The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

3257 lines
122KB

  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library - "Jules' Utility Class Extensions"
  4. Copyright 2004-11 by Raw Material Software Ltd.
  5. ------------------------------------------------------------------------------
  6. JUCE can be redistributed and/or modified under the terms of the GNU General
  7. Public License (Version 2), as published by the Free Software Foundation.
  8. A copy of the license is included in the JUCE distribution, or can be found
  9. online at www.gnu.org/licenses.
  10. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
  11. WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
  12. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  13. ------------------------------------------------------------------------------
  14. To release a closed-source product which uses JUCE, commercial licenses are
  15. available: visit www.rawmaterialsoftware.com/juce for more information.
  16. ==============================================================================
  17. */
  18. //==============================================================================
  19. struct OpenGLTarget
  20. {
  21. OpenGLTarget (OpenGLContext& context_, GLuint frameBufferID_, int width, int height) noexcept
  22. : context (context_), frameBuffer (nullptr), frameBufferID (frameBufferID_), bounds (width, height)
  23. {}
  24. OpenGLTarget (OpenGLContext& context_, OpenGLFrameBuffer& frameBuffer_, const Point<int>& origin) noexcept
  25. : context (context_), frameBuffer (&frameBuffer_), frameBufferID (0),
  26. bounds (origin.x, origin.y, frameBuffer_.getWidth(), frameBuffer_.getHeight())
  27. {}
  28. OpenGLTarget (const OpenGLTarget& other) noexcept
  29. : context (other.context), frameBuffer (other.frameBuffer),
  30. frameBufferID (other.frameBufferID), bounds (other.bounds)
  31. {}
  32. OpenGLTarget& operator= (const OpenGLTarget& other)
  33. {
  34. frameBuffer = other.frameBuffer;
  35. frameBufferID = other.frameBufferID;
  36. bounds = other.bounds;
  37. return *this;
  38. }
  39. void makeActiveFor2D() const
  40. {
  41. if (frameBuffer != nullptr)
  42. frameBuffer->makeCurrentRenderingTarget();
  43. else
  44. context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, frameBufferID);
  45. #if JUCE_USE_OPENGL_FIXED_FUNCTION
  46. applyFlippedMatrix (bounds.getX(), bounds.getY(), bounds.getWidth(), bounds.getHeight());
  47. #else
  48. glViewport (0, 0, bounds.getWidth(), bounds.getHeight());
  49. #endif
  50. glDisable (GL_DEPTH_TEST);
  51. }
  52. #if JUCE_USE_OPENGL_FIXED_FUNCTION
  53. void scissor (Rectangle<int> r) const
  54. {
  55. r -= bounds.getPosition();
  56. OpenGLHelpers::enableScissorTest (r.withY (bounds.getHeight() - r.getBottom()));
  57. }
  58. static void applyFlippedMatrix (const int x, const int y, const int width, const int height)
  59. {
  60. glMatrixMode (GL_PROJECTION);
  61. glLoadIdentity();
  62. #if JUCE_OPENGL_ES
  63. glOrthof ((GLfloat) x, (GLfloat) (x + width), (GLfloat) (y + height), (GLfloat) y, 0.0f, 1.0f);
  64. #else
  65. glOrtho (x, x + width, y + height, y, 0, 1);
  66. #endif
  67. glViewport (0, 0, width, height);
  68. }
  69. #endif
  70. OpenGLContext& context;
  71. OpenGLFrameBuffer* frameBuffer;
  72. GLuint frameBufferID;
  73. Rectangle<int> bounds;
  74. };
  75. //==============================================================================
  76. class PositionedTexture
  77. {
  78. public:
  79. PositionedTexture (OpenGLTexture& texture, const EdgeTable& et, const Rectangle<int>& clip_)
  80. : clip (clip_.getIntersection (et.getMaximumBounds()))
  81. {
  82. if (clip.contains (et.getMaximumBounds()))
  83. {
  84. createMap (texture, et);
  85. }
  86. else
  87. {
  88. EdgeTable et2 (clip);
  89. et2.clipToEdgeTable (et);
  90. createMap (texture, et2);
  91. }
  92. }
  93. PositionedTexture (GLuint textureID_, const Rectangle<int> area_, const Rectangle<int> clip_) noexcept
  94. : textureID (textureID_), area (area_), clip (clip_)
  95. {}
  96. #if JUCE_USE_OPENGL_FIXED_FUNCTION
  97. template <typename ValueType>
  98. void getTextureCoordAt (ValueType x, ValueType y, GLfloat& resultX, GLfloat& resultY) const noexcept
  99. {
  100. resultX = (x - area.getX()) / (float) area.getWidth();
  101. resultY = (area.getBottom() - y) / (float) area.getHeight();
  102. }
  103. void prepareTextureCoords (const Rectangle<int>* const area, GLfloat* const textureCoords) const noexcept
  104. {
  105. if (area != nullptr)
  106. {
  107. getTextureCoordAt (area->getX(), area->getY(), textureCoords[0], textureCoords[1]);
  108. getTextureCoordAt (area->getRight(), area->getY(), textureCoords[2], textureCoords[3]);
  109. getTextureCoordAt (area->getX(), area->getBottom(), textureCoords[4], textureCoords[5]);
  110. getTextureCoordAt (area->getRight(), area->getBottom(), textureCoords[6], textureCoords[7]);
  111. }
  112. glTexCoordPointer (2, GL_FLOAT, 0, textureCoords);
  113. }
  114. #endif
  115. GLuint textureID;
  116. Rectangle<int> area, clip;
  117. private:
  118. void createMap (OpenGLTexture& texture, const EdgeTable& et)
  119. {
  120. EdgeTableAlphaMap alphaMap (et);
  121. texture.loadAlpha (alphaMap.data, alphaMap.area.getWidth(), alphaMap.area.getHeight());
  122. textureID = texture.getTextureID();
  123. area = alphaMap.area;
  124. }
  125. struct EdgeTableAlphaMap
  126. {
  127. EdgeTableAlphaMap (const EdgeTable& et)
  128. : area (et.getMaximumBounds().withSize (nextPowerOfTwo (et.getMaximumBounds().getWidth()),
  129. nextPowerOfTwo (et.getMaximumBounds().getHeight())))
  130. {
  131. data.calloc (area.getWidth() * area.getHeight());
  132. et.iterate (*this);
  133. }
  134. inline void setEdgeTableYPos (const int y) noexcept
  135. {
  136. currentLine = data + (area.getBottom() - 1 - y) * area.getWidth() - area.getX();
  137. }
  138. inline void handleEdgeTablePixel (const int x, const int alphaLevel) const noexcept
  139. {
  140. currentLine[x] = (uint8) alphaLevel;
  141. }
  142. inline void handleEdgeTablePixelFull (const int x) const noexcept
  143. {
  144. currentLine[x] = 255;
  145. }
  146. inline void handleEdgeTableLine (int x, int width, const int alphaLevel) const noexcept
  147. {
  148. memset (currentLine + x, (uint8) alphaLevel, width);
  149. }
  150. inline void handleEdgeTableLineFull (int x, int width) const noexcept
  151. {
  152. memset (currentLine + x, 255, width);
  153. }
  154. HeapBlock<uint8> data;
  155. const Rectangle<int> area;
  156. private:
  157. uint8* currentLine;
  158. JUCE_DECLARE_NON_COPYABLE (EdgeTableAlphaMap);
  159. };
  160. };
  161. //==============================================================================
  162. #if JUCE_USE_OPENGL_SHADERS
  163. class ShaderPrograms : public ReferenceCountedObject
  164. {
  165. public:
  166. ShaderPrograms (OpenGLContext& context)
  167. : solidColourProgram (context),
  168. solidColourMasked (context),
  169. radialGradient (context),
  170. radialGradientMasked (context),
  171. linearGradient1 (context),
  172. linearGradient1Masked (context),
  173. linearGradient2 (context),
  174. linearGradient2Masked (context),
  175. image (context),
  176. imageMasked (context),
  177. tiledImage (context),
  178. tiledImageMasked (context),
  179. copyTexture (context),
  180. maskTexture (context)
  181. {}
  182. typedef ReferenceCountedObjectPtr<ShaderPrograms> Ptr;
  183. //==============================================================================
  184. struct ShaderProgramHolder
  185. {
  186. ShaderProgramHolder (OpenGLContext& context, const char* fragmentShader)
  187. : program (context)
  188. {
  189. program.addShader ("attribute vec2 position;"
  190. "attribute vec4 colour;"
  191. "uniform vec4 screenBounds;"
  192. "void main()"
  193. "{"
  194. " gl_FrontColor = colour;"
  195. " vec2 scaled = (position - screenBounds.xy) / screenBounds.zw;"
  196. " gl_Position = vec4 (scaled.x - 1.0, 1.0 - scaled.y, 0, 1.0);"
  197. "}", GL_VERTEX_SHADER);
  198. program.addShader (fragmentShader, GL_FRAGMENT_SHADER);
  199. program.link();
  200. }
  201. OpenGLShaderProgram program;
  202. };
  203. struct ShaderBase : public ShaderProgramHolder
  204. {
  205. ShaderBase (OpenGLContext& context, const char* fragmentShader)
  206. : ShaderProgramHolder (context, fragmentShader),
  207. positionAttribute (program, "position"),
  208. colourAttribute (program, "colour"),
  209. screenBounds (program, "screenBounds")
  210. {}
  211. void set2DBounds (const Rectangle<float>& bounds)
  212. {
  213. screenBounds.set (bounds.getX(), bounds.getY(), 0.5f * bounds.getWidth(), 0.5f * bounds.getHeight());
  214. }
  215. void bindAttributes (OpenGLContext& context)
  216. {
  217. context.extensions.glVertexAttribPointer (positionAttribute.attributeID, 2, GL_SHORT, GL_FALSE, 8, (void*) 0);
  218. context.extensions.glVertexAttribPointer (colourAttribute.attributeID, 4, GL_UNSIGNED_BYTE, GL_TRUE, 8, (void*) 4);
  219. context.extensions.glEnableVertexAttribArray (positionAttribute.attributeID);
  220. context.extensions.glEnableVertexAttribArray (colourAttribute.attributeID);
  221. }
  222. OpenGLShaderProgram::Attribute positionAttribute, colourAttribute;
  223. private:
  224. OpenGLShaderProgram::Uniform screenBounds;
  225. };
  226. struct MaskedShaderParams
  227. {
  228. MaskedShaderParams (OpenGLShaderProgram& program)
  229. : maskTexture (program, "maskTexture"),
  230. maskBounds (program, "maskBounds")
  231. {}
  232. void setBounds (const Rectangle<int>& area, const OpenGLTarget& target, const GLint textureIndex) const
  233. {
  234. maskTexture.set (textureIndex);
  235. maskBounds.set (area.getX() - target.bounds.getX(),
  236. target.bounds.getHeight() - (area.getBottom() - target.bounds.getY()),
  237. area.getWidth(), area.getHeight());
  238. }
  239. OpenGLShaderProgram::Uniform maskTexture, maskBounds;
  240. };
  241. //==============================================================================
  242. struct SolidColourProgram : public ShaderBase
  243. {
  244. SolidColourProgram (OpenGLContext& context)
  245. : ShaderBase (context, "void main()"
  246. "{"
  247. " gl_FragColor = gl_Color;"
  248. "}")
  249. {}
  250. };
  251. #define JUCE_DECLARE_SHADER_VERSION "#version 120\n"
  252. #define JUCE_DECLARE_MASK_UNIFORMS "uniform sampler2D maskTexture;" \
  253. "uniform ivec4 maskBounds;"
  254. #define JUCE_FRAGCOORD_TO_MASK_POS "vec2 ((gl_FragCoord.x - maskBounds.x) / maskBounds.z," \
  255. "(gl_FragCoord.y - maskBounds.y) / maskBounds.w)"
  256. #define JUCE_GET_MASK_ALPHA "texture2D (maskTexture, " JUCE_FRAGCOORD_TO_MASK_POS ").a"
  257. struct SolidColourMaskedProgram : public ShaderBase
  258. {
  259. SolidColourMaskedProgram (OpenGLContext& context)
  260. : ShaderBase (context, JUCE_DECLARE_SHADER_VERSION
  261. JUCE_DECLARE_MASK_UNIFORMS
  262. "void main()"
  263. "{"
  264. "gl_FragColor = gl_Color * " JUCE_GET_MASK_ALPHA ";"
  265. "}"),
  266. maskParams (program)
  267. {}
  268. MaskedShaderParams maskParams;
  269. };
  270. //==============================================================================
  271. struct RadialGradientParams
  272. {
  273. RadialGradientParams (OpenGLShaderProgram& program)
  274. : gradientTexture (program, "gradientTexture"),
  275. matrix (program, "matrix")
  276. {}
  277. void setMatrix (const Point<float>& p1, const Point<float>& p2, const Point<float>& p3)
  278. {
  279. const AffineTransform t (AffineTransform::fromTargetPoints (p1.x, p1.y, 0.0f, 0.0f,
  280. p2.x, p2.y, 1.0f, 0.0f,
  281. p3.x, p3.y, 0.0f, 1.0f));
  282. const GLfloat m[] = { t.mat00, t.mat01, t.mat02, t.mat10, t.mat11, t.mat12 };
  283. matrix.set (m, 6);
  284. }
  285. OpenGLShaderProgram::Uniform gradientTexture, matrix;
  286. };
  287. #define JUCE_DECLARE_MATRIX_UNIFORM "uniform float matrix[6];"
  288. #define JUCE_DECLARE_RADIAL_UNIFORMS "uniform sampler2D gradientTexture;" JUCE_DECLARE_MATRIX_UNIFORM
  289. #define JUCE_MATRIX_TIMES_FRAGCOORD "(mat2 (matrix[0], matrix[3], matrix[1], matrix[4]) * gl_FragCoord.xy" \
  290. " + vec2 (matrix[2], matrix[5]))"
  291. #define JUCE_GET_TEXTURE_COLOUR "(gl_Color.a * texture2D (gradientTexture, vec2 (gradientPos, 0.5)))"
  292. struct RadialGradientProgram : public ShaderBase
  293. {
  294. RadialGradientProgram (OpenGLContext& context)
  295. : ShaderBase (context, JUCE_DECLARE_SHADER_VERSION
  296. JUCE_DECLARE_RADIAL_UNIFORMS
  297. "void main()"
  298. "{"
  299. "float gradientPos = length (" JUCE_MATRIX_TIMES_FRAGCOORD ");"
  300. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR ";"
  301. "}"),
  302. gradientParams (program)
  303. {}
  304. RadialGradientParams gradientParams;
  305. };
  306. struct RadialGradientMaskedProgram : public ShaderBase
  307. {
  308. RadialGradientMaskedProgram (OpenGLContext& context)
  309. : ShaderBase (context, JUCE_DECLARE_SHADER_VERSION
  310. JUCE_DECLARE_RADIAL_UNIFORMS
  311. JUCE_DECLARE_MASK_UNIFORMS
  312. "void main()"
  313. "{"
  314. "float gradientPos = length (" JUCE_MATRIX_TIMES_FRAGCOORD ");"
  315. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR " * " JUCE_GET_MASK_ALPHA ";"
  316. "}"),
  317. gradientParams (program),
  318. maskParams (program)
  319. {}
  320. RadialGradientParams gradientParams;
  321. MaskedShaderParams maskParams;
  322. };
  323. //==============================================================================
  324. struct LinearGradientParams
  325. {
  326. LinearGradientParams (OpenGLShaderProgram& program)
  327. : gradientTexture (program, "gradientTexture"),
  328. gradientInfo (program, "gradientInfo")
  329. {}
  330. OpenGLShaderProgram::Uniform gradientTexture, gradientInfo;
  331. };
  332. #define JUCE_DECLARE_LINEAR_UNIFORMS "uniform sampler2D gradientTexture;" \
  333. "uniform vec4 gradientInfo;"
  334. #define JUCE_CALC_LINEAR_GRAD_POS1 "float gradientPos = (gl_FragCoord.y - (gradientInfo.y + (gradientInfo.z * (gl_FragCoord.x - gradientInfo.x)))) / gradientInfo.w;"
  335. #define JUCE_CALC_LINEAR_GRAD_POS2 "float gradientPos = (gl_FragCoord.x - (gradientInfo.x + (gradientInfo.z * (gl_FragCoord.y - gradientInfo.y)))) / gradientInfo.w;"
  336. struct LinearGradient1Program : public ShaderBase
  337. {
  338. LinearGradient1Program (OpenGLContext& context)
  339. : ShaderBase (context, JUCE_DECLARE_SHADER_VERSION
  340. JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (y2 - y1) / (x2 - x1), w = length
  341. "void main()"
  342. "{"
  343. JUCE_CALC_LINEAR_GRAD_POS1
  344. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR ";"
  345. "}"),
  346. gradientParams (program)
