|
- /*
- ==============================================================================
-
- This file is part of the JUCE library - "Jules' Utility Class Extensions"
- Copyright 2004-11 by Raw Material Software Ltd.
-
- ------------------------------------------------------------------------------
-
- JUCE can be redistributed and/or modified under the terms of the GNU General
- Public License (Version 2), as published by the Free Software Foundation.
- A copy of the license is included in the JUCE distribution, or can be found
- online at www.gnu.org/licenses.
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.rawmaterialsoftware.com/juce for more information.
-
- ==============================================================================
- */
-
- BEGIN_JUCE_NAMESPACE
-
- namespace
- {
- #if JUCE_WINDOWS
- enum
- {
- GL_FRAMEBUFFER_EXT = 0x8D40,
- GL_RENDERBUFFER_EXT = 0x8D41,
- GL_FRAMEBUFFER_BINDING_EXT = 0x8CA6,
- GL_COLOR_ATTACHMENT0_EXT = 0x8CE0,
- GL_DEPTH_ATTACHMENT_EXT = 0x8D00,
- GL_STENCIL_ATTACHMENT_EXT = 0x8D20,
- GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5,
- GL_DEPTH24_STENCIL8_EXT = 0x88F0,
- GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54
- };
- #endif
-
- #if JUCE_WINDOWS || JUCE_LINUX
-
- #define FRAMEBUFFER_FUNCTION_LIST(USE_FUNCTION) \
- USE_FUNCTION (glIsRenderbufferEXT, GLboolean, (GLuint renderbuffer))\
- USE_FUNCTION (glBindRenderbufferEXT, void, (GLenum target, GLuint renderbuffer))\
- USE_FUNCTION (glDeleteRenderbuffersEXT, void, (GLsizei n, const GLuint *renderbuffers))\
- USE_FUNCTION (glGenRenderbuffersEXT, void, (GLsizei n, GLuint *renderbuffers))\
- USE_FUNCTION (glRenderbufferStorageEXT, void, (GLenum target, GLenum internalformat, GLsizei width, GLsizei height))\
- USE_FUNCTION (glGetRenderbufferParameterivEXT, void, (GLenum target, GLenum pname, GLint* params))\
- USE_FUNCTION (glIsFramebufferEXT, GLboolean, (GLuint framebuffer))\
- USE_FUNCTION (glBindFramebufferEXT, void, (GLenum target, GLuint framebuffer))\
- USE_FUNCTION (glDeleteFramebuffersEXT, void, (GLsizei n, const GLuint *framebuffers))\
- USE_FUNCTION (glGenFramebuffersEXT, void, (GLsizei n, GLuint *framebuffers))\
- USE_FUNCTION (glCheckFramebufferStatusEXT, GLenum, (GLenum target))\
- USE_FUNCTION (glFramebufferTexture1DEXT, void, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level))\
- USE_FUNCTION (glFramebufferTexture2DEXT, void, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level))\
- USE_FUNCTION (glFramebufferTexture3DEXT, void, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset))\
- USE_FUNCTION (glFramebufferRenderbufferEXT, void, (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer))\
- USE_FUNCTION (glGetFramebufferAttachmentParameterivEXT, void, (GLenum target, GLenum attachment, GLenum pname, GLint *params))\
- USE_FUNCTION (glGenerateMipmapEXT, void, (GLenum target))\
-
- FRAMEBUFFER_FUNCTION_LIST (JUCE_DECLARE_GL_EXTENSION_FUNCTION)
-
- static bool framebufferFunctionsInitialised = false;
-
- void initialiseFrameBufferFunctions()
- {
- if (! framebufferFunctionsInitialised)
- {
- framebufferFunctionsInitialised = true;
-
- #define FIND_FUNCTION(name, returnType, params) name = (type_ ## name) OpenGLHelpers::getExtensionFunction (#name);
- FRAMEBUFFER_FUNCTION_LIST (FIND_FUNCTION)
- #undef FIND_FUNCTION
- }
- }
-
- #undef FRAMEBUFFER_FUNCTION_LIST
-
- //==============================================================================
- #elif JUCE_OPENGL_ES
-
- #define glIsRenderbufferEXT glIsRenderbufferOES
- #define glBindRenderbufferEXT glBindRenderbufferOES
- #define glDeleteRenderbuffersEXT glDeleteRenderbuffersOES
