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Added glUniformBlockBinding to touched state

shared-context
Mikko Mononen 9 years ago
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      README.md

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@@ -92,6 +92,7 @@ The data for the whole frame is buffered and flushed in `nvgEndFrame()`. The fol
glBindVertexArray(arr);
glBindBuffer(GL_ARRAY_BUFFER, buf);
glBindTexture(GL_TEXTURE_2D, tex);
glUniformBlockBinding(... , GLNVG_FRAG_BINDING);
```

## API Reference


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