|
- /*
- * Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- */
-
- #ifndef EDGE_TEST_H
- #define EDGE_TEST_H
-
- class EdgeTest : public Test
- {
- public:
-
- EdgeTest()
- {
- {
- b2BodyDef bd;
- b2Body* ground = m_world->CreateBody(&bd);
-
- b2Vec2 v1(-10.0f, 0.0f), v2(-7.0f, -2.0f), v3(-4.0f, 0.0f);
- b2Vec2 v4(0.0f, 0.0f), v5(4.0f, 0.0f), v6(7.0f, 2.0f), v7(10.0f, 0.0f);
-
- b2EdgeShape shape;
-
- shape.Set(v1, v2);
- shape.m_hasVertex3 = true;
- shape.m_vertex3 = v3;
- ground->CreateFixture(&shape, 0.0f);
-
- shape.Set(v2, v3);
- shape.m_hasVertex0 = true;
- shape.m_hasVertex3 = true;
- shape.m_vertex0 = v1;
- shape.m_vertex3 = v4;
- ground->CreateFixture(&shape, 0.0f);
-
- shape.Set(v3, v4);
- shape.m_hasVertex0 = true;
- shape.m_hasVertex3 = true;
- shape.m_vertex0 = v2;
- shape.m_vertex3 = v5;
- ground->CreateFixture(&shape, 0.0f);
-
- shape.Set(v4, v5);
- shape.m_hasVertex0 = true;
- shape.m_hasVertex3 = true;
- shape.m_vertex0 = v3;
- shape.m_vertex3 = v6;
- ground->CreateFixture(&shape, 0.0f);
-
- shape.Set(v5, v6);
- shape.m_hasVertex0 = true;
- shape.m_hasVertex3 = true;
- shape.m_vertex0 = v4;
- shape.m_vertex3 = v7;
- ground->CreateFixture(&shape, 0.0f);
-
- shape.Set(v6, v7);
- shape.m_hasVertex0 = true;
- shape.m_vertex0 = v5;
- ground->CreateFixture(&shape, 0.0f);
- }
-
- {
- b2BodyDef bd;
- bd.type = b2_dynamicBody;
- bd.position.Set(-0.5f, 0.6f);
- bd.allowSleep = false;
- b2Body* body = m_world->CreateBody(&bd);
-
- b2CircleShape shape;
- shape.m_radius = 0.5f;
-
- body->CreateFixture(&shape, 1.0f);
- }
-
- {
- b2BodyDef bd;
- bd.type = b2_dynamicBody;
- bd.position.Set(1.0f, 0.6f);
- bd.allowSleep = false;
- b2Body* body = m_world->CreateBody(&bd);
-
- b2PolygonShape shape;
- shape.SetAsBox(0.5f, 0.5f);
-
- body->CreateFixture(&shape, 1.0f);
- }
- }
-
- static Test* Create()
- {
- return new EdgeTest;
- }
- };
-
- #endif
|