|  |  | @@ -92,6 +92,7 @@ The data for the whole frame is buffered and flushed in `nvgEndFrame()`. The fol | 
		
	
		
			
			|  |  |  | glBindVertexArray(arr); | 
		
	
		
			
			|  |  |  | glBindBuffer(GL_ARRAY_BUFFER, buf); | 
		
	
		
			
			|  |  |  | glBindTexture(GL_TEXTURE_2D, tex); | 
		
	
		
			
			|  |  |  | glUniformBlockBinding(... , GLNVG_FRAG_BINDING); | 
		
	
		
			
			|  |  |  | ``` | 
		
	
		
			
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			|  |  |  | ## API Reference | 
		
	
	
		
			
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