The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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jules ea6df1c8f1 New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action. 13 years ago
amalgamation Fixed a typo in the temporary amalgamated files. Tidied up some constness. 14 years ago
docs Added android build files for the juce demo. Sockets fix. Updated the juce readme file in the docs folder. 14 years ago
extras New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action. 13 years ago
modules New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action. 13 years ago
.gitignore Added some xcode 4 files to the .gitignore 13 years ago
juce.h Hard-coded some juce namespace declarations. 14 years ago
juce_amalgamated.cpp First check-in of the "jucequake": a major re-organisation of the library to break it up into modules. For more details about this, see the website forum.. 14 years ago
juce_amalgamated.h First check-in of the "jucequake": a major re-organisation of the library to break it up into modules. For more details about this, see the website forum.. 14 years ago
juce_amalgamated.mm First check-in of the "jucequake": a major re-organisation of the library to break it up into modules. For more details about this, see the website forum.. 14 years ago