g hz, damping ratio = %g", m_hz, m_zeta);
- m_textLine += 15;
-
- settings->viewCenter.x = m_car->GetPosition().x;
- Test::Step(settings);
- }
-
- static Test* Create()
- {
- return new Car;
- }
-
- b2Body* m_car;
- b2Body* m_wheel1;
- b2Body* m_wheel2;
-
- float32 m_hz;
- float32 m_zeta;
- float32 m_speed;
- b2WheelJoint* m_spring1;
- b2WheelJoint* m_spring2;
- };
-
- #endif
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