a07cb82780 
								
							
								 
							
						 
						
							
							
								
								add support for MinGW.  
							
							
								
							
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								7fc116418c 
								
							
								 
							
						 
						
							
							
								
								Fix for issue  #14  
							
							
								
							
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								be16b4dff3 
								
							
								 
							
						 
						
							
							
								
								Made old GL backends obsolete, added docs  
							
							- added documentation about changed GL state
- made old GL2 and GL3 backends obsolete 
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								6edc46e5b0 
								
							
								 
							
						 
						
							
							
								
								Allow small strokes, fixed textBoxBounds()  
							
							- added test for multiple stroke widths
- allow stroke width down to 1px size, then scale with alpha
- fixed textBoxBounds() in hi-dpi 
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								b416f76b1c 
								
							
								 
							
						 
						
							
							
								
								Added nvgTextBoxBounds, fixed nvgTextBounds  
							
							- nvgTextBounds() API changed, assumes x,y as input too
- fixed nvgTextBounds() return values
- added nvgTextBoxBounds()
- text line width is handle more consistently
- added note about return values of text measure funds
- changed demo to show text(box)bounds usage 
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								407cd75a98 
								
							
								 
							
						 
						
							
							
								
								Fixed rendering artefacts when not using uniform buffers  
							
							- made uniform buffer support behind separate define for easier toggling
- calculate scissor and stroke alpha outside type selection to simplify
the shader (or else it produces rendering artefacts)
- restore default pixel store settings instead of restoring old state
- set active texture to 0 when starting to render a frame 
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								9d367dcb81 
								
							
								 
							
						 
						
							
							
								
								GL3buf backend supports GL2 too (not yet enabled)  
							
							- added support for GL(ES)2 for nanovg_gl3buf (something is still not
quite there)
- nanovg now sets all required GL state
- removed compiler warnings about unused vars 
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								fdb96903c8 
								
							
								 
							
						 
						
							
							
								
								Fixed text related calculations for hi-dpi rendering  
							
							- calculate all text related stuff using scaling
- removed a couple of compiler warnings
- tweaked caret picking 
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								635f4a4afb 
								
							
								 
							
						 
						
							
							
								
								Added multi-line text drawing  
							
							- fixed some warnings
- changed nvgLetterSpacing() to nvgTextLetterSpacing()
- added nvgTextBox()
- added nvgTextLineHeight()
- added some documentation 
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								ff8b521506 
								
							
								 
							
						 
						
							
							
								
								Added text break line and glyph position functions  
							
							- added debug configs for the lib
- added more data for font stash text iterator (ptr to current and next
position in string, code point)
- renamed nvgVertMetrics() to nvgTextMetrics()
- added nvgTextGlyphPositions() which returns glyph x position for the
text
- added nvgTextBreakLines breaks a text into multiple rows based on
newlines and max row width
- tweaked tessellation tolerance 
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								c3f50b9c01 
								
							
								 
							
						 
						
							
							
								
								Removed nvgIsBlack, and added isBlack to demo.c  
							
							
								
							
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								3d3582cd9a 
								
							
								 
							
						 
						
							
							
								
								Moved to floating point color via NVGcolor structure.  
							
							Currently working with gl3buf backend. 
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								ba3c0cbce1 
								
							
								 
							
						 
						
							
							
								
								Fix for issue  #40 : Added support to render using premultiplied alpha  
							
							- added support to take screen shots
- added support to render to frame buffer using premultiplied alpha
- fixed spelling NVGaling -> NVGalign 
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								fbdc947802 
								
							
								 
							
						 
						
							
							
								
								Improve VC support  
							
							
								
							
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								aaafbd32c6 
								
							
								 
							
						 
						
							
							
								
								Renamed FPScounter to PerfGraph  
							
							- Renamed FPScounter to PerfGraph
- dump avg times at exit 
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								1517841023 
								
							
								 
							
						 
						
							
							
								
								Performance timer tweaks  
							
							- moved performance counter and drawing to separate file
- tweaks to performance drawing 
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								fe22b8c07d 
								
							
								 
							
						 
						
							
							
								
								Support for cases where the gl header does not include GL_ARB_TIMER_QUERY  
							
							
								
							
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								7d6058c572 
								
							
								 
							
						 
						
							
							
								
								Changed name of new functionality to keep other examples compiling.  
							
							
								
							
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								e21683f14e 
								
							
								 
							
						 
						
							
							
								
								Added name to timer render.  
							
							
								
							
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								a1e99ea940 
								
							
								 
							
						 
						
							
							
								
								Bug fix for index into queries.  
							
							
								
							
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								bb6b19c410 
								
							
								 
							
						 
						
							
							
								
								Added GPU timer and fixed up formatting.  
							
							
								
							
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								a63854859e 
								
							
								 
							
						 
						
							
							
								
								Added an inner frame CPU timer.  
							