- #define glGenRenderbuffersEXT glGenRenderbuffersOES
- #define glRenderbufferStorageEXT glRenderbufferStorageOES
- #define glGetRenderbufferParameterivEXT glGetRenderbufferParameterivOES
- #define glIsFramebufferEXT glIsFramebufferOES
- #define glBindFramebufferEXT glBindFramebufferOES
- #define glDeleteFramebuffersEXT glDeleteFramebuffersOES
- #define glGenFramebuffersEXT glGenFramebuffersOES
- #define glCheckFramebufferStatusEXT glCheckFramebufferStatusOES
- #define glFramebufferTexture1DEXT glFramebufferTexture1DOES
- #define glFramebufferTexture2DEXT glFramebufferTexture2DOES
- #define glFramebufferTexture3DEXT glFramebufferTexture3DOES
- #define glFramebufferRenderbufferEXT glFramebufferRenderbufferOES
- #define glGetFramebufferAttachmentParameterivEXT glGetFramebufferAttachmentParameterivOES
- #define glGenerateMipmapEXT glGenerateMipmapOES
-
- #define GL_FRAMEBUFFER_EXT GL_FRAMEBUFFER_OES
- #define GL_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING_OES
- #define GL_RGBA8 GL_RGBA
- #define GL_COLOR_ATTACHMENT0_EXT GL_COLOR_ATTACHMENT0_OES
- #define GL_RENDERBUFFER_EXT GL_RENDERBUFFER_OES
- #define GL_DEPTH24_STENCIL8_EXT GL_DEPTH24_STENCIL8_OES
- #define GL_RENDERBUFFER_DEPTH_SIZE_EXT GL_RENDERBUFFER_DEPTH_SIZE_OES
- #define GL_DEPTH_ATTACHMENT_EXT GL_DEPTH_ATTACHMENT_OES
- #define GL_STENCIL_ATTACHMENT_EXT GL_STENCIL_ATTACHMENT_OES
- #define GL_FRAMEBUFFER_COMPLETE_EXT GL_FRAMEBUFFER_COMPLETE_OES
- #define GL_FRAMEBUFFER_UNSUPPORTED_EXT GL_FRAMEBUFFER_UNSUPPORTED_OES
- #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES
-
- #endif
- }
-
- //==============================================================================
- class OpenGLFrameBuffer::Pimpl
- {
- public:
- Pimpl (const int width_, const int height_,
- const bool wantsDepthBuffer, const bool wantsStencilBuffer)
- : width (width_),
- height (height_),
- textureID (0),
- frameBufferHandle (0),
- depthOrStencilBuffer (0),
- hasDepthBuffer (false),
- hasStencilBuffer (false),
- ok (true)
- {
- // Framebuffer objects can only be created when the current thread has an active OpenGL
- // context. You'll need to make an OpenGLComponent active before calling this.
- jassert (OpenGLHelpers::isContextActive());
-
- #if JUCE_WINDOWS || JUCE_LINUX
- initialiseFrameBufferFunctions();
-
- if (glGenFramebuffersEXT == nullptr)
- return;
- #endif
-
- glGenFramebuffersEXT (1, &frameBufferHandle);
- glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, frameBufferHandle);
-
- glGenTextures (1, &textureID);
- glBindTexture (GL_TEXTURE_2D, textureID);
-
- glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
- glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
-
- glFramebufferTexture2DEXT (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, textureID, 0);
-
- if (wantsDepthBuffer || wantsStencilBuffer)
- {
- glGenRenderbuffersEXT (1, &depthOrStencilBuffer);
- glBindRenderbufferEXT (GL_RENDERBUFFER_EXT, depthOrStencilBuffer);
- jassert (glIsRenderbufferEXT (depthOrStencilBuffer));
-
- glRenderbufferStorageEXT (GL_RENDERBUFFER_EXT,
- (wantsDepthBuffer && wantsStencilBuffer) ? GL_DEPTH24_STENCIL8_EXT
- #if JUCE_OPENGL_ES
- : GL_DEPTH_COMPONENT16,
- #else
- : GL_DEPTH_COMPONENT,
- #endif
- width, height);
-
- GLint params = 0;
- glGetRenderbufferParameterivEXT (GL_RENDERBUFFER_EXT, GL_RENDERBUFFER_DEPTH_SIZE_EXT, ¶ms);
- glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, depthOrStencilBuffer);
-
- if (wantsStencilBuffer)
- glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, depthOrStencilBuffer);
-
- hasDepthBuffer = wantsDepthBuffer;
- hasStencilBuffer = wantsStencilBuffer;
- }
-
- glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0);
