|
- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2022 - Raw Material Software Limited
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- By using JUCE, you agree to the terms of both the JUCE 7 End-User License
- Agreement and JUCE Privacy Policy.
-
- End User License Agreement: www.juce.com/juce-7-licence
- Privacy Policy: www.juce.com/juce-privacy-policy
-
- Or: You may also use this code under the terms of the GPL v3 (see
- www.gnu.org/licenses).
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
- namespace juce
- {
-
- extern void (*clearOpenGLGlyphCache)(); // declared in juce_graphics
-
- namespace OpenGLRendering
- {
-
- struct TextureInfo
- {
- GLuint textureID;
- int imageWidth, imageHeight;
- float fullWidthProportion, fullHeightProportion;
- };
-
- //==============================================================================
- // This list persists in the OpenGLContext, and will re-use cached textures which
- // are created from Images.
- struct CachedImageList : public ReferenceCountedObject,
- private ImagePixelData::Listener
- {
- CachedImageList (OpenGLContext& c) noexcept
- : context (c), maxCacheSize (c.getImageCacheSize()) {}
-
- static CachedImageList* get (OpenGLContext& c)
- {
- const char cacheValueID[] = "CachedImages";
- auto list = static_cast<CachedImageList*> (c.getAssociatedObject (cacheValueID));
-
- if (list == nullptr)
- {
- list = new CachedImageList (c);
- c.setAssociatedObject (cacheValueID, list);
- }
-
- return list;
- }
-
- TextureInfo getTextureFor (const Image& image)
- {
- auto pixelData = image.getPixelData();
- auto* c = findCachedImage (pixelData);
-
- if (c == nullptr)
- {
- if (auto fb = OpenGLImageType::getFrameBufferFrom (image))
- {
- TextureInfo t;
- t.textureID = fb->getTextureID();
- t.imageWidth = image.getWidth();
- t.imageHeight = image.getHeight();
- t.fullWidthProportion = 1.0f;
- t.fullHeightProportion = 1.0f;
-
- return t;
- }
-
- c = images.add (new CachedImage (*this, pixelData));
- totalSize += c->imageSize;
-
- while (totalSize > maxCacheSize && images.size() > 1 && totalSize > 0)
- removeOldestItem();
- }
-
- return c->getTextureInfo();
- }
-
- struct CachedImage
- {
- CachedImage (CachedImageList& list, ImagePixelData* im)
- : owner (list), pixelData (im),
- lastUsed (Time::getCurrentTime()),
- imageSize ((size_t) (im->width * im->height))
- {
- pixelData->listeners.add (&owner);
- }
-
- ~CachedImage()
- {
- if (pixelData != nullptr)
- pixelData->listeners.remove (&owner);
- }
-
- TextureInfo getTextureInfo()
- {
- if (pixelData == nullptr)
- return {};
-
- TextureInfo t;
-
- if (textureNeedsReloading)
- {
- textureNeedsReloading = false;
- texture.loadImage (Image (*pixelData));
- }
-
- t.textureID = texture.getTextureID();
- t.imageWidth = pixelData->width;
- t.imageHeight = pixelData->height;
- t.fullWidthProportion = (float) t.imageWidth / (float) texture.getWidth();
- t.fullHeightProportion = (float) t.imageHeight / (float) texture.getHeight();
-
- lastUsed = Time::getCurrentTime();
- return t;
- }
-
- CachedImageList& owner;
- ImagePixelData* pixelData;
- OpenGLTexture texture;
- Time lastUsed;
- const size_t imageSize;
- bool textureNeedsReloading = true;
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CachedImage)
- };
-
- using Ptr = ReferenceCountedObjectPtr<CachedImageList>;
-
- private:
- OpenGLContext& context;
- OwnedArray<CachedImage> images;
- size_t totalSize = 0;
- const size_t maxCacheSize;
-
- bool canUseContext() const noexcept
- {
- return OpenGLContext::getCurrentContext() == &context;
- }
-
- void imageDataChanged (ImagePixelData* im) override
- {
- if (auto* c = findCachedImage (im))
- c->textureNeedsReloading = true;
- }
-
- void imageDataBeingDeleted (ImagePixelData* im) override
- {
- for (int i = images.size(); --i >= 0;)
- {
- auto& ci = *images.getUnchecked (i);
-
- if (ci.pixelData == im)
- {
- if (canUseContext())
- {
- totalSize -= ci.imageSize;
- images.remove (i);
- }
- else
- {
- ci.pixelData = nullptr;
- }
-
- break;
- }
- }
- }
-
- CachedImage* findCachedImage (ImagePixelData* pixelData) const
- {
- for (auto& i : images)
- if (i->pixelData == pixelData)
- return i;
-
- return {};
- }
-
- void removeOldestItem()
- {
- CachedImage* oldest = nullptr;
-
- for (auto& i : images)
- if (oldest == nullptr || i->lastUsed < oldest->lastUsed)
- oldest = i;
-
- if (oldest != nullptr)
- {
- totalSize -= oldest->imageSize;
- images.removeObject (oldest);
- }
- }
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CachedImageList)
- };
-
-
- //==============================================================================
- struct Target
- {
- Target (OpenGLContext& c, GLuint fbID, int width, int height) noexcept
- : context (c), frameBufferID (fbID), bounds (width, height)
- {}
-
- Target (OpenGLContext& c, OpenGLFrameBuffer& fb, Point<int> origin) noexcept
- : context (c), frameBufferID (fb.getFrameBufferID()),
- bounds (origin.x, origin.y, fb.getWidth(), fb.getHeight())
- {
- jassert (frameBufferID != 0); // trying to render into an uninitialised framebuffer object.
- }
-
- Target (const Target& other) noexcept
- : context (other.context), frameBufferID (other.frameBufferID), bounds (other.bounds)
- {}
-
- Target& operator= (const Target& other) noexcept
- {
- frameBufferID = other.frameBufferID;
- bounds = other.bounds;
- return *this;
- }
-
- void makeActive() const noexcept
- {
- #if JUCE_WINDOWS
- if (context.extensions.glBindFramebuffer != nullptr)
- #endif
- context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, frameBufferID);
-
- glViewport (0, 0, bounds.getWidth(), bounds.getHeight());
- glDisable (GL_DEPTH_TEST);
- }
-
- OpenGLContext& context;
- GLuint frameBufferID;
- Rectangle<int> bounds;
- };
-
- //==============================================================================
- struct PositionedTexture
- {
- PositionedTexture (OpenGLTexture& texture, const EdgeTable& et, Rectangle<int> clipRegion)
- : clip (clipRegion.getIntersection (et.getMaximumBounds()))
- {
- if (clip.contains (et.getMaximumBounds()))
- {
- createMap (texture, et);
- }
- else
- {
- EdgeTable et2 (clip);
- et2.clipToEdgeTable (et);
- createMap (texture, et2);
- }
- }
-
- PositionedTexture (GLuint texture, Rectangle<int> r, Rectangle<int> clipRegion) noexcept
- : textureID (texture), area (r), clip (clipRegion)
- {}
-
- GLuint textureID;
- Rectangle<int> area, clip;
-
- private:
- void createMap (OpenGLTexture& texture, const EdgeTable& et)
- {
- EdgeTableAlphaMap alphaMap (et);
- texture.loadAlpha (alphaMap.data, alphaMap.area.getWidth(), alphaMap.area.getHeight());
- textureID = texture.getTextureID();
- area = alphaMap.area;
- }
