From cb6fd9100d1f316fc14a5b49df40d3defefd799d Mon Sep 17 00:00:00 2001 From: Mikko Mononen Date: Sun, 25 Oct 2015 10:10:01 +0200 Subject: [PATCH] Added glUniformBlockBinding to touched state --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 764344e..5ceecec 100644 --- a/README.md +++ b/README.md @@ -92,6 +92,7 @@ The data for the whole frame is buffered and flushed in `nvgEndFrame()`. The fol glBindVertexArray(arr); glBindBuffer(GL_ARRAY_BUFFER, buf); glBindTexture(GL_TEXTURE_2D, tex); + glUniformBlockBinding(... , GLNVG_FRAG_BINDING); ``` ## API Reference