  347. {}
  348. LinearGradientParams gradientParams;
  349. };
  350. struct LinearGradient1MaskedProgram : public ShaderBase
  351. {
  352. LinearGradient1MaskedProgram (OpenGLContext& context)
  353. : ShaderBase (context, JUCE_DECLARE_SHADER_VERSION
  354. JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (y2 - y1) / (x2 - x1), w = length
  355. JUCE_DECLARE_MASK_UNIFORMS
  356. "void main()"
  357. "{"
  358. JUCE_CALC_LINEAR_GRAD_POS1
  359. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR " * " JUCE_GET_MASK_ALPHA ";"
  360. "}"),
  361. gradientParams (program),
  362. maskParams (program)
  363. {}
  364. LinearGradientParams gradientParams;
  365. MaskedShaderParams maskParams;
  366. };
  367. struct LinearGradient2Program : public ShaderBase
  368. {
  369. LinearGradient2Program (OpenGLContext& context)
  370. : ShaderBase (context, JUCE_DECLARE_SHADER_VERSION
  371. JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (x2 - x1) / (y2 - y1), y = y1, w = length
  372. "void main()"
  373. "{"
  374. JUCE_CALC_LINEAR_GRAD_POS2
  375. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR ";"
  376. "}"),
  377. gradientParams (program)
  378. {}
  379. LinearGradientParams gradientParams;
  380. };
  381. struct LinearGradient2MaskedProgram : public ShaderBase
  382. {
  383. LinearGradient2MaskedProgram (OpenGLContext& context)
  384. : ShaderBase (context, JUCE_DECLARE_SHADER_VERSION
  385. JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (x2 - x1) / (y2 - y1), y = y1, w = length
  386. JUCE_DECLARE_MASK_UNIFORMS
  387. "void main()"
  388. "{"
  389. JUCE_CALC_LINEAR_GRAD_POS2
  390. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR " * " JUCE_GET_MASK_ALPHA ";"
  391. "}"),
  392. gradientParams (program),
  393. maskParams (program)
  394. {}
  395. LinearGradientParams gradientParams;
  396. MaskedShaderParams maskParams;
  397. };
  398. //==============================================================================
  399. struct ImageParams
  400. {
  401. ImageParams (OpenGLShaderProgram& program)
  402. : imageTexture (program, "imageTexture"),
  403. matrix (program, "matrix"),
  404. imageRepeatSize (program, "imageRepeatSize")
  405. {}
  406. void setMatrix (const AffineTransform& trans,
  407. const int imageWidth, const int imageHeight,
  408. const float fullWidthProportion, const float fullHeightProportion,
  409. const float targetX, const float targetY, const float targetHeight) const
  410. {
  411. const AffineTransform t (trans.translated (-targetX, -targetY)
  412. .followedBy (AffineTransform::verticalFlip (targetHeight))
  413. .inverted().scaled (fullWidthProportion / imageWidth,
  414. fullHeightProportion / imageHeight));
  415. const GLfloat m[] = { t.mat00, t.mat01, t.mat02, t.mat10, t.mat11, t.mat12 };
  416. matrix.set (m, 6);
  417. imageRepeatSize.set (fullWidthProportion, fullHeightProportion);
  418. }
  419. void setMatrix (const AffineTransform& trans, const OpenGLTextureFromImage& image,
  420. const float targetX, const float targetY, const float targetHeight) const
  421. {
  422. setMatrix (trans,
  423. image.imageWidth, image.imageHeight,
  424. image.fullWidthProportion, image.fullHeightProportion,
  425. targetX, targetY, targetHeight);
  426. }
  427. OpenGLShaderProgram::Uniform imageTexture, matrix, imageRepeatSize;
  428. };
  429. #define JUCE_DECLARE_IMAGE_UNIFORMS "uniform sampler2D imageTexture;" \
  430. "uniform vec2 imageRepeatSize;" JUCE_DECLARE_MATRIX_UNIFORM
  431. #define JUCE_GET_IMAGE_PIXEL "texture2D (imageTexture, vec2 (texturePos.x, 1.0 - texturePos.y))"
  432. struct ImageProgram : public ShaderBase
  433. {
  434. ImageProgram (OpenGLContext& context)
  435. : ShaderBase (context, JUCE_DECLARE_SHADER_VERSION
  436. JUCE_DECLARE_IMAGE_UNIFORMS
  437. "void main()"
  438. "{"
  439. "vec2 texturePos = clamp (" JUCE_MATRIX_TIMES_FRAGCOORD ", vec2 (0, 0), imageRepeatSize);"
  440. "gl_FragColor = gl_Color.a * " JUCE_GET_IMAGE_PIXEL ";"
  441. "}"),
  442. imageParams (program)
  443. {}
  444. ImageParams imageParams;
  445. };
  446. struct ImageMaskedProgram : public ShaderBase
  447. {
  448. ImageMaskedProgram (OpenGLContext& context)
  449. : ShaderBase (context, JUCE_DECLARE_SHADER_VERSION
  450. JUCE_DECLARE_IMAGE_UNIFORMS
  451. JUCE_DECLARE_MASK_UNIFORMS
  452. "void main()"
  453. "{"
  454. "vec2 texturePos = clamp (" JUCE_MATRIX_TIMES_FRAGCOORD ", vec2 (0, 0), imageRepeatSize);"
  455. "gl_FragColor = gl_Color.a * " JUCE_GET_IMAGE_PIXEL " * " JUCE_GET_MASK_ALPHA ";"
  456. "}"),
  457. imageParams (program),
  458. maskParams (program)
  459. {}
  460. ImageParams imageParams;
  461. MaskedShaderParams maskParams;
  462. };
  463. struct TiledImageProgram : public ShaderBase
  464. {
  465. TiledImageProgram (OpenGLContext& context)
  466. : ShaderBase (context, JUCE_DECLARE_SHADER_VERSION
  467. JUCE_DECLARE_IMAGE_UNIFORMS
  468. "void main()"
  469. "{"
  470. "vec2 texturePos = mod (" JUCE_MATRIX_TIMES_FRAGCOORD ", imageRepeatSize);"
  471. "gl_FragColor = gl_Color.a * " JUCE_GET_IMAGE_PIXEL ";"
  472. "}"),
  473. imageParams (program)
  474. {}
  475. ImageParams imageParams;
  476. };
  477. struct TiledImageMaskedProgram : public ShaderBase
  478. {
  479. TiledImageMaskedProgram (OpenGLContext& context)
  480. : ShaderBase (context, JUCE_DECLARE_SHADER_VERSION
  481. JUCE_DECLARE_IMAGE_UNIFORMS
  482. JUCE_DECLARE_MASK_UNIFORMS
  483. "void main()"
  484. "{"
  485. "vec2 texturePos = mod (" JUCE_MATRIX_TIMES_FRAGCOORD ", imageRepeatSize);"
  486. "gl_FragColor = gl_Color.a * " JUCE_GET_IMAGE_PIXEL " * " JUCE_GET_MASK_ALPHA ";"
  487. "}"),
  488. imageParams (program),
  489. maskParams (program)
  490. {}
  491. ImageParams imageParams;
  492. MaskedShaderParams maskParams;
  493. };
  494. struct CopyTextureProgram : public ShaderBase
  495. {
  496. CopyTextureProgram (OpenGLContext& context)
  497. : ShaderBase (context, JUCE_DECLARE_SHADER_VERSION
  498. JUCE_DECLARE_IMAGE_UNIFORMS
  499. "void main()"
  500. "{"
  501. "vec2 texturePos = mod (" JUCE_MATRIX_TIMES_FRAGCOORD ", imageRepeatSize);"
  502. "gl_FragColor = gl_Color.a * " JUCE_GET_IMAGE_PIXEL ";"
  503. "}"),
  504. imageParams (program)
  505. {}
  506. ImageParams imageParams;
  507. };
  508. struct MaskTextureProgram : public ShaderBase
  509. {
  510. MaskTextureProgram (OpenGLContext& context)
  511. : ShaderBase (context, JUCE_DECLARE_SHADER_VERSION
  512. JUCE_DECLARE_IMAGE_UNIFORMS
  513. "void main()"
  514. "{"
  515. "vec2 texturePos = " JUCE_MATRIX_TIMES_FRAGCOORD ";"
  516. "if (texturePos.x >= 0 && texturePos.y >= 0 && texturePos.x < imageRepeatSize.x && texturePos.y < imageRepeatSize.y)"
  517. "gl_FragColor = gl_Color * " JUCE_GET_IMAGE_PIXEL ".a;"
  518. "else "
  519. "gl_FragColor = vec4 (0, 0, 0, 0);"
  520. "}"),
  521. imageParams (program)
  522. {}
  523. ImageParams imageParams;
  524. };
  525. SolidColourProgram solidColourProgram;
  526. SolidColourMaskedProgram solidColourMasked;
  527. RadialGradientProgram radialGradient;
  528. RadialGradientMaskedProgram radialGradientMasked;
  529. LinearGradient1Program linearGradient1;
  530. LinearGradient1MaskedProgram linearGradient1Masked;
  531. LinearGradient2Program linearGradient2;
  532. LinearGradient2MaskedProgram linearGradient2Masked;
  533. ImageProgram image;
  534. ImageMaskedProgram imageMasked;
  535. TiledImageProgram tiledImage;
  536. TiledImageMaskedProgram tiledImageMasked;
  537. CopyTextureProgram copyTexture;
  538. MaskTextureProgram maskTexture;
  539. };
  540. #endif
  541. //==============================================================================
  542. struct StateHelpers
  543. {
  544. struct ActiveTextures;
  545. //==============================================================================
  546. struct BlendingMode
  547. {
  548. BlendingMode() noexcept
  549. : blendingEnabled (false), srcFunction (0), dstFunction (0)
  550. {}
  551. void resync() noexcept
  552. {
  553. glDisable (GL_BLEND);
  554. srcFunction = dstFunction = 0;
  555. }
  556. template <class QuadQueueType>
  557. void setPremultipliedBlendingMode (QuadQueueType& quadQueue) noexcept
  558. {
  559. setBlendFunc (quadQueue, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
  560. }
  561. template <class QuadQueueType>
  562. void setBlendFunc (QuadQueueType& quadQueue, GLenum src, GLenum dst)
  563. {
  564. if (! blendingEnabled)
  565. {
  566. quadQueue.flush();
  567. blendingEnabled = true;
  568. glEnable (GL_BLEND);
  569. }
  570. if (srcFunction != src || dstFunction != dst)
  571. {
  572. quadQueue.flush();
  573. srcFunction = src;
  574. dstFunction = dst;
  575. glBlendFunc (src, dst);
  576. }
  577. }
  578. template <class QuadQueueType>
  579. void disableBlend (QuadQueueType& quadQueue) noexcept
  580. {
  581. if (blendingEnabled)
  582. {
  583. quadQueue.flush();
  584. blendingEnabled = false;
  585. glDisable (GL_BLEND);
  586. }
  587. }
  588. template <class QuadQueueType>
  589. void setBlendMode (QuadQueueType& quadQueue, const bool replaceExistingContents) noexcept
  590. {
  591. if (replaceExistingContents)
  592. disableBlend (quadQueue);
  593. else
  594. setPremultipliedBlendingMode (quadQueue);
  595. }
  596. private:
  597. bool blendingEnabled;
  598. GLenum srcFunction, dstFunction;
  599. };
  600. //==============================================================================
  601. struct CurrentColour
  602. {
  603. #if JUCE_USE_OPENGL_FIXED_FUNCTION
  604. CurrentColour() noexcept
  605. : currentColour (0xffffffff)
  606. {}
  607. void resync() noexcept
  608. {
  609. currentColour = PixelARGB (0xffffffff);
  610. glColor4f (1.0f, 1.0f, 1.0f, 1.0f);
  611. }
  612. void setPremultipliedColour (const Colour& c) noexcept
  613. {
  614. setColour (c.getPixelARGB());
  615. }
  616. void setColour (const float alpha) noexcept
  617. {
  618. const uint8 v = (uint8) jmin (255, (int) (alpha * 255.0f));
  619. setColour (PixelARGB (v, v, v, v));
  620. }
  621. void setColour (const PixelARGB& c) noexcept
  622. {
  623. if (currentColour.getARGB() != c.getARGB())
  624. {
  625. currentColour = c;
  626. glColor4f (c.getRed() / 255.0f, c.getGreen() / 255.0f,
  627. c.getBlue() / 255.0f, c.getAlpha() / 255.0f);
  628. }
  629. }
  630. void setSolidColour() noexcept
  631. {
  632. if (currentColour.getARGB() != 0xffffffff)
  633. {
  634. currentColour = PixelARGB (0xffffffff);
  635. glColor4f (1.0f, 1.0f, 1.0f, 1.0f);
  636. }
  637. }
  638. private:
  639. PixelARGB currentColour;
  640. #endif
  641. };
  642. //==============================================================================
  643. template <class QuadQueueType>
  644. struct EdgeTableRenderer
  645. {
  646. EdgeTableRenderer (QuadQueueType& quadQueue_, const PixelARGB& colour_) noexcept
  647. : quadQueue (quadQueue_), colour (colour_)
  648. {}
  649. void setEdgeTableYPos (const int y) noexcept
  650. {
  651. currentY = y;
  652. }
  653. void handleEdgeTablePixel (const int x, const int alphaLevel) noexcept
  654. {
  655. PixelARGB c (colour);
  656. c.multiplyAlpha (alphaLevel);
  657. quadQueue.add (x, currentY, 1, 1, c);
  658. }
  659. void handleEdgeTablePixelFull (const int x) noexcept
  660. {
  661. quadQueue.add (x, currentY, 1, 1, colour);
  662. }
  663. void handleEdgeTableLine (const int x, const int width, const int alphaLevel) noexcept
  664. {
  665. PixelARGB c (colour);
  666. c.multiplyAlpha (alphaLevel);
  667. quadQueue.add (x, currentY, width, 1, c);
  668. }
  669. void handleEdgeTableLineFull (const int x, const int width) noexcept
  670. {
  671. quadQueue.add (x, currentY, width, 1, colour);
  672. }
  673. private:
  674. QuadQueueType& quadQueue;
  675. const PixelARGB colour;
  676. int currentY;
  677. JUCE_DECLARE_NON_COPYABLE (EdgeTableRenderer);
  678. };
  679. template <class QuadQueueType>
  680. struct FloatRectangleRenderer
  681. {
  682. FloatRectangleRenderer (QuadQueueType& quadQueue_, const PixelARGB& colour_) noexcept
  683. : quadQueue (quadQueue_), colour (colour_)
  684. {}
  685. void operator() (const int x, const int y, const int w, const int h, const int alpha) noexcept
  686. {
  687. if (w > 0 && h > 0)
  688. {
  689. PixelARGB c (colour);
  690. c.multiplyAlpha (alpha);
  691. quadQueue.add (x, y, w, h, c);
  692. }
  693. }
  694. private:
  695. QuadQueueType& quadQueue;
  696. const PixelARGB colour;
  697. JUCE_DECLARE_NON_COPYABLE (FloatRectangleRenderer);
  698. };
  699. #if JUCE_USE_OPENGL_FIXED_FUNCTION
  700. struct QuadQueue
  701. {
  702. QuadQueue() noexcept
  703. : numIndices (0), numVertices (0), isActive (false)
  704. {}
  705. void prepare (ActiveTextures& activeTextures, CurrentColour& currentColour)
  706. {
  707. if (! isActive)
  708. {
  709. jassert (numIndices == 0 && numVertices == 0);
  710. activeTextures.disableTextures (*this);
  711. glEnableClientState (GL_COLOR_ARRAY);
  712. glVertexPointer (2, GL_SHORT, 0, vertices);
  713. glColorPointer (4, GL_UNSIGNED_BYTE, 0, colours);
  714. currentColour.setSolidColour();
  715. isActive = true; // (careful to do this last, as the preceding calls may change it)
  716. }
  717. }
  718. void add (const int x, const int y, const int w, const int h, const PixelARGB& colour) noexcept
  719. {
  720. jassert (isActive && w > 0 && h > 0);
  721. GLshort* const v = vertices + numVertices * 2;
  722. v[0] = v[4] = (GLshort) x;
  723. v[1] = v[3] = (GLshort) y;
  724. v[2] = v[6] = (GLshort) (x + w);
  725. v[5] = v[7] = (GLshort) (y + h);
  726. uint32* const c = colours + numVertices;
  727. c[0] = c[1] = c[2] = c[3] = colour.getInRGBAMemoryOrder();
  728. GLubyte* const i = indices + numIndices;
  729. i[0] = (GLubyte) numVertices;
  730. i[1] = i[3] = (GLubyte) (numVertices + 1);
  731. i[2] = i[4] = (GLubyte) (numVertices + 2);
  732. i[5] = (GLubyte) (numVertices + 3);
  733. numVertices += 4;
  734. numIndices += 6;
  735. if (numIndices > maxVerticesPerBlock - 6)
  736. draw();
  737. }
  738. void add (const Rectangle<float>& r, const PixelARGB& colour) noexcept
  739. {
  740. FloatRectangleRenderer<QuadQueue> frr (*this, colour);
  741. RenderingHelpers::FloatRectangleRasterisingInfo (r).iterate (frr);
  742. }
  743. void flush() noexcept
  744. {
  745. if (isActive)
  746. {
  747. if (numIndices > 0)
  748. draw();
  749. isActive = false;
  750. glDisableClientState (GL_COLOR_ARRAY);
  751. }
  752. }
  753. void add (const EdgeTable& et, const PixelARGB& colour)
  754. {
  755. EdgeTableRenderer<QuadQueue> etr (*this, colour);
  756. et.iterate (etr);
  757. }
  758. private:
  759. enum { maxVerticesPerBlock = 192 }; // must not go over 256 because the indices are 8-bit.
