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juce_OpenGLContext.cpp
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Added flag JUCE_STRICT_REFCOUNTEDPOINTER which is recommended to avoid accidental leaks when using ref-counted pointers. Enabled this flag in the demo projects, and used it to help tidy up some dubious smart-pointer use
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6 years ago |
juce_OpenGLContext.h
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OpenGL: Fixed an issue where components using OpenGL would not be restarted correctly when used in the FX docker window in Reaper
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7 years ago |
juce_OpenGLFrameBuffer.cpp
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Replaced all usage of ScopedPointer with std::unique_ptr
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7 years ago |
juce_OpenGLFrameBuffer.h
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Removed some legacy friend class declarations that are no longer needed with modern compilers
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7 years ago |
juce_OpenGLGraphicsContext.cpp
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Added flag JUCE_STRICT_REFCOUNTEDPOINTER which is recommended to avoid accidental leaks when using ref-counted pointers. Enabled this flag in the demo projects, and used it to help tidy up some dubious smart-pointer use
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6 years ago |
juce_OpenGLGraphicsContext.h
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Added a lambda callback to OpenGLGraphicsContextCustomShader to allow custom set-up when the shader is activated
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7 years ago |
juce_OpenGLHelpers.cpp
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Tidied up a few bits of messy String concatenation
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7 years ago |
juce_OpenGLHelpers.h
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Add documentation tags
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7 years ago |
juce_OpenGLImage.cpp
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Replaced all usage of ScopedPointer with std::unique_ptr
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7 years ago |
juce_OpenGLImage.h
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Add documentation tags
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7 years ago |
juce_OpenGLPixelFormat.cpp
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Moved all "namespace juce" declarations from module headers to the individual .h and .cpp source files. This makes life a lot easier for Intellisense and other IDE autocompletion tools
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7 years ago |
juce_OpenGLPixelFormat.h
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Add documentation tags
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7 years ago |
juce_OpenGLRenderer.h
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Add documentation tags
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7 years ago |
juce_OpenGLShaderProgram.cpp
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Moved all "namespace juce" declarations from module headers to the individual .h and .cpp source files. This makes life a lot easier for Intellisense and other IDE autocompletion tools
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7 years ago |
juce_OpenGLShaderProgram.h
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Add documentation tags
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7 years ago |
juce_OpenGLTexture.cpp
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OpenGL: Added method OpenGLContext::setTextureMagnificationFilter to change GL's texture magnification filter
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7 years ago |
juce_OpenGLTexture.h
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Add documentation tags
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7 years ago |