The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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ed 52353ae5d5 Fixed some more static analysis issues in the Box2D code 5 years ago
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Collision Fixed some more static analysis issues in the Box2D code 5 years ago
Common Removed some erroneous casts from ReferenceCountedObjectPtr that allowed base classes to be implicitly converted to derived classes 7 years ago
Dynamics Fixed some more static analysis issues in the Box2D code 5 years ago
Rope Created Box2D module. 12 years ago
Box2D.h Created Box2D module. 12 years ago
README.txt Whitespace 6 years ago

README.txt


This folder contains the source from the excellent Box2D physics library.
For any Box2D-related info, visit their website: http://box2d.org

To create the juce module, the only changes required to the original source-code
were to adjust the include paths to be relative rather than absolute, and to wrap
#ifdefs around a couple of unguarded header files. (Oh, and there were a few
compiler warnings that I cleaned up to avoid bothering people with them)