The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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jules 88b1fe0d97 Better handling of OSX openGL buffer-swapping in occluded windows 10 years ago
doxygen Embedded the Apple CoreAudio support files inside the juce_audio_plugin module, so that users no longer need to install or patch these files themselves! 10 years ago
examples Used the ignoreUnused() function to tidy up some old code 10 years ago
extras Cleaned out some old amalgamated build references. 10 years ago
modules Better handling of OSX openGL buffer-swapping in occluded windows 10 years ago
.gitignore Updated .gitignore and fixed an Android version problem 10 years ago
ChangeList.txt Updated changelog for JUCE 4.1 10 years ago
README.txt Restructured folder and Updated Readme 11 years ago

README.txt

# The JUCE Library

JUCE (Jules' Utility Class Extensions) is an all-encompassing
C++ framework for developing cross-platform software.

It contains pretty much everything you're likely to need to create
most applications, and is particularly well-suited for building
highly-customised GUIs, and for handling graphics and sound.

Most JUCE modules are shared under the GNU Public Licence
(GPLv2, v3, and the AGPLv3). This means that the code can
be freely copied and distributed, and costs nothing to use
in other GPL applications. One module (the juce_core module)
is permissively licensed under the ISC.

For more information, visit the website:
http://www.juce.com