003561e721 
								
							
								 
							
						 
						
							
							
								
								Fix for issue  #92  
							
							- added (optional) 3-pass stencil trick to stroke rendering, reduces
overdraw artifacts, a little slower
- fixed some text bounds issues 
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								7a06c56edb 
								
							
								 
							
						 
						
							
							
								
								Fixes and tweaks for frame buffer handling  
							
							- fixed flags setup in nvglCreateImageFromHandle
- changed frame buffer to only compile on GL3
- changed nvgluCreateFramebuffer() to return FBO struct instead of
filling existing one (for consistency) 
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								be16b4dff3 
								
							
								 
							
						 
						
							
							
								
								Made old GL backends obsolete, added docs  
							
							- added documentation about changed GL state
- made old GL2 and GL3 backends obsolete 
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								9d367dcb81 
								
							
								 
							
						 
						
							
							
								
								GL3buf backend supports GL2 too (not yet enabled)  
							
							- added support for GL(ES)2 for nanovg_gl3buf (something is still not
quite there)
- nanovg now sets all required GL state
- removed compiler warnings about unused vars 
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								ba3c0cbce1 
								
							
								 
							
						 
						
							
							
								
								Fix for issue  #40 : Added support to render using premultiplied alpha  
							
							- added support to take screen shots
- added support to render to frame buffer using premultiplied alpha
- fixed spelling NVGaling -> NVGalign 
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								aaafbd32c6 
								
							
								 
							
						 
						
							
							
								
								Renamed FPScounter to PerfGraph  
							
							- Renamed FPScounter to PerfGraph
- dump avg times at exit 
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								1517841023 
								
							
								 
							
						 
						
							
							
								
								Performance timer tweaks  
							
							- moved performance counter and drawing to separate file
- tweaks to performance drawing 
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								1378269815 
								
							
								 
							
						 
						
							
							
								
								Fixed unused variables and scissor under zoom  
							
							- added NVG_NOTUSED to suppress unused param warnings
- fixed scissor anti-aliased border width when zoomed 
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								1fe6cb36dc 
								
							
								 
							
						 
						
							
							
								
								NANOVG_GLES2_IMPLEMENTATION implies NANOVG_GLES2  
							
							
								
							
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								d41083886a 
								
							
								 
							
						 
						
							
							
								
								Added retina/hi-dpi support  
							
							- fixed off-by-one pixels from demo
- added device-pixel-ratio support (retina support)
- added nvgEndFrame() 
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								8cb6eea358 
								
							
								 
							
						 
						
							
							
								
								Tweaks to GL ES  
							
							- use nvgCreateGLES2() instead of nvgCreateGL2() when NANOVG_GLES2 is
specified (ditto for gl3)
- use GL_RED instead of GL_LUMINANCE in ES3 
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								c0883e3e6a 
								
							
								 
							
						 
						
							
							
								
								GLES3  
							
							
								
							
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								d2acabf325 
								
							
								 
							
						 
						
							
							
								
								Fixes for GLES2  
							
							
								
							
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								cd376082ba 
								
							
								 
							
						 
						
							
							
								
								Added MSAA option for backends  
							
							- added option to turn off AA fringe generation
- added examples which use no AA fringes and  MSAA 
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								abbf2792c1 
								
							
								 
							
						 
						
							
							
								
								Merged GL2 and GLES2 backends  
							
							- merged GL ES2 and GL2 backends
- GL2 uses now same structure as GL3 
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								c8a3ba4b69 
								
							
								 
							
						 
						
							
							
								
								Added OpenGL ES 2.0 back end  
							
							
								
							
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								3d3c302e6c 
								
							
								 
							
						 
						
							
							
								
								GL3 uber shader  
							
							- added milliseconds to fps counter
- smooth fps reading a bit more
- changed GL3 to uber shader 
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								060b4521af 
								
							
								 
							
						 
						
							
							
								
								use glewExperimental = GL_TRUE on 3.2 core profile  
							
							
								
							
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								8b234ca953 
								
							
								 
							
						 
						
							
							
								
								Improved rendering performance of convex shapes and on gl3 back-end  
							
							- set swap interval to 0 to better see performance
- draw convex shapes without stencil to speed things up
- improve vertex buffer upload for gl3 
							
						 
						11 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								9b00b7aaf5 
								
							
								 
							
						 
						
							
							
								
								Implemented OGL 3.2 core profile back-end  
							
							- moved demo stuff to separate file
- created two separate examples for gl2 and gl3
- initial stab at OGL 3.2 core profile back-end (currently twice as
slows as 2.0)
- API change: glBeginFrame() takes view witdth and height as input
- added FPS counter to demo 
							
						 
						11 years ago