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- /*
- ==============================================================================
-
- This file is part of the JUCE library - "Jules' Utility Class Extensions"
- Copyright 2004-12 by Raw Material Software Ltd.
-
- ------------------------------------------------------------------------------
-
- JUCE can be redistributed and/or modified under the terms of the GNU General
- Public License (Version 2), as published by the Free Software Foundation.
- A copy of the license is included in the JUCE distribution, or can be found
- online at www.gnu.org/licenses.
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.rawmaterialsoftware.com/juce for more information.
-
- ==============================================================================
- */
-
- #include "../JuceDemoHeader.h"
- #include "AudioLiveScrollingDisplay.h"
-
- //==============================================================================
- /** Our demo synth sound is just a basic sine wave.. */
- struct SineWaveSound : public SynthesiserSound
- {
- SineWaveSound() {}
-
- bool appliesToNote (int /*midiNoteNumber*/) override { return true; }
- bool appliesToChannel (int /*midiChannel*/) override { return true; }
- };
-
-
- //==============================================================================
- /** Our demo synth voice just plays a sine wave.. */
- struct SineWaveVoice : public SynthesiserVoice
- {
- SineWaveVoice() : currentAngle (0), angleDelta (0), level (0), tailOff (0)
- {
- }
-
- bool canPlaySound (SynthesiserSound* sound) override
- {
- return dynamic_cast<SineWaveSound*> (sound) != nullptr;
- }
-
- void startNote (int midiNoteNumber, float velocity,
- SynthesiserSound*, int /*currentPitchWheelPosition*/) override
- {
- currentAngle = 0.0;
- level = velocity * 0.15;
- tailOff = 0.0;
-
- double cyclesPerSecond = MidiMessage::getMidiNoteInHertz (midiNoteNumber);
- double cyclesPerSample = cyclesPerSecond / getSampleRate();
-
- angleDelta = cyclesPerSample * 2.0 * double_Pi;
- }
-
- void stopNote (float /*velocity*/, bool allowTailOff) override
- {
- if (allowTailOff)
- {
- // start a tail-off by setting this flag. The render callback will pick up on
- // this and do a fade out, calling clearCurrentNote() when it's finished.
-
- if (tailOff == 0.0) // we only need to begin a tail-off if it's not already doing so - the
- // stopNote method could be called more than once.
- tailOff = 1.0;
- }
- else
- {
- // we're being told to stop playing immediately, so reset everything..
-
- clearCurrentNote();
- angleDelta = 0.0;
- }
- }
-
- void pitchWheelMoved (int /*newValue*/) override
- {
- // can't be bothered implementing this for the demo!
- }
-
- void controllerMoved (int /*controllerNumber*/, int /*newValue*/) override
- {
- // not interested in controllers in this case.
- }
-
- void renderNextBlock (AudioSampleBuffer& outputBuffer, int startSample, int numSamples) override
- {
- if (angleDelta != 0.0)
- {
- if (tailOff > 0)
- {
- while (--numSamples >= 0)
- {
- const float currentSample = std::sin (currentAngle) * level * tailOff;
-
- for (int i = outputBuffer.getNumChannels(); --i >= 0;)
- outputBuffer.addSample (i, startSample, currentSample);
-
- currentAngle += angleDelta;
- ++startSample;
-
- tailOff *= 0.99;
-
- if (tailOff <= 0.005)
- {
- clearCurrentNote();
-
- angleDelta = 0.0;
- break;
- }
- }
- }
- else
- {
- while (--numSamples >= 0)
- {
- const float currentSample = std::sin (currentAngle) * level;
-
- for (int i = outputBuffer.getNumChannels(); --i >= 0;)
- outputBuffer.addSample (i, startSample, currentSample);
-
- currentAngle += angleDelta;
- ++startSample;
- }
- }
- }
- }
-
- private:
- double currentAngle, angleDelta, level, tailOff;
- };
-
- //==============================================================================
- // This is an audio source that streams the output of our demo synth.
- struct SynthAudioSource : public AudioSource
- {
- SynthAudioSource (MidiKeyboardState& keyState) : keyboardState (keyState)
- {
- // Add some voices to our synth, to play the sounds..
- for (int i = 4; --i >= 0;)
- {
- synth.addVoice (new SineWaveVoice()); // These voices will play our custom sine-wave sounds..
- synth.addVoice (new SamplerVoice()); // and these ones play the sampled sounds
- }
-
- // ..and add a sound for them to play...