- }
-
- ~Pimpl()
- {
- if (textureID != 0)
- glDeleteTextures (1, &textureID);
-
- if (depthOrStencilBuffer != 0)
- glDeleteRenderbuffersEXT (1, &depthOrStencilBuffer);
-
- if (frameBufferHandle != 0)
- glDeleteFramebuffersEXT (1, &frameBufferHandle);
- }
-
- void bind() { glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, frameBufferHandle); }
- void unbind() { glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0); }
-
- const int width, height;
- GLuint textureID, frameBufferHandle, depthOrStencilBuffer;
- bool hasDepthBuffer, hasStencilBuffer, ok;
-
- private:
- static bool checkStatus() noexcept
- {
- const GLenum status = glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT);
-
- return status == GL_NO_ERROR
- || status == GL_FRAMEBUFFER_COMPLETE_EXT;
- }
-
- JUCE_DECLARE_NON_COPYABLE (Pimpl);
- };
-
- //==============================================================================
- class OpenGLFrameBuffer::SavedState
- {
- public:
- SavedState (OpenGLFrameBuffer& buffer, const int w, const int h)
- : width (w), height (h),
- data (w * h)
- {
- buffer.readPixels (data, Rectangle<int> (w, h));
- }
-
- bool restore (OpenGLFrameBuffer& buffer)
- {
- if (buffer.initialise (width, height))
- {
- buffer.writePixels (data, Rectangle<int> (width, height));
- return true;
- }
-
- return false;
- }
-
- private:
- const int width, height;
- HeapBlock <PixelARGB> data;
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (SavedState);
- };
-
- //==============================================================================
- OpenGLFrameBuffer::OpenGLFrameBuffer() {}
- OpenGLFrameBuffer::~OpenGLFrameBuffer() {}
-
- bool OpenGLFrameBuffer::initialise (int width, int height)
- {
- pimpl = nullptr;
- pimpl = new Pimpl (width, height, false, false);
-
- if (! pimpl->ok)
- pimpl = nullptr;
-
- return pimpl != nullptr;
- }
-
- bool OpenGLFrameBuffer::initialise (const Image& image)
- {
- if (! image.isARGB())
- return initialise (image.convertedToFormat (Image::ARGB));
-
- Image::BitmapData bitmap (image, Image::BitmapData::readOnly);
-
- return initialise (bitmap.width, bitmap.height)
- && writePixels ((const PixelARGB*) bitmap.data, image.getBounds());
- }
-
- bool OpenGLFrameBuffer::initialise (const OpenGLFrameBuffer& other)
- {
- const Pimpl* const p = other.pimpl;
-
- if (p == nullptr)
- {
- pimpl = nullptr;
- return true;
- }
-
- if (initialise (p->width, p->height))
- {
- pimpl->bind();
- OpenGLHelpers::prepareFor2D (p->width, p->height);
- glDisable (GL_BLEND);
- glColor4f (1.0f, 1.0f, 1.0f, 1.0f);
- other.drawAt (0, 0);
- pimpl->unbind();
-
- return true;
- }
-
- return false;
- }
-
- void OpenGLFrameBuffer::release()
- {
- pimpl = nullptr;
- savedState = nullptr;
- }
-
- void OpenGLFrameBuffer::saveAndRelease()
- {
- if (pimpl != nullptr)
- {
- savedState = new SavedState (*this, pimpl->width, pimpl->height);
- pimpl = nullptr;
- }
- }
-
- bool OpenGLFrameBuffer::reloadSavedCopy()
- {
- if (savedState != nullptr)
- {
- ScopedPointer<SavedState> state (savedState);
-
- if (state->restore (*this))
- return true;
-
- savedState = state;
- }
-
- return false;
- }
-
- int OpenGLFrameBuffer::getWidth() const noexcept { return pimpl != nullptr ? pimpl->width : 0; }
- int OpenGLFrameBuffer::getHeight() const noexcept { return pimpl != nullptr ? pimpl->height : 0; }
- GLuint OpenGLFrameBuffer::getTextureID() const noexcept { return pimpl != nullptr ? pimpl->textureID : 0; }
-
- bool OpenGLFrameBuffer::makeCurrentRenderingTarget()
- {
- // trying to use a framebuffer after saving it with saveAndRelease()! Be sure to call
- // reloadSavedCopy() to put it back into GPU memory before using it..