  760. GLshort vertices [maxVerticesPerBlock * 2];
  761. GLubyte indices [maxVerticesPerBlock];
  762. uint32 colours [maxVerticesPerBlock];
  763. int numIndices, numVertices;
  764. bool isActive;
  765. void draw() noexcept
  766. {
  767. glDrawElements (GL_TRIANGLES, numIndices, GL_UNSIGNED_BYTE, indices);
  768. numIndices = 0;
  769. numVertices = 0;
  770. }
  771. };
  772. #endif
  773. //==============================================================================
  774. struct ActiveTextures
  775. {
  776. ActiveTextures (const OpenGLContext& context_) noexcept
  777. : texturesEnabled (0), currentActiveTexture (0), context (context_)
  778. {}
  779. void clear() noexcept
  780. {
  781. for (int i = 0; i < numElementsInArray (currentTextureID); ++i)
  782. currentTextureID[i] = 0;
  783. }
  784. void clearCurrent() noexcept
  785. {
  786. currentTextureID [currentActiveTexture] = 0;
  787. }
  788. template <class QuadQueueType>
  789. void setTexturesEnabled (QuadQueueType& quadQueue, const int textureIndexMask) noexcept
  790. {
  791. if (texturesEnabled != textureIndexMask)
  792. {
  793. quadQueue.flush();
  794. for (int i = 3; --i >= 0;)
  795. {
  796. if ((texturesEnabled & (1 << i)) != (textureIndexMask & (1 << i)))
  797. {
  798. setActiveTexture (i);
  799. if ((textureIndexMask & (1 << i)) != 0)
  800. glEnable (GL_TEXTURE_2D);
  801. else
  802. {
  803. glDisable (GL_TEXTURE_2D);
  804. currentTextureID[i] = 0;
  805. }
  806. }
  807. }
  808. texturesEnabled = textureIndexMask;
  809. }
  810. }
  811. template <class QuadQueueType>
  812. void disableTextures (QuadQueueType& quadQueue) noexcept
  813. {
  814. setTexturesEnabled (quadQueue, 0);
  815. }
  816. template <class QuadQueueType>
  817. void setSingleTextureMode (QuadQueueType& quadQueue) noexcept
  818. {
  819. setTexturesEnabled (quadQueue, 1);
  820. setActiveTexture (0);
  821. }
  822. template <class QuadQueueType>
  823. void setTwoTextureMode (QuadQueueType& quadQueue, GLuint texture1, GLuint texture2)
  824. {
  825. setTexturesEnabled (quadQueue, 3);
  826. if (currentActiveTexture == 0)
  827. {
  828. bindTexture (texture1);
  829. setActiveTexture (1);
  830. bindTexture (texture2);
  831. }
  832. else
  833. {
  834. setActiveTexture (1);
  835. bindTexture (texture2);
  836. setActiveTexture (0);
  837. bindTexture (texture1);
  838. }
  839. }
  840. void setActiveTexture (const int index) noexcept
  841. {
  842. if (currentActiveTexture != index)
  843. {
  844. currentActiveTexture = index;
  845. context.extensions.glActiveTexture (GL_TEXTURE0 + index);
  846. #if JUCE_USE_OPENGL_FIXED_FUNCTION
  847. context.extensions.glClientActiveTexture (GL_TEXTURE0 + index);
  848. #endif
  849. }
  850. }
  851. void bindTexture (const GLuint textureID) noexcept
  852. {
  853. if (currentTextureID [currentActiveTexture] != textureID)
  854. {
  855. currentTextureID [currentActiveTexture] = textureID;
  856. glBindTexture (GL_TEXTURE_2D, textureID);
  857. }
  858. else
  859. {
  860. #if JUCE_DEBUG
  861. GLint t = 0;
  862. glGetIntegerv (GL_TEXTURE_BINDING_2D, &t);
  863. jassert (t == (GLint) textureID);
  864. #endif
  865. }
  866. }
  867. private:
  868. GLuint currentTextureID [3];
  869. int texturesEnabled, currentActiveTexture;
  870. const OpenGLContext& context;
  871. ActiveTextures& operator= (const ActiveTextures&);
  872. };
  873. //==============================================================================
  874. struct TextureCache
  875. {
  876. TextureCache() noexcept
  877. : activeGradientIndex (0), gradientNeedsRefresh (true)
  878. {}
  879. OpenGLTexture* getTexture (ActiveTextures& activeTextures, int w, int h)
  880. {
  881. if (textures.size() < numTexturesToCache)
  882. {
  883. activeTextures.clear();
  884. return new OpenGLTexture();
  885. }
  886. for (int i = 0; i < numTexturesToCache - 2; ++i)
  887. {
  888. const OpenGLTexture* const t = textures.getUnchecked(i);
  889. if (t->getWidth() == w && t->getHeight() == h)
  890. return textures.removeAndReturn (i);
  891. }
  892. return textures.removeAndReturn (0);
  893. }
  894. void releaseTexture (ActiveTextures& activeTextures, OpenGLTexture* texture)
  895. {
  896. activeTextures.clearCurrent();
  897. textures.add (texture);
  898. }
  899. void resetGradient() noexcept
  900. {
  901. gradientNeedsRefresh = true;
  902. }
  903. void bindTextureForGradient (ActiveTextures& activeTextures, const ColourGradient& gradient)
  904. {
  905. if (gradientNeedsRefresh)
  906. {
  907. gradientNeedsRefresh = false;
  908. if (gradientTextures.size() < numGradientTexturesToCache)
  909. {
  910. activeGradientIndex = gradientTextures.size();
  911. activeTextures.clear();
  912. gradientTextures.add (new OpenGLTexture());
  913. }
  914. else
  915. {
  916. activeGradientIndex = (activeGradientIndex + 1) % numGradientTexturesToCache;
  917. }
  918. PixelARGB lookup [gradientTextureSize];
  919. gradient.createLookupTable (lookup, gradientTextureSize);
  920. gradientTextures.getUnchecked (activeGradientIndex)->loadARGB (lookup, gradientTextureSize, 1);
  921. }
  922. activeTextures.bindTexture (gradientTextures.getUnchecked (activeGradientIndex)->getTextureID());
  923. }
  924. enum { gradientTextureSize = 256 };
  925. private:
  926. enum { numTexturesToCache = 8, numGradientTexturesToCache = 10 };
  927. OwnedArray<OpenGLTexture> textures, gradientTextures;
  928. int activeGradientIndex;
  929. bool gradientNeedsRefresh;
  930. };
  931. #if JUCE_USE_OPENGL_SHADERS
  932. //==============================================================================
  933. struct ShaderQuadQueue
  934. {
  935. ShaderQuadQueue (const OpenGLContext& context_) noexcept
  936. : context (context_), numVertices (0)
  937. {}
  938. ~ShaderQuadQueue() noexcept
  939. {
  940. static_jassert (sizeof (VertexInfo) == 8);
  941. context.extensions.glDeleteBuffers (2, buffers);
  942. }
  943. void initialise() noexcept
  944. {
  945. for (int i = 0, v = 0; i < numQuads * 6; i += 6, v += 4)
  946. {
  947. indexData[i] = (GLushort) v;
  948. indexData[i + 1] = indexData[i + 3] = (GLushort) (v + 1);
  949. indexData[i + 2] = indexData[i + 4] = (GLushort) (v + 2);
  950. indexData[i + 5] = (GLushort) (v + 3);
  951. }
  952. context.extensions.glGenBuffers (2, buffers);
  953. context.extensions.glBindBuffer (GL_ARRAY_BUFFER, buffers[0]);
  954. context.extensions.glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, buffers[1]);
  955. context.extensions.glBufferData (GL_ELEMENT_ARRAY_BUFFER, sizeof (indexData), indexData, GL_STATIC_DRAW);
  956. }
  957. void add (const int x, const int y, const int w, const int h, const PixelARGB& colour) noexcept
  958. {
  959. jassert (w > 0 && h > 0);
  960. VertexInfo* const v = vertexData + numVertices;
  961. v[0].x = v[2].x = (GLshort) x;
  962. v[0].y = v[1].y = (GLshort) y;
  963. v[1].x = v[3].x = (GLshort) (x + w);
  964. v[2].y = v[3].y = (GLshort) (y + h);
  965. const GLuint rgba = colour.getInRGBAMemoryOrder();
  966. v[0].colour = rgba;
  967. v[1].colour = rgba;
  968. v[2].colour = rgba;
  969. v[3].colour = rgba;
  970. numVertices += 4;
  971. if (numVertices > numQuads * 4 - 4)
  972. draw();
  973. }
  974. void add (const Rectangle<int>& r, const PixelARGB& colour) noexcept
  975. {
  976. add (r.getX(), r.getY(), r.getWidth(), r.getHeight(), colour);
  977. }
  978. void add (const Rectangle<float>& r, const PixelARGB& colour) noexcept
  979. {
  980. FloatRectangleRenderer<ShaderQuadQueue> frr (*this, colour);
  981. RenderingHelpers::FloatRectangleRasterisingInfo (r).iterate (frr);
  982. }
  983. void add (const RectangleList& list, const PixelARGB& colour) noexcept
  984. {
  985. for (RectangleList::Iterator i (list); i.next();)
  986. add (*i.getRectangle(), colour);
  987. }
  988. void add (const RectangleList& list, const Rectangle<int>& clip, const PixelARGB& colour) noexcept
  989. {
  990. for (RectangleList::Iterator i (list); i.next();)
  991. {
  992. const Rectangle<int> r (i.getRectangle()->getIntersection (clip));
  993. if (! r.isEmpty())
  994. add (r, colour);
  995. }
  996. }
  997. void add (const EdgeTable& et, const PixelARGB& colour)
  998. {
  999. EdgeTableRenderer<ShaderQuadQueue> etr (*this, colour);
  1000. et.iterate (etr);
  1001. }
  1002. void flush() noexcept
  1003. {
  1004. if (numVertices > 0)
  1005. draw();
  1006. }
  1007. private:
  1008. struct VertexInfo
  1009. {
  1010. GLshort x, y;
  1011. GLuint colour;
  1012. };
  1013. #if ! JUCE_MAC
  1014. enum { numQuads = 64 }; // (had problems with my drivers segfaulting when these buffers are any larger)
  1015. #else
  1016. enum { numQuads = 8192 };
  1017. #endif
  1018. GLuint buffers[2];
  1019. VertexInfo vertexData [numQuads * 4];
  1020. GLushort indexData [numQuads * 6];
  1021. const OpenGLContext& context;
  1022. int numVertices;
  1023. void draw() noexcept
  1024. {
  1025. context.extensions.glBufferData (GL_ARRAY_BUFFER, numVertices * sizeof (VertexInfo), vertexData, GL_DYNAMIC_DRAW);
  1026. glDrawElements (GL_TRIANGLES, (numVertices * 3) / 2, GL_UNSIGNED_SHORT, 0);
  1027. numVertices = 0;
  1028. }
  1029. ShaderQuadQueue& operator= (const ShaderQuadQueue&);
  1030. };
  1031. //==============================================================================
  1032. struct CurrentShader
  1033. {
  1034. CurrentShader (OpenGLContext& context_) noexcept
  1035. : context (context_),
  1036. canUseShaders (OpenGLShaderProgram::getLanguageVersion() >= 1.199),
  1037. activeShader (nullptr)
  1038. {
  1039. const Identifier programValueID ("GraphicsContextPrograms");
  1040. programs = dynamic_cast <ShaderPrograms*> (context.properties [programValueID].getObject());
  1041. if (programs == nullptr && canUseShaders)
  1042. {
  1043. programs = new ShaderPrograms (context);
  1044. context.properties.set (programValueID, var (programs));
  1045. }
  1046. }
  1047. void setShader (const Rectangle<int>& bounds, ShaderQuadQueue& quadQueue, ShaderPrograms::ShaderBase& shader)
  1048. {
  1049. if (activeShader != &(shader.program))
  1050. {
  1051. quadQueue.flush();
  1052. activeShader = &(shader.program);
  1053. shader.program.use();
  1054. shader.bindAttributes (context);
  1055. currentBounds = bounds;
  1056. shader.set2DBounds (bounds.toFloat());
  1057. }
  1058. else if (bounds != currentBounds)
  1059. {
  1060. currentBounds = bounds;
  1061. shader.set2DBounds (bounds.toFloat());
  1062. }
  1063. }
  1064. void setShader (OpenGLTarget& target, ShaderQuadQueue& quadQueue, ShaderPrograms::ShaderBase& shader)
  1065. {
  1066. setShader (target.bounds, quadQueue, shader);
  1067. }
  1068. void clearShader (ShaderQuadQueue& quadQueue)
  1069. {
  1070. if (activeShader != nullptr)
  1071. {
  1072. quadQueue.flush();
  1073. activeShader = nullptr;
  1074. context.extensions.glUseProgram (0);
  1075. }
  1076. }
  1077. OpenGLContext& context;
  1078. ShaderPrograms::Ptr programs;
  1079. bool canUseShaders;
  1080. private:
  1081. OpenGLShaderProgram* activeShader;
  1082. Rectangle<int> currentBounds;
  1083. CurrentShader& operator= (const CurrentShader&);
  1084. };
  1085. #endif
  1086. };
  1087. //==============================================================================
  1088. class OpenGLGraphicsContext::GLState
  1089. {
  1090. public:
  1091. GLState (const OpenGLTarget& target_) noexcept
  1092. : target (target_),
  1093. activeTextures (target_.context),
  1094. #if JUCE_USE_OPENGL_SHADERS
  1095. currentShader (target_.context),
  1096. shaderQuadQueue (target_.context),
  1097. #endif
  1098. previousFrameBufferTarget (OpenGLFrameBuffer::getCurrentFrameBufferTarget())
  1099. {
  1100. // This object can only be created and used when the current thread has an active OpenGL context.