-
- struct EdgeTableAlphaMap
- {
- EdgeTableAlphaMap (const EdgeTable& et)
- : area (et.getMaximumBounds().withSize (nextPowerOfTwo (et.getMaximumBounds().getWidth()),
- nextPowerOfTwo (et.getMaximumBounds().getHeight())))
- {
- data.calloc (area.getWidth() * area.getHeight());
- et.iterate (*this);
- }
-
- inline void setEdgeTableYPos (const int y) noexcept
- {
- currentLine = data + (area.getBottom() - 1 - y) * area.getWidth() - area.getX();
- }
-
- inline void handleEdgeTablePixel (const int x, const int alphaLevel) const noexcept
- {
- currentLine[x] = (uint8) alphaLevel;
- }
-
- inline void handleEdgeTablePixelFull (const int x) const noexcept
- {
- currentLine[x] = 255;
- }
-
- inline void handleEdgeTableLine (int x, int width, const int alphaLevel) const noexcept
- {
- memset (currentLine + x, (uint8) alphaLevel, (size_t) width);
- }
-
- inline void handleEdgeTableLineFull (int x, int width) const noexcept
- {
- memset (currentLine + x, 255, (size_t) width);
- }
-
- void handleEdgeTableRectangle (int x, int y, int width, int height, int alphaLevel) noexcept
- {
- while (--height >= 0)
- {
- setEdgeTableYPos (y++);
- handleEdgeTableLine (x, width, alphaLevel);
- }
- }
-
- void handleEdgeTableRectangleFull (int x, int y, int width, int height) noexcept
- {
- while (--height >= 0)
- {
- setEdgeTableYPos (y++);
- handleEdgeTableLineFull (x, width);
- }
- }
-
- HeapBlock<uint8> data;
- const Rectangle<int> area;
-
- private:
- uint8* currentLine;
-
- JUCE_DECLARE_NON_COPYABLE (EdgeTableAlphaMap)
- };
- };
-
- //==============================================================================
- struct ShaderPrograms : public ReferenceCountedObject
- {
- ShaderPrograms (OpenGLContext& context)
- : solidColourProgram (context),
- solidColourMasked (context),
- radialGradient (context),
- radialGradientMasked (context),
- linearGradient1 (context),
- linearGradient1Masked (context),
- linearGradient2 (context),
- linearGradient2Masked (context),
- image (context),
- imageMasked (context),
- tiledImage (context),
- tiledImageMasked (context),
- copyTexture (context),
- maskTexture (context)
- {}
-
- using Ptr = ReferenceCountedObjectPtr<ShaderPrograms>;
-
- //==============================================================================
- struct ShaderProgramHolder
- {
- ShaderProgramHolder (OpenGLContext& context, const char* fragmentShader, const char* vertexShader)
- : program (context)
- {
- JUCE_CHECK_OPENGL_ERROR
-
- if (vertexShader == nullptr)
- vertexShader = "attribute vec2 position;"
- "attribute vec4 colour;"
- "uniform vec4 screenBounds;"
- "varying " JUCE_MEDIUMP " vec4 frontColour;"
- "varying " JUCE_HIGHP " vec2 pixelPos;"
- "void main()"
- "{"
- "frontColour = colour;"
- "vec2 adjustedPos = position - screenBounds.xy;"
- "pixelPos = adjustedPos;"
- "vec2 scaledPos = adjustedPos / screenBounds.zw;"
- "gl_Position = vec4 (scaledPos.x - 1.0, 1.0 - scaledPos.y, 0, 1.0);"
- "}";
-
- if (program.addVertexShader (OpenGLHelpers::translateVertexShaderToV3 (vertexShader))
- && program.addFragmentShader (OpenGLHelpers::translateFragmentShaderToV3 (fragmentShader))
- && program.link())
- {
- JUCE_CHECK_OPENGL_ERROR
- }
- else
- {
- lastError = program.getLastError();
- }
- }
-
- OpenGLShaderProgram program;
- String lastError;
- };
-
- struct ShaderBase : public ShaderProgramHolder
- {
- ShaderBase (OpenGLContext& context, const char* fragmentShader, const char* vertexShader = nullptr)
- : ShaderProgramHolder (context, fragmentShader, vertexShader),
- positionAttribute (program, "position"),
- colourAttribute (program, "colour"),
- screenBounds (program, "screenBounds")
- {}
-
- void set2DBounds (Rectangle<float> bounds)
- {
- screenBounds.set (bounds.getX(), bounds.getY(), 0.5f * bounds.getWidth(), 0.5f * bounds.getHeight());
- }
-
- void bindAttributes()
- {
- gl::glVertexAttribPointer ((GLuint) positionAttribute.attributeID, 2, GL_SHORT, GL_FALSE, 8, nullptr);
- gl::glVertexAttribPointer ((GLuint) colourAttribute.attributeID, 4, GL_UNSIGNED_BYTE, GL_TRUE, 8, (void*) 4);
- gl::glEnableVertexAttribArray ((GLuint) positionAttribute.attributeID);
- gl::glEnableVertexAttribArray ((GLuint) colourAttribute.attributeID);
- }
-
- void unbindAttributes()
- {
- gl::glDisableVertexAttribArray ((GLuint) positionAttribute.attributeID);
- gl::glDisableVertexAttribArray ((GLuint) colourAttribute.attributeID);
- }
-
- OpenGLShaderProgram::Attribute positionAttribute, colourAttribute;
- OpenGLShaderProgram::Uniform screenBounds;
- std::function<void (OpenGLShaderProgram&)> onShaderActivated;
- };
-
- struct MaskedShaderParams
- {
- MaskedShaderParams (OpenGLShaderProgram& program)
- : maskTexture (program, "maskTexture"),
- maskBounds (program, "maskBounds")
- {}
-
- void setBounds (Rectangle<int> area, const Target& target, GLint textureIndex) const
- {
- maskTexture.set (textureIndex);
- maskBounds.set (area.getX() - target.bounds.getX(),
- area.getY() - target.bounds.getY(),
- area.getWidth(), area.getHeight());
- }
-
- OpenGLShaderProgram::Uniform maskTexture, maskBounds;
- };
-
- //==============================================================================
- #define JUCE_DECLARE_VARYING_COLOUR "varying " JUCE_MEDIUMP " vec4 frontColour;"
- #define JUCE_DECLARE_VARYING_PIXELPOS "varying " JUCE_HIGHP " vec2 pixelPos;"
-
- struct SolidColourProgram : public ShaderBase
- {
- SolidColourProgram (OpenGLContext& context)
- : ShaderBase (context, JUCE_DECLARE_VARYING_COLOUR
- "void main() { gl_FragColor = frontColour; }")
- {}
- };
-
- #define JUCE_DECLARE_MASK_UNIFORMS "uniform sampler2D maskTexture;" \
- "uniform ivec4 maskBounds;"
- #define JUCE_FRAGCOORD_TO_MASK_POS "vec2 ((pixelPos.x - float (maskBounds.x)) / float (maskBounds.z)," \
- "1.0 - (pixelPos.y - float (maskBounds.y)) / float (maskBounds.w))"
- #define JUCE_GET_MASK_ALPHA "texture2D (maskTexture, " JUCE_FRAGCOORD_TO_MASK_POS ").a"
-
- struct SolidColourMaskedProgram : public ShaderBase
- {
- SolidColourMaskedProgram (OpenGLContext& context)
- : ShaderBase (context,
- JUCE_DECLARE_MASK_UNIFORMS JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_VARYING_PIXELPOS
- "void main() {"
- "gl_FragColor = frontColour * " JUCE_GET_MASK_ALPHA ";"
- "}"),
- maskParams (program)
- {}
-
- MaskedShaderParams maskParams;
- };
-
- //==============================================================================
- struct RadialGradientParams
- {
- RadialGradientParams (OpenGLShaderProgram& program)
- : gradientTexture (program, "gradientTexture"),
- matrix (program, "matrix")
- {}
-
- void setMatrix (Point<float> p1, Point<float> p2, Point<float> p3)
- {
- auto t = AffineTransform::fromTargetPoints (p1, Point<float>(),
