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juce_Draggable3DOrientation.h
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More OpenGL shader work.
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13 years ago |
juce_Matrix3D.h
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More OpenGL shader work.
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13 years ago |
juce_OpenGLComponent.cpp
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More openGL refactoring, completion of all-shader graphic pipeline.
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13 years ago |
juce_OpenGLComponent.h
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Removed the OpenGLRenderingTarget class (which wasn't a good fit with the way openGL actually works)
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13 years ago |
juce_OpenGLContext.cpp
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More openGL refactoring, completion of all-shader graphic pipeline.
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13 years ago |
juce_OpenGLContext.h
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More openGL refactoring, completion of all-shader graphic pipeline.
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13 years ago |
juce_OpenGLFrameBuffer.cpp
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More openGL refactoring, completion of all-shader graphic pipeline.
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13 years ago |
juce_OpenGLFrameBuffer.h
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More openGL refactoring, completion of all-shader graphic pipeline.
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13 years ago |
juce_OpenGLGraphicsContext.cpp
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More openGL refactoring, completion of all-shader graphic pipeline.
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13 years ago |
juce_OpenGLGraphicsContext.h
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Refactored the dynamically-loaded OpenGL extension functions from being static to being members of a specific context object. This entails lots of OpenGLContext references being passed around all over the place, and has meant that a few static helper functions are no longer available.
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13 years ago |
juce_OpenGLHelpers.cpp
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Removed the OpenGLRenderingTarget class (which wasn't a good fit with the way openGL actually works)
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13 years ago |
juce_OpenGLHelpers.h
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Removed the OpenGLRenderingTarget class (which wasn't a good fit with the way openGL actually works)
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13 years ago |
juce_OpenGLImage.cpp
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Refactored the dynamically-loaded OpenGL extension functions from being static to being members of a specific context object. This entails lots of OpenGLContext references being passed around all over the place, and has meant that a few static helper functions are no longer available.
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13 years ago |
juce_OpenGLImage.h
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Refactoring of image storage: new classes ImageType, ImagePixelData, SoftwareImageType, NativeImageType, OpenGLImageType.
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13 years ago |
juce_OpenGLPixelFormat.h
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New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action.
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13 years ago |
juce_OpenGLShaderProgram.cpp
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More openGL refactoring, completion of all-shader graphic pipeline.
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13 years ago |
juce_OpenGLShaderProgram.h
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More openGL refactoring, completion of all-shader graphic pipeline.
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13 years ago |
juce_OpenGLTexture.cpp
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More openGL refactoring, completion of all-shader graphic pipeline.
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13 years ago |
juce_OpenGLTexture.h
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More openGL refactoring, completion of all-shader graphic pipeline.
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13 years ago |
juce_Quaternion.h
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Some new 3D utility classes: Vector3D, Matrix3D, Quaternion, Draggable3DOrientation.
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13 years ago |
juce_Vector3D.h
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Some new 3D utility classes: Vector3D, Matrix3D, Quaternion, Draggable3DOrientation.
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13 years ago |