  1101. jassert (OpenGLHelpers::isContextActive());
  1102. target.makeActiveFor2D();
  1103. blendMode.resync();
  1104. #if JUCE_USE_OPENGL_FIXED_FUNCTION
  1105. currentColour.resync();
  1106. #endif
  1107. #ifdef GL_COLOR_ARRAY
  1108. glDisableClientState (GL_COLOR_ARRAY);
  1109. glDisableClientState (GL_NORMAL_ARRAY);
  1110. #if JUCE_USE_OPENGL_SHADERS
  1111. if (currentShader.canUseShaders)
  1112. {
  1113. glDisableClientState (GL_VERTEX_ARRAY);
  1114. glDisableClientState (GL_INDEX_ARRAY);
  1115. for (int i = 3; --i >= 0;)
  1116. {
  1117. activeTextures.setActiveTexture (i);
  1118. glDisableClientState (GL_TEXTURE_COORD_ARRAY);
  1119. }
  1120. }
  1121. else
  1122. #endif
  1123. {
  1124. glEnableClientState (GL_VERTEX_ARRAY);
  1125. for (int i = 3; --i >= 0;)
  1126. {
  1127. activeTextures.setActiveTexture (i);
  1128. glEnableClientState (GL_TEXTURE_COORD_ARRAY);
  1129. }
  1130. }
  1131. #endif
  1132. activeTextures.clear();
  1133. #if JUCE_USE_OPENGL_FIXED_FUNCTION
  1134. resetMultiTextureModes (false);
  1135. glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
  1136. glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
  1137. #endif
  1138. #if JUCE_USE_OPENGL_SHADERS
  1139. shaderQuadQueue.initialise();
  1140. #endif
  1141. }
  1142. ~GLState()
  1143. {
  1144. flush();
  1145. target.context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, previousFrameBufferTarget);
  1146. #if JUCE_USE_OPENGL_FIXED_FUNCTION
  1147. resetMultiTextureModes (true);
  1148. #endif
  1149. #if JUCE_USE_OPENGL_SHADERS
  1150. glDisableClientState (GL_INDEX_ARRAY);
  1151. #endif
  1152. }
  1153. void flush()
  1154. {
  1155. #if JUCE_USE_OPENGL_SHADERS
  1156. currentShader.clearShader (shaderQuadQueue);
  1157. shaderQuadQueue.flush();
  1158. #endif
  1159. #if JUCE_USE_OPENGL_FIXED_FUNCTION
  1160. quadQueue.flush();
  1161. #endif
  1162. }
  1163. #if JUCE_USE_OPENGL_FIXED_FUNCTION
  1164. void scissor (const Rectangle<int>& r)
  1165. {
  1166. quadQueue.flush();
  1167. target.scissor (r);
  1168. }
  1169. void disableScissor()
  1170. {
  1171. quadQueue.flush();
  1172. glDisable (GL_SCISSOR_TEST);
  1173. }
  1174. void prepareMasks (const PositionedTexture* const mask1, const PositionedTexture* const mask2,
  1175. GLfloat* const textureCoords1, GLfloat* const textureCoords2, const Rectangle<int>* const area)
  1176. {
  1177. if (mask1 != nullptr)
  1178. {
  1179. activeTextures.setTexturesEnabled (quadQueue, mask2 != nullptr ? 7 : 3);
  1180. activeTextures.setActiveTexture (0);
  1181. mask1->prepareTextureCoords (area, textureCoords1);
  1182. activeTextures.bindTexture (mask1->textureID);
  1183. activeTextures.setActiveTexture (1);
  1184. if (mask2 != nullptr)
  1185. {
  1186. mask2->prepareTextureCoords (area, textureCoords2);
  1187. activeTextures.bindTexture (mask2->textureID);
  1188. activeTextures.setActiveTexture (2);
  1189. }
  1190. }
  1191. else
  1192. {
  1193. activeTextures.setSingleTextureMode (quadQueue);
  1194. }
  1195. }
  1196. void fillRect (const Rectangle<int>& r, const PixelARGB& colour) noexcept
  1197. {
  1198. jassert (! r.isEmpty());
  1199. quadQueue.prepare (activeTextures, currentColour);
  1200. quadQueue.add (r.getX(), r.getY(), r.getWidth(), r.getHeight(), colour);
  1201. }
  1202. void fillRect (const Rectangle<float>& r, const PixelARGB& colour) noexcept
  1203. {
  1204. jassert (! r.isEmpty());
  1205. quadQueue.prepare (activeTextures, currentColour);
  1206. quadQueue.add (r, colour);
  1207. }
  1208. void fillRectangleList (const RectangleList& list, const PixelARGB& colour)
  1209. {
  1210. quadQueue.prepare (activeTextures, currentColour);
  1211. for (RectangleList::Iterator i (list); i.next();)
  1212. quadQueue.add (i.getRectangle()->getX(), i.getRectangle()->getY(),
  1213. i.getRectangle()->getWidth(), i.getRectangle()->getHeight(), colour);
  1214. }
  1215. void fillRectangleList (const RectangleList& list, const Rectangle<int>& clip, const PixelARGB& colour)
  1216. {
  1217. quadQueue.prepare (activeTextures, currentColour);
  1218. for (RectangleList::Iterator i (list); i.next();)
  1219. {
  1220. const Rectangle<int> r (i.getRectangle()->getIntersection (clip));
  1221. if (! r.isEmpty())
  1222. quadQueue.add (r.getX(), r.getY(), r.getWidth(), r.getHeight(), colour);
  1223. }
  1224. }
  1225. void fillEdgeTable (const EdgeTable& et, const PixelARGB& colour)
  1226. {
  1227. quadQueue.prepare (activeTextures, currentColour);
  1228. quadQueue.add (et, colour);
  1229. }
  1230. void drawTriangleStrip (const GLfloat* const vertices, const GLfloat* const textureCoords, const int numVertices) noexcept
  1231. {
  1232. glVertexPointer (2, GL_FLOAT, 0, vertices);
  1233. glTexCoordPointer (2, GL_FLOAT, 0, textureCoords);
  1234. glDrawArrays (GL_TRIANGLE_STRIP, 0, numVertices);
  1235. }
  1236. void renderImage (const OpenGLTextureFromImage& image,
  1237. const Rectangle<int>& clip, const AffineTransform& transform, float alpha,
  1238. const PositionedTexture* mask1, const PositionedTexture* mask2,
  1239. const bool replaceExistingContents, const bool isTiled)
  1240. {
  1241. quadQueue.flush();
  1242. blendMode.setBlendMode (quadQueue, replaceExistingContents);
  1243. currentColour.setColour (alpha);
  1244. GLfloat textureCoords1[8], textureCoords2[8];
  1245. if ((! isTiled) || (isPowerOfTwo (image.imageWidth) && isPowerOfTwo (image.imageHeight)))
  1246. {
  1247. prepareMasks (mask1, mask2, textureCoords1, textureCoords2, &clip);
  1248. activeTextures.bindTexture (image.textureID);
  1249. TemporaryColourModulationMode tmm;
  1250. if (isTiled)
  1251. {
  1252. glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
  1253. glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
  1254. }
  1255. const GLfloat clipX = (GLfloat) clip.getX();
  1256. const GLfloat clipY = (GLfloat) clip.getY();
  1257. const GLfloat clipR = (GLfloat) clip.getRight();
  1258. const GLfloat clipB = (GLfloat) clip.getBottom();
  1259. const GLfloat vertices[] = { clipX, clipY, clipR, clipY, clipX, clipB, clipR, clipB };
  1260. GLfloat textureCoords[] = { clipX, clipY, clipR, clipY, clipX, clipB, clipR, clipB };
  1261. {
  1262. const AffineTransform t (transform.inverted().scaled (image.fullWidthProportion / image.imageWidth,
  1263. image.fullHeightProportion / image.imageHeight));
  1264. t.transformPoints (textureCoords[0], textureCoords[1], textureCoords[2], textureCoords[3]);
  1265. t.transformPoints (textureCoords[4], textureCoords[5], textureCoords[6], textureCoords[7]);
  1266. textureCoords[1] = 1.0f - textureCoords[1];
  1267. textureCoords[3] = 1.0f - textureCoords[3];
  1268. textureCoords[5] = 1.0f - textureCoords[5];
  1269. textureCoords[7] = 1.0f - textureCoords[7];
  1270. }
  1271. glVertexPointer (2, GL_FLOAT, 0, vertices);
  1272. glTexCoordPointer (2, GL_FLOAT, 0, textureCoords);
  1273. glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
  1274. if (isTiled)
  1275. {
  1276. glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
  1277. glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
  1278. }
  1279. }
  1280. else
  1281. {
  1282. prepareMasks (mask1, mask2, textureCoords1, textureCoords2, nullptr);
  1283. activeTextures.bindTexture (image.textureID);
  1284. TemporaryColourModulationMode tmm;
  1285. scissor (clip);
  1286. glPushMatrix();
  1287. OpenGLHelpers::applyTransform (transform);
  1288. GLfloat vertices[8];
  1289. const GLfloat textureCoords[] = { 0, 1.0f, image.fullWidthProportion, 1.0f,
  1290. 0, 1.0f - image.fullHeightProportion, image.fullWidthProportion, 1.0f - image.fullHeightProportion };
  1291. glVertexPointer (2, GL_FLOAT, 0, vertices);
  1292. glTexCoordPointer (2, GL_FLOAT, 0, textureCoords);
  1293. const Rectangle<int> targetArea (clip.toFloat().transformed (transform.inverted()).getSmallestIntegerContainer());
  1294. int x = targetArea.getX() - negativeAwareModulo (targetArea.getX(), image.imageWidth);
  1295. int y = targetArea.getY() - negativeAwareModulo (targetArea.getY(), image.imageHeight);
  1296. const int right = targetArea.getRight();
  1297. const int bottom = targetArea.getBottom();
  1298. while (y < bottom)
  1299. {
  1300. vertices[1] = vertices[3] = (GLfloat) y;
  1301. vertices[5] = vertices[7] = (GLfloat) (y + image.imageHeight);
  1302. for (int x1 = x; x1 < right; x1 += image.imageWidth)
  1303. {
  1304. vertices[0] = vertices[4] = (GLfloat) x1;
  1305. vertices[2] = vertices[6] = (GLfloat) (x1 + image.imageWidth);
  1306. if (mask1 != nullptr)
  1307. {
  1308. float t[] = { vertices[0], vertices[1], vertices[2], vertices[3],
  1309. vertices[4], vertices[5], vertices[6], vertices[7] };
  1310. transform.transformPoints (t[0], t[1], t[2], t[3]);
  1311. transform.transformPoints (t[4], t[5], t[6], t[7]);
  1312. mask1->getTextureCoordAt (t[0], t[1], textureCoords1[0], textureCoords1[1]);
  1313. mask1->getTextureCoordAt (t[2], t[3], textureCoords1[2], textureCoords1[3]);
  1314. mask1->getTextureCoordAt (t[4], t[5], textureCoords1[4], textureCoords1[5]);
  1315. mask1->getTextureCoordAt (t[6], t[7], textureCoords1[6], textureCoords1[7]);
  1316. if (mask2 != nullptr)
  1317. {
  1318. mask2->getTextureCoordAt (t[0], t[1], textureCoords2[0], textureCoords2[1]);
  1319. mask2->getTextureCoordAt (t[2], t[3], textureCoords2[2], textureCoords2[3]);
  1320. mask2->getTextureCoordAt (t[4], t[5], textureCoords2[4], textureCoords2[5]);
  1321. mask2->getTextureCoordAt (t[6], t[7], textureCoords2[6], textureCoords2[7]);
  1322. }
  1323. }
  1324. glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
  1325. }
  1326. y += image.imageHeight;
  1327. }
  1328. glPopMatrix();
  1329. disableScissor();
  1330. }
  1331. }
  1332. void fillTexture (const Rectangle<int>& area, const FillType& fill,
  1333. const PositionedTexture* mask1, const PositionedTexture* mask2,
  1334. const bool replaceExistingContents)
  1335. {
  1336. jassert (! (mask1 == nullptr && mask2 != nullptr));
  1337. if (fill.isColour())
  1338. {
  1339. GLfloat textureCoords1[8], textureCoords2[8];
  1340. if (mask1 != nullptr)
  1341. {
  1342. blendMode.setBlendMode (quadQueue, replaceExistingContents);
  1343. activeTextures.setTexturesEnabled (quadQueue, mask2 != nullptr ? 3 : 1);
  1344. activeTextures.setActiveTexture (0);
  1345. mask1->prepareTextureCoords (&area, textureCoords1);
  1346. activeTextures.bindTexture (mask1->textureID);
  1347. if (mask2 != nullptr)
  1348. {
  1349. activeTextures.setActiveTexture (1);
  1350. mask2->prepareTextureCoords (&area, textureCoords2);
  1351. activeTextures.bindTexture (mask2->textureID);
  1352. }
  1353. }
  1354. else
  1355. {
  1356. blendMode.setBlendMode (quadQueue, replaceExistingContents || fill.colour.isOpaque());
  1357. activeTextures.disableTextures (quadQueue);
  1358. }
  1359. currentColour.setPremultipliedColour (fill.colour);
  1360. OpenGLHelpers::fillRect (area);
  1361. }
  1362. else if (fill.isGradient())
  1363. {
  1364. ColourGradient g2 (*(fill.gradient));
  1365. g2.multiplyOpacity (fill.getOpacity());
  1366. if (g2.point1 == g2.point2)
  1367. {
  1368. fillTexture (area, g2.getColourAtPosition (1.0), mask1, mask2, replaceExistingContents);
  1369. }
  1370. else
  1371. {
  1372. blendMode.setBlendMode (quadQueue, replaceExistingContents || (mask1 == nullptr && fill.colour.isOpaque() && fill.gradient->isOpaque()));
  1373. if (g2.isRadial)
  1374. fillWithRadialGradient (area, g2, fill.transform, mask1, mask2);
  1375. else
  1376. fillWithLinearGradient (area, g2, fill.transform, mask1, mask2);
  1377. }
  1378. }
  1379. else if (fill.isTiledImage())
  1380. {
  1381. renderImage (fill.image, area, fill.transform, fill.colour.getFloatAlpha(),
  1382. mask1, mask2, replaceExistingContents, true);
  1383. }
  1384. }
  1385. #endif
  1386. #if JUCE_USE_OPENGL_SHADERS
  1387. void setShader (ShaderPrograms::ShaderBase& shader)
  1388. {
  1389. currentShader.setShader (target, shaderQuadQueue, shader);
  1390. }
  1391. void setShaderForGradientFill (const ColourGradient& g, const AffineTransform& transform,
  1392. const int maskTextureID, const Rectangle<int>* const maskArea)
  1393. {
  1394. activeTextures.disableTextures (shaderQuadQueue);
  1395. blendMode.setPremultipliedBlendingMode (shaderQuadQueue);
  1396. if (maskArea != nullptr)
  1397. {
  1398. activeTextures.setTexturesEnabled (shaderQuadQueue, 3);
  1399. activeTextures.setActiveTexture (1);
  1400. activeTextures.bindTexture (maskTextureID);
  1401. activeTextures.setActiveTexture (0);
  1402. textureCache.bindTextureForGradient (activeTextures, g);
  1403. }
  1404. else
  1405. {
  1406. activeTextures.setSingleTextureMode (shaderQuadQueue);
  1407. textureCache.bindTextureForGradient (activeTextures, g);
  1408. }
  1409. const AffineTransform t (transform.translated ((float) -target.bounds.getX(), (float) -target.bounds.getY())
  1410. .followedBy (AffineTransform::verticalFlip ((float) target.bounds.getHeight())));
  1411. Point<float> p1 (g.point1.transformedBy (t));
  1412. const Point<float> p2 (g.point2.transformedBy (t));
  1413. const Point<float> p3 (Point<float> (g.point1.x + (g.point2.y - g.point1.y),
  1414. g.point1.y - (g.point2.x - g.point1.x)).transformedBy (t));
  1415. ShaderPrograms* const programs = currentShader.programs;
  1416. const ShaderPrograms::MaskedShaderParams* maskParams = nullptr;
  1417. if (g.isRadial)
  1418. {
  1419. ShaderPrograms::RadialGradientParams* gradientParams;
  1420. if (maskArea == nullptr)
  1421. {
  1422. setShader (programs->radialGradient);
  1423. gradientParams = &programs->radialGradient.gradientParams;
  1424. }
  1425. else
  1426. {
  1427. setShader (programs->radialGradientMasked);
  1428. gradientParams = &programs->radialGradientMasked.gradientParams;
  1429. maskParams = &programs->radialGradientMasked.maskParams;
  1430. }
  1431. gradientParams->setMatrix (p1, p2, p3);
  1432. }
  1433. else
  1434. {
  1435. p1 = Line<float> (p1, p3).findNearestPointTo (p2);
  1436. const Point<float> delta (p2.x - p1.x, p1.y - p2.y);
  1437. const ShaderPrograms::LinearGradientParams* gradientParams;
  1438. float grad, length;
  1439. if (std::abs (delta.x) < std::abs (delta.y))
  1440. {
  1441. if (maskArea == nullptr)
  1442. {
  1443. setShader (programs->linearGradient1);
  1444. gradientParams = &(programs->linearGradient1.gradientParams);
  1445. }
  1446. else
  1447. {