- p2, Point<float> (1.0f, 0.0f),
- p3, Point<float> (0.0f, 1.0f));
- const GLfloat m[] = { t.mat00, t.mat01, t.mat02, t.mat10, t.mat11, t.mat12 };
- matrix.set (m, 6);
- }
-
- OpenGLShaderProgram::Uniform gradientTexture, matrix;
- };
-
- #define JUCE_DECLARE_MATRIX_UNIFORM "uniform " JUCE_HIGHP " float matrix[6];"
- #define JUCE_DECLARE_RADIAL_UNIFORMS "uniform sampler2D gradientTexture;" JUCE_DECLARE_MATRIX_UNIFORM
- #define JUCE_MATRIX_TIMES_FRAGCOORD "(mat2 (matrix[0], matrix[3], matrix[1], matrix[4]) * pixelPos" \
- " + vec2 (matrix[2], matrix[5]))"
- #define JUCE_GET_TEXTURE_COLOUR "(frontColour.a * texture2D (gradientTexture, vec2 (gradientPos, 0.5)))"
-
- struct RadialGradientProgram : public ShaderBase
- {
- RadialGradientProgram (OpenGLContext& context)
- : ShaderBase (context, JUCE_DECLARE_VARYING_PIXELPOS
- JUCE_DECLARE_RADIAL_UNIFORMS JUCE_DECLARE_VARYING_COLOUR
- "void main()"
- "{"
- JUCE_MEDIUMP " float gradientPos = length (" JUCE_MATRIX_TIMES_FRAGCOORD ");"
- "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR ";"
- "}"),
- gradientParams (program)
- {}
-
- RadialGradientParams gradientParams;
- };
-
- struct RadialGradientMaskedProgram : public ShaderBase
- {
- RadialGradientMaskedProgram (OpenGLContext& context)
- : ShaderBase (context, JUCE_DECLARE_VARYING_PIXELPOS
- JUCE_DECLARE_RADIAL_UNIFORMS JUCE_DECLARE_VARYING_COLOUR
- JUCE_DECLARE_MASK_UNIFORMS
- "void main()"
- "{"
- JUCE_MEDIUMP " float gradientPos = length (" JUCE_MATRIX_TIMES_FRAGCOORD ");"
- "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR " * " JUCE_GET_MASK_ALPHA ";"
- "}"),
- gradientParams (program),
- maskParams (program)
- {}
-
- RadialGradientParams gradientParams;
- MaskedShaderParams maskParams;
- };
-
- //==============================================================================
- struct LinearGradientParams
- {
- LinearGradientParams (OpenGLShaderProgram& program)
- : gradientTexture (program, "gradientTexture"),
- gradientInfo (program, "gradientInfo")
- {}
-
- OpenGLShaderProgram::Uniform gradientTexture, gradientInfo;
- };
-
- #define JUCE_DECLARE_LINEAR_UNIFORMS "uniform sampler2D gradientTexture;" \
- "uniform " JUCE_MEDIUMP " vec4 gradientInfo;" \
- JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_VARYING_PIXELPOS
- #define JUCE_CALC_LINEAR_GRAD_POS1 JUCE_MEDIUMP " float gradientPos = (pixelPos.y - (gradientInfo.y + (gradientInfo.z * (pixelPos.x - gradientInfo.x)))) / gradientInfo.w;"
- #define JUCE_CALC_LINEAR_GRAD_POS2 JUCE_MEDIUMP " float gradientPos = (pixelPos.x - (gradientInfo.x + (gradientInfo.z * (pixelPos.y - gradientInfo.y)))) / gradientInfo.w;"
-
- struct LinearGradient1Program : public ShaderBase
- {
- LinearGradient1Program (OpenGLContext& context)
- : ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (y2 - y1) / (x2 - x1), w = length
- "void main()"
- "{"
- JUCE_CALC_LINEAR_GRAD_POS1
- "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR ";"
- "}"),
- gradientParams (program)
- {}
-
- LinearGradientParams gradientParams;
- };
-
- struct LinearGradient1MaskedProgram : public ShaderBase
- {
- LinearGradient1MaskedProgram (OpenGLContext& context)
- : ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (y2 - y1) / (x2 - x1), w = length
- JUCE_DECLARE_MASK_UNIFORMS
- "void main()"
- "{"
- JUCE_CALC_LINEAR_GRAD_POS1
- "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR " * " JUCE_GET_MASK_ALPHA ";"
- "}"),
- gradientParams (program),
- maskParams (program)
- {}
-
- LinearGradientParams gradientParams;
- MaskedShaderParams maskParams;
- };
-
- struct LinearGradient2Program : public ShaderBase
- {
- LinearGradient2Program (OpenGLContext& context)
- : ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (x2 - x1) / (y2 - y1), y = y1, w = length
- "void main()"
- "{"
- JUCE_CALC_LINEAR_GRAD_POS2
- "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR ";"
- "}"),
- gradientParams (program)
- {}
-
- LinearGradientParams gradientParams;
- };
-
- struct LinearGradient2MaskedProgram : public ShaderBase
- {
- LinearGradient2MaskedProgram (OpenGLContext& context)
- : ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (x2 - x1) / (y2 - y1), y = y1, w = length
- JUCE_DECLARE_MASK_UNIFORMS
- "void main()"
- "{"
- JUCE_CALC_LINEAR_GRAD_POS2
- "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR " * " JUCE_GET_MASK_ALPHA ";"
- "}"),
- gradientParams (program),
- maskParams (program)
- {}
-
- LinearGradientParams gradientParams;
- MaskedShaderParams maskParams;
- };
-
- //==============================================================================
- struct ImageParams
- {
- ImageParams (OpenGLShaderProgram& program)
- : imageTexture (program, "imageTexture"),
- matrix (program, "matrix"),
- imageLimits (program, "imageLimits")
- {}
-
- void setMatrix (const AffineTransform& trans, int imageWidth, int imageHeight,
- float fullWidthProportion, float fullHeightProportion,
- float targetX, float targetY, bool isForTiling) const
- {
- auto t = trans.translated (-targetX, -targetY)
- .inverted().scaled (fullWidthProportion / (float) imageWidth,
- fullHeightProportion / (float) imageHeight);
-
- const GLfloat m[] = { t.mat00, t.mat01, t.mat02, t.mat10, t.mat11, t.mat12 };
- matrix.set (m, 6);
-
- if (isForTiling)
- {
- fullWidthProportion -= 0.5f / (float) imageWidth;
- fullHeightProportion -= 0.5f / (float) imageHeight;
- }
-
- imageLimits.set (fullWidthProportion, fullHeightProportion);
- }
-
- void setMatrix (const AffineTransform& trans, const TextureInfo& textureInfo,
- float targetX, float targetY, bool isForTiling) const
- {
- setMatrix (trans,
- textureInfo.imageWidth, textureInfo.imageHeight,
- textureInfo.fullWidthProportion, textureInfo.fullHeightProportion,
- targetX, targetY, isForTiling);
- }
-
- OpenGLShaderProgram::Uniform imageTexture, matrix, imageLimits;
- };
-
- #define JUCE_DECLARE_IMAGE_UNIFORMS "uniform sampler2D imageTexture;" \
- "uniform " JUCE_MEDIUMP " vec2 imageLimits;" \
- JUCE_DECLARE_MATRIX_UNIFORM JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_VARYING_PIXELPOS
- #define JUCE_GET_IMAGE_PIXEL "texture2D (imageTexture, vec2 (texturePos.x, 1.0 - texturePos.y))"
- #define JUCE_CLAMP_TEXTURE_COORD JUCE_HIGHP " vec2 texturePos = clamp (" JUCE_MATRIX_TIMES_FRAGCOORD ", vec2 (0, 0), imageLimits);"
- #define JUCE_MOD_TEXTURE_COORD JUCE_HIGHP " vec2 texturePos = mod (" JUCE_MATRIX_TIMES_FRAGCOORD ", imageLimits);"
-
- struct ImageProgram : public ShaderBase
- {
- ImageProgram (OpenGLContext& context)
- : ShaderBase (context, JUCE_DECLARE_VARYING_COLOUR
- "uniform sampler2D imageTexture;"
- "varying " JUCE_HIGHP " vec2 texturePos;"
- "void main()"
- "{"