							Needs names for the UI components to distinguish them, and probably stacking vertically for easier comparison. 
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								0ec2be7a6c 
								
							
								 
							
						 
						
							
							
								
								Added support for line caps and joins  
							
							
								
							
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								37c03fa881 
								
							
								 
							
						 
						
							
							
								
								win32 changes.  
							
							
								
							
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								277d5ebb3b 
								
							
								 
							
						 
						
							
							
								
								Added experimental GL3 back end which buffers whole frame  
							
							
								
							
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								6840bf8478 
								
							
								 
							
						 
						
							
							
								
								Simplified back-end API a little  
							
							- removed assize from the back-end api
- moved image to paint in renderTriangles call 
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								1378269815 
								
							
								 
							
						 
						
							
							
								
								Fixed unused variables and scissor under zoom  
							
							- added NVG_NOTUSED to suppress unused param warnings
- fixed scissor anti-aliased border width when zoomed 
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								1fe6cb36dc 
								
							
								 
							
						 
						
							
							
								
								NANOVG_GLES2_IMPLEMENTATION implies NANOVG_GLES2  
							
							
								
							
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								d41083886a 
								
							
								 
							
						 
						
							
							
								
								Added retina/hi-dpi support  
							
							- fixed off-by-one pixels from demo
- added device-pixel-ratio support (retina support)
- added nvgEndFrame() 
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								8cb6eea358 
								
							
								 
							
						 
						
							
							
								
								Tweaks to GL ES  
							
							- use nvgCreateGLES2() instead of nvgCreateGL2() when NANOVG_GLES2 is
specified (ditto for gl3)
- use GL_RED instead of GL_LUMINANCE in ES3 
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								c0883e3e6a 
								
							
								 
							
						 
						
							
							
								
								GLES3  
							
							
								
							
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								d2acabf325 
								
							
								 
							
						 
						
							
							
								
								Fixes for GLES2  
							
							
								
							
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								cd376082ba 
								
							
								 
							
						 
						
							
							
								
								Added MSAA option for backends  
							
							- added option to turn off AA fringe generation
- added examples which use no AA fringes and  MSAA 
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								abbf2792c1 
								
							
								 
							
						 
						
							
							
								
								Merged GL2 and GLES2 backends  
							
							- merged GL ES2 and GL2 backends
- GL2 uses now same structure as GL3 
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								c8a3ba4b69 
								
							
								 
							
						 
						
							
							
								
								Added OpenGL ES 2.0 back end  
							
							
								
							
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								3d3c302e6c 
								
							
								 
							
						 
						
							
							
								
								GL3 uber shader  
							
							- added milliseconds to fps counter
- smooth fps reading a bit more
- changed GL3 to uber shader 
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								39602081e8 
								
							
								 
							
						 
						
							
							
								
								Fix for issue #11, added C++ guards  
							
							
								
							
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								336de19a16 
								
							
								 
							
						 
						
							
							
								
								Better rounding for quantization to remove text rendering jitter  
							
							
								
							
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								060b4521af 
								
							
								 
							
						 
						
							
							
								
								use glewExperimental = GL_TRUE on 3.2 core profile  
							
							
								
							
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								8b234ca953 
								
							
								 
							
						 
						
							
							
								
								Improved rendering performance of convex shapes and on gl3 back-end  
							
							- set swap interval to 0 to better see performance
- draw convex shapes without stencil to speed things up
- improve vertex buffer upload for gl3 
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								9b00b7aaf5 
								
							
								 
							
						 
						
							
							
								
								Implemented OGL 3.2 core profile back-end  
							
							- moved demo stuff to separate file
- created two separate examples for gl2 and gl3
- initial stab at OGL 3.2 core profile back-end (currently twice as
slows as 2.0)
- API change: glBeginFrame() takes view witdth and height as input
- added FPS counter to demo 
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								0da08eec2e 
								
							
								 
							
						 
						
							
							
								
								MSVC compile fix (example); win32 screenshot added  
							
							
								
							
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								1dd4cf0104 
								
							
								 
							
						 
						
							
							
								
								uses GLEW with Linux to avoid issues with glUniform1f, explicitly links glfw3 and C math library  
							
							
								
							
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								99e7d9b21d 
								
							
								 
							
						 
						
							
							
								
								added texture atlas size to glnvgCreate()  
							
							
								
							
							
						 
						12 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								68d27124a8 
								
							
								 
							
						 
						
							
							
								
								- decorated math functions  
							
							- updated font stash
- added end parameter to text (can draw substring)
- text and text measure return advance/width 
							
						 
						12 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								6c0d41a124 
								
							
								 
							
						 
						
							
							
								
								Fixed small arc rendering, improved example, added screenshot  
							
							- fixed arc rendering for small arcs
- added color wheel to example
- added screenshot 
							
						 
						12 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								4d1ef0cace 
								
							
								 
							
						 
						
							
							
								
								Clean up  
							
							- removed unused files
- added license
- added readme stub 
							
						 
						12 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								b89907ba6b 
								
							
								 
							
						 
						
							
							
								
								First commit  
							
							
								
							
							
						 
						12 years ago