Mikko Mononen
59030bf722
Separated fill and store expansion code
11 years ago
Ryan Alexander
fa12dd899b
Use highp precision when available for GLES
11 years ago
StarWing
bea097165b
add external APIs to GL backend to get native Texture Id.
11 years ago
Mikko Mononen
bf2037a426
Fix for issue #94
- bezier tessellation was using second control point instead of last
point in error calculation
11 years ago
Jorge Acereda
6a96f91abf
Relax stroke width limit
11 years ago
Christian Forfang
7b567dacc5
Explicit cast to make C++ compilers happy
11 years ago
Mikko Mononen
1da366c239
Fix for issue #82
- fixed basic shape windings
- clamp radius of rounded rect so that it behaves nicely when squashed
11 years ago
Mikko Mononen
effe1a5fce
Fix for issue #81
- use regular uniforms for once-per-frame values
- set tex sampler when using NANOVG_GL_USE_UNIFORMBUFFER
11 years ago
Mikko Mononen
44c168b84e
Fix for issue #75
- fixed copy/paste bug in bevel calculations
11 years ago
Mikko Mononen
611b043fff
Fix for issue #77
- line caps did not consider AA width
11 years ago
Douglas Cox
eff24cc040
Removed GL_BLEND disable and enable inside glnvg__fill() to prevent performance warning:
"Fragment Shader is going to be recompiled because the shader key based on GL state mismatches."
11 years ago
Christian Forfang
15c963f8b5
Make sure fons__tmpalloc returns a 16-byte aligned pointer
11 years ago
Mikko Mononen
02ca24ad75
Fix to update alloc count after successful alloc
11 years ago
Mikko Mononen
3f37dccb29
Fix for issue #78
- use one not used macro for all
11 years ago
Mikko Mononen
7f55decf8f
More error checking on allocations
- changed remainder of allocations to follow same 1.5x patters
- do not leak memory when realloc() fails
- added error handling in case allocations fail
11 years ago
Mikko Mononen
b2d93429e5
Fixed issue #80
- increased initial buffer sizes
- change all allocator patterns to over allocate by 1.5x
- fixes bug where nvgl back-end was not allocating +n as requested
11 years ago
Christian Forfang
d7344e0699
Added glFrontFace(GL_CCW) to glnvg__renderFlush
11 years ago
Mikko Mononen
4cc5fd68d1
Improved nvgTextGlyphPositions()
- added glyph min/max x
- fixed first glyph position
11 years ago
Mikko Mononen
2beba289c4
Fix for issue #72
- scale and letterspacing were mixed in call to getQuad
11 years ago
Mikko Mononen
9d62d28bdf
Fix for issue #69
- make default uniform struct align 4
11 years ago
Andrew Corrigan
ee1e66e721
fixes texture formats for GLES2/GLES3
11 years ago
Mikko Mononen
5a4e5a3d7c
Added nvgCurrentTransform() and exposed matrix functions
- added nvgCurrentTransform() which allows to get the current
transformation matrix
- added skew x/y transforms
- exposed functions 2x3 matrix functions
- exposed point transform
- added deg/rad conversion functions
11 years ago
Mikko Mononen
be16b4dff3
Made old GL backends obsolete, added docs
- added documentation about changed GL state
- made old GL2 and GL3 backends obsolete
11 years ago
Mikko Mononen
6edc46e5b0
Allow small strokes, fixed textBoxBounds()
- added test for multiple stroke widths
- allow stroke width down to 1px size, then scale with alpha
- fixed textBoxBounds() in hi-dpi
11 years ago
Mikko Mononen
b54faeff30
Added TODO about GLES2 pixel shader precision
11 years ago
Mikko Mononen
b416f76b1c
Added nvgTextBoxBounds, fixed nvgTextBounds
- nvgTextBounds() API changed, assumes x,y as input too
- fixed nvgTextBounds() return values
- added nvgTextBoxBounds()
- text line width is handle more consistently
- added note about return values of text measure funds