- "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL ";"
- "}",
- "uniform " JUCE_MEDIUMP " vec2 imageLimits;"
- JUCE_DECLARE_MATRIX_UNIFORM
- "attribute vec2 position;"
- "attribute vec4 colour;"
- "uniform vec4 screenBounds;"
- "varying " JUCE_MEDIUMP " vec4 frontColour;"
- "varying " JUCE_HIGHP " vec2 texturePos;"
- "void main()"
- "{"
- "frontColour = colour;"
- "vec2 adjustedPos = position - screenBounds.xy;"
- "vec2 pixelPos = adjustedPos;"
- "texturePos = clamp (" JUCE_MATRIX_TIMES_FRAGCOORD ", vec2 (0, 0), imageLimits);"
- "vec2 scaledPos = adjustedPos / screenBounds.zw;"
- "gl_Position = vec4 (scaledPos.x - 1.0, 1.0 - scaledPos.y, 0, 1.0);"
- "}"),
- imageParams (program)
- {}
-
- ImageParams imageParams;
- };
-
- struct ImageMaskedProgram : public ShaderBase
- {
- ImageMaskedProgram (OpenGLContext& context)
- : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_MASK_UNIFORMS
- "void main()"
- "{"
- JUCE_CLAMP_TEXTURE_COORD
- "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL " * " JUCE_GET_MASK_ALPHA ";"
- "}"),
- imageParams (program),
- maskParams (program)
- {}
-
- ImageParams imageParams;
- MaskedShaderParams maskParams;
- };
-
- struct TiledImageProgram : public ShaderBase
- {
- TiledImageProgram (OpenGLContext& context)
- : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS
- "void main()"
- "{"
- JUCE_MOD_TEXTURE_COORD
- "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL ";"
- "}"),
- imageParams (program)
- {}
-
- ImageParams imageParams;
- };
-
- struct TiledImageMaskedProgram : public ShaderBase
- {
- TiledImageMaskedProgram (OpenGLContext& context)
- : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_MASK_UNIFORMS
- "void main()"
- "{"
- JUCE_MOD_TEXTURE_COORD
- "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL " * " JUCE_GET_MASK_ALPHA ";"
- "}"),
- imageParams (program),
- maskParams (program)
- {}
-
- ImageParams imageParams;
- MaskedShaderParams maskParams;
- };
-
- struct CopyTextureProgram : public ShaderBase
- {
- CopyTextureProgram (OpenGLContext& context)
- : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS
- "void main()"
- "{"
- JUCE_MOD_TEXTURE_COORD
- "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL ";"
- "}"),
- imageParams (program)
- {}
-
- ImageParams imageParams;
- };
-
- struct MaskTextureProgram : public ShaderBase
- {
- MaskTextureProgram (OpenGLContext& context)
- : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS
- "void main()"
- "{"
- JUCE_HIGHP " vec2 texturePos = " JUCE_MATRIX_TIMES_FRAGCOORD ";"
- JUCE_HIGHP " float roundingError = 0.00001;"
- "if (texturePos.x >= -roundingError"
- "&& texturePos.y >= -roundingError"
- "&& texturePos.x <= imageLimits.x + roundingError"
- "&& texturePos.y <= imageLimits.y + roundingError)"
- "gl_FragColor = frontColour * " JUCE_GET_IMAGE_PIXEL ".a;"
- "else "
- "gl_FragColor = vec4 (0, 0, 0, 0);"
- "}"),
- imageParams (program)
- {}
-
- ImageParams imageParams;
- };
-
- SolidColourProgram solidColourProgram;
- SolidColourMaskedProgram solidColourMasked;
- RadialGradientProgram radialGradient;
- RadialGradientMaskedProgram radialGradientMasked;
- LinearGradient1Program linearGradient1;
- LinearGradient1MaskedProgram linearGradient1Masked;
- LinearGradient2Program linearGradient2;
- LinearGradient2MaskedProgram linearGradient2Masked;
- ImageProgram image;
- ImageMaskedProgram imageMasked;
- TiledImageProgram tiledImage;
- TiledImageMaskedProgram tiledImageMasked;
- CopyTextureProgram copyTexture;
- MaskTextureProgram maskTexture;
- };
-
- //==============================================================================
- struct TraitsVAO
- {
- static bool isCoreProfile()
- {
- #if JUCE_OPENGL_ES
- return true;
- #else
- clearGLError();
- GLint mask = 0;
- glGetIntegerv (GL_CONTEXT_PROFILE_MASK, &mask);
-
- // The context isn't aware of the profile mask, so it pre-dates the core profile
- if (glGetError() == GL_INVALID_ENUM)
- return false;
-
- // Also assumes a compatibility profile if the mask is completely empty for some reason
- return (mask & (GLint) GL_CONTEXT_CORE_PROFILE_BIT) != 0;
- #endif
- }
-
- /* Returns true if the context requires a non-zero vertex array object (VAO) to be bound.
-
- If the context is a compatibility context, we can just pretend that VAOs don't exist,
- and use the default VAO all the time instead. This provides a more consistent experience
- in user code, which might make calls (like glVertexPointer()) that only work when VAO 0 is
- bound in OpenGL 3.2+.
- */
- static bool shouldUseCustomVAO()
- {
- #if JUCE_OPENGL_ES
- return false;
- #else
- return isCoreProfile();
- #endif
- }
-
- static constexpr auto value = GL_VERTEX_ARRAY_BINDING;
- static constexpr auto& gen = glGenVertexArrays;
- static constexpr auto& del = glDeleteVertexArrays;
- template <typename T>
- static void bind (T x) { gl::glBindVertexArray (static_cast<GLuint> (x)); }
- static constexpr auto predicate = shouldUseCustomVAO;
- };
-
- struct TraitsArrayBuffer
- {
- static constexpr auto value = GL_ARRAY_BUFFER_BINDING;
- static constexpr auto& gen = glGenBuffers;
- static constexpr auto& del = glDeleteBuffers;
- template <typename T>
- static void bind (T x) { gl::glBindBuffer (GL_ARRAY_BUFFER, static_cast<GLuint> (x)); }
- static bool predicate() { return true; }
- };
-
- struct TraitsElementArrayBuffer
- {
- static constexpr auto value = GL_ELEMENT_ARRAY_BUFFER_BINDING;
- static constexpr auto& gen = glGenBuffers;
- static constexpr auto& del = glDeleteBuffers;
- template <typename T>
- static void bind (T x) { gl::glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, static_cast<GLuint> (x)); }
- static bool predicate() { return true; }
- };
-
- template <typename Traits>
- class SavedBinding
- {
- public:
- SavedBinding() = default;
-
- ~SavedBinding()
- {
- if (! Traits::predicate())
- return;
-
- Traits::bind (values.previous);
- Traits::del (1, &values.current);
- }
-
- void bind() const { Traits::bind (values.current); }
-
- JUCE_DECLARE_NON_COPYABLE (SavedBinding)
- JUCE_DECLARE_NON_MOVEABLE (SavedBinding)
-
- private:
- struct Values
- {
- GLint previous{};
- GLuint current{};
- };
-
- Values values = []
- {
- if (! Traits::predicate())
- return Values{};
-
- GLint previous{};
- glGetIntegerv (Traits::value, &previous);
-
- GLuint current{};
- Traits::gen (1, ¤t);
- Traits::bind (current);
-
- return Values { previous, current };
- }();
- };
-
- //==============================================================================
- struct StateHelpers
- {
- struct BlendingMode
- {
- BlendingMode() noexcept {}
-
- void resync() noexcept
- {
- glDisable (GL_BLEND);
- srcFunction = dstFunction = 0;
- }
-
- template <typename QuadQueueType>
