|  jules | a66691b061 | OpenGL tiled image fix. | 13 years ago | 
				
					
						|  jules | 32aae7a2b3 | Android audio fix. OpenGL tiling bug fix. | 13 years ago | 
				
					
						|  jules | 493a78f33d | More openGL: removed problematic gl_FragCoord use; made shaders work in GLES2. | 14 years ago | 
				
					
						|  jules | b65b34ad40 | More openGL refactoring, completion of all-shader graphic pipeline. | 14 years ago | 
				
					
						|  jules | 7c486b83d8 | Removed the OpenGLRenderingTarget class (which wasn't a good fit with the way openGL actually works) | 14 years ago | 
				
					
						|  jules | 9b16df83cf | GL fixes for iOS/Android. | 14 years ago | 
				
					
						|  jules | 4870ea28dd | Refactored the dynamically-loaded OpenGL extension functions from being static to being members of a specific context object. This entails lots of OpenGLContext references being passed around all over the place, and has meant that a few static helper functions are no longer available. | 14 years ago | 
				
					
						|  jules | a997490f17 | Updated the OpenGLComponent so that it can render sub-components when using a background thread, and changed the demo to use this mode (which is faster). | 14 years ago | 
				
					
						|  jules | c38916b675 | OpenGL renderer optimisations. | 14 years ago | 
				
					
						|  jules | 43d9a4eb16 | New class: ThreadLocalValue. | 14 years ago | 
				
					
						|  jules | 5e795134fc | Added a read/write lock to the glyph cache. OpenGL shader fix. | 14 years ago | 
				
					
						|  jules | 2c0902833d | Lock for multithreaded font rendering. Tweaks for some openGL settings. Updated the demo to have an openGL rendering engine option. | 14 years ago | 
				
					
						|  jules | 115d86817f | Minor win32 GL fix. | 14 years ago | 
				
					
						|  jules | 0d1c72f0b1 | More openGL: using VBOs when rendering with shaders. | 14 years ago | 
				
					
						|  jules | df8b3618c2 | OpenGL vertex attribute helper. | 14 years ago | 
				
					
						|  jules | 37d8a65407 | More OpenGL shader work. | 14 years ago | 
				
					
						|  jules | a56a285e58 | OpenGL work: renamed OpenGLGraphicsContext class, and made it use shaders for rendering where available. | 14 years ago | 
				
					
						|  jules | bbac5a8790 | New class: OpenGLShaderProgram, and GL clean-ups. | 14 years ago | 
				
					
						|  jules | f703feb61e | OpenGL improvements. | 14 years ago | 
				
					
						|  jules | c1ab947a53 | Couple of minor windowing fixes. | 14 years ago | 
				
					
						|  jules | ea6df1c8f1 | New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action. | 14 years ago | 
				
					
						|  jules | 6b7496c893 | Handy new functions: createCopyIfNotNull(), and ScopedPointer::createCopy() | 14 years ago | 
				
					
						|  jules | 84d438aebc | Revamped the introjucer's settings page, making it easier to navigate than the old tabbed layout. Also, tweaked Viewport to be more resilient to changes in its content's size. | 14 years ago | 
				
					
						|  jules | 9bccfebea7 | OpenGL development. | 14 years ago | 
				
					
						|  jules | 75ad1071ad | OpenGL renderer optimisations. Renamed Colour::fromFloatRGBA. | 14 years ago | 
				
					
						|  jules | 7cf9e480b2 | Some new 3D utility classes: Vector3D, Matrix3D, Quaternion, Draggable3DOrientation. | 14 years ago | 
				
					
						|  jules | 6f71bfdf89 | OpenGL renderer optimisations. | 14 years ago | 
				
					
						|  jules | 34840062ef | Made the x and y members public in the Point class. | 14 years ago | 
				
					
						|  jules | 115a171d76 | Big OpenGLRenderer rewrite, plus a revamped OpenGL demo page to demonstrate 2D rendering. | 14 years ago | 
				
					
						|  jules | b480ff14a2 | Fixed a typo in image conversion. | 14 years ago | 
				
					
						|  jules | 0b1cdf6ab1 | Refactoring of image storage: new classes ImageType, ImagePixelData, SoftwareImageType, NativeImageType, OpenGLImageType. | 14 years ago | 
				
					
						|  jules | d1e4e9b9d0 | OpenGL development (OpenGLRenderer now more-or-less works) | 14 years ago | 
				
					
						|  jules | 0422e4ced9 | More OpenGL work. | 14 years ago | 
				
					
						|  jules | 7404020717 | New method LookAndFeel::createGraphicsContext(). More OpenGL refactoring. | 14 years ago | 
				
					
						|  jules | 04c35b28e6 | OpenGL refactoring. | 14 years ago | 
				
					
						|  jules | 2f3f3b9639 | More OpenGL classes (do not use yet - work in progress!) | 14 years ago | 
				
					
						|  jules | 9eb2e337d3 | Minor additions to ValueTree, Time. OpenGL work. Update to introjucer MSVC .sln file generation. | 14 years ago | 
				
					
						|  jules | 0e478bf131 | More OpenGL work. | 14 years ago | 
				
					
						|  jules | b23e5c4515 | ImageButton fix. OpenGL refactoring. | 14 years ago | 
				
					
						|  jules | be3565ac98 | Refactored some rendering code. | 14 years ago | 
				
					
						|  jules | f31dca5f2f | More OpenGL work. | 14 years ago | 
				
					
						|  jules | 61f5ca11ab | More OpenGL fixes and work. | 14 years ago | 
				
					
						|  jules | 4afcdaaaba | Added some OpenGL framebuffer functionality. | 14 years ago | 
				
					
						|  jules | c3492b99e3 | Minor bits of refactoring. | 14 years ago | 
				
					
						|  jules | 58580fc792 | OpenGL gradient rendering. Viewport fix. | 14 years ago | 
				
					
						|  jules | b684a99d3a | Added a new plugin host type. | 14 years ago | 
				
					
						|  jules | 1f4b35c3fb | OpenGL path rendering. | 14 years ago | 
				
					
						|  jules | 8dd0a7e7f2 | Fix for misaligned AIFF files. Introjucer fix for locally-copied files and MSVC optimisation. | 14 years ago | 
				
					
						|  jules | f35738afe0 | Midi file fix to avoid multiple end-of-track events. Some openGL tweaks. | 14 years ago | 
				
					
						|  jules | 5a45b4f4c6 | New class: OpenGLFrameBufferImage, which wraps a framebuffer inside a juce Image. | 14 years ago |