- changed demo to show text(box)bounds usage
11 years ago
Mikko Mononen
407cd75a98
Fixed rendering artefacts when not using uniform buffers
- made uniform buffer support behind separate define for easier toggling
- calculate scissor and stroke alpha outside type selection to simplify
the shader (or else it produces rendering artefacts)
- restore default pixel store settings instead of restoring old state
- set active texture to 0 when starting to render a frame
11 years ago
Mikko Mononen
8f16ad0e07
Clear frag uniforms before filling
11 years ago
Mikko Mononen
9d367dcb81
GL3buf backend supports GL2 too (not yet enabled)
- added support for GL(ES)2 for nanovg_gl3buf (something is still not
quite there)
- nanovg now sets all required GL state
- removed compiler warnings about unused vars
11 years ago
Mikko Mononen
fdb96903c8
Fixed text related calculations for hi-dpi rendering
- calculate all text related stuff using scaling
- removed a couple of compiler warnings
- tweaked caret picking
11 years ago
Mikko Mononen
7a282bd934
Added some TODOs, no return value for textbox
11 years ago
Mikko Mononen
635f4a4afb
Added multi-line text drawing
- fixed some warnings
- changed nvgLetterSpacing() to nvgTextLetterSpacing()
- added nvgTextBox()
- added nvgTextLineHeight()
- added some documentation
11 years ago
Mikko Mononen
ff8b521506
Added text break line and glyph position functions
- added debug configs for the lib
- added more data for font stash text iterator (ptr to current and next
position in string, code point)
- renamed nvgVertMetrics() to nvgTextMetrics()
- added nvgTextGlyphPositions() which returns glyph x position for the
text
- added nvgTextBreakLines breaks a text into multiple rows based on
newlines and max row width
- tweaked tessellation tolerance
11 years ago
Mikko Mononen
2d5c1845ac
Removed unused function
11 years ago
Mikko Mononen
888103db39
Adjusted tessellation
- changed tessellation flatness test which produces less vertices
(especially when using straight lines)
- added nvgDebugDumpPathCache which allows to dump path cache state to
stout
11 years ago
Mikko Mononen
8d88a9b38e
Fixed bug in fonsTextIterNext()
11 years ago
Doug Binks
f398f26018
Bugfix to nvgRGBf
11 years ago
Doug Binks
c3f50b9c01
Removed nvgIsBlack, and added isBlack to demo.c
11 years ago
Doug Binks
253dc627e7
Added nvgTransRGBAf
11 years ago
Doug Binks
a83913bc87
Added nvgRGBf and nvgRGBAf constructor functions.
11 years ago
Doug Binks
466ab4b19a
Converted spaces to tabs.
11 years ago
Doug Binks
d16b4df7fd
Warning/Error fix: added int return type to nvgIsBlack
11 years ago
Doug Binks
730b8c2edd
Converted gl3 unbuffered version.
11 years ago
Doug Binks
5ed1b21855
Converted gl2 path.
11 years ago
Doug Binks
3d3582cd9a
Moved to floating point color via NVGcolor structure.
Currently working with gl3buf backend.
11 years ago
Mikko Mononen
b47f256607
Updated fontstash
11 years ago
Mikko Mononen
0262883c55
Fixes for AA on retina, a bit finer tessellation
- changed tessellation threshold from 0.3 to 0.25
- fixed scissor AA on retina
- fixed stroke AA on retina
11 years ago
Kyle Gretchev
db5c78fb00
Variable initialization, unused var removal, and casts.
Removed some unused variables to silence compiler warnings, initialized
variables to 0, added varialbe casts to silence additional compiler
warnings.
11 years ago
Mikko Mononen
8b55ae414e
Improved miter and bevel line joins
11 years ago
Mikko Mononen
22e58d6d83
Merged latest changes from fontstash
- merged font stash optional FreeType support
11 years ago