  1448. setShader (programs->linearGradient1Masked);
  1449. gradientParams = &(programs->linearGradient1Masked.gradientParams);
  1450. maskParams = &programs->linearGradient1Masked.maskParams;
  1451. }
  1452. grad = delta.x / delta.y;
  1453. length = (p2.y - grad * p2.x) - (p1.y - grad * p1.x);
  1454. }
  1455. else
  1456. {
  1457. if (maskArea == nullptr)
  1458. {
  1459. setShader (programs->linearGradient2);
  1460. gradientParams = &(programs->linearGradient2.gradientParams);
  1461. }
  1462. else
  1463. {
  1464. setShader (programs->linearGradient2Masked);
  1465. gradientParams = &(programs->linearGradient2Masked.gradientParams);
  1466. maskParams = &programs->linearGradient2Masked.maskParams;
  1467. }
  1468. grad = delta.y / delta.x;
  1469. length = (p2.x - grad * p2.y) - (p1.x - grad * p1.y);
  1470. }
  1471. gradientParams->gradientInfo.set (p1.x, p1.y, grad, length);
  1472. }
  1473. if (maskParams != nullptr)
  1474. maskParams->setBounds (*maskArea, target, 1);
  1475. }
  1476. void setShaderForTiledImageFill (const OpenGLTextureFromImage& image, const AffineTransform& transform,
  1477. const int maskTextureID, const Rectangle<int>* const maskArea, const bool clampTiledImages)
  1478. {
  1479. blendMode.setPremultipliedBlendingMode (shaderQuadQueue);
  1480. ShaderPrograms* const programs = currentShader.programs;
  1481. const ShaderPrograms::MaskedShaderParams* maskParams = nullptr;
  1482. const ShaderPrograms::ImageParams* imageParams;
  1483. if (maskArea != nullptr)
  1484. {
  1485. activeTextures.setTwoTextureMode (shaderQuadQueue, image.textureID, maskTextureID);
  1486. if (clampTiledImages)
  1487. {
  1488. setShader (programs->imageMasked);
  1489. imageParams = &programs->imageMasked.imageParams;
  1490. maskParams = &programs->imageMasked.maskParams;
  1491. }
  1492. else
  1493. {
  1494. setShader (programs->tiledImageMasked);
  1495. imageParams = &programs->tiledImageMasked.imageParams;
  1496. maskParams = &programs->tiledImageMasked.maskParams;
  1497. }
  1498. }
  1499. else
  1500. {
  1501. activeTextures.setSingleTextureMode (shaderQuadQueue);
  1502. activeTextures.bindTexture (image.textureID);
  1503. if (clampTiledImages)
  1504. {
  1505. setShader (programs->image);
  1506. imageParams = &programs->image.imageParams;
  1507. }
  1508. else
  1509. {
  1510. setShader (programs->tiledImage);
  1511. imageParams = &programs->tiledImage.imageParams;
  1512. }
  1513. }
  1514. imageParams->setMatrix (transform, image, (float) target.bounds.getX(),
  1515. (float) target.bounds.getY(), (float) target.bounds.getHeight());
  1516. if (maskParams != nullptr)
  1517. maskParams->setBounds (*maskArea, target, 1);
  1518. }
  1519. #endif
  1520. OpenGLTarget target;
  1521. StateHelpers::CurrentColour currentColour;
  1522. StateHelpers::BlendingMode blendMode;
  1523. StateHelpers::ActiveTextures activeTextures;
  1524. StateHelpers::TextureCache textureCache;
  1525. #if JUCE_USE_OPENGL_FIXED_FUNCTION
  1526. StateHelpers::QuadQueue quadQueue;
  1527. #endif
  1528. #if JUCE_USE_OPENGL_SHADERS
  1529. StateHelpers::CurrentShader currentShader;
  1530. StateHelpers::ShaderQuadQueue shaderQuadQueue;
  1531. #endif
  1532. private:
  1533. GLuint previousFrameBufferTarget;
  1534. #if JUCE_USE_OPENGL_FIXED_FUNCTION
  1535. void resetMultiTextureMode (int index, const bool forRGBTextures)
  1536. {
  1537. activeTextures.setActiveTexture (index);
  1538. glDisable (GL_TEXTURE_2D);
  1539. glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
  1540. glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
  1541. glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_RGB, GL_PREVIOUS);
  1542. glTexEnvi (GL_TEXTURE_ENV, GL_SRC1_RGB, GL_TEXTURE);
  1543. glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
  1544. glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_RGB, forRGBTextures ? GL_SRC_COLOR : GL_SRC_ALPHA);
  1545. glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_MODULATE);
  1546. glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_PREVIOUS);
  1547. glTexEnvi (GL_TEXTURE_ENV, GL_SRC1_ALPHA, GL_TEXTURE);
  1548. glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
  1549. glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
  1550. glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  1551. glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  1552. }
  1553. void resetMultiTextureModes (const bool forRGBTextures)
  1554. {
  1555. resetMultiTextureMode (2, forRGBTextures);
  1556. resetMultiTextureMode (1, forRGBTextures);
  1557. resetMultiTextureMode (0, forRGBTextures);
  1558. }
  1559. void fillWithLinearGradient (const Rectangle<int>& rect, const ColourGradient& grad, const AffineTransform& transform,
  1560. const PositionedTexture* mask1, const PositionedTexture* mask2)
  1561. {
  1562. const Point<float> p1 (grad.point1.transformedBy (transform));
  1563. const Point<float> p2 (grad.point2.transformedBy (transform));
  1564. const Point<float> p3 (Point<float> (grad.point1.x - (grad.point2.y - grad.point1.y) / StateHelpers::TextureCache::gradientTextureSize,
  1565. grad.point1.y + (grad.point2.x - grad.point1.x) / StateHelpers::TextureCache::gradientTextureSize)
  1566. .transformedBy (transform));
  1567. const AffineTransform textureTransform (AffineTransform::fromTargetPoints (p1.x, p1.y, 0.0f, 0.0f,
  1568. p2.x, p2.y, 1.0f, 0.0f,
  1569. p3.x, p3.y, 0.0f, 1.0f));
  1570. const GLfloat l = (GLfloat) rect.getX();
  1571. const GLfloat r = (GLfloat) rect.getRight();
  1572. const GLfloat t = (GLfloat) rect.getY();
  1573. const GLfloat b = (GLfloat) rect.getBottom();
  1574. const GLfloat vertices[] = { l, t, r, t, l, b, r, b };
  1575. GLfloat textureCoords[] = { l, t, r, t, l, b, r, b };
  1576. textureTransform.transformPoints (textureCoords[0], textureCoords[1], textureCoords[2], textureCoords[3]);
  1577. textureTransform.transformPoints (textureCoords[4], textureCoords[5], textureCoords[6], textureCoords[7]);
  1578. GLfloat textureCoords1[8], textureCoords2[8];
  1579. prepareMasks (mask1, mask2, textureCoords1, textureCoords2, &rect);
  1580. TemporaryColourModulationMode tmm;
  1581. textureCache.bindTextureForGradient (activeTextures, grad);
  1582. currentColour.setSolidColour();
  1583. drawTriangleStrip (vertices, textureCoords, 4);
  1584. }
  1585. void fillWithRadialGradient (const Rectangle<int>& rect, const ColourGradient& grad, const AffineTransform& transform,
  1586. const PositionedTexture* mask1, const PositionedTexture* mask2)
  1587. {
  1588. const Point<float> centre (grad.point1.transformedBy (transform));
  1589. const float screenRadius = centre.getDistanceFrom (rect.getCentre().toFloat())
  1590. + Point<int> (rect.getWidth() / 2,
  1591. rect.getHeight() / 2).getDistanceFromOrigin()
  1592. + 8.0f;
  1593. const AffineTransform inverse (transform.inverted());
  1594. const float sourceRadius = jmax (Point<float> (screenRadius, 0.0f).transformedBy (inverse).getDistanceFromOrigin(),
  1595. Point<float> (0.0f, screenRadius).transformedBy (inverse).getDistanceFromOrigin());
  1596. const int numDivisions = 90;
  1597. GLfloat vertices [4 + numDivisions * 2];
  1598. GLfloat textureCoords1 [4 + numDivisions * 2];
  1599. GLfloat textureCoords2 [4 + numDivisions * 2];
  1600. GLfloat textureCoords3 [4 + numDivisions * 2];
  1601. {
  1602. GLfloat* t = textureCoords1;
  1603. *t++ = 0.0f;
  1604. *t++ = 0.0f;
  1605. const GLfloat texturePos = sourceRadius / grad.point1.getDistanceFrom (grad.point2);
  1606. for (int i = numDivisions + 1; --i >= 0;)
  1607. {
  1608. *t++ = texturePos;
  1609. *t++ = 0.0f;
  1610. }
  1611. }
  1612. {
  1613. GLfloat* v = vertices;
  1614. *v++ = centre.x;
  1615. *v++ = centre.y;
  1616. const Point<float> first (grad.point1.translated (0, -sourceRadius)
  1617. .transformedBy (transform));
  1618. *v++ = first.x;
  1619. *v++ = first.y;
  1620. for (int i = 1; i < numDivisions; ++i)
  1621. {
  1622. const float angle = i * (float_Pi * 2.0f / numDivisions);
  1623. const Point<float> p (grad.point1.translated (std::sin (angle) * sourceRadius,
  1624. std::cos (angle) * -sourceRadius)
  1625. .transformedBy (transform));
  1626. *v++ = p.x;
  1627. *v++ = p.y;
  1628. }
  1629. *v++ = first.x;
  1630. *v++ = first.y;
  1631. }
  1632. prepareMasks (mask1, mask2, textureCoords2, textureCoords3, nullptr);
  1633. if (mask1 != nullptr)
  1634. {
  1635. for (int i = 0; i < 2 * (numDivisions + 2); i += 2)
  1636. mask1->getTextureCoordAt (vertices[i], vertices[i + 1], textureCoords2[i], textureCoords2[i + 1]);
  1637. if (mask2 != nullptr)
  1638. for (int i = 0; i < 2 * (numDivisions + 2); i += 2)
  1639. mask2->getTextureCoordAt (vertices[i], vertices[i + 1], textureCoords3[i], textureCoords3[i + 1]);
  1640. }
  1641. scissor (rect);
  1642. textureCache.bindTextureForGradient (activeTextures, grad);
  1643. currentColour.setSolidColour();
  1644. TemporaryColourModulationMode tmm;
  1645. glVertexPointer (2, GL_FLOAT, 0, vertices);
  1646. glTexCoordPointer (2, GL_FLOAT, 0, textureCoords1);
  1647. glDrawArrays (GL_TRIANGLE_FAN, 0, numDivisions + 2);
  1648. disableScissor();
  1649. }
  1650. struct TemporaryColourModulationMode
  1651. {
  1652. TemporaryColourModulationMode() { glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR); }
  1653. ~TemporaryColourModulationMode() { glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_ALPHA); }
  1654. };
  1655. #endif
  1656. };
  1657. //==============================================================================
  1658. class ClipRegion_Mask;
  1659. //==============================================================================
  1660. class ClipRegionBase : public SingleThreadedReferenceCountedObject
  1661. {
  1662. public:
  1663. ClipRegionBase (OpenGLGraphicsContext::GLState& state_) noexcept : state (state_) {}
  1664. virtual ~ClipRegionBase() {}
  1665. typedef ReferenceCountedObjectPtr<ClipRegionBase> Ptr;
  1666. virtual Ptr clone() const = 0;
  1667. virtual Ptr clipToRectangle (const Rectangle<int>&) = 0;
  1668. virtual Ptr clipToRectangleList (const RectangleList&) = 0;
  1669. virtual Ptr excludeClipRectangle (const Rectangle<int>&) = 0;
  1670. virtual Ptr clipToPath (const Path& p, const AffineTransform&) = 0;
  1671. virtual Ptr clipToImageAlpha (const OpenGLTextureFromImage&, const AffineTransform&) = 0;
  1672. virtual Ptr clipToTexture (const PositionedTexture&) = 0;
  1673. virtual Rectangle<int> getClipBounds() const = 0;
  1674. virtual void fillRect (const Rectangle<int>& area, const FillType&, bool replaceContents) = 0;
  1675. virtual void fillRect (const Rectangle<float>& area, const FillType&) = 0;
  1676. virtual void fillEdgeTable (EdgeTable& et, const FillType& fill) = 0;
  1677. virtual void drawImage (const Image&, const AffineTransform&, float alpha,
  1678. const Rectangle<int>& clip, EdgeTable* mask) = 0;
  1679. OpenGLGraphicsContext::GLState& state;
  1680. private:
  1681. JUCE_DECLARE_NON_COPYABLE (ClipRegionBase);
  1682. };
  1683. //==============================================================================
  1684. class ClipRegion_RectangleListBase : public ClipRegionBase
  1685. {
  1686. public:
  1687. ClipRegion_RectangleListBase (OpenGLGraphicsContext::GLState& state_, const Rectangle<int>& r) noexcept
  1688. : ClipRegionBase (state_), clip (r)
  1689. {}
  1690. ClipRegion_RectangleListBase (OpenGLGraphicsContext::GLState& state_, const RectangleList& r) noexcept
  1691. : ClipRegionBase (state_), clip (r)
  1692. {}
  1693. Rectangle<int> getClipBounds() const { return clip.getBounds(); }
  1694. Ptr clipToRectangle (const Rectangle<int>& r) { return clip.clipTo (r) ? this : nullptr; }
  1695. Ptr clipToRectangleList (const RectangleList& r) { return clip.clipTo (r) ? this : nullptr; }
  1696. Ptr excludeClipRectangle (const Rectangle<int>& r) { clip.subtract (r); return clip.isEmpty() ? nullptr : this; }
  1697. protected:
  1698. RectangleList clip;
  1699. };
  1700. #if JUCE_USE_OPENGL_FIXED_FUNCTION
  1701. //==============================================================================
  1702. class ClipRegion_Mask : public ClipRegionBase
  1703. {
  1704. public:
  1705. ClipRegion_Mask (const ClipRegion_Mask& other)
  1706. : ClipRegionBase (other.state),
  1707. clip (other.clip),
  1708. maskOrigin (other.clip.getPosition())
  1709. {
  1710. TargetSaver ts (state.target.context);
  1711. state.flush();
  1712. state.activeTextures.setSingleTextureMode (state.quadQueue);
  1713. state.activeTextures.clear();
  1714. mask.initialise (state.target.context, clip.getWidth(), clip.getHeight());
  1715. OpenGLTarget m (state.target.context, mask, maskOrigin);
  1716. m.makeActiveFor2D();
  1717. state.blendMode.disableBlend (state.quadQueue);
  1718. state.currentColour.setSolidColour();
  1719. state.activeTextures.setSingleTextureMode (state.quadQueue);
  1720. OpenGLHelpers::drawTextureQuad (other.mask.getTextureID(), other.getMaskArea());
  1721. }
  1722. ClipRegion_Mask (OpenGLGraphicsContext::GLState& state_, const RectangleList& r)
  1723. : ClipRegionBase (state_),
  1724. clip (r.getBounds()),
  1725. maskOrigin (clip.getPosition())
  1726. {
  1727. TargetSaver ts (state.target.context);
  1728. initialiseClear();
  1729. state.blendMode.disableBlend (state.quadQueue);
  1730. state.fillRectangleList (r, PixelARGB (0xffffffff));
  1731. state.quadQueue.flush();
  1732. }
  1733. Ptr clone() const { return new ClipRegion_Mask (*this); }
  1734. Rectangle<int> getClipBounds() const { return clip; }
  1735. Ptr clipToRectangle (const Rectangle<int>& r)
  1736. {
  1737. clip = clip.getIntersection (r);
  1738. return clip.isEmpty() ? nullptr : this;
  1739. }
  1740. Ptr clipToRectangleList (const RectangleList& r)
  1741. {
  1742. clip = clip.getIntersection (r.getBounds());
  1743. if (clip.isEmpty())
  1744. return nullptr;
  1745. RectangleList excluded (clip);
  1746. if (excluded.subtract (r))
  1747. {
  1748. if (excluded.getNumRectangles() == 1)
  1749. return excludeClipRectangle (excluded.getRectangle (0));
  1750. TargetSaver ts (state.target.context);
  1751. makeMaskActive();
  1752. state.blendMode.disableBlend (state.quadQueue);
  1753. state.fillRectangleList (excluded, PixelARGB (0));
  1754. state.quadQueue.flush();
  1755. }
  1756. return this;
  1757. }
  1758. Ptr excludeClipRectangle (const Rectangle<int>& r)
  1759. {
  1760. if (r.contains (clip))