- void setPremultipliedBlendingMode (QuadQueueType& quadQueue) noexcept
- {
- setBlendFunc (quadQueue, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
- }
-
- template <typename QuadQueueType>
- void setBlendFunc (QuadQueueType& quadQueue, GLenum src, GLenum dst)
- {
- if (! blendingEnabled)
- {
- quadQueue.flush();
- blendingEnabled = true;
- glEnable (GL_BLEND);
- }
-
- if (srcFunction != src || dstFunction != dst)
- {
- quadQueue.flush();
- srcFunction = src;
- dstFunction = dst;
- glBlendFunc (src, dst);
- }
- }
-
- template <typename QuadQueueType>
- void disableBlend (QuadQueueType& quadQueue) noexcept
- {
- if (blendingEnabled)
- {
- quadQueue.flush();
- blendingEnabled = false;
- glDisable (GL_BLEND);
- }
- }
-
- template <typename QuadQueueType>
- void setBlendMode (QuadQueueType& quadQueue, bool replaceExistingContents) noexcept
- {
- if (replaceExistingContents)
- disableBlend (quadQueue);
- else
- setPremultipliedBlendingMode (quadQueue);
- }
-
- private:
- bool blendingEnabled = false;
- GLenum srcFunction = 0, dstFunction = 0;
- };
-
- //==============================================================================
- template <typename QuadQueueType>
- struct EdgeTableRenderer
- {
- EdgeTableRenderer (QuadQueueType& q, PixelARGB c) noexcept
- : quadQueue (q), colour (c)
- {}
-
- void setEdgeTableYPos (int y) noexcept
- {
- currentY = y;
- }
-
- void handleEdgeTablePixel (int x, int alphaLevel) noexcept
- {
- auto c = colour;
- c.multiplyAlpha (alphaLevel);
- quadQueue.add (x, currentY, 1, 1, c);
- }
-
- void handleEdgeTablePixelFull (int x) noexcept
- {
- quadQueue.add (x, currentY, 1, 1, colour);
- }
-
- void handleEdgeTableLine (int x, int width, int alphaLevel) noexcept
- {
- auto c = colour;
- c.multiplyAlpha (alphaLevel);
- quadQueue.add (x, currentY, width, 1, c);
- }
-
- void handleEdgeTableLineFull (int x, int width) noexcept
- {
- quadQueue.add (x, currentY, width, 1, colour);
- }
-
- void handleEdgeTableRectangle (int x, int y, int width, int height, int alphaLevel) noexcept
- {
- auto c = colour;
- c.multiplyAlpha (alphaLevel);
- quadQueue.add (x, y, width, height, c);
- }
-
- void handleEdgeTableRectangleFull (int x, int y, int width, int height) noexcept
- {
- quadQueue.add (x, y, width, height, colour);
- }
-
- private:
- QuadQueueType& quadQueue;
- const PixelARGB colour;
- int currentY;
-
- JUCE_DECLARE_NON_COPYABLE (EdgeTableRenderer)
- };
-
- template <typename QuadQueueType>
- struct FloatRectangleRenderer
- {
- FloatRectangleRenderer (QuadQueueType& q, PixelARGB c) noexcept
- : quadQueue (q), colour (c)
- {}
-
- void operator() (int x, int y, int w, int h, int alpha) noexcept
- {
- if (w > 0 && h > 0)
- {
- PixelARGB c (colour);
- c.multiplyAlpha (alpha);
- quadQueue.add (x, y, w, h, c);
- }
- }
-
- private:
- QuadQueueType& quadQueue;
- const PixelARGB colour;
-
- JUCE_DECLARE_NON_COPYABLE (FloatRectangleRenderer)
- };
-
- //==============================================================================
- struct ActiveTextures
- {
- explicit ActiveTextures (const OpenGLContext& c) noexcept
- : context (c)
- {
- }
-
- void clear() noexcept
- {
- zeromem (currentTextureID, sizeof (currentTextureID));
- }
-
- template <typename QuadQueueType>
- void setTexturesEnabled (QuadQueueType& quadQueue, int textureIndexMask) noexcept
- {
- if (texturesEnabled != textureIndexMask)
- {
- quadQueue.flush();
-
- for (int i = numTextures; --i >= 0;)
- {
- if ((texturesEnabled & (1 << i)) != (textureIndexMask & (1 << i)))
- {
- setActiveTexture (i);
- JUCE_CHECK_OPENGL_ERROR
-
- const auto thisTextureEnabled = (textureIndexMask & (1 << i)) != 0;
-
- if (! thisTextureEnabled)
- currentTextureID[i] = 0;
-
- #if ! JUCE_ANDROID
- if (needsToEnableTexture)
- {
- if (thisTextureEnabled)
- glEnable (GL_TEXTURE_2D);
- else
- glDisable (GL_TEXTURE_2D);
-
- JUCE_CHECK_OPENGL_ERROR
- }
- #endif
- }
- }
-
- texturesEnabled = textureIndexMask;
- }
- }
-
- template <typename QuadQueueType>
- void disableTextures (QuadQueueType& quadQueue) noexcept
- {
- setTexturesEnabled (quadQueue, 0);
- }
-
- template <typename QuadQueueType>
- void setSingleTextureMode (QuadQueueType& quadQueue) noexcept
- {
- setTexturesEnabled (quadQueue, 1);
- setActiveTexture (0);
- }
-
- template <typename QuadQueueType>
- void setTwoTextureMode (QuadQueueType& quadQueue, GLuint texture1, GLuint texture2)
- {
- JUCE_CHECK_OPENGL_ERROR
- setTexturesEnabled (quadQueue, 3);
-
- if (currentActiveTexture == 0)
- {
- bindTexture (texture1);
- setActiveTexture (1);
- bindTexture (texture2);
- }
- else
- {
- setActiveTexture (1);
- bindTexture (texture2);
- setActiveTexture (0);
- bindTexture (texture1);
- }
-
- JUCE_CHECK_OPENGL_ERROR
- }
-
- void setActiveTexture (int index) noexcept
- {
- if (currentActiveTexture != index)
- {
- currentActiveTexture = index;
- context.extensions.glActiveTexture (GL_TEXTURE0 + (GLenum) index);
- JUCE_CHECK_OPENGL_ERROR
- }
- }
-
- void bindTexture (GLuint textureID) noexcept
- {
- if (currentActiveTexture < 0 || numTextures <= currentActiveTexture)
- {
- jassertfalse;
- return;
- }
-
- if (currentTextureID[currentActiveTexture] != textureID)
- {
- currentTextureID[currentActiveTexture] = textureID;
- glBindTexture (GL_TEXTURE_2D, textureID);
- JUCE_CHECK_OPENGL_ERROR
- }
- else
- {
- #if JUCE_DEBUG
- GLint t = 0;
- glGetIntegerv (GL_TEXTURE_BINDING_2D, &t);
- jassert (t == (GLint) textureID);
- #endif
- }
- }
-
- private:
- static constexpr auto numTextures = 3;
- GLuint currentTextureID[numTextures];
- int texturesEnabled = 0, currentActiveTexture = -1;
- const OpenGLContext& context;
- const bool needsToEnableTexture = ! context.isCoreProfile();
-
- ActiveTextures& operator= (const ActiveTextures&);
- };
-
- //==============================================================================
- struct TextureCache
- {
- TextureCache() noexcept {}
-
- OpenGLTexture* getTexture (ActiveTextures& activeTextures, int w, int h)
- {
- if (textures.size() < numTexturesToCache)
- {
- activeTextures.clear();
- return new OpenGLTexture();
- }
-
- for (int i = 0; i < numTexturesToCache - 2; ++i)
- {
- auto* t = textures.getUnchecked (i);
-
- if (t->getWidth() == w && t->getHeight() == h)
- return textures.removeAndReturn (i);
- }
-
- return textures.removeAndReturn (0);
- }
-
- void resetGradient() noexcept
- {
- gradientNeedsRefresh = true;
- }
-
- void bindTextureForGradient (ActiveTextures& activeTextures, const ColourGradient& gradient)
- {
- if (gradientNeedsRefresh)
- {
- gradientNeedsRefresh = false;
-
- if (gradientTextures.size() < numGradientTexturesToCache)
- {
- activeGradientIndex = gradientTextures.size();
