Browse Source

Cleaned out some old amalgamated build references.

tags/2021-05-28
jules 9 years ago
parent
commit
c95253fad0
20 changed files with 18 additions and 25 deletions
  1. +0
    -5
      extras/Introjucer/Source/Project/jucer_Project.h
  2. +1
    -1
      modules/juce_audio_basics/juce_audio_basics.cpp
  3. +1
    -1
      modules/juce_audio_devices/juce_audio_devices.cpp
  4. +1
    -1
      modules/juce_audio_formats/juce_audio_formats.cpp
  5. +1
    -1
      modules/juce_audio_processors/juce_audio_processors.cpp
  6. +1
    -1
      modules/juce_audio_utils/juce_audio_utils.cpp
  7. +1
    -1
      modules/juce_box2d/juce_box2d.cpp
  8. +1
    -1
      modules/juce_browser_plugin_client/juce_browser_plugin.cpp
  9. +1
    -1
      modules/juce_core/juce_core.cpp
  10. +1
    -1
      modules/juce_cryptography/juce_cryptography.cpp
  11. +1
    -1
      modules/juce_data_structures/juce_data_structures.cpp
  12. +1
    -1
      modules/juce_events/juce_events.cpp
  13. +1
    -1
      modules/juce_graphics/juce_graphics.cpp
  14. +1
    -1
      modules/juce_gui_basics/juce_gui_basics.cpp
  15. +1
    -1
      modules/juce_gui_extra/juce_gui_extra.cpp
  16. +1
    -1
      modules/juce_opengl/juce_opengl.cpp
  17. +1
    -1
      modules/juce_osc/juce_osc.cpp
  18. +1
    -1
      modules/juce_tracktion_marketplace/juce_tracktion_marketplace.cpp
  19. +1
    -1
      modules/juce_video/juce_video.cpp
  20. +0
    -2
      modules/juce_video/playback/juce_QuickTimeMovieComponent.h

+ 0
- 5
extras/Introjucer/Source/Project/jucer_Project.h View File

@@ -116,13 +116,8 @@ public:
Value shouldIncludeBinaryInAppConfig() { return getProjectValue (Ids::includeBinaryInAppConfig); }
//==============================================================================
String getAmalgamatedHeaderFileName() const { return "juce_amalgamated.h"; }
String getAmalgamatedMMFileName() const { return "juce_amalgamated.mm"; }
String getAmalgamatedCppFileName() const { return "juce_amalgamated.cpp"; }
String getAppConfigFilename() const { return "AppConfig.h"; }
String getJuceSourceFilenameRoot() const { return "JuceLibraryCode"; }
int getNumSeparateAmalgamatedFiles() const { return 4; }
String getJuceSourceHFilename() const { return "JuceHeader.h"; }
//==============================================================================


+ 1
- 1
modules/juce_audio_basics/juce_audio_basics.cpp View File

@@ -22,7 +22,7 @@
==============================================================================
*/
#if defined (JUCE_AUDIO_BASICS_H_INCLUDED) && ! JUCE_AMALGAMATED_INCLUDE
#ifdef JUCE_AUDIO_BASICS_H_INCLUDED
/* When you add this cpp file to your project, you mustn't include it in a file where you've
already included any other headers - just put it inside a file on its own, possibly with your config
flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix


+ 1
- 1
modules/juce_audio_devices/juce_audio_devices.cpp View File

@@ -22,7 +22,7 @@
==============================================================================
*/
#if defined (JUCE_AUDIO_DEVICES_H_INCLUDED) && ! JUCE_AMALGAMATED_INCLUDE
#ifdef JUCE_AUDIO_DEVICES_H_INCLUDED
/* When you add this cpp file to your project, you mustn't include it in a file where you've
already included any other headers - just put it inside a file on its own, possibly with your config
flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix


+ 1
- 1
modules/juce_audio_formats/juce_audio_formats.cpp View File

@@ -22,7 +22,7 @@
==============================================================================
*/
#if defined (JUCE_AUDIO_FORMATS_H_INCLUDED) && ! JUCE_AMALGAMATED_INCLUDE
#ifdef JUCE_AUDIO_FORMATS_H_INCLUDED
/* When you add this cpp file to your project, you mustn't include it in a file where you've
already included any other headers - just put it inside a file on its own, possibly with your config
flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix


