The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
  3. *
  4. * This software is provided 'as-is', without any express or implied
  5. * warranty. In no event will the authors be held liable for any damages
  6. * arising from the use of this software.
  7. * Permission is granted to anyone to use this software for any purpose,
  8. * including commercial applications, and to alter it and redistribute it
  9. * freely, subject to the following restrictions:
  10. * 1. The origin of this software must not be misrepresented; you must not
  11. * claim that you wrote the original software. If you use this software
  12. * in a product, an acknowledgment in the product documentation would be
  13. * appreciated but is not required.
  14. * 2. Altered source versions must be plainly marked as such, and must not be
  15. * misrepresented as being the original software.
  16. * 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. #ifndef BOX2D_H
  19. #define BOX2D_H
  20. /**
  21. \mainpage Box2D API Documentation
  22. \section intro_sec Getting Started
  23. For documentation please see http://box2d.org/documentation.html
  24. For discussion please visit http://box2d.org/forum
  25. */
  26. // These include files constitute the main Box2D API
  27. #include "Common/b2Settings.h"
  28. #include "Common/b2Draw.h"
  29. #include "Common/b2Timer.h"
  30. #include "Collision/Shapes/b2CircleShape.h"
  31. #include "Collision/Shapes/b2EdgeShape.h"
  32. #include "Collision/Shapes/b2ChainShape.h"
  33. #include "Collision/Shapes/b2PolygonShape.h"
  34. #include "Collision/b2BroadPhase.h"
  35. #include "Collision/b2Distance.h"
  36. #include "Collision/b2DynamicTree.h"
  37. #include "Collision/b2TimeOfImpact.h"
  38. #include "Dynamics/b2Body.h"
  39. #include "Dynamics/b2Fixture.h"
  40. #include "Dynamics/b2WorldCallbacks.h"
  41. #include "Dynamics/b2TimeStep.h"
  42. #include "Dynamics/b2World.h"
  43. #include "Dynamics/Contacts/b2Contact.h"
  44. #include "Dynamics/Joints/b2DistanceJoint.h"
  45. #include "Dynamics/Joints/b2FrictionJoint.h"
  46. #include "Dynamics/Joints/b2GearJoint.h"
  47. #include "Dynamics/Joints/b2WheelJoint.h"
  48. #include "Dynamics/Joints/b2MouseJoint.h"
  49. #include "Dynamics/Joints/b2PrismaticJoint.h"
  50. #include "Dynamics/Joints/b2PulleyJoint.h"
  51. #include "Dynamics/Joints/b2RevoluteJoint.h"
  52. #include "Dynamics/Joints/b2RopeJoint.h"
  53. #include "Dynamics/Joints/b2WeldJoint.h"
  54. #endif