  1761. return nullptr;
  1762. TargetSaver ts (state.target.context);
  1763. makeMaskActive();
  1764. state.activeTextures.disableTextures (state.quadQueue);
  1765. state.blendMode.disableBlend (state.quadQueue);
  1766. state.currentColour.setColour (PixelARGB (0));
  1767. OpenGLHelpers::fillRect (r);
  1768. return this;
  1769. }
  1770. Ptr clipToPath (const Path& p, const AffineTransform& t)
  1771. {
  1772. EdgeTable et (clip, p, t);
  1773. if (! et.isEmpty())
  1774. {
  1775. OpenGLTexture texture;
  1776. PositionedTexture pt (texture, et, et.getMaximumBounds());
  1777. return clipToTexture (pt);
  1778. }
  1779. return nullptr;
  1780. }
  1781. Ptr clipToTexture (const PositionedTexture& pt)
  1782. {
  1783. clip = clip.getIntersection (pt.clip);
  1784. if (clip.isEmpty())
  1785. return nullptr;
  1786. TargetSaver ts (state.target.context);
  1787. makeMaskActive();
  1788. state.blendMode.setBlendFunc (state.quadQueue, GL_ZERO, GL_SRC_ALPHA);
  1789. state.currentColour.setSolidColour();
  1790. state.activeTextures.setSingleTextureMode (state.quadQueue);
  1791. OpenGLHelpers::drawTextureQuad (pt.textureID, pt.area);
  1792. return this;
  1793. }
  1794. Ptr clipToImageAlpha (const OpenGLTextureFromImage& image, const AffineTransform& transform)
  1795. {
  1796. TargetSaver ts (state.target.context);
  1797. makeMaskActive();
  1798. state.blendMode.setBlendFunc (state.quadQueue, GL_ZERO, GL_SRC_ALPHA);
  1799. state.currentColour.setSolidColour();
  1800. state.activeTextures.setSingleTextureMode (state.quadQueue);
  1801. state.activeTextures.bindTexture (image.textureID);
  1802. const GLfloat l = (GLfloat) maskOrigin.x;
  1803. const GLfloat t = (GLfloat) maskOrigin.y;
  1804. const GLfloat r = (GLfloat) (maskOrigin.x + mask.getWidth());
  1805. const GLfloat b = (GLfloat) (maskOrigin.y + mask.getHeight());
  1806. const GLfloat vertices[] = { l, t, r, t, l, b, r, b };
  1807. GLfloat textureCoords[] = { l, t, r, t, l, b, r, b };
  1808. const AffineTransform inv (transform.inverted().scaled (image.fullWidthProportion / image.imageWidth,
  1809. image.fullHeightProportion / image.imageHeight));
  1810. inv.transformPoints (textureCoords[0], textureCoords[1], textureCoords[2], textureCoords[3]);
  1811. inv.transformPoints (textureCoords[4], textureCoords[5], textureCoords[6], textureCoords[7]);
  1812. textureCoords[1] = 1.0f - textureCoords[1];
  1813. textureCoords[3] = 1.0f - textureCoords[3];
  1814. textureCoords[5] = 1.0f - textureCoords[5];
  1815. textureCoords[7] = 1.0f - textureCoords[7];
  1816. state.drawTriangleStrip (vertices, textureCoords, 4);
  1817. return this;
  1818. }
  1819. void fillRect (const Rectangle<int>& area, const FillType& fill, bool replaceContents)
  1820. {
  1821. jassert (! replaceContents);
  1822. const Rectangle<int> r (clip.getIntersection (area));
  1823. if (! r.isEmpty())
  1824. fillRectInternal (r, fill, false);
  1825. }
  1826. void fillRect (const Rectangle<float>& area, const FillType& fill)
  1827. {
  1828. if (fill.isColour())
  1829. {
  1830. FloatRectangleRenderer frr (*this, fill);
  1831. RenderingHelpers::FloatRectangleRasterisingInfo (area).iterate (frr);
  1832. }
  1833. else
  1834. {
  1835. EdgeTable et (area);
  1836. fillEdgeTable (et, fill);
  1837. }
  1838. }
  1839. void fillEdgeTable (EdgeTable& et, const FillType& fill)
  1840. {
  1841. const Rectangle<int> r (et.getMaximumBounds().getIntersection (clip));
  1842. if (! r.isEmpty())
  1843. {
  1844. OpenGLTexture* texture = state.textureCache.getTexture (state.activeTextures, r.getWidth(), r.getHeight());
  1845. PositionedTexture pt1 (*texture, et, r);
  1846. PositionedTexture pt2 (mask.getTextureID(), getMaskArea(), r);
  1847. state.fillTexture (r, fill, &pt2, &pt1, false);
  1848. state.textureCache.releaseTexture (state.activeTextures, texture);
  1849. }
  1850. }
  1851. void fillRectInternal (const Rectangle<int>& area, const FillType& fill, bool replaceContents)
  1852. {
  1853. PositionedTexture pt (mask.getTextureID(), getMaskArea(), area);
  1854. state.fillTexture (area, fill, &pt, nullptr, replaceContents);
  1855. }
  1856. void drawImage (const Image& image, const AffineTransform& transform,
  1857. float alpha, const Rectangle<int>& clipArea, EdgeTable* et)
  1858. {
  1859. const OpenGLTextureFromImage source (image);
  1860. const Rectangle<int> bufferArea (clipArea.getIntersection (clip));
  1861. if (! bufferArea.isEmpty())
  1862. {
  1863. PositionedTexture pt (mask.getTextureID(), getMaskArea(), bufferArea);
  1864. if (et != nullptr)
  1865. {
  1866. OpenGLTexture* texture = state.textureCache.getTexture (state.activeTextures, clipArea.getWidth(), clipArea.getHeight());
  1867. PositionedTexture mask1 (*texture, *et, clipArea);
  1868. state.renderImage (source, bufferArea, transform, alpha, &pt, &mask1, false, false);
  1869. state.textureCache.releaseTexture (state.activeTextures, texture);
  1870. }
  1871. else
  1872. {
  1873. state.renderImage (source, bufferArea, transform, alpha, &pt, nullptr, false, false);
  1874. }
  1875. }
  1876. }
  1877. protected:
  1878. OpenGLFrameBuffer mask;
  1879. Rectangle<int> clip;
  1880. Point<int> maskOrigin;
  1881. Rectangle<int> getMaskArea() const noexcept { return Rectangle<int> (maskOrigin.x, maskOrigin.y, mask.getWidth(), mask.getHeight()); }
  1882. void prepareFor2D() const { OpenGLTarget::applyFlippedMatrix (maskOrigin.x, maskOrigin.y, mask.getWidth(), mask.getHeight()); }
  1883. void makeMaskActive()
  1884. {
  1885. state.flush();
  1886. const bool b = mask.makeCurrentRenderingTarget();
  1887. (void) b; jassert (b);
  1888. prepareFor2D();
  1889. }
  1890. void initialiseClear()
  1891. {
  1892. state.flush();
  1893. jassert (! clip.isEmpty());
  1894. state.activeTextures.setSingleTextureMode (state.quadQueue);
  1895. state.activeTextures.clear();
  1896. mask.initialise (state.target.context, clip.getWidth(), clip.getHeight());
  1897. mask.makeCurrentAndClear();
  1898. state.activeTextures.disableTextures (state.quadQueue);
  1899. state.blendMode.disableBlend (state.quadQueue);
  1900. prepareFor2D();
  1901. }
  1902. struct TargetSaver
  1903. {
  1904. TargetSaver (const OpenGLContext& context_)
  1905. : context (context_), oldFramebuffer (OpenGLFrameBuffer::getCurrentFrameBufferTarget())
  1906. {
  1907. glGetIntegerv (GL_VIEWPORT, oldViewport);
  1908. glPushMatrix();
  1909. }
  1910. ~TargetSaver()
  1911. {
  1912. context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, oldFramebuffer);
  1913. glPopMatrix();
  1914. glViewport (oldViewport[0], oldViewport[1], oldViewport[2], oldViewport[3]);
  1915. }
  1916. private:
  1917. const OpenGLContext& context;
  1918. GLuint oldFramebuffer;
  1919. GLint oldViewport[4];
  1920. TargetSaver& operator= (const TargetSaver&);
  1921. };
  1922. struct FloatRectangleRenderer
  1923. {
  1924. FloatRectangleRenderer (ClipRegion_Mask& owner_, const FillType& fill_) noexcept
  1925. : owner (owner_), fill (fill_), originalColour (fill_.colour)
  1926. {}
  1927. void operator() (const int x, const int y, const int w, const int h, const int alpha) noexcept
  1928. {
  1929. if (w > 0 && h > 0)
  1930. {
  1931. fill.colour = originalColour.withMultipliedAlpha (alpha / 255.0f);
  1932. owner.fillRect (Rectangle<int> (x, y, w, h), fill, false);
  1933. }
  1934. }
  1935. private:
  1936. ClipRegion_Mask& owner;
  1937. FillType fill;
  1938. const Colour originalColour;
  1939. JUCE_DECLARE_NON_COPYABLE (FloatRectangleRenderer);
  1940. };
  1941. ClipRegion_Mask& operator= (const ClipRegion_Mask&);
  1942. };
  1943. //==============================================================================
  1944. class ClipRegion_RectangleList : public ClipRegion_RectangleListBase
  1945. {
  1946. public:
  1947. ClipRegion_RectangleList (OpenGLGraphicsContext::GLState& state_, const Rectangle<int>& r) noexcept
  1948. : ClipRegion_RectangleListBase (state_, r)
  1949. {}
  1950. ClipRegion_RectangleList (OpenGLGraphicsContext::GLState& state_, const RectangleList& r) noexcept
  1951. : ClipRegion_RectangleListBase (state_, r)
  1952. {}
  1953. Ptr clone() const { return new ClipRegion_RectangleList (state, clip); }
  1954. Ptr clipToTexture (const PositionedTexture& t) { return toMask()->clipToTexture (t); }
  1955. Ptr clipToPath (const Path& p, const AffineTransform& transform) { return toMask()->clipToPath (p, transform); }
  1956. Ptr clipToImageAlpha (const OpenGLTextureFromImage& image, const AffineTransform& transform) { return toMask()->clipToImageAlpha (image, transform); }
  1957. void fillRect (const Rectangle<int>& area, const FillType& fill, bool replaceContents)
  1958. {
  1959. if (fill.isColour())
  1960. {
  1961. state.activeTextures.disableTextures (state.quadQueue);
  1962. state.blendMode.setBlendMode (state.quadQueue, replaceContents || fill.colour.isOpaque());
  1963. state.fillRectangleList (clip, area, fill.colour.getPixelARGB());
  1964. }
  1965. else
  1966. {
  1967. for (RectangleList::Iterator i (clip); i.next();)
  1968. {
  1969. const Rectangle<int> r (i.getRectangle()->getIntersection (area));
  1970. if (! r.isEmpty())
  1971. state.fillTexture (r, fill, nullptr, nullptr, replaceContents);
  1972. }
  1973. }
  1974. }
  1975. void fillRect (const Rectangle<float>& area, const FillType& fill)
  1976. {
  1977. if (fill.isColour())
  1978. {
  1979. state.activeTextures.disableTextures (state.quadQueue);
  1980. state.blendMode.setPremultipliedBlendingMode (state.quadQueue);
  1981. for (RectangleList::Iterator i (clip); i.next();)
  1982. {
  1983. const Rectangle<float> r (i.getRectangle()->toFloat().getIntersection (area));
  1984. if (! r.isEmpty())
  1985. state.fillRect (r, fill.colour.getPixelARGB());
  1986. }
  1987. }
  1988. else
  1989. {
  1990. EdgeTable et (area);
  1991. fillEdgeTable (et, fill);
  1992. }
  1993. }
  1994. void drawImage (const Image& image, const AffineTransform& transform,
  1995. float alpha, const Rectangle<int>& clipArea, EdgeTable* et)
  1996. {
  1997. const OpenGLTextureFromImage source (image);
  1998. for (RectangleList::Iterator i (clip); i.next();)
  1999. {
  2000. const Rectangle<int> bufferArea (i.getRectangle()->getIntersection (clipArea));
  2001. if (! bufferArea.isEmpty())
  2002. {
  2003. if (et != nullptr)
  2004. {
  2005. OpenGLTexture* texture = state.textureCache.getTexture (state.activeTextures, clipArea.getWidth(), clipArea.getHeight());
  2006. PositionedTexture mask (*texture, *et, clipArea);
  2007. state.renderImage (source, bufferArea, transform, alpha, &mask, nullptr, false, false);
  2008. state.textureCache.releaseTexture (state.activeTextures, texture);
  2009. }
  2010. else
  2011. {
  2012. state.renderImage (source, bufferArea, transform, alpha, nullptr, nullptr, false, false);
  2013. }
  2014. }
  2015. }
  2016. }
  2017. void fillEdgeTable (EdgeTable& et, const FillType& fill)
  2018. {
  2019. if (fill.isColour())
  2020. {
  2021. state.blendMode.setPremultipliedBlendingMode (state.quadQueue);
  2022. if (! clip.containsRectangle (et.getMaximumBounds()))
  2023. et.clipToEdgeTable (EdgeTable (clip));
  2024. state.fillEdgeTable (et, fill.colour.getPixelARGB());
  2025. }
  2026. else
  2027. {
  2028. OpenGLTexture* texture = state.textureCache.getTexture (state.activeTextures,
  2029. clip.getBounds().getWidth(), clip.getBounds().getHeight());
  2030. PositionedTexture pt (*texture, et, clip.getBounds());
  2031. for (RectangleList::Iterator i (clip); i.next();)
  2032. {
  2033. const Rectangle<int> r (i.getRectangle()->getIntersection (pt.clip));
  2034. if (! r.isEmpty())
  2035. state.fillTexture (r, fill, &pt, nullptr, false);
  2036. }
  2037. state.textureCache.releaseTexture (state.activeTextures, texture);
  2038. }
  2039. }
  2040. protected:
  2041. Ptr toMask() const { return new ClipRegion_Mask (state, clip); }
  2042. JUCE_DECLARE_NON_COPYABLE (ClipRegion_RectangleList);
  2043. };
  2044. #endif
  2045. //==============================================================================
  2046. #if JUCE_USE_OPENGL_SHADERS
  2047. class ClipRegion_Mask_Shader : public ClipRegionBase
  2048. {
  2049. public:
  2050. ClipRegion_Mask_Shader (const ClipRegion_Mask_Shader& other)
  2051. : ClipRegionBase (other.state),
  2052. clip (other.clip),
  2053. maskArea (other.clip)
  2054. {
  2055. TargetSaver ts (state.target.context);
  2056. state.currentShader.clearShader (state.shaderQuadQueue);
  2057. state.shaderQuadQueue.flush();
  2058. state.activeTextures.setSingleTextureMode (state.shaderQuadQueue);
  2059. state.activeTextures.clear();
  2060. mask.initialise (state.target.context, maskArea.getWidth(), maskArea.getHeight());
  2061. makeActive();
  2062. state.blendMode.disableBlend (state.shaderQuadQueue);
  2063. state.activeTextures.setSingleTextureMode (state.shaderQuadQueue);
  2064. state.activeTextures.bindTexture (other.mask.getTextureID());
  2065. state.currentShader.setShader (maskArea, state.shaderQuadQueue, state.currentShader.programs->copyTexture);
  2066. state.currentShader.programs->copyTexture.imageParams.imageTexture.set (0);
  2067. state.currentShader.programs->copyTexture.imageParams
  2068. .setMatrix (AffineTransform::translation ((float) other.maskArea.getX(), (float) other.maskArea.getY()),
  2069. other.maskArea.getWidth(), other.maskArea.getHeight(), 1.0f, 1.0f,
  2070. (float) maskArea.getX(), (float) maskArea.getY(), (float) maskArea.getHeight());
  2071. state.shaderQuadQueue.add (clip, PixelARGB (0xffffffff));
  2072. state.shaderQuadQueue.flush();
  2073. }
  2074. ClipRegion_Mask_Shader (OpenGLGraphicsContext::GLState& state_, const RectangleList& r)
  2075. : ClipRegionBase (state_),
  2076. clip (r.getBounds()),
  2077. maskArea (clip)
  2078. {
  2079. TargetSaver ts (state.target.context);
  2080. state.currentShader.clearShader (state.shaderQuadQueue);
  2081. state.shaderQuadQueue.flush();
  2082. state.activeTextures.clear();
  2083. mask.initialise (state.target.context, maskArea.getWidth(), maskArea.getHeight());
  2084. mask.makeCurrentAndClear();
  2085. makeActive();
  2086. state.blendMode.setBlendMode (state.shaderQuadQueue, true);
  2087. state.currentShader.setShader (maskArea, state.shaderQuadQueue, state.currentShader.programs->solidColourProgram);
  2088. state.shaderQuadQueue.add (r, PixelARGB (0xffffffff));
  2089. state.shaderQuadQueue.flush();
  2090. }
