| @@ -363,8 +363,8 @@ static int glnvg__deleteTexture(GLNVGcontext* gl, int id) | |||||
| static void glnvg__dumpShaderError(GLuint shader, const char* name, const char* type) | static void glnvg__dumpShaderError(GLuint shader, const char* name, const char* type) | ||||
| { | { | ||||
| char str[512+1]; | |||||
| int len = 0; | |||||
| GLchar str[512+1]; | |||||
| GLsizei len = 0; | |||||
| glGetShaderInfoLog(shader, 512, &len, str); | glGetShaderInfoLog(shader, 512, &len, str); | ||||
| if (len > 512) len = 512; | if (len > 512) len = 512; | ||||
| str[len] = '\0'; | str[len] = '\0'; | ||||
| @@ -373,8 +373,8 @@ static void glnvg__dumpShaderError(GLuint shader, const char* name, const char* | |||||
| static void glnvg__dumpProgramError(GLuint prog, const char* name) | static void glnvg__dumpProgramError(GLuint prog, const char* name) | ||||
| { | { | ||||
| char str[512+1]; | |||||
| int len = 0; | |||||
| GLchar str[512+1]; | |||||
| GLsizei len = 0; | |||||
| glGetProgramInfoLog(prog, 512, &len, str); | glGetProgramInfoLog(prog, 512, &len, str); | ||||
| if (len > 512) len = 512; | if (len > 512) len = 512; | ||||
| str[len] = '\0'; | str[len] = '\0'; | ||||