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@@ -92,6 +92,7 @@ The data for the whole frame is buffered and flushed in `nvgEndFrame()`. The fol |
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glBindVertexArray(arr); |
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glBindVertexArray(arr); |
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glBindBuffer(GL_ARRAY_BUFFER, buf); |
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glBindBuffer(GL_ARRAY_BUFFER, buf); |
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glBindTexture(GL_TEXTURE_2D, tex); |
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glBindTexture(GL_TEXTURE_2D, tex); |
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glUniformBlockBinding(... , GLNVG_FRAG_BINDING); |
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``` |
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``` |
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## API Reference |
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## API Reference |
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