  2091. Ptr clone() const { return new ClipRegion_Mask_Shader (*this); }
  2092. Rectangle<int> getClipBounds() const { return clip; }
  2093. Ptr clipToRectangle (const Rectangle<int>& r)
  2094. {
  2095. clip = clip.getIntersection (r);
  2096. return clip.isEmpty() ? nullptr : this;
  2097. }
  2098. Ptr clipToRectangleList (const RectangleList& r)
  2099. {
  2100. clip = clip.getIntersection (r.getBounds());
  2101. if (clip.isEmpty())
  2102. return nullptr;
  2103. RectangleList excluded (clip);
  2104. if (excluded.subtract (r))
  2105. {
  2106. if (excluded.getNumRectangles() == 1)
  2107. return excludeClipRectangle (excluded.getRectangle (0));
  2108. TargetSaver ts (state.target.context);
  2109. makeActive();
  2110. state.blendMode.setBlendMode (state.shaderQuadQueue, true);
  2111. state.currentShader.setShader (maskArea, state.shaderQuadQueue, state.currentShader.programs->solidColourProgram);
  2112. state.shaderQuadQueue.add (excluded, PixelARGB (0));
  2113. state.shaderQuadQueue.flush();
  2114. }
  2115. return this;
  2116. }
  2117. Ptr excludeClipRectangle (const Rectangle<int>& r)
  2118. {
  2119. if (r.contains (clip))
  2120. return nullptr;
  2121. TargetSaver ts (state.target.context);
  2122. makeActive();
  2123. state.blendMode.setBlendMode (state.shaderQuadQueue, true);
  2124. state.currentShader.setShader (maskArea, state.shaderQuadQueue, state.currentShader.programs->solidColourProgram);
  2125. state.shaderQuadQueue.add (r, PixelARGB (0));
  2126. state.shaderQuadQueue.flush();
  2127. return this;
  2128. }
  2129. Ptr clipToPath (const Path& p, const AffineTransform& t)
  2130. {
  2131. EdgeTable et (clip, p, t);
  2132. if (! et.isEmpty())
  2133. {
  2134. TargetSaver ts (state.target.context);
  2135. state.currentShader.clearShader (state.shaderQuadQueue);
  2136. state.shaderQuadQueue.flush();
  2137. state.activeTextures.clear();
  2138. OpenGLTexture texture;
  2139. PositionedTexture pt (texture, et, clip);
  2140. return clipToTexture (pt);
  2141. }
  2142. return nullptr;
  2143. }
  2144. Ptr clipToTexture (const PositionedTexture& pt)
  2145. {
  2146. clip = clip.getIntersection (pt.clip);
  2147. if (clip.isEmpty())
  2148. return nullptr;
  2149. TargetSaver ts (state.target.context);
  2150. makeActive();
  2151. state.activeTextures.setSingleTextureMode (state.shaderQuadQueue);
  2152. state.activeTextures.bindTexture (pt.textureID);
  2153. state.currentShader.setShader (maskArea, state.shaderQuadQueue, state.currentShader.programs->maskTexture);
  2154. state.currentShader.programs->maskTexture.imageParams.imageTexture.set (0);
  2155. state.currentShader.programs->maskTexture.imageParams
  2156. .setMatrix (AffineTransform::translation ((float) pt.area.getX(), (float) pt.area.getY()),
  2157. pt.area.getWidth(), pt.area.getHeight(), 1.0f, 1.0f,
  2158. (float) maskArea.getX(), (float) maskArea.getY(), (float) maskArea.getHeight());
  2159. state.blendMode.setBlendFunc (state.shaderQuadQueue, GL_ZERO, GL_SRC_ALPHA);
  2160. state.shaderQuadQueue.add (clip, PixelARGB (0xffffffff));
  2161. state.shaderQuadQueue.flush();
  2162. return this;
  2163. }
  2164. Ptr clipToImageAlpha (const OpenGLTextureFromImage& image, const AffineTransform& transform)
  2165. {
  2166. TargetSaver ts (state.target.context);
  2167. makeActive();
  2168. state.activeTextures.setSingleTextureMode (state.shaderQuadQueue);
  2169. state.activeTextures.bindTexture (image.textureID);
  2170. state.currentShader.setShader (maskArea, state.shaderQuadQueue, state.currentShader.programs->maskTexture);
  2171. state.currentShader.programs->maskTexture.imageParams.imageTexture.set (0);
  2172. state.currentShader.programs->maskTexture.imageParams
  2173. .setMatrix (transform, image, (float) maskArea.getX(), (float) maskArea.getY(), (float) maskArea.getHeight());
  2174. state.shaderQuadQueue.add (clip, PixelARGB (0xffffffff));
  2175. state.shaderQuadQueue.flush();
  2176. return this;
  2177. }
  2178. void fillRect (const Rectangle<int>& area, const FillType& fill, bool replaceContents)
  2179. {
  2180. jassert (! replaceContents);
  2181. const Rectangle<int> r (clip.getIntersection (area));
  2182. if (! r.isEmpty())
  2183. {
  2184. ShaderFillOperation fillOp (*this, fill, false);
  2185. state.shaderQuadQueue.add (r, fill.colour.getPixelARGB());
  2186. }
  2187. }
  2188. void fillRect (const Rectangle<float>& area, const FillType& fill)
  2189. {
  2190. ShaderFillOperation fillOp (*this, fill, false);
  2191. FloatRectangleRenderer frr (*this, fill);
  2192. RenderingHelpers::FloatRectangleRasterisingInfo (area).iterate (frr);
  2193. }
  2194. void fillEdgeTable (EdgeTable& et, const FillType& fill)
  2195. {
  2196. if (et.getMaximumBounds().intersects (clip))
  2197. {
  2198. if (! clip.contains (et.getMaximumBounds()))
  2199. et.clipToRectangle (clip);
  2200. ShaderFillOperation fillOp (*this, fill, false);
  2201. state.shaderQuadQueue.add (et, fill.colour.getPixelARGB());
  2202. }
  2203. }
  2204. void drawImage (const Image& image, const AffineTransform& transform,
  2205. float alpha, const Rectangle<int>& clipArea, EdgeTable* et)
  2206. {
  2207. const Rectangle<int> r (clip.getIntersection (clipArea));
  2208. if (! r.isEmpty())
  2209. {
  2210. const PixelARGB colour (Colours::white.withAlpha (alpha).getPixelARGB());
  2211. ShaderFillOperation fillOp (*this, FillType (image, transform), true);
  2212. if (et != nullptr)
  2213. {
  2214. et->clipToRectangle (r);
  2215. if (! et->isEmpty())
  2216. state.shaderQuadQueue.add (*et, colour);
  2217. }
  2218. else
  2219. {
  2220. state.shaderQuadQueue.add (r, colour);
  2221. }
  2222. }
  2223. state.currentShader.clearShader (state.shaderQuadQueue);
  2224. }
  2225. private:
  2226. OpenGLFrameBuffer mask;
  2227. Rectangle<int> clip, maskArea;
  2228. struct ShaderFillOperation
  2229. {
  2230. ShaderFillOperation (const ClipRegion_Mask_Shader& clip, const FillType& fill, const bool clampTiledImages)
  2231. : state (clip.state)
  2232. {
  2233. const GLuint maskTextureID = clip.mask.getTextureID();
  2234. if (fill.isColour())
  2235. {
  2236. state.blendMode.setPremultipliedBlendingMode (state.shaderQuadQueue);
  2237. state.activeTextures.setSingleTextureMode (state.shaderQuadQueue);
  2238. state.activeTextures.bindTexture (maskTextureID);
  2239. state.setShader (state.currentShader.programs->solidColourMasked);
  2240. state.currentShader.programs->solidColourMasked.maskParams.setBounds (clip.maskArea, state.target, 0);
  2241. }
  2242. else if (fill.isGradient())
  2243. {
  2244. state.setShaderForGradientFill (*fill.gradient, fill.transform, maskTextureID, &clip.maskArea);
  2245. }
  2246. else
  2247. {
  2248. jassert (fill.isTiledImage());
  2249. image = new OpenGLTextureFromImage (fill.image);
  2250. state.setShaderForTiledImageFill (*image, fill.transform, maskTextureID, &clip.maskArea, clampTiledImages);
  2251. }
  2252. }
  2253. ~ShaderFillOperation()
  2254. {
  2255. state.shaderQuadQueue.flush();
  2256. }
  2257. OpenGLGraphicsContext::GLState& state;
  2258. ScopedPointer<OpenGLTextureFromImage> image;
  2259. JUCE_DECLARE_NON_COPYABLE (ShaderFillOperation);
  2260. };
  2261. struct TargetSaver
  2262. {
  2263. TargetSaver (const OpenGLContext& context_)
  2264. : context (context_), oldFramebuffer (OpenGLFrameBuffer::getCurrentFrameBufferTarget())
  2265. {
  2266. glGetIntegerv (GL_VIEWPORT, oldViewport);
  2267. }
  2268. ~TargetSaver()
  2269. {
  2270. context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, oldFramebuffer);
  2271. glViewport (oldViewport[0], oldViewport[1], oldViewport[2], oldViewport[3]);
  2272. }
  2273. private:
  2274. const OpenGLContext& context;
  2275. GLuint oldFramebuffer;
  2276. GLint oldViewport[4];
  2277. TargetSaver& operator= (const TargetSaver&);
  2278. };
  2279. void makeActive()
  2280. {
  2281. state.shaderQuadQueue.flush();
  2282. state.activeTextures.clear();
  2283. mask.makeCurrentRenderingTarget();
  2284. glViewport (0, 0, maskArea.getWidth(), maskArea.getHeight());
  2285. }
  2286. struct FloatRectangleRenderer
  2287. {
  2288. FloatRectangleRenderer (ClipRegion_Mask_Shader& owner_, const FillType& fill_) noexcept
  2289. : owner (owner_), originalColour (fill_.colour.getPixelARGB())
  2290. {}
  2291. void operator() (int x, int y, int w, int h, const int alpha) noexcept
  2292. {
  2293. if (owner.clip.intersectRectangle (x, y, w, h))
  2294. {
  2295. PixelARGB col (originalColour);
  2296. col.multiplyAlpha (alpha);
  2297. owner.state.shaderQuadQueue.add (x, y, w, h, col);
  2298. }
  2299. }
  2300. private:
  2301. ClipRegion_Mask_Shader& owner;
  2302. const PixelARGB originalColour;
  2303. JUCE_DECLARE_NON_COPYABLE (FloatRectangleRenderer);
  2304. };
  2305. ClipRegion_Mask_Shader& operator= (const ClipRegion_Mask_Shader&);
  2306. };
  2307. //==============================================================================
  2308. class ClipRegion_RectangleList_Shaders : public ClipRegion_RectangleListBase
  2309. {
  2310. public:
  2311. ClipRegion_RectangleList_Shaders (OpenGLGraphicsContext::GLState& state_, const Rectangle<int>& r) noexcept
  2312. : ClipRegion_RectangleListBase (state_, r)
  2313. {}
  2314. ClipRegion_RectangleList_Shaders (OpenGLGraphicsContext::GLState& state_, const RectangleList& r) noexcept
  2315. : ClipRegion_RectangleListBase (state_, r)
  2316. {}
  2317. Ptr clone() const { return new ClipRegion_RectangleList_Shaders (state, clip); }
  2318. Ptr clipToTexture (const PositionedTexture& t) { return toMask()->clipToTexture (t); }
  2319. Ptr clipToPath (const Path& p, const AffineTransform& transform) { return toMask()->clipToPath (p, transform); }
  2320. Ptr clipToImageAlpha (const OpenGLTextureFromImage& image, const AffineTransform& transform) { return toMask()->clipToImageAlpha (image, transform); }
  2321. void fillRect (const Rectangle<int>& area, const FillType& fill, bool replaceContents)
  2322. {
  2323. ShaderFillOperation fillOp (*this, fill, replaceContents || fill.colour.isOpaque(), false);
  2324. state.shaderQuadQueue.add (clip, area, fill.colour.getPixelARGB());
  2325. }
  2326. void fillRect (const Rectangle<float>& area, const FillType& fill)
  2327. {
  2328. const PixelARGB colour (fill.colour.getPixelARGB());
  2329. ShaderFillOperation fillOp (*this, fill, false, false);
  2330. for (RectangleList::Iterator i (clip); i.next();)
  2331. {
  2332. const Rectangle<float> r (i.getRectangle()->toFloat().getIntersection (area));
  2333. if (! r.isEmpty())
  2334. state.shaderQuadQueue.add (r, colour);
  2335. }
  2336. }
  2337. void drawImage (const Image& image, const AffineTransform& transform,
  2338. float alpha, const Rectangle<int>& clipArea, EdgeTable* et)
  2339. {
  2340. FillType fill (image, transform);
  2341. const PixelARGB colour (Colours::white.withAlpha (alpha).getPixelARGB());
  2342. ShaderFillOperation fillOp (*this, fill, false, true);
  2343. if (et != nullptr)
  2344. {
  2345. if (! clip.containsRectangle (et->getMaximumBounds()))
  2346. et->clipToEdgeTable (EdgeTable (clip));
  2347. state.shaderQuadQueue.add (*et, colour);
  2348. }
  2349. else
  2350. {
  2351. state.shaderQuadQueue.add (clip, clipArea, colour);
  2352. }
  2353. state.currentShader.clearShader (state.shaderQuadQueue);
  2354. }
  2355. void fillEdgeTable (EdgeTable& et, const FillType& fill)
  2356. {
  2357. if (clip.intersects (et.getMaximumBounds()))
  2358. {
  2359. if (! clip.containsRectangle (et.getMaximumBounds()))
  2360. et.clipToEdgeTable (EdgeTable (clip));
  2361. ShaderFillOperation fillOp (*this, fill, false, true);
  2362. state.shaderQuadQueue.add (et, fill.colour.getPixelARGB());
  2363. }
  2364. }
  2365. private:
  2366. Ptr toMask() const { return new ClipRegion_Mask_Shader (state, clip); }
  2367. struct ShaderFillOperation
  2368. {
  2369. ShaderFillOperation (const ClipRegion_RectangleList_Shaders& clip, const FillType& fill,
  2370. const bool replaceContents, const bool clampTiledImages)
  2371. : state (clip.state)
  2372. {
  2373. if (fill.isColour())
  2374. {
  2375. state.activeTextures.disableTextures (state.shaderQuadQueue);
  2376. state.blendMode.setBlendMode (state.shaderQuadQueue, replaceContents);
  2377. state.setShader (state.currentShader.programs->solidColourProgram);
  2378. }
  2379. else if (fill.isGradient())
  2380. {
  2381. state.setShaderForGradientFill (*fill.gradient, fill.transform, 0, nullptr);
  2382. }
  2383. else
  2384. {
  2385. jassert (fill.isTiledImage());
  2386. image = new OpenGLTextureFromImage (fill.image);
  2387. state.setShaderForTiledImageFill (*image, fill.transform, 0, nullptr, clampTiledImages);
  2388. }
  2389. }
  2390. ~ShaderFillOperation()
  2391. {
  2392. if (image != nullptr)
  2393. state.shaderQuadQueue.flush();
  2394. }
  2395. OpenGLGraphicsContext::GLState& state;
  2396. ScopedPointer<OpenGLTextureFromImage> image;
  2397. JUCE_DECLARE_NON_COPYABLE (ShaderFillOperation);
  2398. };
  2399. JUCE_DECLARE_NON_COPYABLE (ClipRegion_RectangleList_Shaders);
  2400. };
  2401. #endif
  2402. //==============================================================================
  2403. class OpenGLGraphicsContext::SavedState
  2404. {
  2405. public:
  2406. SavedState (OpenGLGraphicsContext::GLState* const state_)
  2407. : clip (createRectangleClip (*state_, state_->target.bounds)),
  2408. transform (0, 0), interpolationQuality (Graphics::mediumResamplingQuality),
  2409. state (state_), transparencyLayerAlpha (1.0f)
  2410. {
  2411. }
  2412. SavedState (const SavedState& other)
  2413. : clip (other.clip), transform (other.transform), font (other.font),
  2414. fillType (other.fillType), interpolationQuality (other.interpolationQuality),
  2415. state (other.state), transparencyLayerAlpha (other.transparencyLayerAlpha),
  2416. transparencyLayer (other.transparencyLayer), previousTarget (other.previousTarget.createCopy())
  2417. {
  2418. }
  2419. static ClipRegionBase* createRectangleClip (OpenGLGraphicsContext::GLState& state, const Rectangle<int>& clip)
  2420. {
  2421. #if JUCE_USE_OPENGL_SHADERS
  2422. if (state.currentShader.canUseShaders)
  2423. return new ClipRegion_RectangleList_Shaders (state, clip);
  2424. #endif
  2425. #if JUCE_USE_OPENGL_FIXED_FUNCTION
  2426. return new ClipRegion_RectangleList (state, clip);
  2427. #else
  2428. // there's no shader hardware, but we're compiling without the fixed-function pipeline available!
