|  | @@ -798,7 +798,7 @@ static void glnvg__renderFlush(void* uptr) | 
														
													
														
															
																|  |  | // upload ubo for frag shaders - maximum ubos is 2x num calls |  |  | // upload ubo for frag shaders - maximum ubos is 2x num calls | 
														
													
														
															
																|  |  | glBindBuffer(GL_UNIFORM_BUFFER, gl->uboFragBuf); |  |  | glBindBuffer(GL_UNIFORM_BUFFER, gl->uboFragBuf); | 
														
													
														
															
																|  |  | glBufferData(GL_UNIFORM_BUFFER, 2 * gl->ncalls * sizeof(struct GLNVGuboFrag), 0, GL_STREAM_DRAW); |  |  | glBufferData(GL_UNIFORM_BUFFER, 2 * gl->ncalls * sizeof(struct GLNVGuboFrag), 0, GL_STREAM_DRAW); | 
														
													
														
															
																|  |  | char* buff =  glMapBuffer( GL_UNIFORM_BUFFER, GL_WRITE_ONLY ); |  |  |  | 
														
													
														
															
																|  |  |  |  |  | char* buff =  (char*)glMapBuffer( GL_UNIFORM_BUFFER, GL_WRITE_ONLY ); | 
														
													
														
															
																|  |  | for (i = 0; i < gl->ncalls; i++) { |  |  | for (i = 0; i < gl->ncalls; i++) { | 
														
													
														
															
																|  |  | struct GLNVGcall* call = &gl->calls[i]; |  |  | struct GLNVGcall* call = &gl->calls[i]; | 
														
													
														
															
																|  |  | struct GLNVGuboFrag* ubo = (struct GLNVGuboFrag*)buff; |  |  | struct GLNVGuboFrag* ubo = (struct GLNVGuboFrag*)buff; | 
														
													
												
													
														
															
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