- setUsingSineWaveSound();
- }
-
- void setUsingSineWaveSound()
- {
- synth.clearSounds();
- synth.addSound (new SineWaveSound());
- }
-
- void setUsingSampledSound()
- {
- WavAudioFormat wavFormat;
-
- ScopedPointer<AudioFormatReader> audioReader (wavFormat.createReaderFor (new MemoryInputStream (BinaryData::cello_wav,
- BinaryData::cello_wavSize,
- false),
- true));
-
- BigInteger allNotes;
- allNotes.setRange (0, 128, true);
-
- synth.clearSounds();
- synth.addSound (new SamplerSound ("demo sound",
- *audioReader,
- allNotes,
- 74, // root midi note
- 0.1, // attack time
- 0.1, // release time
- 10.0 // maximum sample length
- ));
- }
-
- void prepareToPlay (int /*samplesPerBlockExpected*/, double sampleRate) override
- {
- midiCollector.reset (sampleRate);
-
- synth.setCurrentPlaybackSampleRate (sampleRate);
- }
-
- void releaseResources() override
- {
- }
-
- void getNextAudioBlock (const AudioSourceChannelInfo& bufferToFill) override
- {
- // the synth always adds its output to the audio buffer, so we have to clear it
- // first..
- bufferToFill.clearActiveBufferRegion();
-
- // fill a midi buffer with incoming messages from the midi input.
- MidiBuffer incomingMidi;
- midiCollector.removeNextBlockOfMessages (incomingMidi, bufferToFill.numSamples);
-
- // pass these messages to the keyboard state so that it can update the component
- // to show on-screen which keys are being pressed on the physical midi keyboard.
- // This call will also add midi messages to the buffer which were generated by
- // the mouse-clicking on the on-screen keyboard.
- keyboardState.processNextMidiBuffer (incomingMidi, 0, bufferToFill.numSamples, true);
-
- // and now get the synth to process the midi events and generate its output.
- synth.renderNextBlock (*bufferToFill.buffer, incomingMidi, 0, bufferToFill.numSamples);
- }
-
- //==============================================================================
- // this collects real-time midi messages from the midi input device, and
- // turns them into blocks that we can process in our audio callback
- MidiMessageCollector midiCollector;
-
- // this represents the state of which keys on our on-screen keyboard are held
- // down. When the mouse is clicked on the keyboard component, this object also
- // generates midi messages for this, which we can pass on to our synth.
- MidiKeyboardState& keyboardState;
-
- // the synth itself!
- Synthesiser synth;
- };
-
- //==============================================================================
- class AudioSynthesiserDemo : public Component,
- private Button::Listener
- {
- public:
- AudioSynthesiserDemo()
- : deviceManager (MainAppWindow::getSharedAudioDeviceManager()),
- synthAudioSource (keyboardState),
- keyboardComponent (keyboardState, MidiKeyboardComponent::horizontalKeyboard)
- {
- addAndMakeVisible (keyboardComponent);
-
- addAndMakeVisible (sineButton);
- sineButton.setButtonText ("Use sine wave");
- sineButton.setRadioGroupId (321);
- sineButton.addListener (this);
- sineButton.setToggleState (true, dontSendNotification);
-
- addAndMakeVisible (sampledButton);
- sampledButton.setButtonText ("Use sampled sound");
- sampledButton.setRadioGroupId (321);
- sampledButton.addListener (this);
-
- addAndMakeVisible (liveAudioDisplayComp);
-
- deviceManager.addAudioCallback (&liveAudioDisplayComp);
-
- audioSourcePlayer.setSource (&synthAudioSource);
-
- deviceManager.addAudioCallback (&audioSourcePlayer);
- deviceManager.addMidiInputCallback (String::empty, &(synthAudioSource.midiCollector));
-
- setOpaque (true);
- setSize (640, 480);
- }
-
- ~AudioSynthesiserDemo()
- {
- audioSourcePlayer.setSource (nullptr);
- deviceManager.removeMidiInputCallback (String::empty, &(synthAudioSource.midiCollector));
- deviceManager.removeAudioCallback (&audioSourcePlayer);
- deviceManager.removeAudioCallback (&liveAudioDisplayComp);
- }
-
- //==============================================================================
- void paint (Graphics& g) override
- {
- fillTiledBackground (g);
- }
-
- void resized() override
- {
- keyboardComponent.setBounds (8, 96, getWidth() - 16, 64);
- sineButton.setBounds (16, 176, 150, 24);
- sampledButton.setBounds (16, 200, 150, 24);
- liveAudioDisplayComp.setBounds (8, 8, getWidth() - 16, 64);
- }
-
- private:
- AudioDeviceManager& deviceManager;
- MidiKeyboardState keyboardState;
- AudioSourcePlayer audioSourcePlayer;
- SynthAudioSource synthAudioSource;
- MidiKeyboardComponent keyboardComponent;
- ToggleButton sineButton;
- ToggleButton sampledButton;
- LiveScrollingAudioDisplay liveAudioDisplayComp;
-
- //==============================================================================
- void buttonClicked (Button* buttonThatWasClicked) override
- {
- if (buttonThatWasClicked == &sineButton)
- synthAudioSource.setUsingSineWaveSound();
- else if (buttonThatWasClicked == &sampledButton)
- synthAudioSource.setUsingSampledSound();
- }
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AudioSynthesiserDemo)
- };
-
-
- // This static object will register this demo type in a global list of demos..
- static JuceDemoType<AudioSynthesiserDemo> demo ("31 Audio: Synthesisers");
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