  2429. jassertfalse;
  2430. return nullptr;
  2431. #endif
  2432. }
  2433. bool clipToRectangle (const Rectangle<int>& r)
  2434. {
  2435. if (clip != nullptr)
  2436. {
  2437. if (transform.isOnlyTranslated)
  2438. {
  2439. cloneClipIfMultiplyReferenced();
  2440. clip = clip->clipToRectangle (transform.translated (r));
  2441. }
  2442. else
  2443. {
  2444. Path p;
  2445. p.addRectangle (r);
  2446. clipToPath (p, AffineTransform::identity);
  2447. }
  2448. }
  2449. return clip != nullptr;
  2450. }
  2451. bool clipToRectangleList (const RectangleList& r)
  2452. {
  2453. if (clip != nullptr)
  2454. {
  2455. if (transform.isOnlyTranslated)
  2456. {
  2457. cloneClipIfMultiplyReferenced();
  2458. RectangleList offsetList (r);
  2459. offsetList.offsetAll (transform.xOffset, transform.yOffset);
  2460. clip = clip->clipToRectangleList (offsetList);
  2461. }
  2462. else
  2463. {
  2464. clipToPath (r.toPath(), AffineTransform::identity);
  2465. }
  2466. }
  2467. return clip != nullptr;
  2468. }
  2469. bool excludeClipRectangle (const Rectangle<int>& r)
  2470. {
  2471. if (clip != nullptr)
  2472. {
  2473. cloneClipIfMultiplyReferenced();
  2474. if (transform.isOnlyTranslated)
  2475. {
  2476. clip = clip->excludeClipRectangle (transform.translated (r));
  2477. }
  2478. else
  2479. {
  2480. Path p;
  2481. p.addRectangle (r.toFloat());
  2482. p.applyTransform (transform.complexTransform);
  2483. p.addRectangle (clip->getClipBounds().toFloat());
  2484. p.setUsingNonZeroWinding (false);
  2485. clip = clip->clipToPath (p, AffineTransform::identity);
  2486. }
  2487. }
  2488. return clip != nullptr;
  2489. }
  2490. void clipToPath (const Path& p, const AffineTransform& t)
  2491. {
  2492. if (clip != nullptr)
  2493. {
  2494. cloneClipIfMultiplyReferenced();
  2495. clip = clip->clipToPath (p, transform.getTransformWith (t));
  2496. }
  2497. }
  2498. void clipToImageAlpha (const Image& sourceImage, const AffineTransform& t)
  2499. {
  2500. if (clip != nullptr)
  2501. {
  2502. Path p;
  2503. p.addRectangle (sourceImage.getBounds());
  2504. clipToPath (p, t);
  2505. if (sourceImage.hasAlphaChannel() && clip != nullptr)
  2506. {
  2507. cloneClipIfMultiplyReferenced();
  2508. clip = clip->clipToImageAlpha (sourceImage, transform.getTransformWith (t));
  2509. }
  2510. }
  2511. }
  2512. bool clipRegionIntersects (const Rectangle<int>& r) const
  2513. {
  2514. return clip != nullptr
  2515. && (transform.isOnlyTranslated ? clip->getClipBounds().intersects (transform.translated (r))
  2516. : getClipBounds().intersects (r));
  2517. }
  2518. Rectangle<int> getClipBounds() const
  2519. {
  2520. return clip != nullptr ? transform.deviceSpaceToUserSpace (clip->getClipBounds())
  2521. : Rectangle<int>();
  2522. }
  2523. SavedState* beginTransparencyLayer (float opacity)
  2524. {
  2525. SavedState* s = new SavedState (*this);
  2526. if (clip != nullptr)
  2527. {
  2528. const Rectangle<int> clipBounds (clip->getClipBounds());
  2529. state->flush();
  2530. s->transparencyLayer = Image (OpenGLImageType().create (Image::ARGB, clipBounds.getWidth(), clipBounds.getHeight(), true));
  2531. s->previousTarget = new OpenGLTarget (state->target);
  2532. state->target = OpenGLTarget (state->target.context, *OpenGLImageType::getFrameBufferFrom (s->transparencyLayer), clipBounds.getPosition());
  2533. s->transparencyLayerAlpha = opacity;
  2534. s->cloneClipIfMultiplyReferenced();
  2535. s->state->target.makeActiveFor2D();
  2536. }
  2537. return s;
  2538. }
  2539. void endTransparencyLayer (SavedState& finishedLayerState)
  2540. {
  2541. if (clip != nullptr)
  2542. {
  2543. jassert (finishedLayerState.previousTarget != nullptr);
  2544. state->flush();
  2545. state->target = *finishedLayerState.previousTarget;
  2546. finishedLayerState.previousTarget = nullptr;
  2547. state->target.makeActiveFor2D();
  2548. const Rectangle<int> clipBounds (clip->getClipBounds());
  2549. clip->drawImage (finishedLayerState.transparencyLayer,
  2550. AffineTransform::translation ((float) clipBounds.getX(), (float) clipBounds.getY()),
  2551. finishedLayerState.transparencyLayerAlpha, clipBounds, nullptr);
  2552. }
  2553. }
  2554. //==============================================================================
  2555. void fillRect (const Rectangle<int>& r, const bool replaceContents)
  2556. {
  2557. if (clip != nullptr)
  2558. {
  2559. if (transform.isOnlyTranslated)
  2560. {
  2561. clip->fillRect (r.translated (transform.xOffset, transform.yOffset),
  2562. getFillType(), replaceContents);
  2563. }
  2564. else
  2565. {
  2566. Path p;
  2567. p.addRectangle (r);
  2568. fillPath (p, AffineTransform::identity);
  2569. }
  2570. }
  2571. }
  2572. void fillRect (const Rectangle<float>& r)
  2573. {
  2574. if (clip != nullptr)
  2575. {
  2576. if (transform.isOnlyTranslated)
  2577. {
  2578. const Rectangle<float> c (r.translated ((float) transform.xOffset, (float) transform.yOffset)
  2579. .getIntersection (clip->getClipBounds().toFloat()));
  2580. if (! c.isEmpty())
  2581. clip->fillRect (c, getFillType());
  2582. }
  2583. else
  2584. {
  2585. Path p;
  2586. p.addRectangle (r);
  2587. fillPath (p, AffineTransform::identity);
  2588. }
  2589. }
  2590. }
  2591. void fillPath (const Path& path, const AffineTransform& t)
  2592. {
  2593. if (clip != nullptr)
  2594. {
  2595. EdgeTable et (clip->getClipBounds(), path, transform.getTransformWith (t));
  2596. fillEdgeTable (et);
  2597. }
  2598. }
  2599. void drawGlyph (int glyphNumber, const AffineTransform& t)
  2600. {
  2601. if (clip != nullptr)
  2602. {
  2603. if (transform.isOnlyTranslated && t.isOnlyTranslation())
  2604. {
  2605. RenderingHelpers::GlyphCache <RenderingHelpers::CachedGlyphEdgeTable <OpenGLGraphicsContext::SavedState>, SavedState>::getInstance()
  2606. .drawGlyph (*this, font, glyphNumber,
  2607. transform.xOffset + t.getTranslationX(),
  2608. transform.yOffset + t.getTranslationY());
  2609. }
  2610. else
  2611. {
  2612. const float fontHeight = font.getHeight();
  2613. const ScopedPointer<EdgeTable> et (font.getTypeface()->getEdgeTableForGlyph
  2614. (glyphNumber, transform.getTransformWith (AffineTransform::scale (fontHeight * font.getHorizontalScale(), fontHeight)
  2615. .followedBy (t))));
  2616. if (et != nullptr)
  2617. fillEdgeTable (*et);
  2618. }
  2619. }
  2620. }
  2621. void fillEdgeTable (const EdgeTable& et, const float x, const int y)
  2622. {
  2623. if (clip != nullptr)
  2624. {
  2625. EdgeTable et2 (et);
  2626. et2.translate (x, y);
  2627. fillEdgeTable (et2);
  2628. }
  2629. }
  2630. void drawLine (const Line <float>& line)
  2631. {
  2632. Path p;
  2633. p.addLineSegment (line, 1.0f);
  2634. fillPath (p, AffineTransform::identity);
  2635. }
  2636. //==============================================================================
  2637. void drawImage (const Image& image, const AffineTransform& trans)
  2638. {
  2639. if (clip == nullptr || fillType.colour.isTransparent())
  2640. return;
  2641. const Rectangle<int> clipBounds (clip->getClipBounds());
  2642. const AffineTransform t (transform.getTransformWith (trans));
  2643. const float alpha = fillType.colour.getFloatAlpha();
  2644. if (t.isOnlyTranslation())
  2645. {
  2646. int tx = (int) (t.getTranslationX() * 256.0f);
  2647. int ty = (int) (t.getTranslationY() * 256.0f);
  2648. if (((tx | ty) & 0xf8) == 0)
  2649. {
  2650. tx = ((tx + 128) >> 8);
  2651. ty = ((ty + 128) >> 8);
  2652. clip->drawImage (image, t, alpha, Rectangle<int> (tx, ty, image.getWidth(), image.getHeight()), nullptr);
  2653. return;
  2654. }
  2655. }
  2656. if (! t.isSingularity())
  2657. {
  2658. Path p;
  2659. p.addRectangle (image.getBounds());
  2660. EdgeTable et (clipBounds, p, t);
  2661. clip->drawImage (image, t, alpha, clipBounds, &et);
  2662. }
  2663. }
  2664. void setFillType (const FillType& newFill)
  2665. {
  2666. fillType = newFill;
  2667. state->textureCache.resetGradient();
  2668. }
  2669. //==============================================================================
  2670. ClipRegionBase::Ptr clip;
  2671. RenderingHelpers::TranslationOrTransform transform;
  2672. Font font;
  2673. FillType fillType;
  2674. Graphics::ResamplingQuality interpolationQuality;
  2675. GLState* state;
  2676. private:
  2677. float transparencyLayerAlpha;
  2678. Image transparencyLayer;
  2679. ScopedPointer<OpenGLTarget> previousTarget;
  2680. void cloneClipIfMultiplyReferenced()
  2681. {
  2682. if (clip->getReferenceCount() > 1)
  2683. clip = clip->clone();
  2684. }
  2685. FillType getFillType() const
  2686. {
  2687. return fillType.transformed (transform.getTransform());
  2688. }
  2689. void fillEdgeTable (EdgeTable& et)
  2690. {
  2691. clip->fillEdgeTable (et, getFillType());
  2692. }
  2693. SavedState& operator= (const SavedState&);
  2694. };
  2695. //==============================================================================
  2696. OpenGLGraphicsContext::OpenGLGraphicsContext (OpenGLComponent& target)
  2697. : glState (new GLState (OpenGLTarget (*target.getCurrentContext(), target.getFrameBufferID(), target.getWidth(), target.getHeight()))),
  2698. stack (new SavedState (glState))
  2699. {
  2700. jassert (target.getCurrentContext() != nullptr); // must have a valid context when this is called!
  2701. }
  2702. OpenGLGraphicsContext::OpenGLGraphicsContext (OpenGLContext& context, OpenGLFrameBuffer& target)
  2703. : glState (new GLState (OpenGLTarget (context, target, Point<int>()))),
  2704. stack (new SavedState (glState))
  2705. {
  2706. }
  2707. OpenGLGraphicsContext::OpenGLGraphicsContext (OpenGLContext& context, unsigned int frameBufferID, int width, int height)
  2708. : glState (new GLState (OpenGLTarget (context, frameBufferID, width, height))),
  2709. stack (new SavedState (glState))
  2710. {
  2711. }
  2712. OpenGLGraphicsContext::~OpenGLGraphicsContext() {}
  2713. bool OpenGLGraphicsContext::isVectorDevice() const { return false; }
  2714. void OpenGLGraphicsContext::setOrigin (int x, int y) { stack->transform.setOrigin (x, y); }
  2715. void OpenGLGraphicsContext::addTransform (const AffineTransform& t) { stack->transform.addTransform (t); }
  2716. float OpenGLGraphicsContext::getScaleFactor() { return stack->transform.getScaleFactor(); }
  2717. Rectangle<int> OpenGLGraphicsContext::getClipBounds() const { return stack->getClipBounds(); }
  2718. bool OpenGLGraphicsContext::isClipEmpty() const { return stack->clip == nullptr; }
  2719. bool OpenGLGraphicsContext::clipRegionIntersects (const Rectangle<int>& r) { return stack->clipRegionIntersects (r); }
  2720. bool OpenGLGraphicsContext::clipToRectangle (const Rectangle<int>& r) { return stack->clipToRectangle (r); }
  2721. bool OpenGLGraphicsContext::clipToRectangleList (const RectangleList& r) { return stack->clipToRectangleList (r); }
  2722. void OpenGLGraphicsContext::excludeClipRectangle (const Rectangle<int>& r) { stack->excludeClipRectangle (r); }
  2723. void OpenGLGraphicsContext::clipToPath (const Path& path, const AffineTransform& t) { stack->clipToPath (path, t); }
  2724. void OpenGLGraphicsContext::clipToImageAlpha (const Image& im, const AffineTransform& t) { stack->clipToImageAlpha (im, t); }
  2725. void OpenGLGraphicsContext::saveState() { stack.save(); }
  2726. void OpenGLGraphicsContext::restoreState() { stack.restore(); }
  2727. void OpenGLGraphicsContext::beginTransparencyLayer (float opacity) { stack.beginTransparencyLayer (opacity); }
  2728. void OpenGLGraphicsContext::endTransparencyLayer() { stack.endTransparencyLayer(); }
  2729. void OpenGLGraphicsContext::setFill (const FillType& fillType) { stack->setFillType (fillType); }
  2730. void OpenGLGraphicsContext::setOpacity (float newOpacity) { stack->fillType.setOpacity (newOpacity); }
  2731. void OpenGLGraphicsContext::setInterpolationQuality (Graphics::ResamplingQuality quality) { stack->interpolationQuality = quality; }
  2732. void OpenGLGraphicsContext::fillRect (const Rectangle<int>& r, bool replace) { stack->fillRect (r, replace); }
  2733. void OpenGLGraphicsContext::fillPath (const Path& path, const AffineTransform& t) { stack->fillPath (path, t); }
  2734. void OpenGLGraphicsContext::drawImage (const Image& im, const AffineTransform& t) { stack->drawImage (im, t); }
  2735. void OpenGLGraphicsContext::drawVerticalLine (int x, float top, float bottom) { if (top < bottom) stack->fillRect (Rectangle<float> ((float) x, top, 1.0f, bottom - top)); }
  2736. void OpenGLGraphicsContext::drawHorizontalLine (int y, float left, float right) { if (left < right) stack->fillRect (Rectangle<float> (left, (float) y, right - left, 1.0f)); }
  2737. void OpenGLGraphicsContext::drawGlyph (int glyphNumber, const AffineTransform& t) { stack->drawGlyph (glyphNumber, t); }
  2738. void OpenGLGraphicsContext::drawLine (const Line <float>& line) { stack->drawLine (line); }
  2739. void OpenGLGraphicsContext::setFont (const Font& newFont) { stack->font = newFont; }
  2740. const Font& OpenGLGraphicsContext::getFont() { return stack->font; }