- activeTextures.clear();
- gradientTextures.add (new OpenGLTexture());
- }
- else
- {
- activeGradientIndex = (activeGradientIndex + 1) % numGradientTexturesToCache;
- }
-
- JUCE_CHECK_OPENGL_ERROR;
- PixelARGB lookup[gradientTextureSize];
- gradient.createLookupTable (lookup);
- gradientTextures.getUnchecked (activeGradientIndex)->loadARGB (lookup, gradientTextureSize, 1);
- }
-
- activeTextures.bindTexture (gradientTextures.getUnchecked (activeGradientIndex)->getTextureID());
- }
-
- enum { gradientTextureSize = 256 };
-
- private:
- enum { numTexturesToCache = 8, numGradientTexturesToCache = 10 };
- OwnedArray<OpenGLTexture> textures, gradientTextures;
- int activeGradientIndex = 0;
- bool gradientNeedsRefresh = true;
- };
-
- //==============================================================================
- struct ShaderQuadQueue
- {
- ShaderQuadQueue (const OpenGLContext& c) noexcept : context (c)
- {}
-
- ~ShaderQuadQueue() noexcept
- {
- static_assert (sizeof (VertexInfo) == 8, "Sanity check VertexInfo size");
- }
-
- void initialise() noexcept
- {
- JUCE_CHECK_OPENGL_ERROR
-
- #if JUCE_ANDROID || JUCE_IOS
- int numQuads = maxNumQuads;
- #else
- GLint maxIndices = 0;
- glGetIntegerv (GL_MAX_ELEMENTS_INDICES, &maxIndices);
- auto numQuads = jmin ((int) maxNumQuads, (int) maxIndices / 6);
- maxVertices = numQuads * 4 - 4;
- #endif
-
- for (int i = 0, v = 0; i < numQuads * 6; i += 6, v += 4)
- {
- indexData[i] = (GLushort) v;
- indexData[i + 1] = indexData[i + 3] = (GLushort) (v + 1);
- indexData[i + 2] = indexData[i + 4] = (GLushort) (v + 2);
- indexData[i + 5] = (GLushort) (v + 3);
- }
-
- savedElementArrayBuffer.bind();
- context.extensions.glBufferData (GL_ELEMENT_ARRAY_BUFFER, sizeof (indexData), indexData, GL_STATIC_DRAW);
-
- savedArrayBuffer.bind();
- context.extensions.glBufferData (GL_ARRAY_BUFFER, sizeof (vertexData), vertexData, GL_STREAM_DRAW);
- JUCE_CHECK_OPENGL_ERROR
- }
-
- void add (int x, int y, int w, int h, PixelARGB colour) noexcept
- {
- jassert (w > 0 && h > 0);
-
- auto* v = vertexData + numVertices;
- v[0].x = v[2].x = (GLshort) x;
- v[0].y = v[1].y = (GLshort) y;
- v[1].x = v[3].x = (GLshort) (x + w);
- v[2].y = v[3].y = (GLshort) (y + h);
-
- #if JUCE_BIG_ENDIAN
- auto rgba = (GLuint) ((colour.getRed() << 24) | (colour.getGreen() << 16)
- | (colour.getBlue() << 8) | colour.getAlpha());
- #else
- auto rgba = (GLuint) ((colour.getAlpha() << 24) | (colour.getBlue() << 16)
- | (colour.getGreen() << 8) | colour.getRed());
- #endif
-
- v[0].colour = rgba;
- v[1].colour = rgba;
- v[2].colour = rgba;
- v[3].colour = rgba;
-
- numVertices += 4;
-
- if (numVertices > maxVertices)
- draw();
- }
-
- void add (Rectangle<int> r, PixelARGB colour) noexcept
- {
- add (r.getX(), r.getY(), r.getWidth(), r.getHeight(), colour);
- }
-
- void add (Rectangle<float> r, PixelARGB colour) noexcept
- {
- FloatRectangleRenderer<ShaderQuadQueue> frr (*this, colour);
- RenderingHelpers::FloatRectangleRasterisingInfo (r).iterate (frr);
- }
-
- void add (const RectangleList<int>& list, PixelARGB colour) noexcept
- {
- for (auto& i : list)
- add (i, colour);
- }
-
- void add (const RectangleList<int>& list, Rectangle<int> clip, PixelARGB colour) noexcept
- {
- for (auto& i : list)
- {
- auto r = i.getIntersection (clip);
-
- if (! r.isEmpty())
- add (r, colour);
- }
- }
-
- template <typename IteratorType>
- void add (const IteratorType& et, PixelARGB colour)
- {
- EdgeTableRenderer<ShaderQuadQueue> etr (*this, colour);
- et.iterate (etr);
- }
-
- void flush() noexcept
- {
- if (numVertices > 0)
- draw();
- }
-
- private:
- struct VertexInfo
- {
- GLshort x, y;
- GLuint colour;
- };
-
- enum { maxNumQuads = 256 };
-
- SavedBinding<TraitsArrayBuffer> savedArrayBuffer;
- SavedBinding<TraitsElementArrayBuffer> savedElementArrayBuffer;
- VertexInfo vertexData[maxNumQuads * 4];
- GLushort indexData[maxNumQuads * 6];
- const OpenGLContext& context;
- int numVertices = 0;
-
- #if JUCE_ANDROID || JUCE_IOS
- enum { maxVertices = maxNumQuads * 4 - 4 };
- #else
- int maxVertices = 0;
- #endif
-
- void draw() noexcept
- {
- context.extensions.glBufferSubData (GL_ARRAY_BUFFER, 0, (GLsizeiptr) ((size_t) numVertices * sizeof (VertexInfo)), vertexData);
- // NB: If you get a random crash in here and are running in a Parallels VM, it seems to be a bug in
- // their driver.. Can't find a workaround unfortunately.
- glDrawElements (GL_TRIANGLES, (numVertices * 3) / 2, GL_UNSIGNED_SHORT, nullptr);
- JUCE_CHECK_OPENGL_ERROR
- numVertices = 0;
- }
-
- JUCE_DECLARE_NON_COPYABLE (ShaderQuadQueue)
- };
-
- //==============================================================================
- struct CurrentShader
- {
- CurrentShader (OpenGLContext& c) noexcept : context (c)
- {
- auto programValueID = "GraphicsContextPrograms";
- programs = static_cast<ShaderPrograms*> (context.getAssociatedObject (programValueID));
-
- if (programs == nullptr)
- {
- programs = new ShaderPrograms (context);
- context.setAssociatedObject (programValueID, programs.get());
- }
- }
-
- ~CurrentShader()
- {
- jassert (activeShader == nullptr);
- }
-
- void setShader (Rectangle<int> bounds, ShaderQuadQueue& quadQueue, ShaderPrograms::ShaderBase& shader)
- {
- if (activeShader != &shader)
- {
- clearShader (quadQueue);
-
- activeShader = &shader;
- shader.program.use();
- shader.bindAttributes();
-
- if (shader.onShaderActivated)
- shader.onShaderActivated (shader.program);
-
- currentBounds = bounds;
- shader.set2DBounds (bounds.toFloat());
-
- JUCE_CHECK_OPENGL_ERROR
- }
- else if (bounds != currentBounds)
- {
- currentBounds = bounds;
- shader.set2DBounds (bounds.toFloat());
- }
- }
-
- void setShader (Target& target, ShaderQuadQueue& quadQueue, ShaderPrograms::ShaderBase& shader)
- {
- setShader (target.bounds, quadQueue, shader);
- }
-
- void clearShader (ShaderQuadQueue& quadQueue)
- {
- if (activeShader != nullptr)
- {
- quadQueue.flush();
- activeShader->unbindAttributes();
- activeShader = nullptr;
- context.extensions.glUseProgram (0);
- }
- }
-
- OpenGLContext& context;
- ShaderPrograms::Ptr programs;
-
- private:
- ShaderPrograms::ShaderBase* activeShader = nullptr;
- Rectangle<int> currentBounds;
-
- CurrentShader& operator= (const CurrentShader&);
- };
- };
-
- //==============================================================================
- struct GLState
- {
- GLState (const Target& t) noexcept
- : target (t),
- activeTextures (t.context),
- currentShader (t.context),
- shaderQuadQueue (t.context),
- previousFrameBufferTarget (OpenGLFrameBuffer::getCurrentFrameBufferTarget())
- {
- // This object can only be created and used when the current thread has an active OpenGL context.