- jassert (savedState == nullptr);
-
- if (pimpl == nullptr)
- return false;
-
- pimpl->bind();
- return true;
- }
-
- void OpenGLFrameBuffer::setCurrentFrameBufferTarget (GLuint frameBufferID)
- {
- glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, frameBufferID);
- }
-
- GLuint OpenGLFrameBuffer::getCurrentFrameBufferTarget()
- {
- GLint fb;
- glGetIntegerv (GL_FRAMEBUFFER_BINDING_EXT, &fb);
- return (GLuint) fb;
- }
-
- void OpenGLFrameBuffer::releaseAsRenderingTarget()
- {
- setCurrentFrameBufferTarget (0);
- }
-
- void OpenGLFrameBuffer::clear (const Colour& colour)
- {
- if (makeCurrentRenderingTarget())
- {
- OpenGLHelpers::clear (colour);
- releaseAsRenderingTarget();
- }
- }
-
- void OpenGLFrameBuffer::makeCurrentAndClear()
- {
- if (makeCurrentRenderingTarget())
- {
- glClearColor (0, 0, 0, 0);
- glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
- }
- }
-
- bool OpenGLFrameBuffer::readPixels (PixelARGB* target, const Rectangle<int>& area)
- {
- if (! makeCurrentRenderingTarget())
- return false;
-
- glPixelStorei (GL_PACK_ALIGNMENT, 4);
- glReadPixels (area.getX(), area.getY(), area.getWidth(), area.getHeight(), GL_BGRA_EXT, GL_UNSIGNED_BYTE, target);
- glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0);
- return true;
- }
-
- bool OpenGLFrameBuffer::writePixels (const PixelARGB* data, const Rectangle<int>& area)
- {
- if (! makeCurrentRenderingTarget())
- return false;
-
- OpenGLHelpers::prepareFor2D (pimpl->width, pimpl->height);
- glDisable (GL_DEPTH_TEST);
- glDisable (GL_BLEND);
-
- OpenGLTexture tex;
- tex.loadARGBFlipped (data, area.getWidth(), area.getHeight());
- const int texH = tex.getHeight();
-
- #if JUCE_OPENGL_ES
- tex.bind();
- const GLint cropRect[4] = { 0, texH - area.getHeight(), area.getWidth(), area.getHeight() };
- glTexParameteriv (GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, cropRect);
- glEnable (GL_TEXTURE_2D);
- glColor4f (1.0f, 1.0f, 1.0f, 1.0f);
- glDrawTexiOES (area.getX(), area.getY(), 1, area.getWidth(), area.getHeight());
- glBindTexture (GL_TEXTURE_2D, 0);
- #else
- glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glColor4f (1.0f, 1.0f, 1.0f, 1.0f);
-
- const int x = area.getX();
- const int y = area.getY() - (texH - area.getHeight());
- const GLfloat x1 = (GLfloat) x;
- const GLfloat y1 = (GLfloat) y;
- const GLfloat x2 = (GLfloat) (x + tex.getWidth());
- const GLfloat y2 = (GLfloat) (y + texH);
- const GLfloat vertices[] = { x1, y1, x2, y1, x1, y2, x2, y2 };
- const GLfloat textureCoords[] = { 0, 0, 1.0f, 0, 0, 1.0f, 1.0f, 1.0f };
-
- OpenGLHelpers::drawTriangleStrip (vertices, textureCoords, 4, tex.getTextureID());
- #endif
-
- glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0);
- return true;
- }
-
- void OpenGLFrameBuffer::draw2D (float x1, float y1,
- float x2, float y2,
- float x3, float y3,
- float x4, float y4,
- const Colour& colour) const
- {
- if (pimpl != nullptr)
- {
- glBindTexture (GL_TEXTURE_2D, pimpl->textureID);
- OpenGLHelpers::drawQuad2D (x1, y1, x2, y2, x3, y3, x4, y4, colour);
- glBindTexture (GL_TEXTURE_2D, 0);
- }
- }
-
- void OpenGLFrameBuffer::draw3D (float x1, float y1, float z1,
- float x2, float y2, float z2,
- float x3, float y3, float z3,
- float x4, float y4, float z4,
- const Colour& colour) const
- {
- if (pimpl != nullptr)
- {
- glBindTexture (GL_TEXTURE_2D, pimpl->textureID);
- OpenGLHelpers::drawQuad3D (x1, y1, z1, x2, y2, z2, x3, y3, z3, x4, y4, z4, colour);
- glBindTexture (GL_TEXTURE_2D, 0);
- }
- }
-
- void OpenGLFrameBuffer::drawAt (float x1, float y1) const
- {
- if (pimpl != nullptr)
- {
- glEnable (GL_TEXTURE_2D);
- glBindTexture (GL_TEXTURE_2D, pimpl->textureID);
-
- glDisableClientState (GL_COLOR_ARRAY);
- glDisableClientState (GL_NORMAL_ARRAY);
-
- const GLfloat vertices[] = { x1, y1,
- x1 + pimpl->width, y1,
- x1, y1 + pimpl->height,
- x1 + pimpl->width, y1 + pimpl->height };
-
- const GLfloat textureCoords[] = { 0, 0, 1.0f, 0, 0, 1.0f, 1.0f, 1.0f };
-
- glEnableClientState (GL_VERTEX_ARRAY);
- glVertexPointer (2, GL_FLOAT, 0, vertices);
-
- glEnableClientState (GL_TEXTURE_COORD_ARRAY);
- glTexCoordPointer (2, GL_FLOAT, 0, textureCoords);
-
- glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
- glBindTexture (GL_TEXTURE_2D, 0);
- }
- }
-
-
- END_JUCE_NAMESPACE
|