+ 1
- 1
modules/juce_audio_processors/juce_audio_processors.cpp View File

@@ -22,7 +22,7 @@
==============================================================================
*/
#if defined (JUCE_AUDIO_PROCESSORS_H_INCLUDED) && ! JUCE_AMALGAMATED_INCLUDE
#ifdef JUCE_AUDIO_PROCESSORS_H_INCLUDED
/* When you add this cpp file to your project, you mustn't include it in a file where you've
already included any other headers - just put it inside a file on its own, possibly with your config
flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix


+ 1
- 1
modules/juce_audio_utils/juce_audio_utils.cpp View File

@@ -22,7 +22,7 @@
==============================================================================
*/
#if defined (JUCE_AUDIO_UTILS_H_INCLUDED) && ! JUCE_AMALGAMATED_INCLUDE
#ifdef JUCE_AUDIO_UTILS_H_INCLUDED
/* When you add this cpp file to your project, you mustn't include it in a file where you've
already included any other headers - just put it inside a file on its own, possibly with your config
flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix


+ 1
- 1
modules/juce_box2d/juce_box2d.cpp View File

@@ -22,7 +22,7 @@
==============================================================================
*/
#if defined (JUCE_BOX2D_H_INCLUDED) && ! JUCE_AMALGAMATED_INCLUDE
#ifdef JUCE_BOX2D_H_INCLUDED
/* When you add this cpp file to your project, you mustn't include it in a file where you've
already included any other headers - just put it inside a file on its own, possibly with your config
flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix


+ 1
- 1
modules/juce_browser_plugin_client/juce_browser_plugin.cpp View File

@@ -22,7 +22,7 @@
==============================================================================
*/
#if defined (JUCE_BROWSER_PLUGIN_H_INCLUDED) && ! JUCE_AMALGAMATED_INCLUDE
#ifdef JUCE_BROWSER_PLUGIN_H_INCLUDED
/* When you add this cpp file to your project, you mustn't include it in a file where you've
already included any other headers - just put it inside a file on its own, possibly with your config
flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix


+ 1
- 1
modules/juce_core/juce_core.cpp View File

@@ -26,7 +26,7 @@
==============================================================================
*/
#if defined (JUCE_CORE_H_INCLUDED) && ! JUCE_AMALGAMATED_INCLUDE
#ifdef JUCE_CORE_H_INCLUDED
/* When you add this cpp file to your project, you mustn't include it in a file where you've
already included any other headers - just put it inside a file on its own, possibly with your config
flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix


+ 1
- 1
modules/juce_cryptography/juce_cryptography.cpp View File

@@ -22,7 +22,7 @@
==============================================================================
*/
#if defined (JUCE_CRYPTOGRAPHY_H_INCLUDED) && ! JUCE_AMALGAMATED_INCLUDE
#ifdef JUCE_CRYPTOGRAPHY_H_INCLUDED
/* When you add this cpp file to your project, you mustn't include it in a file where you've
already included any other headers - just put it inside a file on its own, possibly with your config
flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix


+ 1
- 1
modules/juce_data_structures/juce_data_structures.cpp View File

@@ -22,7 +22,7 @@
==============================================================================
*/
#if defined (JUCE_DATA_STRUCTURES_H_INCLUDED) && ! JUCE_AMALGAMATED_INCLUDE
#ifdef JUCE_DATA_STRUCTURES_H_INCLUDED
/* When you add this cpp file to your project, you mustn't include it in a file where you've
already included any other headers - just put it inside a file on its own, possibly with your config
flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix


+ 1
- 1
modules/juce_events/juce_events.cpp View File

@@ -22,7 +22,7 @@
==============================================================================
*/
#if defined (JUCE_EVENTS_H_INCLUDED) && ! JUCE_AMALGAMATED_INCLUDE
#ifdef JUCE_EVENTS_H_INCLUDED
/* When you add this cpp file to your project, you mustn't include it in a file where you've
already included any other headers - just put it inside a file on its own, possibly with your config
flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix


