The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library - "Jules' Utility Class Extensions"
  4. Copyright 2004-11 by Raw Material Software Ltd.
  5. ------------------------------------------------------------------------------
  6. JUCE can be redistributed and/or modified under the terms of the GNU General
  7. Public License (Version 2), as published by the Free Software Foundation.
  8. A copy of the license is included in the JUCE distribution, or can be found
  9. online at www.gnu.org/licenses.
  10. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
  11. WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
  12. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  13. ------------------------------------------------------------------------------
  14. To release a closed-source product which uses JUCE, commercial licenses are
  15. available: visit www.rawmaterialsoftware.com/juce for more information.
  16. ==============================================================================
  17. */
  18. #ifndef __JUCE_CACHEDCOMPONENTIMAGE_JUCEHEADER__
  19. #define __JUCE_CACHEDCOMPONENTIMAGE_JUCEHEADER__
  20. class Component;
  21. //==============================================================================
  22. /**
  23. Base class used internally for structures that can store cached images of
  24. component state.
  25. Most people are unlikely to ever need to know about this class - it's really
  26. only for power-users!
  27. @see Component::setCachedComponentImage
  28. */
  29. class JUCE_API CachedComponentImage
  30. {
  31. public:
  32. CachedComponentImage() noexcept {}
  33. virtual ~CachedComponentImage() {}
  34. //==============================================================================
  35. /** Called as part of the parent component's paint method, this must draw
  36. the given component into the target graphics context, using the cached
  37. version where possible.
  38. */
  39. virtual void paint (Graphics&) = 0;
  40. /** Invalidates all cached image data. */
  41. virtual void invalidateAll() = 0;
  42. /** Invalidates a section of the cached image data. */
  43. virtual void invalidate (const Rectangle<int>& area) = 0;
  44. /** Called to indicate that the component is no longer active, so
  45. any cached data should be released if possible.
  46. */
  47. virtual void releaseResources() = 0;
  48. };
  49. #endif // __JUCE_CACHEDCOMPONENTIMAGE_JUCEHEADER__