- jassert (OpenGLHelpers::isContextActive());
-
- JUCE_CHECK_OPENGL_ERROR
- target.makeActive();
- blendMode.resync();
- JUCE_CHECK_OPENGL_ERROR
- activeTextures.clear();
- shaderQuadQueue.initialise();
- cachedImageList = CachedImageList::get (t.context);
- JUCE_CHECK_OPENGL_ERROR
- }
-
- ~GLState()
- {
- flush();
- target.context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, previousFrameBufferTarget);
- }
-
- void flush()
- {
- shaderQuadQueue.flush();
- currentShader.clearShader (shaderQuadQueue);
- JUCE_CHECK_OPENGL_ERROR
- }
-
- void setShader (ShaderPrograms::ShaderBase& shader)
- {
- currentShader.setShader (target, shaderQuadQueue, shader);
- JUCE_CHECK_OPENGL_ERROR
- }
-
- void setShaderForGradientFill (const ColourGradient& g, const AffineTransform& transform,
- int maskTextureID, const Rectangle<int>* maskArea)
- {
- JUCE_CHECK_OPENGL_ERROR
- activeTextures.disableTextures (shaderQuadQueue);
- blendMode.setPremultipliedBlendingMode (shaderQuadQueue);
- JUCE_CHECK_OPENGL_ERROR
-
- if (maskArea != nullptr)
- {
- activeTextures.setTexturesEnabled (shaderQuadQueue, 3);
- activeTextures.setActiveTexture (1);
- activeTextures.bindTexture ((GLuint) maskTextureID);
- activeTextures.setActiveTexture (0);
- textureCache.bindTextureForGradient (activeTextures, g);
- }
- else
- {
- activeTextures.setSingleTextureMode (shaderQuadQueue);
- textureCache.bindTextureForGradient (activeTextures, g);
- }
-
- auto t = transform.translated (0.5f - (float) target.bounds.getX(),
- 0.5f - (float) target.bounds.getY());
- auto p1 = g.point1.transformedBy (t);
- auto p2 = g.point2.transformedBy (t);
- auto p3 = Point<float> (g.point1.x + (g.point2.y - g.point1.y),
- g.point1.y - (g.point2.x - g.point1.x)).transformedBy (t);
-
- auto programs = currentShader.programs;
- const ShaderPrograms::MaskedShaderParams* maskParams = nullptr;
-
- if (g.isRadial)
- {
- ShaderPrograms::RadialGradientParams* gradientParams;
-
- if (maskArea == nullptr)
- {
- setShader (programs->radialGradient);
- gradientParams = &programs->radialGradient.gradientParams;
- }
- else
- {
- setShader (programs->radialGradientMasked);
- gradientParams = &programs->radialGradientMasked.gradientParams;
- maskParams = &programs->radialGradientMasked.maskParams;
- }
-
- gradientParams->setMatrix (p1, p2, p3);
- }
- else
- {
- p1 = Line<float> (p1, p3).findNearestPointTo (p2);
- const Point<float> delta (p2.x - p1.x, p1.y - p2.y);
- const ShaderPrograms::LinearGradientParams* gradientParams;
- float grad, length;
-
- if (std::abs (delta.x) < std::abs (delta.y))
- {
- if (maskArea == nullptr)
- {
- setShader (programs->linearGradient1);
- gradientParams = &(programs->linearGradient1.gradientParams);
- }
- else
- {
- setShader (programs->linearGradient1Masked);
- gradientParams = &(programs->linearGradient1Masked.gradientParams);
- maskParams = &programs->linearGradient1Masked.maskParams;
- }
-
- grad = delta.x / delta.y;
- length = (p2.y - grad * p2.x) - (p1.y - grad * p1.x);
- }
- else
- {
- if (maskArea == nullptr)
- {
- setShader (programs->linearGradient2);
- gradientParams = &(programs->linearGradient2.gradientParams);
- }
- else
- {
- setShader (programs->linearGradient2Masked);
- gradientParams = &(programs->linearGradient2Masked.gradientParams);
- maskParams = &programs->linearGradient2Masked.maskParams;
- }
-
- grad = delta.y / delta.x;
- length = (p2.x - grad * p2.y) - (p1.x - grad * p1.y);
- }
-
- gradientParams->gradientInfo.set (p1.x, p1.y, grad, length);
- }
-
- if (maskParams != nullptr)
- maskParams->setBounds (*maskArea, target, 1);
-
- JUCE_CHECK_OPENGL_ERROR
- }
-
- void setShaderForTiledImageFill (const TextureInfo& textureInfo, const AffineTransform& transform,
- int maskTextureID, const Rectangle<int>* maskArea, bool isTiledFill)
- {
- blendMode.setPremultipliedBlendingMode (shaderQuadQueue);
-
- auto programs = currentShader.programs;
-
- const ShaderPrograms::MaskedShaderParams* maskParams = nullptr;
- const ShaderPrograms::ImageParams* imageParams;
-
- if (maskArea != nullptr)
- {
- activeTextures.setTwoTextureMode (shaderQuadQueue, textureInfo.textureID, (GLuint) maskTextureID);
-
- if (isTiledFill)
- {
- setShader (programs->tiledImageMasked);
- imageParams = &programs->tiledImageMasked.imageParams;
- maskParams = &programs->tiledImageMasked.maskParams;
- }
- else
- {
- setShader (programs->imageMasked);
- imageParams = &programs->imageMasked.imageParams;
- maskParams = &programs->imageMasked.maskParams;
- }
- }
- else
- {
- activeTextures.setSingleTextureMode (shaderQuadQueue);
- activeTextures.bindTexture (textureInfo.textureID);
-
- if (isTiledFill)
- {
- setShader (programs->tiledImage);
- imageParams = &programs->tiledImage.imageParams;
- }
- else
- {
- setShader (programs->image);
- imageParams = &programs->image.imageParams;
- }
- }
-
- imageParams->setMatrix (transform, textureInfo, (float) target.bounds.getX(), (float) target.bounds.getY(), isTiledFill);
-
- if (maskParams != nullptr)
- maskParams->setBounds (*maskArea, target, 1);
- }
-
- Target target;
-
- StateHelpers::BlendingMode blendMode;
- StateHelpers::ActiveTextures activeTextures;
- StateHelpers::TextureCache textureCache;
- StateHelpers::CurrentShader currentShader;
- StateHelpers::ShaderQuadQueue shaderQuadQueue;
-
- CachedImageList::Ptr cachedImageList;
-
- private:
- GLuint previousFrameBufferTarget;
- SavedBinding<TraitsVAO> savedVAOBinding;
- };
-
- //==============================================================================
- struct SavedState : public RenderingHelpers::SavedStateBase<SavedState>
- {
- using BaseClass = RenderingHelpers::SavedStateBase<SavedState>;
-
- SavedState (GLState* s) : BaseClass (s->target.bounds), state (s)
- {}
-
- SavedState (const SavedState& other)
- : BaseClass (other), font (other.font), state (other.state),
- transparencyLayer (other.transparencyLayer),
- previousTarget (createCopyIfNotNull (other.previousTarget.get()))
- {}
-
- SavedState* beginTransparencyLayer (float opacity)
- {
- auto* s = new SavedState (*this);
-
- if (clip != nullptr)
- {
- auto clipBounds = clip->getClipBounds();
-
- state->flush();
- s->transparencyLayer = Image (OpenGLImageType().create (Image::ARGB, clipBounds.getWidth(), clipBounds.getHeight(), true));
- s->previousTarget.reset (new Target (state->target));
- state->target = Target (state->target.context, *OpenGLImageType::getFrameBufferFrom (s->transparencyLayer), clipBounds.getPosition());
- s->transparencyLayerAlpha = opacity;
- s->cloneClipIfMultiplyReferenced();
-
- s->state->target.makeActive();
- }
-
- return s;
- }
-
- void endTransparencyLayer (SavedState& finishedLayerState)
- {
- if (clip != nullptr)
- {
- jassert (finishedLayerState.previousTarget != nullptr);
-
- state->flush();
- state->target = *finishedLayerState.previousTarget;
- finishedLayerState.previousTarget.reset();
-
- state->target.makeActive();
- auto clipBounds = clip->getClipBounds();
-
- clip->renderImageUntransformed (*this, finishedLayerState.transparencyLayer,
- (int) (finishedLayerState.transparencyLayerAlpha * 255.0f),
- clipBounds.getX(), clipBounds.getY(), false);
- }
- }
-
- using GlyphCacheType = RenderingHelpers::GlyphCache<RenderingHelpers::CachedGlyphEdgeTable<SavedState>, SavedState>;
-
- void drawGlyph (int glyphNumber, const AffineTransform& trans)
- {
- if (clip != nullptr)
- {
- if (trans.isOnlyTranslation() && ! transform.isRotated)
- {
- auto& cache = GlyphCacheType::getInstance();
- Point<float> pos (trans.getTranslationX(), trans.getTranslationY());
-
- if (transform.isOnlyTranslated)
- {
- cache.drawGlyph (*this, font, glyphNumber, pos + transform.offset.toFloat());
- }
- else
- {
- pos = transform.transformed (pos);
-
- Font f (font);
- f.setHeight (font.getHeight() * transform.complexTransform.mat11);
-
- auto xScale = transform.complexTransform.mat00 / transform.complexTransform.mat11;
-
- if (std::abs (xScale - 1.0f) > 0.01f)
- f.setHorizontalScale (xScale);
-
- cache.drawGlyph (*this, f, glyphNumber, pos);
- }
- }
- else
- {
- auto fontHeight = font.getHeight();
-
- auto t = transform.getTransformWith (AffineTransform::scale (fontHeight * font.getHorizontalScale(), fontHeight)
- .followedBy (trans));
-
- const std::unique_ptr<EdgeTable> et (font.getTypefacePtr()->getEdgeTableForGlyph (glyphNumber, t, fontHeight));
-
- if (et != nullptr)
- fillShape (*new EdgeTableRegionType (*et), false);
- }
- }
- }
-
