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DISTRHO
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JUCE
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https://github.com/DISTRHO/JUCE
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The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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ea6df1c8f1
develop
develop-distrho
v5.x-distrho
v6.0.8
v6.0.8-distrho
v6.1.6
v6.1.6-distrho
v7.0.9
v7.0.9-distrho
2021-05-28
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JUCE
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modules
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juce_opengl
History
jules
ea6df1c8f1
New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action.
13 years ago
..
native
New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action.
13 years ago
opengl
New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action.
13 years ago
juce_module_info
New class: WindowsMediaAudioFormat.
13 years ago
juce_opengl.cpp
Big OpenGLRenderer rewrite, plus a revamped OpenGL demo page to demonstrate 2D rendering.
13 years ago
juce_opengl.h
Some new 3D utility classes: Vector3D, Matrix3D, Quaternion, Draggable3DOrientation.
13 years ago
juce_opengl.mm
Added new module wrappers.
13 years ago