The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2017 - ROLI Ltd.
  5. JUCE is an open source library subject to commercial or open-source
  6. licensing.
  7. By using JUCE, you agree to the terms of both the JUCE 5 End-User License
  8. Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
  9. 27th April 2017).
  10. End User License Agreement: www.juce.com/juce-5-licence
  11. Privacy Policy: www.juce.com/juce-5-privacy-policy
  12. Or: You may also use this code under the terms of the GPL v3 (see
  13. www.gnu.org/licenses).
  14. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
  15. EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
  16. DISCLAIMED.
  17. ==============================================================================
  18. */
  19. namespace juce
  20. {
  21. //==============================================================================
  22. /**
  23. A type of ImagePixelData that stores its image data in an OpenGL
  24. framebuffer, allowing a JUCE Image object to wrap a framebuffer.
  25. By creating an Image from an instance of an OpenGLFrameBufferImage,
  26. you can then use a Graphics object to draw into the framebuffer using normal
  27. JUCE 2D operations.
  28. @see Image, ImageType, ImagePixelData, OpenGLFrameBuffer
  29. @tags{OpenGL}
  30. */
  31. class JUCE_API OpenGLImageType : public ImageType
  32. {
  33. public:
  34. OpenGLImageType();
  35. ~OpenGLImageType();
  36. ImagePixelData::Ptr create (Image::PixelFormat, int width, int height, bool shouldClearImage) const override;
  37. int getTypeID() const override;
  38. static OpenGLFrameBuffer* getFrameBufferFrom (const Image&);
  39. };
  40. } // namespace juce