- Rectangle<int> getMaximumBounds() const { return state->target.bounds; }
-
- void setFillType (const FillType& newFill)
- {
- BaseClass::setFillType (newFill);
- state->textureCache.resetGradient();
- }
-
- //==============================================================================
- template <typename IteratorType>
- void renderImageTransformed (IteratorType& iter, const Image& src, int alpha,
- const AffineTransform& trans, Graphics::ResamplingQuality, bool tiledFill) const
- {
- state->shaderQuadQueue.flush();
- state->setShaderForTiledImageFill (state->cachedImageList->getTextureFor (src), trans, 0, nullptr, tiledFill);
-
- state->shaderQuadQueue.add (iter, PixelARGB ((uint8) alpha, (uint8) alpha, (uint8) alpha, (uint8) alpha));
- state->shaderQuadQueue.flush();
-
- state->currentShader.clearShader (state->shaderQuadQueue);
- }
-
- template <typename IteratorType>
- void renderImageUntransformed (IteratorType& iter, const Image& src, int alpha, int x, int y, bool tiledFill) const
- {
- renderImageTransformed (iter, src, alpha, AffineTransform::translation ((float) x, (float) y),
- Graphics::lowResamplingQuality, tiledFill);
- }
-
- template <typename IteratorType>
- void fillWithSolidColour (IteratorType& iter, PixelARGB colour, bool replaceContents) const
- {
- if (! isUsingCustomShader)
- {
- state->activeTextures.disableTextures (state->shaderQuadQueue);
- state->blendMode.setBlendMode (state->shaderQuadQueue, replaceContents);
- state->setShader (state->currentShader.programs->solidColourProgram);
- }
-
- state->shaderQuadQueue.add (iter, colour);
- }
-
- template <typename IteratorType>
- void fillWithGradient (IteratorType& iter, ColourGradient& gradient, const AffineTransform& trans, bool /*isIdentity*/) const
- {
- state->setShaderForGradientFill (gradient, trans, 0, nullptr);
- state->shaderQuadQueue.add (iter, fillType.colour.getPixelARGB());
- }
-
- void fillRectWithCustomShader (OpenGLRendering::ShaderPrograms::ShaderBase& shader, Rectangle<int> area)
- {
- state->setShader (shader);
- isUsingCustomShader = true;
-
- fillRect (area, true);
-
- isUsingCustomShader = false;
- state->currentShader.clearShader (state->shaderQuadQueue);
- }
-
- //==============================================================================
- Font font;
- GLState* state;
- bool isUsingCustomShader = false;
-
- private:
- Image transparencyLayer;
- std::unique_ptr<Target> previousTarget;
-
- SavedState& operator= (const SavedState&);
- };
-
-
- //==============================================================================
- struct ShaderContext : public RenderingHelpers::StackBasedLowLevelGraphicsContext<SavedState>
- {
- ShaderContext (const Target& target) : glState (target)
- {
- stack.initialise (new SavedState (&glState));
- }
-
- void fillRectWithCustomShader (ShaderPrograms::ShaderBase& shader, Rectangle<int> area)
- {
- static_cast<SavedState&> (*stack).fillRectWithCustomShader (shader, area);
- }
-
- GLState glState;
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ShaderContext)
- };
-
- struct NonShaderContext : public LowLevelGraphicsSoftwareRenderer
- {
- NonShaderContext (const Target& t, const Image& im)
- : LowLevelGraphicsSoftwareRenderer (im), target (t), image (im)
- {}
-
- ~NonShaderContext()
- {
- JUCE_CHECK_OPENGL_ERROR
- auto previousFrameBufferTarget = OpenGLFrameBuffer::getCurrentFrameBufferTarget();
-
- #if ! JUCE_ANDROID
- target.context.extensions.glActiveTexture (GL_TEXTURE0);
-
- if (! target.context.isCoreProfile())
- glEnable (GL_TEXTURE_2D);
-
- clearGLError();
- #endif
-
- OpenGLTexture texture;
- texture.loadImage (image);
- texture.bind();
-
- target.makeActive();
- target.context.copyTexture (target.bounds, Rectangle<int> (texture.getWidth(),
- texture.getHeight()),
- target.bounds.getWidth(), target.bounds.getHeight(),
- false);
- glBindTexture (GL_TEXTURE_2D, 0);
-
- #if JUCE_WINDOWS
- if (target.context.extensions.glBindFramebuffer != nullptr)
- #endif
- target.context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, previousFrameBufferTarget);
-
- JUCE_CHECK_OPENGL_ERROR
- }
-
- private:
- Target target;
- Image image;
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (NonShaderContext)
- };
-
- static void clearOpenGLGlyphCacheCallback()
- {
- SavedState::GlyphCacheType::getInstance().reset();
- }
-
- static std::unique_ptr<LowLevelGraphicsContext> createOpenGLContext (const Target& target)
- {
- clearOpenGLGlyphCache = clearOpenGLGlyphCacheCallback;
-
- if (target.context.areShadersAvailable())
- return std::make_unique<ShaderContext> (target);
-
- Image tempImage (Image::ARGB, target.bounds.getWidth(), target.bounds.getHeight(), true, SoftwareImageType());
- return std::make_unique<NonShaderContext> (target, tempImage);
- }
-
- }
-
- //==============================================================================
- std::unique_ptr<LowLevelGraphicsContext> createOpenGLGraphicsContext (OpenGLContext& context, int width, int height)
- {
- return createOpenGLGraphicsContext (context, context.getFrameBufferID(), width, height);
- }
-
- std::unique_ptr<LowLevelGraphicsContext> createOpenGLGraphicsContext (OpenGLContext& context, OpenGLFrameBuffer& target)
- {
- return OpenGLRendering::createOpenGLContext (OpenGLRendering::Target (context, target, {}));
- }
-
- std::unique_ptr<LowLevelGraphicsContext> createOpenGLGraphicsContext (OpenGLContext& context, unsigned int frameBufferID, int width, int height)
- {
- return OpenGLRendering::createOpenGLContext (OpenGLRendering::Target (context, frameBufferID, width, height));
- }
-
- //==============================================================================
- struct CustomProgram : public ReferenceCountedObject,
- public OpenGLRendering::ShaderPrograms::ShaderBase
- {
- CustomProgram (OpenGLRendering::ShaderContext& c, const String& fragmentShader)
- : ShaderBase (c.glState.target.context, fragmentShader.toRawUTF8())
- {
- }
-
- static ReferenceCountedObjectPtr<CustomProgram> get (const String& hashName)
- {
- if (auto* c = OpenGLContext::getCurrentContext())
- if (auto* o = c->getAssociatedObject (hashName.toRawUTF8()))
- return *static_cast<CustomProgram*> (o);
-
- return {};
- }
-
- static ReferenceCountedObjectPtr<CustomProgram> getOrCreate (LowLevelGraphicsContext& gc, const String& hashName,
- const String& code, String& errorMessage)
- {
- if (auto c = get (hashName))
- return c;
-
- if (auto* sc = dynamic_cast<OpenGLRendering::ShaderContext*> (&gc))
- {
- ReferenceCountedObjectPtr<CustomProgram> c (new CustomProgram (*sc, code));
- errorMessage = c->lastError;
-
- if (errorMessage.isEmpty())
- {
- if (auto context = OpenGLContext::getCurrentContext())
- {
- context->setAssociatedObject (hashName.toRawUTF8(), c.get());
- return c;
- }
- }
- }
-
- return nullptr;
- }
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CustomProgram)
- };
-
- OpenGLGraphicsContextCustomShader::OpenGLGraphicsContextCustomShader (const String& fragmentShaderCode)
- : code (String (JUCE_DECLARE_VARYING_COLOUR
- JUCE_DECLARE_VARYING_PIXELPOS
- "\n#define pixelAlpha frontColour.a\n") + fragmentShaderCode),
- hashName (String::toHexString (fragmentShaderCode.hashCode64()) + "_shader")
- {
- }
-
- OpenGLGraphicsContextCustomShader::~OpenGLGraphicsContextCustomShader()
- {
- if (OpenGLContext* context = OpenGLContext::getCurrentContext())
- context->setAssociatedObject (hashName.toRawUTF8(), nullptr);
- }
-
- OpenGLShaderProgram* OpenGLGraphicsContextCustomShader::getProgram (LowLevelGraphicsContext& gc) const
- {
- String errorMessage;
-
- if (auto c = CustomProgram::getOrCreate (gc, hashName, code, errorMessage))
- return &(c->program);
-
- return {};
- }
-
- void OpenGLGraphicsContextCustomShader::fillRect (LowLevelGraphicsContext& gc, Rectangle<int> area) const
- {
- String errorMessage;
-
- if (auto sc = dynamic_cast<OpenGLRendering::ShaderContext*> (&gc))
- {
- if (auto c = CustomProgram::getOrCreate (gc, hashName, code, errorMessage))
- {
- c->onShaderActivated = onShaderActivated;
- sc->fillRectWithCustomShader (*c, area);
- }
- }
- }
-
- Result OpenGLGraphicsContextCustomShader::checkCompilation (LowLevelGraphicsContext& gc)
- {
- String errorMessage;
-
- if (CustomProgram::getOrCreate (gc, hashName, code, errorMessage) != nullptr)
- return Result::ok();
-
- return Result::fail (errorMessage);
- }
-
- } // namespace juce
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