+ 1
- 1
modules/juce_graphics/juce_graphics.cpp View File

@@ -22,7 +22,7 @@
==============================================================================
*/
#if defined (JUCE_GRAPHICS_H_INCLUDED) && ! JUCE_AMALGAMATED_INCLUDE
#ifdef JUCE_GRAPHICS_H_INCLUDED
/* When you add this cpp file to your project, you mustn't include it in a file where you've
already included any other headers - just put it inside a file on its own, possibly with your config
flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix


+ 1
- 1
modules/juce_gui_basics/juce_gui_basics.cpp View File

@@ -22,7 +22,7 @@
==============================================================================
*/
#if defined (JUCE_GUI_BASICS_H_INCLUDED) && ! JUCE_AMALGAMATED_INCLUDE
#ifdef JUCE_GUI_BASICS_H_INCLUDED
/* When you add this cpp file to your project, you mustn't include it in a file where you've
already included any other headers - just put it inside a file on its own, possibly with your config
flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix


+ 1
- 1
modules/juce_gui_extra/juce_gui_extra.cpp View File

@@ -22,7 +22,7 @@
==============================================================================
*/
#if defined (JUCE_GUI_EXTRA_H_INCLUDED) && ! JUCE_AMALGAMATED_INCLUDE
#ifdef JUCE_GUI_EXTRA_H_INCLUDED
/* When you add this cpp file to your project, you mustn't include it in a file where you've
already included any other headers - just put it inside a file on its own, possibly with your config
flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix


+ 1
- 1
modules/juce_opengl/juce_opengl.cpp View File

@@ -22,7 +22,7 @@
==============================================================================
*/
#if defined (JUCE_OPENGL_H_INCLUDED) && ! JUCE_AMALGAMATED_INCLUDE
#ifdef JUCE_OPENGL_H_INCLUDED
/* When you add this cpp file to your project, you mustn't include it in a file where you've
already included any other headers - just put it inside a file on its own, possibly with your config
flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix


+ 1
- 1
modules/juce_osc/juce_osc.cpp View File

@@ -22,7 +22,7 @@
==============================================================================
*/
#if defined (JUCE_OSC_H_INCLUDED) && ! JUCE_AMALGAMATED_INCLUDE
#ifdef JUCE_OSC_H_INCLUDED
/* When you add this cpp file to your project, you mustn't include it in a file where you've
already included any other headers - just put it inside a file on its own, possibly with your config
flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix


+ 1
- 1
modules/juce_tracktion_marketplace/juce_tracktion_marketplace.cpp View File

@@ -22,7 +22,7 @@
==============================================================================
*/
#if defined (JUCE_TRACKTION_MARKETPLACE_H_INCLUDED) && ! JUCE_AMALGAMATED_INCLUDE
#ifdef JUCE_TRACKTION_MARKETPLACE_H_INCLUDED
/* When you add this cpp file to your project, you mustn't include it in a file where you've
already included any other headers - just put it inside a file on its own, possibly with your config
flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix


+ 1
- 1
modules/juce_video/juce_video.cpp View File

@@ -22,7 +22,7 @@
==============================================================================
*/
#if defined (JUCE_VIDEO_H_INCLUDED) && ! JUCE_AMALGAMATED_INCLUDE
#ifdef JUCE_VIDEO_H_INCLUDED
/* When you add this cpp file to your project, you mustn't include it in a file where you've
already included any other headers - just put it inside a file on its own, possibly with your config
flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix


+ 0
- 2
modules/juce_video/playback/juce_QuickTimeMovieComponent.h View File

@@ -25,8 +25,6 @@
#ifndef JUCE_QUICKTIMEMOVIECOMPONENT_H_INCLUDED
#define JUCE_QUICKTIMEMOVIECOMPONENT_H_INCLUDED
// (NB: This stuff mustn't go inside the "#if QUICKTIME" block, or it'll break the
// amalgamated build)
#ifndef DOXYGEN
#if JUCE_WINDOWS
typedef ActiveXControlComponent QTCompBaseClass;


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